Difference between revisions of "Mercenaries"

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{{Main Page announcement}}
 
[[File:Merc art1.jpg|right|300px]]
 
[[File:Merc art1.jpg|right|300px]]
  
Mercenaries are soldiers for hire that can be fielded in a variety of Faction armies (see also [[Who Works for Whom]]). Alternatively, you can field an army made up entirely of Mercenary models.  
+
Mercenary models are normally allowed to be included in the armies of other factions as friendly, non-faction models on a theme-by-theme basis where they are seen onesy-twosey.  
  
Mercenaries are an eclectic bunch from all walks of life; from the in-it-for-the-money [[Steelhead]] licensed companies, to the vendetta-focused [[Nyss Hunters]]. Some of the colorful characters you'll meet include [[Croes Cutthroats|murderers for hire]], [[Alexia1|shambling undead]], [[Dahlia Hallyr & Skarath|snake charming elves]], and the list goes on.
+
As a faction unto itself, Mercenaries are comprised of NINE mostly unrelated theme forces that allow wildly different models from nearly every faction in the game.
{{Tipbox|'''New players''' often misunderstand how they can include Mercenary models in their army (especially Mercenary warjacks & Mercenary warcasters).
 
* Mercenary units, solos, and battle engines can be included in any Faction listed on their card.
 
* '''Mercenary warjacks''' can ''only'' be controlled by a Mercenary model. <br>In a normal game, this means other Factions need to hire a [['Jack Marshal]] or [[Battlegroup Controller|Junior Warcaster]].
 
* A '''Mercenary warcaster''' can ''only'' be put in a non-Mercenary army if you're playing a 2+ caster game.<br>If you're only playing with 1 caster, and that caster is a Mercenary warcaster, then by definition you're playing a Mercenary force.
 
* There are many exceptions to the above rules, such as [[Partisan]], [[Limited Employment]], and [[Maker's Mark]].
 
  
Alternatively you should simply become a Mercenary player, in which case your ''entire'' army must be Mercenary models (warcaster, warjacks, units, etc).
+
The Mercenary "faction" serves as a way for players to branch out and expand their collections. A Cygnar or Protectorate player could build a Llaelese Resistance army. A Cryx or Convergence player could expand into Strange Bedfellows. And once you have one of those forces built, an army in The Irregulars theme is usually easy to acquire. And so it goes.
 +
 
 +
{{Tipbox|'''New players''' often misunderstand how they can include Mercenary models in a non-Mercenary Faction (especially how they can include Mercenary warjacks/warcasters).
 +
* Mercenary '''warjacks''' can ''only'' be controlled by a Mercenary model. <br>In a normal game, this means other Factions need to hire a Mercenary [['Jack Marshal]] or a Mercenary [[Battlegroup Controller|"Junior Warcaster"]].
 +
* A Mercenary '''warcaster''' can ''only'' be put in a non-Mercenary army if you're playing a 2+ caster game.<br>If you're only playing with 1 caster, and that caster is a Mercenary warcaster, then by definition you're playing a Mercenary force.
 +
* Mercenary '''units, solos, and battle engines''' can hire themselves out to any non-Mercenary army that is listed on their card. <br>Most non-Mercenary [[Theme Force]]s place a limit on how many Mercenaries can be included.
 +
 
 +
There are many exceptions to the above rules, such as [[Partisan]], [[Limited Employment]], and [[Maker's Mark]].
 
}}
 
}}
 +
  
 
=Starting your own Mercenary force=
 
=Starting your own Mercenary force=
 
(Note to editors: Keep it brief. There's too much to cover and too much detail creates a wall of text before the unit entries.)
 
 
 
===Introduction===
 
===Introduction===
Most factions represent a group owing allegiance to a particular homeland, organization, ruler, or species. Mercenary models are mostly in it for the money. Some pursue their own specific agenda but all mercs are out to make a lot of cash... except Cephalyx. It's a hard faction to sum up.
+
Mercenaries are the largest, most expansive faction with no central unifying theme. Pirates, dwarfs, holy warriors, divine manifestations, undead, and clockwork angels are all considered mercenaries, but all fight for different reasons, so there is no concise way to sum it up.
 
 
When building a pure Mercenary army, most mercenary models can be fielded alongside each other, and together they represent a mercenary force in the employ of any given client. There are some theme restrictions, battlegroup restrictions, and animosities that limit who can be fielded together, but for the most part anything goes. For instance although Rhulic troops will work for a Human warcaster and vice versa, no one will work for the Cephalyx (unless they've been enslaved).
 
 
 
===Aesthetic===
 
If there is one overarching "feel" to Mercenaries, it is that most of it is second-rate and cobbled together. The warjacks are mostly decommissioned military warjacks or repurposed laborjacks. Mercenaries boast no warjacks that shoot like Cygnaran Defenders or hit like Khadoran Juggernauts. Instead, they rely on cheap mainstays like the Mariner and the Nomad to get the job done on a budget.
 
  
 
===Playstyle===
 
===Playstyle===
Mercenaries have two great strengths compared to the other factions. They have the best selection of solos in the game and a bevy of cheap but effective warjack and unit options. Many Mercenary solos and units hand out abilities that can solve problems that the mercenary casters cannot, such as stealth removal, magic weapon or pathfinder.  
+
There is so much variety in the faction that essentially any playstyle is possible. You will never shoot as well as Cygnar or fight as well as Grymkin or Cryx, so combined arms is usually the best way to go.
  
Mercenary warcasters tend to be low focus (usually 6), support-oriented, and most have unusual and very powerful feats. None are really stellar assassins.
+
Mercenary warjacks tend to be cheap and no-frils.
  
The faction is similar in play style to the Retribution, but with cheaper, less-effective stuff, and less aptitude for assassination.
+
Mercenary warcasters tend to be low focus (usually 6), support-oriented, and most have unusual and very powerful feats. Few are capable caster-killers.  
  
Mercenaries do not feature fire, ice, lightning or corrosion themes like the other Warmachine factions, but they do have the most blast weapons of any faction by a wide margin.
+
Mercenaries do not feature fire, ice, lightning, force, or corrosion themes like the other Warmachine factions, but they do have the most blast weapons of any faction by a huge margin.
  
 
===Starter Sets===
 
===Starter Sets===
Line 38: Line 34:
  
 
===Worthwhile early purchases===
 
===Worthwhile early purchases===
Mercenaries have so much variety and sprawl that new players should pick their favorite caster and build around them. Most casters can play a good army in the Irregulars theme before you branch into the more restrictive themes.  
+
The Mercenary faction has nine theme forces, each at least as large as a mini-faction. Most factions have four or five. There is also very little model overlap between the themes so you need to plan your first purchases carefully.
 +
 
 +
It is best to pick your favorite caster and build around them. Research which theme forces they play in (the [[Talion Charter]] theme only allows [[Privateer]] warcasters, for example) and make a plan to build your army for those themes.
 +
 
 +
After your warcaster you'll need to buy a battlegroup. Human, [[Rhulic]] and [[Cephalyx]] casters are restricted to different types of models in their battlegroup. Human casters cannot run Rhulic warjacks and vice-versa. Cephalyx can run only monstrosities.
 +
 
 +
* All the human merc warjacks are solid picks. For those on a budget, get 3 [[Nomad]] kits and magnetize the arms.
 +
 
 +
* Cephalyx monstrosities can also be magnetized so 3 heavies will start you off on the right foot.
 +
 
 +
* Rhulic players should start with 1-2 [[Driller]]s and 4 [[Gunner]]s, then ask the Privateer Press online store if they sell you 4 [[Blaster]] gun bits to magnetize the Gunner/Blasters.
 +
 
 +
Unit and solo purchases are far more theme-dependent. In brief, your first purchases for each theme should be:
 +
 
 +
* The Irregulars - Two units of [[Kayazy Eliminators]], [[Hermit of Henge Hold]], [[Gastone Crosse]], [[Anastasia di Bray]], [[Asphyxious4]], [[Scythe]]
 +
 
 +
* Soldiers of Fortune - Two units of [[Steelhead Halberdiers]], one unit of [[Steelhead Heavy Cavalry]], [[Stannis Brocker]], [[Anastasia]], [[Gorman1]], [[Alexia2]] (with three [[Thrall Warrior]]s), [[Sergeant Nicholas Verendrye]] and the [[Steelhead Arcanist]]
  
If your caster is human, either 2-3 Nomad kits with magnetized arms, or 2-3 Privateer heavies should compose your battle group. All mercenary human warjacks have either been through CID or been deemed good enough not to need changes so there is no "best" warjack.
+
* Kingmaker's Army - [[Trencher Infantry]], [[Trencher Long Gunners]], [[Boomhowler, Solo Artist]] [[Kell Bailoch]], [[Orin Midwinter]] and [[Steelhead Halberdiers]]
  
If your caster is Rhulic, get 2-3 Drillers and 4-6 Gunners and buy Blaster bits from the parts store and your battle group is set for a long time. Rhulic models have not been through CID and there are a lot of weak choices in the inventory.
+
* Llaelese Resistance - [[Ragman]], [[Gorman1]], [[Anastasia]], [[Major Harrison Gibbs]], two [[Morrowan Archon]]s, two [[Thamarite Archon]]s
  
If your caster is Cephalyx, 3 heavy kits can be purchase and magnetized.
+
* Hammer Strike - 1-2 units of [[Horgenhold Forge Guard]] with [[Stone Lord Guvul Godor]], 1 [[Hammerfall Siege Crawler]], 2 units of [[Horgenhold Artillery Corps]], [[Harlowe Holdemhigh]] and [[Gudrun the Wasted]]
  
Staple units are Kayazy Eliminators, Steelhead Halberdiers, Press Gangers, Forge Guard, Aiyana and Holt and some of the artillery pieces.
+
* Talion Charter - Three [[Powder Monkey]]s, [[Aiyana and Holt]], [[Lord Rockbottom]], [[First Mate Hawk]], [[Bosun Grogspar]], [[Doc Killingsworth]], [[The Commodore Cannon & Crew]], one each of [[Scharde Pirates]]with their CA, [[Press Gangers]] and [[Sea Dog Pirates]] with Mr. Walls
  
Staple solos are Eiryss1, Anastasia, Ragman, Gorman and Rhupert, though most are pretty good.
+
* Operating Theater - [[Asphyxious4]], two [[Void Archon]]s, [[Cephalyx Dominator]], [[Doctor Stygius]]
  
===Starting a Theme Force===
+
* Flame in the Darkness - Three [[Morrowan Battle Priest]]s, [[Precursor Knights]], two [[Thamarite Archon]]s, [[Hermit of Henge Hold]], [[Grand Master Gabriel Throne]], and two [[Morrowan Archon]]s.
The [[Talion Charter]], [[Soldiers of Fortune]], and [[Hammer Strike]] themes are all good - and most of their models fold into [[The Irregulars]] so which of these four themes to start with depends on your own preferences in terms of aesthetics and playstyle. The Cephalyx theme is generally not recommended for beginners because it doesn't play so well with the others, and Llaelese Resistance lists tend to be much more caster specific than the others. Kingmaker's is a variant Soldiers of Fortune list with more limited caster choices.
 
  
===Starting as a second faction===
+
* Strange Bedfellows - [[Asphyxious4]], [[Prefect Hypatia]], [[Hermit of Henge Hold]], three units of [[Negation Angels]], two [[Void Archon]]s
Mercenaries are commonly played as a second faction due to their overlap with other factions. The [[Llaelese Resistance]] and [[Flame in the Darkness]] themes are staples for this sort of crossover, with Khador's Kayazy and the Protectorate's [[Idrian Skirmishers]] commonly being seen in Irregulars lists.
+
{{LOSbox|[https://www.loswarmachine.com/brawlmachine/2021/2/5/brawlmachine-list-building-mercenaries Brawlmachine List Building - Mercenaries]
 +
|In 2021.02 Phillip Melvin, one of the LOS authors, wrote an excellent article for how to start Mercenaries. It is based on the newbie-friendly [[Brawlmachine]] format (25 point limit). <br>The article contains a different list for each Mercenary theme, and advice on how to expand those lists beyond 25 points.}}
  
 
===Conclusion===
 
===Conclusion===
 
[[File:Merc art5.jpg|right|300px]]
 
[[File:Merc art5.jpg|right|300px]]
Given the sprawl, there is quite a bloat of models to collect in the Mercenary "faction" if you want to 'catch them all'. Also you can mix-and-match so many different permutations of models/units and it is perfectly fine to field an army with Humans, Trollbloods, Dwarves, Undead, Gatormen, Ogrun, Farrow, Iosans and Nyss. You can do almost anything. On top of all these options, a mercenary player has access to every unit from three different factions in the Llaelese Resistance theme force, making the options nearly endless.
+
Given the sprawl, there is quite a bloat of models to collect in the Mercenary faction. You can mix-and-match so many different permutations of models/units and it is perfectly fine to field an army with Humans, Trollbloods, Dwarves, Undead, Gatormen, Ogrun, Farrow, Iosans, and Nyss. You can do almost anything. On top of all these options, a mercenary player has access to almost every unit from Cygnar, Protectorate, and Crucible Guard in the Llaelese Resistance theme force, and even a bit of Cryx, Khador, and Convergence at your disposal in other themes making the options nearly endless.
  
 +
=Theme Forces=
 +
===[[Theme - Flame in the Darkness|Flame in the Darkness]]===
  
{{LOSbox|Mercenary List Pairings [https://www.loswarmachine.com/tactical-articles/2018/7/6/warmachine-university-tactica-mercenary-list-pairings-with-charles-soonga Part 1] and [https://www.loswarmachine.com/tactical-articles/2018/8/8/warmachine-university-tactica-mercenary-pairings-with-charles-soong-part-2 Part 2]
+
This theme represents the [[Thamarite]] and [[Morrowan]] forces putting aside their ideological differences and teaming up to fight off the [[Infernal]] invasion. It is shared with Cygnar and Khador and grants access to their warjacks. It is a very melee-oriented force featuring angels and holy warriors.
|Authored by Charles Soong, one of the best Mercenary players out there, these articles go over how to choose which two Merc lists to take to a tournament. Written in 2018.07. Slightly out of date but still helpful.
+
 
}}
+
{{FitD models}}
  
=Theme Forces=
+
Here are some examples of the model aesthetic for this theme
===[[Theme - Flame in the Darkness|Flame in the Darkness]]===
 
  
This theme represents the [[Thamarite]] and [[Morrowan]] forces putting aside their ideological differences and teaming up to fight off the [[Infernal]] invasion. It is shared with Cygnar and Khador and grants access to their warjacks, though it is not a 'jack theme. If you like angels and holy warriors but don't like Menoth, this is your jam.
+
<Gallery>
 +
File:Legion of Lost Souls.jpg
 +
File:Thamarite Advocate.jpg
 +
File:Morrowan Archon.jpg
 +
File:Constance Blaize.jpeg
 +
File:AlexiaMistress.jpg
 +
</Gallery>
  
 
===[[Hammer Strike]]===
 
===[[Hammer Strike]]===
Rhul is a nation of Dwarves and Ogrun, located in an impregnable mountainous region between Khador, Llael and Ios. Primarily a trade empire, Rhul has a military on par with any of the Iron Kingdoms, and they defend their own borders meticulously, but only involve themselves in the conflicts of the other nations to keep the trade lanes open and provide combat experience to its troops. On the tabletop, Rhul plays to all the standard tropes of dwarves: slow, sturdy, well-trained, and well-equipped.
+
Rhul is a nation of Dwarves and Ogrun located in an impregnable mountainous region between Khador, Llael, and Ios. Primarily a trade empire, Rhul has a military on par with any of the Iron Kingdoms, and they defend their own borders meticulously, but only involve themselves in the conflicts of the other nations to keep the trade lanes open and provide combat experience to its troops. On the tabletop, Hammer Strike plays to all the standard tropes of dwarves: slow, sturdy, well-trained, and well-equipped.
  
 
{{HS models}}
 
{{HS models}}
 +
 +
Here are some examples of the model aesthetic for this theme
 +
 +
<Gallery>
 +
File:Gorten Grundback.png
 +
File:Ghordson Basher.jpeg
 +
File:Horgenhold Forge Guard.jpeg
 +
File:41063 ThorSteinhammer WEB.jpg
 +
File:Ghordson Avalancher.jpeg
 +
</Gallery>
  
 
===[[Llaelese Resistance]]===
 
===[[Llaelese Resistance]]===
Line 81: Line 110:
  
 
{{LR models}}
 
{{LR models}}
 +
 +
Here are some examples of the model aesthetic for this theme
 +
 +
<Gallery>
 +
File:Ashylynn alt.jpg
 +
File:Gibbs.jpg
 +
File:Rhupert.jpg
 +
File:Taryn.png
 +
File:Thorn-Gun-Mages.jpg
 +
</Gallery>
  
 
===[[Operating Theater]]===
 
===[[Operating Theater]]===
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[[File:Merc art2.jpg|right|300px]]
 
[[File:Merc art2.jpg|right|300px]]
Cephalyx are a reclusive and pitiless race of psychically powerful creatures that live underground. They capture and experiment upon live creatures, turning them into lobotomized brutes to wage their wars for them. On the tabletop, they play as a swarm of expendable infantry interspersed with hulking Monstrosities and backed by powerful psychic overlords.  
+
Cephalyx are a reclusive and pitiless race of psychically powerful creatures that live underground. They capture and experiment upon live creatures, turning them into lobotomized brutes to wage their wars for them. On the tabletop, they are meant to play as a swarm of expendable infantry interspersed with hulking Monstrosities and backed by powerful psychic overlords. However, the best armies have Asphyxious4 and Void Archons as mainstays.
  
 
{{OT models}}
 
{{OT models}}
 +
 +
Here are some examples of the model aesthetic for this theme
 +
 +
<Gallery>
 +
File:Thexus1.jpg
 +
File:Wrecker.jpg
 +
File:Dr Stygius.jpg
 +
File:Cephalyx-Overlords.jpg
 +
File:Cephalyx Mind Bender & Drudges.jpeg
 +
</Gallery>
  
 
===[[Theme - Soldiers of Fortune|Soldiers of Fortune]]===
 
===[[Theme - Soldiers of Fortune|Soldiers of Fortune]]===
Soldiers of Fortune is the Steelhead theme force, with a few free agents tagging along. It places a heavy emphasis on combined-arms and features some of the best artillery in the game.
+
Soldiers of Fortune represents the professional mercenary companies of the famed Steelheads, with a few free agents tagging along. The theme places a heavy emphasis on combined arms and features some of the best artillery in the game.
  
 
{{SH models}}
 
{{SH models}}
 +
 +
Here are some examples of the model aesthetic for this theme
 +
 +
<Gallery>
 +
File:Steelhead Heavy Cavalry.jpeg
 +
File:Rocinante.JPG
 +
File:Steelhead Arcanist.jpg
 +
File:Steelhead Ironhead.jpg
 +
File:Steelhead Heavy Halberdiers.jpeg
 +
</Gallery>
 +
 +
===[[Strange Bedfellows]]===
 +
During the Infernal invasion, Aurora, and her followers broke away from the Convergence along with Nemo in an attempt to save humanity. This theme is shared with the [[Convergence]] and it allows you to mix Cryx, Convergence, Mercenary, and Cygnar models in the same force. It allows only Aurora and Mortenebra warcasters and features a mix of Clockwork Angels, Stormsmiths and Thralls.
 +
 +
{{SB models}}
 +
 +
Here are some examples of the model aesthetic for this theme
 +
 +
<Gallery>
 +
File:AuroraNumenofAerogenesis WEB.jpg
 +
File:Negation Angels.jpg
 +
File:Void Archon.jpg
 +
File:34121 Soulhunters WEB.jpg
 +
File:Asphyxious4.jpg
 +
</Gallery>
  
 
===[[The Irregulars]]===
 
===[[The Irregulars]]===
The "default" Mercenary theme force, this theme allows (almost) any Mercenary model, and gives bonuses to jack marshals. If you want to field lots of mercenary warjacks, you probably play this theme. However, the main point is you can field almost anything except Cephalyx and most non-character solos.
+
A catch-all theme for the weirdos who won't work for the other themes. This theme allows Mercenary character models/units and a few non-character partisan units. It gives bonuses to marshaled warjacks. If you want to field the lesser warlocks, this is the place. It is less cohesive than the other themes, but has more solos than you can shake a stick at to hand out the bonuses you want.
  
 
{{IRR models}}
 
{{IRR models}}
 +
 +
Here are some examples of the model aesthetic for this theme
 +
 +
<Gallery>
 +
File:Anastasia.jpg
 +
File:LadyAiyanaandMasterHolt.jpg
 +
File:GobberTinker.jpg
 +
File:Harlowe.jpg
 +
File:Vizkova.jpg
 +
</Gallery>
  
 
===[[The Kingmaker's Army]]===
 
===[[The Kingmaker's Army]]===
Cygnaran rebels and hired sellswords led by Magnus in his ultimately successful effort to install a new king of Cygnar. Very similar to Soldiers of Fortune, but with a few Cygnaran units thrown in.  
+
Cygnaran rebels and hired sellswords led by Magnus in his ultimately successful effort to install a new king of Cygnar. Very similar to Soldiers of Fortune, but with a few Cygnaran units thrown in. Trencher Infantry, most importantly.
  
 
{{TKA models}}
 
{{TKA models}}
 +
 +
Here are some examples of the model aesthetic for this theme
 +
<Gallery>
 +
File:Rangers.jpg
 +
File:Captain Damiano.jpg
 +
File:41034 KellBailoch WEB.jpg
 +
File:Boomhowler10man.jpg
 +
File:Steelhead Riflemen.jpeg
 +
</Gallery>
  
 
===[[The Talion Charter]]===
 
===[[The Talion Charter]]===
Line 110: Line 203:
 
{{TTC models}}
 
{{TTC models}}
  
= Mercenary Models =
+
Here are some examples of the model aesthetic for this theme
 +
<Gallery>
 +
File:Captain Bartolo Montador.jpg
 +
File:Blockader.jpg
 +
File:Scharde Pirates.jpg
 +
File:Powder Monkey.jpg
 +
File:Commodore Cannon.jpg
 +
</Gallery>
 +
 
 +
= Models =
 
[[File:Merc art4.png|thumb]]
 
[[File:Merc art4.png|thumb]]
===Unreleased Models ===
 
''Last Updated: '''{{blue|2019.05}}'''''
 
* [[Captain Rahera, Terror of the Wailing Sea]]
 
* [[Blockader]]
 
* [[Swashbuckler]]
 
* [[Theme - Flame in the Darkness]]
 
* [[Hermit of Henge Hold]]
 
* RiotQuest
 
** [[Dez]]
 
** [[Balthazar Bamfist]]
 
** [[Eiryss, Fortune Hunter of Ios]] (Eiryss4)
 
** [[Gubbin]]
 
** [[Black Bella, Duchess of Dread]] (Unconfirmed Merc)
 
** [[Boomhowler, Solo Artist]] (Boomhowler2, unconfirmed Merc)
 
** [[Harlowe Holdemhigh]] (Unconfirmed Merc)
 
** [[Gorman the Mad]] (Gorman2, unconfirmed Merc)
 
* Archons (Merc/Minion super solos)
 
** [[Morrowan Archon]]
 
** [[Menite Archon]]
 
** [[Thamarite Archon]]
 
** [[Void Archon]]
 
* The Order of Illumination (new Morrow/Thamar stuff)
 
** [[Alexia, The Undying]] (Alexia3)
 
** [[Grand Master Gabriel Throne]]
 
** [[Thamarite Advocate]]
 
** [[Order of Illumination Resolutes]]
 
** [[Order of Illumination Vigilants]]
 
** [[Glyn Cormier, Illuminated One]]
 
** [[Legion of Lost Souls]]
 
** [[Morrowan Battle Priest]]
 
 
 
=== Warcasters ===
 
=== Warcasters ===
{|
 
|- valign="top"
 
|
 
 
{| class="wikitable"
 
{| class="wikitable"
!colspan=2| Human
+
!colspan=3| Human
{{WN|Ashlynn1| Ashlynn d'Elyse}}
+
{{WN|Ashlynn1| Ashlynn d'Elyse}}||
 +
{{WN|Ashlynn2|Ashlynn d’Elyse, the Queen’s Blade}}||
 +
{{GAP}}
 +
|-
 +
|Aurora1
 +
|''[[Aurora, Numen of Aerogenesis]]''
 +
|[[Strange Bedfellows]] theme only
 +
{{WN|Aurora2| Archnumen Aurora}}
 +
|Convergence Partisan
 
{{GAP}}
 
{{GAP}}
{{WN|Blaize1|Constance Blaize, Knight of the Prophet}} (Cygnar Partisan)
+
{{WN|Blaize1|Constance Blaize, Knight of the Prophet}}  
 +
|Cygnar Partisan
 
{{GAP}}
 
{{GAP}}
 
|-
 
|-
| Caine1 & 2 || ''Refer to [[Cygnar]] warcasters
+
{{WN|Caine3|Caine's Hellslingers}}
{{WN|Caine3|Caine's Hellslingers}} (Cygnar Partisan)
+
|Cygnar Partisan
 
{{GAP}}
 
{{GAP}}
 
|-
 
|-
| Crosse1 || ''Refer to solos, below
+
{{WN|Crosse2 |Lieutenant Gastone Crosse}}||
{{WN|Crosse2 |Lieutenant Gastone Crosse}}
+
{{GAP}}
 +
{{WN|Damiano1| Captain Damiano}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Damiano1| Captain Damiano}}
+
{{WN|Fiona1|Fiona the Black}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Fiona1|Fiona the Black}}
+
{{WN|Macbain1|Drake MacBain}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Macbain1|Drake MacBain}}
+
{{WN|Magnus1| Magnus the Traitor}}||
 +
{{WN|Magnus2| Magnus the Warlord}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Magnus1| Magnus the Traitor}}
+
{{WN|Montador1| Captain Bartolo Montador}}||
{{WN|Magnus2| Magnus the Warlord}}
 
 
{{GAP}}
 
{{GAP}}
{{WN|Montador1| Captain Bartolo Montador}}
+
|-
 +
|Mortenebra1
 +
|''[[Master Necrotech Mortenebra & Deryliss]]''
 +
|[[Strange Bedfellows]] theme only
 +
|-
 +
|Mortenebra2
 +
|''[[Mortenebra, Numen of Necrogenesis]]''
 +
|[[Strange Bedfellows]] theme only
 
{{GAP}}
 
{{GAP}}
{{WN|Rahera1|Captain Rahera, Terror of the Wailing Sea}} (Cryx Partisan)
+
{{WN|Rahera1|Captain Rahera, Terror of the Wailing Sea}}  
 +
|Cryx Partisan
 
{{GAP}}
 
{{GAP}}
{{WN|Shae1|Captain Phinneus Shae}}
+
{{WN|Shae1|Captain Phinneus Shae}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Stryker -1|Steelhead Captain Stryker}} ''(Not tournament legal)''
+
|-
|}
+
|Stryker -1
| &nbsp; &nbsp; &nbsp;
+
|''[[Steelhead Captain Stryker]]
|  
+
|Not tournament legal
{| class="wikitable"
+
{{GAP}}&nbsp;
!colspan=2| Cephalyx
+
|-
{{WN|Cyphon1 | Cognifex Cyphon}}
+
!colspan=3| Cephalyx
 +
{{WN|Cyphon1 | Cognifex Cyphon}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Thexus1| Exulon Thexus}}
+
{{WN|Thexus1| Exulon Thexus}}||
 
{{GAP}}&nbsp;
 
{{GAP}}&nbsp;
 
|-
 
|-
!colspan=2| Rhulic
+
!colspan=3| Rhulic
{{WN|Durgen1|Durgen Madhammer}}
+
{{WN|Durgen1|Durgen Madhammer}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Gorten1|Gorten Grundback}}
+
{{WN|Gorten1|Gorten Grundback}}||
 
{{GAP}}
 
{{GAP}}
{{WN|Ossrum1|General Ossrum}}
+
{{WN|Ossrum1|General Ossrum}}||
|}
 
 
|}
 
|}
  
 
=== Warjacks & Monstrosities ===
 
=== Warjacks & Monstrosities ===
 +
* {{FH4|Gobber Warjack}}
 +
** Malvin1 & Mayhem1: ''[[Malvin & Mayhem]]
 +
** Malvin2: Refer solos
 +
 
* {{FH4|Human Warjacks}}
 
* {{FH4|Human Warjacks}}
 
** <u>Light</u>
 
** <u>Light</u>
Line 239: Line 329:
  
 
=== Battle Engines===
 
=== Battle Engines===
*[[Hammerfall Siege Crawler]]
+
* [[Hammerfall Siege Crawler]]
 +
* Nemo4: ''[[Artificer Prime Nemo & Arcane Mechaniks]]'' (Cygnar & Convergence Partisan "Junior Warcaster")
 +
: ''(Nemo1 to 3 are [[Cygnar]] warcasters)
  
 
=== Units ===
 
=== Units ===
 
* Alexia1: ''[[Alexia Ciannor & The Risen]]  
 
* Alexia1: ''[[Alexia Ciannor & The Risen]]  
 
* Alexia2 & 3: Refer to Solos
 
* Alexia2 & 3: Refer to Solos
* ''[[Captain Sam MacHorne & The Devil Dogs]]'' - (Jack Marshal)
+
* Asphyxious4: ''[[Asphyxious the Sanctified]]'' (Cryx & Convergence Partisan "Junior Warcaster")
 +
: ''(Asphyxious1 to 3 are [[Cryx]] warcasters)''
 +
* Boomhowler1: ''[[Greygore Boomhowler & Co.]]
 +
* Boomhowler2, Boomhowler3: See solos, below
 
*[[Cephalyx Mind Bender & Drudges]]
 
*[[Cephalyx Mind Bender & Drudges]]
 
*[[Cephalyx Mind Slaver & Drudges]] - (Cryx Partisan)
 
*[[Cephalyx Mind Slaver & Drudges]] - (Cryx Partisan)
Line 251: Line 346:
 
* ''[[Cylena Raefyll & Nyss Hunters]]'' - (Retribution Partisan)
 
* ''[[Cylena Raefyll & Nyss Hunters]]'' - (Retribution Partisan)
 
* ''[[Dannon Blythe & Bull]]
 
* ''[[Dannon Blythe & Bull]]
* ''[[Greygore Boomhowler & Co.]]
 
 
*[[Hammerfall High Shield Gun Corps]]
 
*[[Hammerfall High Shield Gun Corps]]
 
**CA - Officer and Standard Bearer
 
**CA - Officer and Standard Bearer
Line 257: Line 351:
 
*[[Horgenhold Artillery Corps]]
 
*[[Horgenhold Artillery Corps]]
 
*[[Horgenhold Forge Guard]]
 
*[[Horgenhold Forge Guard]]
 +
**CA - ''Stone Lord Guval Godor
 
*[[Idrian Skirmishers]] - (Protectorate Partisan)
 
*[[Idrian Skirmishers]] - (Protectorate Partisan)
 
**CA - Chieftain & Guide
 
**CA - Chieftain & Guide
Line 265: Line 360:
 
* [[Legion of Lost Souls]] - (Cygnar Partisan)
 
* [[Legion of Lost Souls]] - (Cygnar Partisan)
 
* ''[[Lynus Wesselbaum & Edrea Lloryrr]]
 
* ''[[Lynus Wesselbaum & Edrea Lloryrr]]
 +
* MacHorne1: ''[[Captain Sam MacHorne & The Devil Dogs]]'' - ('Jack Marshal)
 +
* MacHorne2: See solos, below
 
*[[Ogrun Assault Corps]]
 
*[[Ogrun Assault Corps]]
 
* [[Order of Illumination Resolutes]] - (Cygnar Partisan)
 
* [[Order of Illumination Resolutes]] - (Cygnar Partisan)
Line 271: Line 368:
 
**CA - Officer & Standard
 
**CA - Officer & Standard
 
*[[Press Gangers]]
 
*[[Press Gangers]]
 +
*[[Scharde Dirge Seers]] - (Talion Charter only)
 +
*[[Scharde Pirates]] - (Talion Charter only)
 
*[[Sea Dog Crew]]
 
*[[Sea Dog Crew]]
 
**CA - ''Mr. Walls
 
**CA - ''Mr. Walls
Line 283: Line 382:
 
*[[Tactical Arcanist Corps]]
 
*[[Tactical Arcanist Corps]]
 
*''[[The Commodore Cannon & Crew]]
 
*''[[The Commodore Cannon & Crew]]
*''[[The Devil's Shadow Mutineers]]
+
*''[[The Devil's Shadow Mutineers]]'' - (Cryx Partisans)
 
*[[Thorn Gun Mages]]
 
*[[Thorn Gun Mages]]
  
Line 297: Line 396:
 
* ''[[Anastasia di Bray]]
 
* ''[[Anastasia di Bray]]
 
* ''[[Balthazar Bamfist]]
 
* ''[[Balthazar Bamfist]]
 +
*Bella1 ''[[Black Bella, Duchess of Dread]]
 +
*Bella2 ''[[Stonecold Black Bella]]
 
* ''[[Bloody Bradigan]]
 
* ''[[Bloody Bradigan]]
 +
* Boomhowler1: Refer to units
 +
* Boomhowler2: ''[[Boomhowler, Solo Artist]]'' (Trollblood Partisan)
 +
* Boomhowler3: ''[[Boomhowler, the Destroyer]]'' (Trollblood Partisan)
 
* ''[[Bosun Grogspar]]
 
* ''[[Bosun Grogspar]]
* ''[[Brun Cragback & Lug]]'' - ([[Lesser Warlock]] & Companion Warbeast)
+
* ''[[Brun Cragback & Lug]]'' ([[Lesser Warlock]] & Companion Warbeast)
 +
* ''[[Captain Crawtooth]]
 
* [[Cephalyx Agitator]]
 
* [[Cephalyx Agitator]]
* ''[[Colbie Sterling, Captain of the BRI]]'' - ('[[Jack Marshal]])
+
* ''[[Colbie Sterling, Captain of the BRI]]'' ('[[Jack Marshal]])
* Crosse1: ''[[Gastone Crosse]]'' - ([[Battlegroup Controller|"Junior Warcaster"]])
+
* Crosse1: ''[[Gastone Crosse]]'' ([[Battlegroup Controller|"Junior Warcaster"]])
 
* Crosse2: Refer to Warcasters
 
* Crosse2: Refer to Warcasters
* ''[[Dahlia Hallyr & Skarath]]'' - ([[Lesser Warlock]] & Companion Warbeast)
+
* ''[[Dahlia Hallyr & Skarath]]'' ([[Lesser Warlock]] & Companion Warbeast)
* ''[[Dez]]
+
* [[Death Archon]]
* ''[[Dirty Meg]] - ([['Jack Marshal]])
+
* Dez1: ''[[Dez]]
 +
* Dez2: ''[[Dez & Gubbin, Dynamite Duo]]
 +
* ''[[Dirty Meg]]'' ([['Jack Marshal]])
 
* ''[[Doc Killingsworth]]
 
* ''[[Doc Killingsworth]]
* ''[[Eilish Garrity, the Occultist]]'' - (Infernal Partisan)
+
* ''[[Doctor Stygius]]'' (Cryx Partisan. Warcaster Attachment)
* Eiryss1: ''[[Eiryss, Mage Hunter of Ios]]'' - (Retribution Partisan)
+
* Eilish1: ''[[Eilish Garrity, the Occultist]]'' (Infernal Partisan)
* Eiryss2: ''[[Eiryss, Angel of Retribution]]'' - (Retribution Partisan)
+
* Eilish2: Refer to [[Infernal]] solos
 +
* Eiryss1: ''[[Eiryss, Mage Hunter of Ios]]'' (Retribution Partisan)
 +
* Eiryss2: ''[[Eiryss, Angel of Retribution]]'' (Retribution Partisan)
 
* Eiryss3: Refer to [[Retribution]] units
 
* Eiryss3: Refer to [[Retribution]] units
* Eiryss4: ''[[Eiryss, Fortune Hunter of Ios]]'' - (Retribution Partisan)
+
* Eiryss4: ''[[Eiryss, Fortune Hunter of Ios]]'' (Retribution Partisan)
 
* ''[[First Mate Hawk]]
 
* ''[[First Mate Hawk]]
* ''[[Glyn Cormier, Illuminated One]]'' - (Cygnar Partisan)
+
* Flubbin1: ''[[Flubbin]]
* ''[[Grand Master Gabriel Throne]]'' - (Cygnar Partisan)
+
* Flubbin2: ''[[Dreyfus & Flubbin, Storm Patrol]]
 +
* ''[[Flugwug the Filcher]]
 +
* ''[[Glyn Cormier, Illuminated One]]'' (Cygnar Partisan)
 +
* ''[[Grand Master Gabriel Throne]]'' (Cygnar Partisan)
 
* [[Gobber Tinker]]
 
* [[Gobber Tinker]]
* ''[[Gorman di Wulfe, Rogue Alchemist]]'' - (Crucible Guard Partisan)
+
* Gorman1: ''[[Gorman di Wulfe, Rogue Alchemist]]'' (Crucible Guard Partisan)
* ''[[Gubbin]]
+
* Gorman2: ''[[Gorman the Mad]]'' (Crucible Guard Partisan)
* ''[[Gudrun the Wanderer]]
+
* Gubbin1: ''[[Gubbin]]
* ''[[Harlan Versh, Illuminated One]]'' - (Cygnar Partisan)
+
* Gubbin2: ''[[Dez & Gubbin, Dynamite Duo]]
* ''[[Hermit of Henge Hold]]'' - (Retribution & Infernal Partisan)
+
* Gudrun1: ''[[Gudrun the Wanderer]]
* ''[[Hutchuk, Ogrun Bounty Hunter]]'' - (Crucible Guard Partisan)
+
* Gudrun2: ''[[Gudrun the Wasted]]
* ''[[J.A.I.M.s]]'' - (Convergence Partisan)
+
* ''[[Harlan Versh, Illuminated One]]'' (Cygnar Partisan)
 +
* ''[[Harlowe Holdemhigh]]
 +
* ''[[Hermit of Henge Hold]]'' (Retribution & Infernal Partisan)
 +
* ''[[Hutchuk, Ogrun Bounty Hunter]]'' (Crucible Guard Partisan)
 +
* ''[[J.A.I.M.s]]'' (Convergence Partisan)
 
* ''[[Kell Bailoch]]
 
* ''[[Kell Bailoch]]
* ''[[Lanyssa Ryssyl, Nyss Sorceress]]'' - (Retribution Partisan)
+
* ''[[Lanyssa Ryssyl, Nyss Sorceress]]'' (Retribution Partisan)
 
* ''[[Lord Rockbottom]]
 
* ''[[Lord Rockbottom]]
* ''[[Madelyn Corbeau, Ordic Courtesan]]'' - ([[Attached|Warcaster Attachment]])
+
* MacHorne1: See units, above
* ''[[Major Harrison Gibbs]]'' - (Cygnar Partisan)
+
* MacHorne2: ''[[Boss MacHorne]]''
 +
* ''[[Madelyn Corbeau, Ordic Courtesan]]'' ([[Attached|Warcaster Attachment]])
 +
* ''[[Major Harrison Gibbs]]'' (Cygnar Partisan)
 +
* Malvin1: Refer warjacks
 +
* Malvin2: ''[[Malvin, Revenge Artist]]
 
* ''[[Master Gunner Dougal MacNaile]]
 
* ''[[Master Gunner Dougal MacNaile]]
* [[Menite Archon]] - (Protectorate Partisan)
+
* [[Menite Archon]] (Protectorate Partisan)
 
* [[Morrowan Archon]]
 
* [[Morrowan Archon]]
 
*[[Ogrun Bokur]]
 
*[[Ogrun Bokur]]
* ''[[Orin Midwinter, Rogue Inquisitor]]'' (Infernal Partisan)
+
* Orin1: ''[[Orin Midwinter, Rogue Inquisitor]]'' (Infernal Partisan)
 +
* Orin2: Refer to [[Infernal]] units
 
* [[Powder Monkey]]
 
* [[Powder Monkey]]
 +
* ''[[Princess Delores Graciela]]
 
* ''[[Ragman]]
 
* ''[[Ragman]]
* ''[[Raluk Moorclaw, the Ironmonger]]'' - ([['Jack Marshal]])
+
* ''[[Raluk Moorclaw, the Ironmonger]]'' ([['Jack Marshal]])
* ''[[Reinholdt, Gobber Speculator]]'' - ([[Attached|Warcaster Attachment]])
+
* ''[[Reinholdt, Gobber Speculator]]'' ([[Attached|Warcaster Attachment]])
 
* ''[[Rhupert Carvolo, Piper of Ord]]
 
* ''[[Rhupert Carvolo, Piper of Ord]]
* ''[[Rorsh & Brine]]'' - ([[Lesser Warlock]] & Companion Warbeast)
+
* ''[[Rorsh & Brine]]'' ([[Lesser Warlock]] & Companion Warbeast)
* ''[[Rutger Shaw, Professional Adventurer]]'' - ([['Jack Marshal]])
+
* ''[[Rutger Shaw, Professional Adventurer]]'' ([['Jack Marshal]])
 
* ''[[Savio Montero Acosta]]
 
* ''[[Savio Montero Acosta]]
* ''[[Saxon Orrik]]'' - (Infernal Partisan)
+
* ''[[Saxon Orrik]]'' (Infernal Partisan)
 +
* ''[[Scythe]]'' (Retribution Partisan)
 
* ''[[Sergeant Nicholas Verendrye]]
 
* ''[[Sergeant Nicholas Verendrye]]
 
* ''[[Stannis Brocker]]
 
* ''[[Stannis Brocker]]
 
* [[Steelhead Arcanist]]
 
* [[Steelhead Arcanist]]
* [[Steelhead Ironhead]]
+
* [[Steelhead Ironhead]] ('Jack Marshal)
 
* [[Steelhead Gunner]]
 
* [[Steelhead Gunner]]
 
* [[Swamp Gobber River Raider]]
 
* [[Swamp Gobber River Raider]]
* ''[[Sylys Wishnalyrr]]'' - ([[Attached|Warcaster Attachment]], Retribution Partisan)
+
* ''[[Sylys Wishnalyrr]]'' ([[Attached|Warcaster Attachment]], Retribution Partisan)
 
* ''[[Taryn Di La Rovissi, Llaelese Gun Mage]]
 
* ''[[Taryn Di La Rovissi, Llaelese Gun Mage]]
 
* [[Thamarite Advocate]]
 
* [[Thamarite Advocate]]
 
* [[Thamarite Archon]]
 
* [[Thamarite Archon]]
* ''[[Thor Steinhammer]]'' - ([['Jack Marshal]])
+
* ''[[Thor Steinhammer]]'' ([['Jack Marshal]])
* ''[[Viktor Pendrake]]'' - (Cygnar Partisan)
+
* ''[[Tubbin]]
 +
* ''[[Underboss Vizkova]]'' (Khador Partisan)
 +
* ''[[Viktor Pendrake]]'' (Cygnar Partisan)
 
* [[Void Archon]]
 
* [[Void Archon]]
* ''[[Wrong Eye & Snapjaw]]'' - ([[Lesser Warlock]] & Companion Warbeast)
+
* ''[[Weird Wendell, Gremlin Wrangler]]'' (Grymkin Partisan)
 +
* Widget1: ''[[Widget, Tinker Extraordinaire]]
 +
* Widget2: ''[[Widget, Mathlete Archaeologist]]
 +
* ''[[Wrong Eye & Snapjaw]]'' ([[Lesser Warlock]] & Companion Warbeast)
  
 
=Other =
 
=Other =
===Mercenary/Minion models===
+
 
 
{{Mercenary Minion models}}
 
{{Mercenary Minion models}}
  
 
===Official Short Stories===
 
===Official Short Stories===
* '''[https://home.privateerpress.com/2019/06/19/the-toll/ The Toll]''' by Doug Seacat 2019.06, starring Eilish Garrity and set in the time between the events of the ''Black Crowns'' novel and his incarnation as [[Eilish the Occultist]].
+
See [[Lore - Source Material#Short Stories]]
 +
 
  
 
[[Category: Faction Overview]]  
 
[[Category: Faction Overview]]  
 
[[Category: Mercenary]]
 
[[Category: Mercenary]]

Latest revision as of 00:48, 30 August 2022

Merc art1.jpg

Mercenary models are normally allowed to be included in the armies of other factions as friendly, non-faction models on a theme-by-theme basis where they are seen onesy-twosey.

As a faction unto itself, Mercenaries are comprised of NINE mostly unrelated theme forces that allow wildly different models from nearly every faction in the game.

The Mercenary "faction" serves as a way for players to branch out and expand their collections. A Cygnar or Protectorate player could build a Llaelese Resistance army. A Cryx or Convergence player could expand into Strange Bedfellows. And once you have one of those forces built, an army in The Irregulars theme is usually easy to acquire. And so it goes.


Tip lightbulb.png

Tip !
New players often misunderstand how they can include Mercenary models in a non-Mercenary Faction (especially how they can include Mercenary warjacks/warcasters).

  • Mercenary warjacks can only be controlled by a Mercenary model.
    In a normal game, this means other Factions need to hire a Mercenary 'Jack Marshal or a Mercenary "Junior Warcaster".
  • A Mercenary warcaster can only be put in a non-Mercenary army if you're playing a 2+ caster game.
    If you're only playing with 1 caster, and that caster is a Mercenary warcaster, then by definition you're playing a Mercenary force.
  • Mercenary units, solos, and battle engines can hire themselves out to any non-Mercenary army that is listed on their card.
    Most non-Mercenary Theme Forces place a limit on how many Mercenaries can be included.

There are many exceptions to the above rules, such as Partisan, Limited Employment, and Maker's Mark.


Starting your own Mercenary force

Introduction

Mercenaries are the largest, most expansive faction with no central unifying theme. Pirates, dwarfs, holy warriors, divine manifestations, undead, and clockwork angels are all considered mercenaries, but all fight for different reasons, so there is no concise way to sum it up.

Playstyle

There is so much variety in the faction that essentially any playstyle is possible. You will never shoot as well as Cygnar or fight as well as Grymkin or Cryx, so combined arms is usually the best way to go.

Mercenary warjacks tend to be cheap and no-frils.

Mercenary warcasters tend to be low focus (usually 6), support-oriented, and most have unusual and very powerful feats. Few are capable caster-killers.

Mercenaries do not feature fire, ice, lightning, force, or corrosion themes like the other Warmachine factions, but they do have the most blast weapons of any faction by a huge margin.

Starter Sets

No mercenary starter set exists or likely ever will.

Worthwhile early purchases

The Mercenary faction has nine theme forces, each at least as large as a mini-faction. Most factions have four or five. There is also very little model overlap between the themes so you need to plan your first purchases carefully.

It is best to pick your favorite caster and build around them. Research which theme forces they play in (the Talion Charter theme only allows Privateer warcasters, for example) and make a plan to build your army for those themes.

After your warcaster you'll need to buy a battlegroup. Human, Rhulic and Cephalyx casters are restricted to different types of models in their battlegroup. Human casters cannot run Rhulic warjacks and vice-versa. Cephalyx can run only monstrosities.

  • All the human merc warjacks are solid picks. For those on a budget, get 3 Nomad kits and magnetize the arms.
  • Cephalyx monstrosities can also be magnetized so 3 heavies will start you off on the right foot.
  • Rhulic players should start with 1-2 Drillers and 4 Gunners, then ask the Privateer Press online store if they sell you 4 Blaster gun bits to magnetize the Gunner/Blasters.

Unit and solo purchases are far more theme-dependent. In brief, your first purchases for each theme should be:

LOS logo.jpg

Line of Sight article : Brawlmachine List Building - Mercenaries
In 2021.02 Phillip Melvin, one of the LOS authors, wrote an excellent article for how to start Mercenaries. It is based on the newbie-friendly Brawlmachine format (25 point limit).
The article contains a different list for each Mercenary theme, and advice on how to expand those lists beyond 25 points.

Conclusion

Merc art5.jpg

Given the sprawl, there is quite a bloat of models to collect in the Mercenary faction. You can mix-and-match so many different permutations of models/units and it is perfectly fine to field an army with Humans, Trollbloods, Dwarves, Undead, Gatormen, Ogrun, Farrow, Iosans, and Nyss. You can do almost anything. On top of all these options, a mercenary player has access to almost every unit from Cygnar, Protectorate, and Crucible Guard in the Llaelese Resistance theme force, and even a bit of Cryx, Khador, and Convergence at your disposal in other themes making the options nearly endless.

Theme Forces

Flame in the Darkness

This theme represents the Thamarite and Morrowan forces putting aside their ideological differences and teaming up to fight off the Infernal invasion. It is shared with Cygnar and Khador and grants access to their warjacks. It is a very melee-oriented force featuring angels and holy warriors.

The models allowed in Flame in the Darkness are:   [Show/Hide]

This list was last updated: 2020.12   (Edit)

Warcasters - For Mercenary players

Warcasters - For Cygnar players

Warcasters - For Khador players

Warjacks
Note: All warcasters get the same warjacks to choose from, regardless of their original Faction:

  • All non-character Mercenary warjacks (except the Rhulic ones)
  • Up to two non-character Cygnar or Khador warjacks (one of each is legal).
  • Gallant
  • Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Units

Solos

Here are some examples of the model aesthetic for this theme

Hammer Strike

Rhul is a nation of Dwarves and Ogrun located in an impregnable mountainous region between Khador, Llael, and Ios. Primarily a trade empire, Rhul has a military on par with any of the Iron Kingdoms, and they defend their own borders meticulously, but only involve themselves in the conflicts of the other nations to keep the trade lanes open and provide combat experience to its troops. On the tabletop, Hammer Strike plays to all the standard tropes of dwarves: slow, sturdy, well-trained, and well-equipped.

Here are some examples of the model aesthetic for this theme

Llaelese Resistance

A guerilla force made up of Llaelese patriots engaged in a desperate struggle to restore Khadoran-occupied Llael as a free and independent nation. Most importantly, it grants you access to any 2 units from any one of Cygnar, Protectorate or Crucible Guard, which is super exciting.

Merc art3.jpg
The models allowed in Llaelese Resistance are:   [Show/Hide]

This list was last updated: 2022.04   (Edit)

Warcasters

Warjacks

  • All non-character Mercenary warjacks
  • Character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Solos

Mercenary Units

Non-Mercenary Units
You can also include up to two non-character units from one of Cygnar, the Protectorate, or the Crucible Guard. (Note: The two units have to be from the same Faction.)

Here are some examples of the model aesthetic for this theme

Operating Theater

Ambox warning orange.png

Important
Unlike other Mercenary models, Cephalyx may only be played in this theme force. They cannot even be played in an out-of-theme list.

Merc art2.jpg

Cephalyx are a reclusive and pitiless race of psychically powerful creatures that live underground. They capture and experiment upon live creatures, turning them into lobotomized brutes to wage their wars for them. On the tabletop, they are meant to play as a swarm of expendable infantry interspersed with hulking Monstrosities and backed by powerful psychic overlords. However, the best armies have Asphyxious4 and Void Archons as mainstays.

The models allowed in Operating Theater are:   [Show/Hide]

This list was last updated: 2020.02   (Edit)

Warcasters

Monstrosities

Warjacks

Solos

Units

Here are some examples of the model aesthetic for this theme

Soldiers of Fortune

Soldiers of Fortune represents the professional mercenary companies of the famed Steelheads, with a few free agents tagging along. The theme places a heavy emphasis on combined arms and features some of the best artillery in the game.

Here are some examples of the model aesthetic for this theme

Strange Bedfellows

During the Infernal invasion, Aurora, and her followers broke away from the Convergence along with Nemo in an attempt to save humanity. This theme is shared with the Convergence and it allows you to mix Cryx, Convergence, Mercenary, and Cygnar models in the same force. It allows only Aurora and Mortenebra warcasters and features a mix of Clockwork Angels, Stormsmiths and Thralls.

The models allowed in Strange Bedfellows are:   [Show/Hide]

This list was last updated: 2021.02   (Edit)

Warcasters

Warjacks

  • All non-character Convergence warjacks
  • All non-character Mercenary warjacks
  • Mortenebra only: all non-character Cryx warjacks
  • Character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.
Note 1: Warcasters can take any mix of warjacks they like, regardless of their original Faction.
Note 2: Vectors keep their Induction node, and Warjacks keep their Cortex, regardless of who their controller is.
Note 3: Asphyxious4 and Nemo4 can also take Cryx or Cygnar warjacks respectively, due to their own special rules.

Battle Engines

Units

Solos

Here are some examples of the model aesthetic for this theme

The Irregulars

A catch-all theme for the weirdos who won't work for the other themes. This theme allows Mercenary character models/units and a few non-character partisan units. It gives bonuses to marshaled warjacks. If you want to field the lesser warlocks, this is the place. It is less cohesive than the other themes, but has more solos than you can shake a stick at to hand out the bonuses you want.

The models allowed in Irregulars are:   [Show/Hide]

This list was last updated: 2020.12   (Edit)

Warcasters

  • All Mercenary warcasters, except the Cephalyx ones.

Warjacks

  • All non-character Mercenary warjacks,
  • Character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Battle Engines

Units

(★) The Commodore Cannon can only be included if your warcaster is a Privateer.

Solos

Here are some examples of the model aesthetic for this theme

The Kingmaker's Army

Cygnaran rebels and hired sellswords led by Magnus in his ultimately successful effort to install a new king of Cygnar. Very similar to Soldiers of Fortune, but with a few Cygnaran units thrown in. Trencher Infantry, most importantly.

The models allowed in The Kingmaker's Army are:   [Show/Hide]

This list was last updated: 2021.11   (Edit)

Warcasters

Warjacks

  • Non-character Mercenary warjacks (only the "Human" ones)
  • Character warjacks can be taken, but only if they're in their bonded model's battlegroup.

Units

Solos


(★) These models are normally Cygnar models, but become Mercenary models when taken in this theme.

Here are some examples of the model aesthetic for this theme

The Talion Charter

The Charter is a group of pirates and privateers who also happen to sell their services as armies for hire. It is named after Captain Shae's ship. The only non-privateer models allowed are warjacks. Cryx Scharde units may be taken as privateers in this theme.

The models allowed in The Talion Charter are:   [Show/Hide]

This list was last updated: 2021.02   (Edit)

Warcasters

Warjacks

  • All non-character warjacks (human only, not the Rhulic ones)
  • Scallywag
  • Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Solos

Units


(★) indicates Scharde models which are normally Cryx.

Here are some examples of the model aesthetic for this theme

Models

Merc art4.png

Warcasters

Human
Ashlynn1 Ashlynn d'Elyse
Ashlynn2 Ashlynn d’Elyse, the Queen’s Blade
Aurora1 Aurora, Numen of Aerogenesis Strange Bedfellows theme only
Aurora2 Archnumen Aurora Convergence Partisan
Blaize1 Constance Blaize, Knight of the Prophet Cygnar Partisan
Caine3 Caine's Hellslingers Cygnar Partisan
Crosse2 Lieutenant Gastone Crosse
Damiano1 Captain Damiano
Fiona1 Fiona the Black
Macbain1 Drake MacBain
Magnus1 Magnus the Traitor
Magnus2 Magnus the Warlord
Montador1 Captain Bartolo Montador
Mortenebra1 Master Necrotech Mortenebra & Deryliss Strange Bedfellows theme only
Mortenebra2 Mortenebra, Numen of Necrogenesis Strange Bedfellows theme only
Rahera1 Captain Rahera, Terror of the Wailing Sea Cryx Partisan
Shae1 Captain Phinneus Shae
Stryker -1 Steelhead Captain Stryker Not tournament legal

 

Cephalyx
Cyphon1 Cognifex Cyphon
Thexus1 Exulon Thexus

 

Rhulic
Durgen1 Durgen Madhammer
Gorten1 Gorten Grundback
Ossrum1 General Ossrum

Warjacks & Monstrosities

Battle Engines

(Nemo1 to 3 are Cygnar warcasters)

Units

(Asphyxious1 to 3 are Cryx warcasters)

Special Attachments

Solos

Other

Mercenary Minion models

These models are both Mercenary models and Minion models, making them perfect for a player that wants to expand their collection from one to the other.

-NOTE- This list is badly out of date.

Solos

Units

Official Short Stories

See Lore - Source Material#Short Stories