Bile Thralls

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Cryx Logo.jpg

Bile Thralls
Cryx Thrall Unit
Skarlock Commander
Command Attachment

Disgorged from the hellish workshops of Cryx, bile thralls store volumes of corrosive digestive and decomposition agents within their bodies, with hoses and tubes leading from their distended mouths to crude firing mechanisms. With a lurching death spasm, each bile thrall can force a startling volume of caustic acis over a wide area to dissolve flesh and devour metal.

Soldiers assailed by a skarlock commander and its thralls are tormented by the sight of their comrades brutally slaughtered, only to have their souls used as fuel to power the commander’s dark magic.

Basic Info

SOM icon.jpg

Special Order Model
This model is no longer available through normal US distributors (as of 2018.04). Instead your local game store needs to order it through PP's Special Order Service. More info is available at PP Retailer Support As of 2019.09, PP have removed the SOS info from the Retailer Support website.

International distributors can still access the entire catalog of models.

See also the Official Press Release and/or Category: Special Order Model.

Biles

Bile Thralls
Missing Info
34102 BileThralls10man WEB.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 5
STR {{{str}}}
MAT {{{mat}}}
RAT 3
M.A. N/A
DEF 10
ARM 13
CMD 6
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE 6 / 10 +1CA
COST 9 / 15 +3CA
1.6 each
N/A
FA 3
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

Weapons



Skarlock Commander

Skarlock Commander
Missing Info
Skarlock Commander.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR {{{str}}}
MAT 6
RAT N/A
M.A. 6
DEF 14
ARM 12
CMD 8
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 3
N/A
N/A
FA U
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Undead symbol.jpg Undead
  • Officer - This model is the unit commander even if the unit has a Leader model.
  • Battle Wizard - Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
  • Magic Ability [ 6 ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
  • Soul Taker: Soul Cage - This model collects souls from living enemies who die within 2" of it. This model can store up to three souls and spend them for the following:
    • Strength of Death - During its Combat Action, this model can spend soul tokens to boost one attack or damage roll for each token spent.
  • Tactics: Advance Deployment - Models in this unit gain Advance Deployment.

Weapons

Spells

COST RNG AOE POW DUR OFF


Dark Fire

(★ Attack) 10 - 12 - Yes
If this spell destoys a living enemy model then the caster gets the soul token regardless of the proximity of other Soul Takers.
Disbinding

(★ Action) - Unit - - -
Enemy upkeep spells and animi on this unit expire.

Theme Forces

Thoughts on Bile Thralls

Bile Thralls in a Nutshell

Bile Thralls are a support unit, and Purge is their entire purpose in (un)life. This allows a Cryx player to get around high DEF and "cannot be targeted" abilities, and to remove large swathes of single-wound infantry (because even if they survive the initial purge or trigger Tough, they've got a 2 in 3 chance of dying to the continuous corrosion).

Thoughts on adding the CA

A Skarlock Commander leading a Bile Thrall unit allows to spread out the Biles further and in this way to cover more enemy models under the bile cannons. Moreover, he can be sniping models with Dark Fire on turns when the unit isn't running. All-in-all, probably worth it if you have points left.

Combos & Synergies

Bile Thralls work well in any army that allows to speed them up or helps them get down the field intact. The following options increase their survivability:

  • Occultation gives them stealth, protecting them from ranged attacks.
  • Ghost Walk gives them the option of advancing through terrain giving concealment or cover.
  • Terminus's "Shadow of Death" ability can help keep a few alive.
  • Sturgis2's feat "Dead on Arrival" pushes all non-warcaster, non-warlock enemy models in his control area directly towards him a short distance leaving Biles with the task to clear jams of single-wound infantry.
  • Using a screening unit such as Mechanithralls can keep your opponent busy.

A lot of the strategy for using Biles revolves around getting them as far forward as possible, to let their Purge cover as much of the enemy army as possible.

  • Telekinesis or Darragh Wrathe's "Death Ride" ability can be used to speed the Biles up.

Drawbacks & Downsides

They're a special order model.

Due to their high damage potential, most opponents will make an effort to remove them before they can Purge. With their low DEF, ARM and SPD your opponent has a good chance of killing them all while they're still waddling up the field. Alternately, your opponent can just run to engage them and the Biles can't make any attacks at all (no melee attacks, and can't Purge while in melee because it's a ranged attack). In either case it isn't necessarily a bad thing, as your opponent may often commit excessive resources to eliminating Bile Thralls while leaving the rest of your army free to advance against minimal resistance.

Tricks & Tips

When the Biles Purge, spread the unit out as much as possible to cover a maximum number of enemy models. The best target is single-wounded infantry since if they will not die from Purge, they may suffer from continuous corrosion damage. There is no more Excarnate trick in Mk3 using Bile Thralls.


Other

Trivia

Other Cryx models

Cryx Logo.jpg       Cryx Index       (Edit)            
Battlegroup & Similar
Warcasters

Agathia - Aiakos2 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Coven - Deneghra1 - Deneghra2 - Deneghra3 - Goreshade1 - Goreshade2 - Goreshade3 - Mortenebra1 - Mortenebra2 - Rahera - Scaverous - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Terminus - Venethrax

Warcaster attachments The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Iron Lich Overseer (Marshal) - Aiakos1 (BGC) - Deneghra0 (BGC)
Light

Cankerworm - Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker

Heavy

Barathrum - Corruptor - Deathjack - Desecrator - Erebus - Harrower - Kharybdis - Inflictor - Leviathan - Malice - Nightmare - Reaper - Seether - Slayer

Colossal Kraken - Sepulcher
Units, Solos, Battle Engines, & Structures
Units - Living

BO Boarding Party - BO Ironmongers - BO Smog Belchers - Bloodgorgers - Marauders - Cephalyx Drudges - Cephalyx Overlords - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates - The Devil's Shadow Mutineers

Units - Undead

Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - Carrion Thralls - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Soulhunters - The Withershadow Combine

Solos - Living/Construct

Aiakos1 - Axiara - Darragh Wrathe - Deneghra0 - Gerlak - Misery Cage - Satyxis Blood Priestess - Satyxis Raider Captain - Severa Blacktide - Warwitch Siren

Solos - Undead

Agrimony - Bane Lord Tartarus - Bloat Thrall - BTO Mobius - Captain Rengrave - Hellslinger - Iron Lich Overseer - Machine Wraith - Master Gurglepox - Necrotech - Pistol Wraith - Scrap Thrall - Skarlock Thrall - Soul Trapper

Battle Engines & Structures Wraith Engine
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Scourge of the Broken Coast
Mercenaries
Refer to Who Works for Whom and/or Category: Cryx Mercenary
This index was last updated: 2019.09

Rules Clarifications

RC symbol.png

Rules Clarification : Corrosion     (Edit)

  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.
RC symbol.png

Rules Clarification : Purge     (Edit)

  • If a friendly model is caught in the Purge, you do not have the option of "choosing to roll" the auto-hit in the hope that you'll get a miss.
    Because you can only "choose to roll" auto-hits on attack rolls that auto-hit, and there is no attack roll for Purge.
    (Compare to Sustained Attack: "the attack automatically hits" or Guided "Attacks made with this weapon automatically hit" vs Purge "each model is automatically hit".)

Rules Clarification : Undead - None yet. (Edit)


RC symbol.png

Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
RC symbol.png

Rules Clarification : Officer     (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.
RC symbol.png

Rules Clarification : Battle Wizard     (Edit)

  • Cavalry Battle Wizards can trigger it from their Mount Attacks. (Infernal Ruling)
  • This does not, however, allow them to trigger it twice in the same turn. (Infernal Ruling)
RC symbol.png

Rules Clarification : Magic Ability     (Edit)

  • Combat Action
    Nearly all Magic Ability spells require the spellcaster to use their Combat Action to cast the spell. As such it is not an "at any time" ability (like it is when warcasters/warlocks cast spells). This means ...
    • You must complete your movement before you use a MA.
    • A model in a unit cannot use its Combat Action to cast a spell until all members of the unit have completed their movement. (Infernal Ruling)
    • You cannot make ranged or melee attacks on the same turn you use a MA.
    • You cannot use a MA on the same turn you charge. Because a charge must (almost always) be followed by a melee attack.
  • Non-Combat Action
    There are a few models that can use a Magic Ability at any time (eg Geomancy and Necromancy), or can cast a spell "for free" under specific conditions that would otherwise require their Combat Action (eg Battle Wizard and Combat Caster). These models get around all the restrictions listed above.
RC symbol.png

Rules Clarification : Dark Fire     (Edit)

  • "Regardless of proximity" soul takers (Edit)
    • The model which ignores distance doesn't always get the soul. Abilities which say you "can't" collect souls (such as Soul Ward) trump it, due to the general rule that "can't trumps can".
    • If there are multiple models that all have the "regardless of proximity" clause, then you randomise who the soul goes to. (Infernal Ruling)

Rules Clarification : Disbinding - None yet. (Edit)
Rules Clarification : Soul Cage - None yet. (Edit)
Rules Clarification : Strength of Death - None yet. (Edit)

RC symbol.png

Rules Clarification : Tacticsvs Granted     (Edit)

  • Granted = The unit loses the ability as soon as the model that grants it is taken off the table.
  • Tactics = The unit keeps the ability for the entire game, regardless of who dies.
RC symbol.png

Rules Clarification : Advance Deployment     (Edit)

  • If you attach a WA or CA to this unit, and the attachment doesn't have Advance Deployment, then they all get to Advance Deploy anyway. (Locked Thread)