Exemplar Errants
Exemplar Errants
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Prime This model is available in one Prime Army, Final Interdiction. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Armed with blessed crossbows capable of piercing even arcane wards, Exemplar Errants act as the hand of Menoth sent forth to strike at enemies abroad. With passages from the Canon of the True Law inscribed upon their shields, these dedicated knights devote themselves fully to the Protectorate’s holy crusades. Each is more than willing to sacrifice his own life to allow one of his brothers to fight on in Menoth’s name.
Contents
Basic Info
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Abilities
- Entire Unit
- Advance Deployment
- Self-Sacrifice - If this model is disabled by an enemy attack, you can choose a non-disabled model in this unit within 3" of this model to be destroyed and this model removes 1 damage point.
- Pathfinder
- Officer only
- He has +1 MAT & RAT, and 5 hitpoints
- Officer
- Purity [ Minifeat ] - This model can use Purity once per game at any time during its unit's activation. Enemy upkeep spells and animi on this unit immediately expire. Models in this unit cannot be targeted by enemy spells. Purity lasts for one round.
- Tactics: Quick Work - Models in this unit gain Quick Work. (Quick Work - When a model with Quick Work destroys one or more enemy models with a melee attack during its Combat Action, immediately after the attack is resolved it can make one basic ranged attack.)
- Mark Target - Other friendly Faction models gain +2 to ranged attack rolls against enemy models within 5" of this model and in its LOS.
- Standard only
- Standard Bearer - While this model is within 5" of its unit commander, the unit commander gains +2 CMD.
- Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
Weapons
Leader, Grunts, & Officer |
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Standard Bearer |
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Theme Forces
- Protectorate
- Exemplar Interdiction. They gain Aegis in this theme.
- Other Factions
- Infernal players can use them in the Hearts of Darkness theme, but only if Feora is leading the army.
- Mercenary players can use them in the Llaelese Resistance theme. They become Llaelese and gain Pathfinder in this theme.
Thoughts on Exemplar Errants
Exemplar Errants in a nutshell
Exemplar Errants are your mixed-arms, single-wound, weapon-master infantry, deploying forward and thinning your enemies ranks before getting stuck in. It is not common on single wound units to have ranged magic attacks, making the Errants ideal deterrents against cheap, Incorporeal solo pieces (Gremlin Swarm, Feralgeist, Machine Wraith, etc.) who would otherwise contest zones and flags with impunity. Their defining trait is Self-Sacrifice, which interacts with a load of rules, happening upon the destruction of a model. Check Tips and Tricks for details.
Thoughts on the CA
The Officer adds utility to the rest of your army via Mark Target and additional infantry killing with Quick Work. The mini-feat is of situational usefulness, but when it comes in handy you'll be glad it's there. The only real purpose of the standard bearer in most games is to be a sacrifice. Still, the additional CMD he provides can be helpful for spreading the unit out.
Combos & Synergies
- The dedicated Errant support solo: Exemplar Errant Seneschal, who gives them Unyielding.
- They're a good target for Defenders Ward, which Kreoss1, Severius1, and Vindictus have. Each of the three have their own individual synergies with Errants:
- Kreoss1's feat can potentially let them slaughter infantry en masse via Quick Work, assuming they get to the enemy.
- Severius 1 makes them much more lethal and accurate at range with Eye of Menoth and Death Sentence. You can even be cheeky and put Death Sentence on a model/unit besides whatever they're killing to trigger Quick Work.
- Vindictus can jam them up the field with True Path. They make good targets for Penitence as well.
- Cyrenia can use her Battle Plans to give them Tough or Reposition 3", allowing them to back up after shooting with the latter. They also make good fodder for her feat, allowing your slower models to advance up the field with their deaths.
- Rhupert gives them Tough or concealment.
- High Exemplar Gravus - As The Covenant of Menoth is not allowed in the Exemplar theme force, he is your reliable source for a no-knockdown no-stationary bubble for your Errants to form a very hard screening brick. The Unyielding from the Exemplar Errant Seneschal is also crucial for that task. He also now provides Desperate Pace which can push your errants much further up the table and increase their gun range - with Vindictus you can now push an Errant unit to the 27" mark up the table going first which can set up massive scenario problems for your opponent.
- Mark Target is one of the few ranged hit buffs available in faction. A Judicator (possibly with Scrutator Potentate Severius) actually has reasonable rocket accuracy against a target under this effect. It also does a lot for the rest of the Errant unit.
- The High Reclaimer or Testament of Menoth have ways to bring back their CA from the dead and possibly apply nifty Mark Target angles.
Drawbacks & Downsides
- Grievous Wounds and the like prevents their self-sacrifice tricks from working.
- Without some way of speeding them up or defensive buff, they'll have a hard time getting to the enemy even through average shooting.
- Half inch melee means it's easy for them to get engaged by enemies with longer reach, preventing them from making Quick Work attacks.
Tricks & Tips
Self-Sacrifice is a great tool to enrage your opponent.
- Self-Sacrifice prevents anything triggering on destroy. For example Sprint, Berserk, Swift Hunter, Snap Fire, Overtake, War Path, Quick Work, etc.
- Cavalry can't move on after charge impact attack then Self-Sacrifice another Errant.
- It also can be used to stay engaged. This especially helps to keep an Arc Node engaged to prohibit that caster or locks spell through them.
- When contemplating the use of Self-Sacrifice, remember that in some cases when you remove a different model from the one being hit, it could leave the first model still within range of yet another attack, resulting in further casualties to the unit.
- Errants sacrifice themselves for each other. So sacrifice the ones that have yet to take the attack and keep the ones that have already been attacked alive.
- While High Reclaimer and Testament do not gain souls from Self-Sac, Reclaimer solos, Gravus, Sanctifiers, and the Shrine do.
Other
Trivia
- The unit (not including CA) was released in Warmachine: Superiority (2006)
- The CA was released in Warmachine: Protectorate of Menoth (April 2010)
- The Errant unit was re-released as a plastic set, but the UA is still metal. The newer plastic models are noticeably shorter than their UA counterparts, which can lead to you wondering why one of the bigger guys is just holding a flag instead of beating people down.
Other Protectorate models
Rules Clarifications
Rules Clarification : Blessed and/or Creator's Wrath (Edit)
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Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Weapon Master - None yet. (Edit)
Rules Clarification : Advance Deployment (Edit)
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Rules Clarification : Self-Sacrifice and/or Roth's Mercy (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Officer (Edit)
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Rules Clarification : Purity (Edit)
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Rules Clarification : Tactics vs Granted (Edit)
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Rules Clarification : Quick Work (Edit)
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Rules Clarification : Mark Target (Edit)
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Rules Clarification : Standard Bearer (Edit)
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Rules Clarification : Take Up (Edit)
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Note to Editors |