Difference between revisions of "Steelhead Heavy Cavalry"
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''Steelhead Mercenary Companies often include hardened horsemen, providing the speed and power of heavy cavalry at a reasonable price. Though they demand more than Steelhead infantry, employers consider the horsemen a bargain. The cavalrymen have a reputation as tough veterans who seek out the greatest risk because it brings them the best pay. Though some citizens in war- torn areas accuse them of banditry and looting, Steelhead officers insist their men are professionals who take only the normal liberties expected of any red-blooded soldier in a time of war.'' | ''Steelhead Mercenary Companies often include hardened horsemen, providing the speed and power of heavy cavalry at a reasonable price. Though they demand more than Steelhead infantry, employers consider the horsemen a bargain. The cavalrymen have a reputation as tough veterans who seek out the greatest risk because it brings them the best pay. Though some citizens in war- torn areas accuse them of banditry and looting, Steelhead officers insist their men are professionals who take only the normal liberties expected of any red-blooded soldier in a time of war.'' | ||
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* {{Flank|nolink=[[Steelhead Halberdiers|Steelhead Halberdier]]|2=a Steelhead Halberdier}} | * {{Flank|nolink=[[Steelhead Halberdiers|Steelhead Halberdier]]|2=a Steelhead Halberdier}} | ||
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* {{Relentless Charge}} | * {{Relentless Charge}} | ||
Revision as of 16:06, 22 January 2020
Steelhead Heavy Cavalry |
Steelhead Mercenary Companies often include hardened horsemen, providing the speed and power of heavy cavalry at a reasonable price. Though they demand more than Steelhead infantry, employers consider the horsemen a bargain. The cavalrymen have a reputation as tough veterans who seek out the greatest risk because it brings them the best pay. Though some citizens in war- torn areas accuse them of banditry and looting, Steelhead officers insist their men are professionals who take only the normal liberties expected of any red-blooded soldier in a time of war. Template:SOM2
Basic Info
Steelhead Heavy Cavalry | |||||||||||||||||||||||||||||||||||||
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- Mercenary - This unit will work for Crucible Guard, Cryx, Cygnar, Khador, or Protectorate.
Abilities
- Cavalry
- Flank [ Steelhead Halberdier ] - When this model makes a melee attack against an enemy model in the melee range of a Steelhead Halberdier, this model gains +2 to attack rolls and gains an additional damage die.
- Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.
- Relentless Charge - While advancing as part of a charge, this model gains Pathfinder.
Weapons
- Blunderbuss - 8" range, POW 12 ranged attack
- Point-Blank - During its activation, this model can make melee attacks with its ranged weapon, with a melee range of 0.5". Do not add this model's STR to damage rolls with ranged weapons. Charge attacks made with ranged weapons are not boosted.
- Cavalry Axe - 1" reach, POW 5, P+S 11 melee attack
- Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.
- Mount - 0.5" reach, POW 12 mount attack.
Theme Forces
- Mercenary
- Operating Theater (Only if a Cephalyx Dominator is attached)
- Soldiers of Fortune. They gain Bulldoze in this theme.
- The Kingmaker's Army. Steelhead Heavy Cavalry gain Feign Death in this theme.
- Other Factions
- Hearts of Darkness. They can only go in this theme if Crosse2 is leading the army. Steelhead Heavy Cavalry become Infernals in this theme.
- As a merc model they can also be taken in a bunch of other Faction's themes. See #Other Theme Forces.
Recent Changes
2019.03 Steelhead Errata
- Swapped Assault for Point Blank
- Gained Relentless Charge
- Mount attack POW increased by 2.
- Get a buff when taken in the new Soldiers of Fortune theme force.
Thoughts on Steelhead Heavy Cavalry
Steelhead Heavy Cavalry in a nutshell
Steelhead Heavy Cavalry will test your skill with model positioning. If (and it's a big if) you can charge, impact and trigger Flank, you're looking at:
- Impact Attack(s): MAT 8 + 2d6 to hit, POW 12 + 3d6 damage
- Cavalry Axe charge attack: MAT 8 + 3d6 to hit, P+S 13 + 4d6 damage
- Blunderbuss Point Blank: MAT 8 + 2d6 to hit, POW 12 + 3d6 damage
Running a Steelhead Halberdier into position to flank is simple, however, putting it where you can get 2 or more Heavy Cavalry models onto the target where they can either impact or use the Blunderbuss without potentially killing your halberdier with an impact attack requires careful planning.
Thus, the heavy cavalry is best used charging onesy-twosey at several targets for maximum impact as it is hard to get more than two onto anything but a large base. Few Mercenary casters can deliver them effectively.
Despite all the drawbacks, when they do hit, they hit like nothing else in Mercenaries. Tack on Bulldoze in Soldiers of Fortune and suddenly they are board control pieces as well.
Combos & Synergies
- Steelhead Halberdiers - the Heavy Cav do not function without them.
- Stannis Brocker so you can ride through the halberdiers and the other horsies.
- Captain Damiano gives them Money Shot and his feat makes their attacks much more effective.
- Lieutenant Crosse can provide Dauntless Resolve, Ghost Walk (which works a treat with Bulldoze), a turn of stealth, and shield guard halberdiers. He runs them better than most. Possibly better than anyone.
- Fiona the Black Can cast Occultation on them and put -2 ARM on their charge target, Befuddle it into optimal position for a charge, then protect them with her feat.
- Use Bulldoze in combination with Power Lifter from the Steelhead Ironhead for some serious threat extension.
Drawbacks & Downsides
- They're a special order model.
- Despite a 1" melee range, they ideally want to be within 0.5" (or base to base) to use all of their attacks, and need flank to be worth their cost - this means you will struggle to get more than 1 or 2 of them onto a target at any one time. It's even hard to get more than 2 on a colossal with all the potential obstacles.
- They force you to bring Halberdiers, though Halberdiers are great so it's only kind of a drawback.
- They will charge once, then die, if they don't die first.
- It's possible to jam yourself, though Stannis helps with this.
- If they aren't flanking their hitting power is extremely mediocre
- ARM 17 and 5 wounds on a large base is easy to kill
- Anti-infantry tech cripples them by neutralising the halberdiers
Tricks & Tips
- Run Halberdiers into position to get the Flank attacks working. Flank works on Impact attacks as well.
- Take Drake Macbain, feat on them and Greygore Boomhowler. If they get knocked down, have Boomhowler stand them up and charge.
Other
Trivia
Released in Warmachine: Legends (2008)
Other Theme Forces
Cryx (Edit)
Cygnar (Edit)
Khador (Edit)
Protectorate of Menoth (Edit)
Crucible Guard (Edit)
Other Mercenary models
Rules Clarifications
Rules Clarification : Powerful Charge and/or Brutal Charge (Edit)
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Rules Clarification : Point-Blank (Edit)
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Rules Clarification : Relentless Charge (Edit)
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Rules Clarification : Flank (Edit)
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Rules Clarification : Reposition (Edit)
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- Mercenary
- Steelhead
- Unit
- Model
- Crucible Guard Mercenary
- Cryx Mercenary
- Cygnar Mercenary
- Khador Mercenary
- Protectorate of Menoth Mercenary
- Cavalry
- Flank
- Reposition
- Reposition 3
- Relentless Charge
- Point-Blank
- Brutal Charge
- Operating Theater
- Soldiers of Fortune
- The Kingmaker's Army
- Hearts of Darkness
- Black Industries
- Dark Host
- The Ghost Fleet
- Scourge of the Broken Coast
- Gravediggers
- Heavy Metal
- Sons of the Tempest
- Storm Division
- Armored Korps
- Jaws of the Wolf
- Legion of Steel
- Winter Guard Kommand
- Exemplar Interdiction
- Guardians of the Temple
- The Creator's Might
- The Faithful Masses
- Magnum Opus