Theme - Dark Host

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Cryx Logo.jpg Theme - Dark Host

Cryx Theme Force
Black Industries - Dark Host - The Ghost Fleet - Scourge of the Broken Coast

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Legacy ... sort of
This mk3 Theme Force is somewhat similar to the mk4 Legacy Army.

If you're planning on starting a mk4 Dark Host army you may get some use out of this article, espcially the In a Nutshell, the Theme Weaknesses, and maybe even the List-Building Tips sections.

Torn from the horrors of the void and given new forms in the bodies of the dead, banes are dark, sinister warriors in the service of Cryx. Far from mindless, they possess a military cunning mixed with an utter malevolence to life. Supported by potent necromancers, armies of horrifying banes beset the enemy like a tide of darkness and death.

Bane Thrall art.jpg

Theme Rules

For the core rules on how Theme Forces work, see this article.

Theme Restrictions

An army made use the Dark Host theme force can include only the following Cryx and Mercenary models:

  • This army can also include one Mercenary solo and one Mercenary unit that will work for Cryx.
    • These models/units can be included even if they have the Partisan [Cryx] rule.
    • Mercenary units can have non-Ranking Officer attachments
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Tip !
Void Archons don’t become Cryx models (boo!), but you can take two Archons and another Mercenary solo (yay!)

Full model list

The models allowed in Dark Host are:   [Show/Hide]

This list was last updated: 2021.10   (Edit)

Warcasters

  • All Cryx warcasters

Warjacks

  • All non-character Cryx warjacks
  • Deathjack
  • Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Units

Solos

Battle Engines

Mercenaries


(★) Void Archons don't count against your "Up to one Mercenary" slot

Requisition Points

You can spend each Requisition Point on either:

  • One Cryx CA
  • Three Machine Wraith solos
  • Three Necrotech solos
  • One other small- or medium-based Cryx solo with a point cost of 5 or less

Theme Bonuses

  1. Bane models gain Prowl.
    Prowl - While a model with Prowl has concealment, it gains stealth.
  2. Before models are deployed at the start of the game, you can place two 4" AOE dense fog terrain features completely within 20" of the rear table edge of your deployment zone.


Thoughts on the Dark Host

Dark Host in a nutshell

Banes are the elite undead of Cryx, and this allows you to field an entire force of them.

Banes hit like a ton of bricks, are relatively durable, but perhaps most importantly they all come with Ghostly which lets them ignore terrain and free strikes while moving. This gives you an upper hand in terrain mitigation and/or walking away from combats you don't want to fight. It also lets you easily zip into concealment to trigger the Prowl benefit.

Thoughts on the Dense Fog

Carefully read the different versions of stuff that ignores clouds / concealment / stealth. Often you'll be able to keep at least one of bonuses. For example:

  • Eyeless Sight ignores everything.
  • True Sight ignores the clouds for LOS and ignores Stealth, but doesn't ignore the +2 DEF you get from being in concealment.
  • Ghost Shot ignores LOS and concealment, but you still have concealment which is enough to trigger Prowl & Stealth ... which Ghost Shot does not ignore.

Thanks to Prowl, running Banes into the clouds on Turn 1 is great protection vs shooting, whether it is Bottom-of-One shooting from advanced deployed stuff, or Top-of-Two shooting from stuff that ran into position last turn. But after Turn 1, your Banes should be advancing forwards as quick as possible and leave the clouds behind for your support and caster to hide in.

If you get choice of table edge, carefully review the terrain.

  • If there is good terrain within 20", you can form a LOS-blocking bunker for your caster to hide in all game.
  • If there is concealment-providing terrain at about 30", you can set-up a 'Leap Frog' strategy where your Banes run into the clouds round 1, then into terrain on round 2, for two rounds of Stealth.
  • Or, considering that you have so much Ghostly, you may prefer to choose the table edge that makes the opposite side worst for your opponent.

Theme weaknesses

Low MAT
You're going to struggle vs high-DEF opponents.

  • Bane Lord Tartarus can help fix this, but you may want a caster that can help out too.

Slow SPD

You're going to be peppered with ranged attacks on the way in. You'll probably be charged, rather than getting to charge.

  • SPD 7 on Bane Riders and Wraith Engines is still pretty good.
  • Making good use of terrain for maximum Prowl can help.
  • You'll want a caster that can help deliver the Banes, whether by buffing their durability (like Terminus), preventing the enemy attacking them (like Coven), or speeding them up (like Skarre3).

No ranged attacks

If you want to snipe out annoying enemy solos, you'll need either Darragh, a Skarlock/Dr Stygius, some arc nodes, or some Mercenaries.

Alternatively, Machine Wraiths can also make decent "missiles" vs squishier support pieces.

Limited Magical Weapons

Incorporeal solos (here's looking at you Gremlin Swarm) are a problem for the list. Your only source of magical damage is your warcaster, Darragh Wrathe, or Mercenaries.

List Building

  • Wraith Engine(s) are popular for their ability to protect your Banes on the way in.
    • It'll push Bane Warriors to ARM 17, which makes them decently durable vs the typical anti-infantry gun (that has POW 10), and almost immune to blast damage (typically POW 6 to 8).
    • It'll push Bane Knights to a very respectable ARM 20 while in Wall of Steel, which is great vs everything except auto-one-wound attacks (such as Sniper).
    • It'll also put Bane Riders to ARM 20 which bis very respectable.
  • Darragh Wrathe is popular.
    • He can speed up your army with Death Ride and provide some much-needed magic offense.
    • Mortal Fear makes your Banes hardier in melee, meaning you don't "lose" the ARM buff the Wraith Engine supplies once the enemy is no longer shooting at you.
    • But at 9 points that can't be taken for free he can be hard to justify sometimes.
  • A Desecrator is a solid choice for your heavy warjack, as it gets bonus focus while it is near Bane models.
  • Void Archons are great in any theme that allows them in pairs already has something going for it. However, Banes do not have souls, so you'll have to rely on the enemy suppling you with them (they will most likely do not) or take a merc unit as a soul battery for them, which limits list building and caster choice.
    • Croe's Cutthroats are probably your best options for this, being strong at range and in melee, a 10 man unit (aka 10 souls) and synergising with the many ARM debuff spells across Cryx Warcaster cards.

Starting a 25 point Brawl list

In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Goreshade1: [+29 WJP]
Bane Lord Tartarus: [Free] (5 pts)
Machine Wraith: [2 pts]
Scrap Thralls: [2 pts]
Bane Warriors (Max unit): [14 pts]
  • Command Attachment: [5 pts]


For more Brawlmachine list ideas, see Category: Brawl List

Expanding the two player battlebox

In 2019.02 juckto wrote this expansion guide. Click to read.   [Show/Hide]

    Step 0    
Buy the 2 player battlebox and sell the Cygnar models. Alternatively, buy the 1 player Cryx starter box and add a unit of Banes.

Agathia1 [+29 WJP]
Bane Warriors (Max unit): [16 pts]
16 points total (45 points worth of models)


    Step 1 (25 points)    

Expand the 2 player box to 25 points with a mere three new models, only one of which (BLT) is locked into Dark Host. Note that we have swapped to Skarre1 to take advantage of her Dark Guidance spell, which vastly increases the Banes' accuracy.

Skarre1: [+28 WJP]
  • Reaper: [13 pts]
  • Slayer: [10 pts]
  • Deathripper: [6 pts]
  • Stalker: [8 pts]
Bane Lord Tartarus: [Free] (6 points)
Bane Warriors (Max unit): [16 pts]
25 points total (59 points worth of models)


    Step 2 (50 points)    

Before going to Step 2 you need to decide whether you like the way Banes play and will double down on your Bane purchases, or whether to cut your losses and move to a different theme.

Assuming you want to stick with Dark Host, we're going to move to 50 by picking up some support pieces for Skarre1, upgrade the Warriors by adding their CA, and get the Knights + CA as a second core unit.

Skarre1 [+28 WJP]
  • Reaper: [13 pts]
  • Slayer: [10 pts]
  • Deathripper: [6 pts]
  • Stalker: [8 pts]
  • Doctor Stygius: [4 pts]
Bane Lord Tartarus: [Free] (6 points)
Scrap Thrall x3 (2) (★)
Bane Warriors (Max unit): [16 pts]
Bane Knights (Max unit): [15 pts]
50 points total (89 points worth of models)

(★) Note, if you don't like or don't have Skarre1, you don't want to get the Scrap Thralls because they are only in the list for Skarre1's unique Ritual Sacrifice spell. Other Cryx warcasters would do better to spend those 2 points on a Machine Wraith instead.


    Step 3 (75 points)    

I'm not going to tell you what to buy for 75 points - it really comes down to what you like the look of, what's available at your store, and what you need to beat your local opponents. You can look at the List Building Advice section for thoughts on what else is worthwhile to pick up.


    Order Codes    

Click here if you want a list of product codes to hand to your local game store for ordering.   [Show/Hide]
  • All prices are Recommended Retail Price from PP's website (as of 2019.09) and are in $USD.
  • Step 1:
    • PIP 25002 ($90) Two player battlebox
    or
    • PIP 34127 ($40) Cryx battlebox
    • PIP 34110 ($50) Bane Warriors
  • Step 2:
    • PIP 34068 ($12) Skarre1
    • PIP 34028 ($12) Stalker
    • PIP 34042 ($17) Bane Lord Tartarus
  • Step 3:
    • PIP 63019 ($18) Doctor Stygius
    • PIP 34003 ($11) Scrap Thrall x3
    • PIP 34071 ($28) Bane Warrior Command Attachment
    • PIP 34101 ($85) Bane Knights
    • PIP 34152 ($17) Bane Knight Command Attachment

Caster Thoughts

Skarre1

Skarre1's feat will push Banes hitting-power and ARM to absurd levels. Skarre1 has the best hit-buff in Cryx, Dark Guidance, and Banes love it. The 4" clouds can do a lot to keep her safe after feating.

Her typical DH list is filled with Stalkers, Wraith Engines, Darragh Wrathe, and Bane Riders.

Skarre3

Her Dash spell bumps your Banes SPD up, especially if you combine it with Darragh, and her Deceleration spell can stack ARM to very good levels.

She'll lose out on a Reinforcement target, unless you spend your Merc unit slot on Cephalyx.

Spending one of your Requisition Points on three Necrotechs to follow her around and repair her could be worth it, especially if you haven't taken small-based units and thus can’t get free CAs.

Coven

Guns got you down? The Coven is the best delivery system in Cryx. Enemies will find themselves helpless when caught inside of Nightfall. They face a hard decision: allow Banes to charge first, or retreat their models and lose scenario presence.

Scaverous

Scaverous will go in DH to get himself some double Void Archons. To keep them topped up with souls he'll normally take Croes. By the time he's grabbed all these, plus another Merc solo, he only has 35-40 points left to spend on actual Banes.

In terms of Banes, he has Excarnate to recur small-bases banes, which can stack nicely with Tartatus. Alternatively, putting Death Ward on Bane Riders is very strong when combined with the Wraith engine and/or Wrathe

Bane Witch Agathia

Agathia is in a weird place relative to this theme.

  • On one hand, she is a Bane model so will gain Prowl and can stand in the clouds all game in relative safety. Also she appreciates Veteran Leader from Bane Lord Tartarus giving her +1 to hit with spells and, if necessary, +1 to hit in melee too. And of course she can make one small based Bane unit her Henchmen and supplies Death Shroud, meaning she can crank the stats of her Banes to very good levels.
  • On the other hand, she can bring Bane Knights into other themes already, and most of her spell list and feat don't really help Banes at all.

So the main draw for her in Dark Host is being able to make Bane Warriors her henchmen (instead of Knights), which is ... not really an upside, arguably.

Other

Trivia

  • Released 2017.07

Other Cryx models

Cryx Logo.jpg       Cryx Index       (Edit)            
Battlegroup & Similar
Warcasters

Agathia - Aiakos2 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Coven - Deathjack2 - Deneghra1 - Deneghra2 - Deneghra3 - Goreshade1 - Goreshade2 - Goreshade3 - Mortenebra1 - Mortenebra2 - Rahera - Scaverous - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Terminus - Venethrax

Warcaster attachments

The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Doctor Stygius (Partisan) - Madelyn Corbeau (Mercenary)

Other Warjack Controllers

Jack Marshals: Iron Lich Overseer       "Junior Warcasters": Aiakos1 - Asphyxious4 - Deneghra0

Light

Cankerworm - Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker

Heavy

Barathrum - Corruptor - Deathjack1 - Desecrator - Erebus - Harrower - Kharybdis - Inflictor - Leviathan - Malice - Nightmare - Reaper - Seether - Slayer

Colossal Kraken - Sepulcher
Units, Solos, Battle Engines, & Structures
Units

Asphyxious4 - Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - BO Boarding Party - BO Ironmongers - BO Smog Belchers - Blackbane's Ghost Raiders - Bloodgorgers - Marauders - Carrion Thralls - Cephalyx Drudges - Cephalyx Overlords - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates - Soulhunters - The Devil's Shadow Mutineers - The Withershadow Combine

Solos

Aiakos1 - Agrimony - Axiara - Bane Lord Tartarus - Bloat Thrall - BTO Mobius - Captain Rengrave - Darragh Wrathe - Doctor Stygius - Deneghra0 - Gerlak - Hellslinger - Iron Lich Overseer - Machine Wraith - Master Gurglepox - Misery Cage - Necrotech - Ol' Grim - Pistol Wraith - Satyxis Blood Priestess - Satyxis Raider Captain - Scrap Thrall - Skarlock Thrall - Severa Blacktide - Soul Trapper - Warwitch Siren

Battle Engines & Structures Wraith Engine
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Scourge of the Broken Coast
Mercenaries
Refer to Who Works for Whom and/or Category: Cryx Mercenary
This index was last updated: 2021.11

Rules Clarifications

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Rules Clarification : Prowl and/or Just a Tree?     (Edit)

  • Whether you can trigger this ability is a bit awkward;
    • As long as you have concealment you get Stealth ... even if the attacker ignores concealment (such as with Hunter).
    • If you're standing in a cloud, and the attacker "ignores clouds for LOS" (such as Bird's Eye) you get Prowl/Tree.
    • If you're standing in a cloud, and the attacker "ignores clouds completely" (such as Alchemical Mask) you don't get it. (Infernal Ruling)
    • Similar for standing in a forest.
  • If a debuff removes Stealth, Prowl/Tree do not reapply stealth... But this ruling is being rechecked. (Infernal Checking)
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Rules Clarification : Stealth      (Edit)

  • Stealth models are not invisible and you can target them - you'll just auto-miss most of the time.
  • You can target them with a charge.
  • You can target them with an AOE, have it auto-miss and scatter, luckily land on top of them anyway, and that will hit them.
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Rules Clarification: Theme Forces     (Edit)

Themes that change a model's Faction   [Show/Hide]
  • Many themes swap which Faction a model counts as. They're slightly inconsistent with how exactly this is worded. Despite this inconsistency - whenever a model is considered a different faction to normal, it will not be its original faction. (Infernal Ruling)
For instance Lukas stops being a Crucible Guard model when taken in an Infernal army, and as a consequence he cannot take Toros or Vanguards in Infernals. (Infernal Ruling)
Rerolling the starting roll   [Show/Hide]
  • You cannot use the theme benefit to reroll if it is a draw. Instead both players reroll until there is a loser, and then the loser can use their reroll benefit (if they have it). (Infernal Ruling)
  • If both players have a reroll, first the original loser uses their reroll.
    • If the original loser still loses, fine.
    • If the original loser now wins, the other player can use their reroll.
    • If it is now a draw, both players reroll until there is a loser. Then the player that hasn't used their theme benefit reroll can still use it, if they want.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Mercenaries and Ranking Officers

  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.

Other

  • See also the section on Partisans
Including Partisan Mercenaries   [Show/Hide]

Partisans & Theme Forces (Edit)

  • Partisans are Mercenary/Minion models, so there are two ways you can add them to a theme force:
    1. Freely: If the Partisan is on the list of allowed models, then you can take as many as you want plus another Mercenary unit/solo. (Infernal Ruling)
      They can be explicitly allowed (for example Jaws of the Wolf allows "Kayazy models/units" so Partisan Kayayz can be used freely).
      They can be implicitly allowed (for example Scourge of the Broken Coast allows "living Cryx models/units" and Partisan Cephalyx fit that criteria, so they can be used freely). (Infernal Ruling)
    2. Limited: If the Partisan isn't on the list of allowed models, it does use up your "Up to one Mercenary/Minion" slot, so you can only have the one.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so:
    • They can be taken as a Requistion Option (if they fit the Requistion description).
    For example Lanyssa can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)
    • They will get any theme benefit that they fit the description for.
    For example Storm Division gives all Cygnar models Immunity Electricity, so Partisan Mercs in that theme get immunity too.
    For example Nemo4's Mechaniks get Reposition [3] in Heavy Metal. (Infernal Ruling)
Requisition Points   [Show/Hide]
  • You can choose the same Requisition option as many times as you like, as long as it doesn't put you over a FA limit.
  • You can't mix and match models from different options. Say one option allows 3 Machine Wraiths and another allows 3 Necrotechs. You can't use your Requisition Point to get 2 Wraiths and 1 Necrotech.
  • If you have an option that allows one other solo, you can't use it to get something already on the list. For instance, Ghost Fleet allows 3 Misery Cages (which are FA 4) for one Requistion Point, and it allows 1 other solo. That "other solo" can't be a 4th Cage.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
  • Models with the Man-Sized rule count as small-based models for the purposes of being a Requistion Option. (Locked Thread)
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments   [Show/Hide]
  • If a unit is allowed in a theme, any-and-all of its attachments are allowed too. Exception: Ranking Officers are not allowed unless explicitily mentioned.
  • If the theme force gives a benefit to a specific unit, any-and-all attachments to that unit will benefit too. Even if it is a "generic" attachment like the Void Leech. (Infernal Ruling)
    For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
  • A non-character unit with a character attachment (i.e. Captain Karli) still counts as a non-character unit. (Infernal Ruling)
When to apply theme benefits   [Show/Hide]
  • With reference to special abilities that themes give to models, Ranking Officers, adding new models, and/or taking control of models:
    1. Theme force benefits are applied when you construct your list or put a new model into play. A model already in play will not lose or gain any theme benefits mid-game based on any changes of faction status or otherwise. (Infernal Ruling)
    2. However, if the theme gives a benefit to models "at the beginning of the game" (such as Devourer's Host letting models begin the game with 1 corpse token) then this benefit does not apply to new models that are put into play mid-game. (Locked Thread)
    • Example 1: Sons of the Tempest says "ATGM units in this army gain Pistoleer". If your opponent takes control of one of them, it keeps Pistoleer while under their control even though it's currently not "in the army".
    • Example 2: Storm Division gives Immunity:Electricity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.
    • Example 3: Stange Bedfellows gives solos Swift Vengeance. If Nemo4 creates a new solo mid-game, that solo will have Swift Vengeance.

See also these Theme-Specific Rulings   [Show/Hide]
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Rules Clarification : Black Industries      (Edit)

  • The entry which allows "Cephalyx models/units" only applies to Partisan Cephalyx. That's because the theme's rules start off with "this army can only include the following Cryx models"​. Partisan Cephalyx are the only ones that fill that condition.
  • The Cephalyx Agitator also works for Cryx and can go in Black Industries but, because it is not a Partisan, it will use up your Mercenary solo slot.
  • (Infernal Ruling)
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Rules Clarification : The Creator's Might      (Edit)

  • ​Elias Gade is allowed in Creator's Might. (Infernal Ruling)
  • You can spend the "Two Vassal solos" requistion option on one Vassal Mechanik and one Vassal of Menoth. Warroom has a bug and tells you that you can't. (Infernal Ruling)
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Rules Clarification : Flame in the Darkness      (Edit)

  • You can take any number of Mercenary jacks. You can also select two additional jacks from Khador and Cygnar in any combination you like. Character warjacks with a bond don't count against this limit of 2. (Infernal Ruling)
  • There is a bug in Warroom that allows you to take two Cygnar and two Khador jacks.
  • Morrowan Battle Priest:
    • If your warcaster is a Cygnar model that makes every unit you take a Cygnar unit, and Battle Priests can be attached to any unit.
      Warroom has a known bug where it doesn't allow this interaction.
    • If your warcaster is a Mercenary or Khador model, though, the only units the Battle Priest can attach to are the Morrow ones.
    • If you attach the Battle Priest to The Devil's Shadows Mutineers then it can be returned via Blood Bound. (Infernal Ruling)
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Rules Clarification : Llaelese Resistance      (Edit)

  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
  • You can have a non-character unit with a character attachment (i.e. Captain Karli). (Infernal Ruling)
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Rules Clarification : The Talion Charter      (Edit)

  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)
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Rules Clarification : The Bones of Orboros      (Edit)

  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
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Rules Clarification : The Devourer's Host      (Edit)

  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)
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Rules Clarification : The Wild Hunt      (Edit)

  • The animus benefit doesn't apply to enemy warbeasts. (Infernal Ruling)
  • The animus benefit doesn't stack with the Druid Wilder's Herding ability. (Infernal Ruling)
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
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Rules Clarification : Oracles of Annihilation      (Edit)

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Rules Clarification : The Exalted      (Edit)

  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)
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Rules Clarification : Band of Heroes      (Edit)

  • Boomhowler2 uses up your Minion slot. His Fell Calls ability is not enough to make him a "Fell Caller model/unit". (Infernal Ruling)
  • Boomhowler3 does not use up your minion slot on account of having the Champion keyword.
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Rules Clarification : The Blindwater Congregation      (Edit)

  • Void Leeches attached to a Gatorman Posse will gain Snacking, but they won't gain extra hitpoints. (Infernal Ruling)
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Rules Clarification : Magnum Opus      (Edit)

  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)
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Rules Clarification : Hearts of Darkness      (Edit)