Optifex Directive

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Convergence Logo.jpg Optifex Directive

Convergence Priest Unit

Eager to advance the Great Work, flesh-and-blood priests of the Convergence take to battle alongside the clockwork soldiers of their goddess at tremendous personal risk. Each optifex in a directive carries a plethora of tools both to repair vessels and vectors and to effect rapid recalibrations in response to shifting combat needs. In combat these priests stay in constant motion, each a part of a carefully orchestrated plan to service the cogs in Cyriss’ machine of war.


Basic Info

Optifex Directive
Missing Info
OptifexDirective WEB.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR
MAT 5
RAT N/A
M.A. N/A
DEF 13
ARM 12
CMD 6
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE 3
COST 4
1.3 each
N/A
FA
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

Weapons

  • Tuning Kit - 0.5" reach, P+S 8 melee attack (that they don't want to use)

Theme Forces

Thoughts on Optifex Directive

Optifex Directive in a nutshell

Almost auto-include in standard convergence army. Optifex Directives are arguably the best cost-efficient repairers in the whole game. They serve like Choir of Menoth and Battle Mechaniks, only combining them and making it more of a supporting role.

Combos & Synergies

  • Their main target, Vectors, will enjoy various supports from them. You don't need to worry about pesky pathfinders, or magical weapons; with a single nudge from their spanner something magical happens.
  • Our construct 'Casters can even be repaired. If your opponent fail to kill your caster in one turn, repair him/her to full boxes.

Drawbacks & Downsides

  • They're a special order model
  • Similar to Choir, they're the one which your opponents will try to eliminate with extreme prejudice.
  • Vulnerable to blast damages.

Tricks & Tips

  • Weapons Modulation gives magical damage to entire vector, so you can easily put this on Prime Axiom and throw out ridiculous amounts of magical attack.
  • Under Destruction Initiative, they are the only unit that you can bring. If circumstances are right, they could prove to be a needed scoring unit if protected.

Other

Trivia & Lore

Other Convergence models

Convergence Logo.jpg       Convergence Index       (Edit)            
Battlegroup
Warcasters

Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion

Light

Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator

Heavy

Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor

Colossals

Prime Axiom - Prime Conflux

Units, Solos, & Battle Engines
Units

Asphyxious4 - Clockwork Angels - Eradicators - Obstructors - Optifex Directive - Negation Angels - Perforators - Reciprocators - Reductors
Special CA [Any Unit] : Transverse Enumerator

Solos

Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector

Battle Engines

Nemo4 - TEP

Theme Forces Mercenaries
Clockwork Legions - Destruction Initiative - Strange Bedfellows

Refer to Category: Convergence of Cyriss Mercenary

This index was last updated: 2020.03

Rules Clarifications

RC symbol.png

Rules Clarification : All-Terrain      (Edit)

Rules Clarification : Iron Sentinel - None yet. (Edit)

RC symbol.png

Rules Clarification : Repair      (Edit)

  • When repairing warjacks, you can choose which damage boxes to heal - they don't all have to be the same column.
  • If you get a +1 bonus to a repair roll, that is one extra hitpoint healed. Not +1 to the number of pips showing on the dice.
RC symbol.png

Rules Clarification : Weapons Modulation      (Edit)

RC symbol.png

Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")