Theme - Jaws of the Wolf

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Khador Logo.jpg Theme - Jaws of the Wolf

Khador Theme Force
Armored Corps - Flame in the Darkness - Jaws of the Wolf - Legion of Steel - Warriors of the Old Faith - Winter Guard Kommand - Wolves of Winter

The deployment of warjack-heavy forces to eliminate hard targets is a standard response to military threats. A common Khadoran tactic involves augmenting such forces with a contingent of scouts who venture ahead to ensure the slow and steady column of Khadoran steel reaches its target intact. Once engaged, the warjacks rely on overwhelming strength and raw firepower to batter the enemy into submission.

Theme Rules - Remix

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Rules subject to change - 2019 Theme Remix
All existing theme forces will be changing from the "free cards" system into a new "Requistion Points" system. There will be an interim period from the start of 2019.08 to mid 2019.09 where players can use whichever system they prefer.

The new version is not "officially" available. The info below is from a spoiler on the PP website.

Theme Restrictions

An army made use the Jaws of the Wolf theme force can include only the following Khador models:

  • This army can also include one Mercenary solo and one Mercenary unit that will work for Khador.
    • These models/units can be included even if they have the Partisan [Khador] rule.
    • Mercenary units can have attachments, but not a Ranking Officer.

Full model list

The models allowed in Jaws of the Wolf are:   [Show/Hide]

This list was last updated: 2019.07   (Edit)

Warcasters

  • All Khador warcasters

Warjacks

  • All non-character Khador warjacks
  • Behemoth
  • Black Ivan
  • Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Units

Solos

Mercenaries

  • Up to one solo
  • Up to one unit

Requisition Points

You can spend each Requisition Point on either:

  • One Kayazy Eliminator unit
  • One Khador CA
  • One small-based Khador solo
  • One medium-based Khador solo

Theme Bonuses

  1. Khador warjacks in this army gain Pathfinder.
  2. Before models are deployed at the start of the game, you can place one 5" AOE forest terrain feature anywhere completely within 18" of the rear table edge of your deployment zone.

Recent Changes

2019.01 Cornucopia Errata

2019.07 Theme Remix

  • Game-wide Remix changes
  • Black Ivan added to the list of allowed models
  • Ranking Officers removed from the list of allowed models.
  • Eliminators are now a free option
  • Both benefits changed. (They used to be: Mechaniks gained Reposition 3", and enemies lost Ambush)

Theme Rules - Old Version

Old Restrictions   [Show/Hide]

An army made use the Jaws of the Wolf theme force can include only the following Khador models:

Old Bonuses   [Show/Hide]
  1. This army can also include one Mercenary solo and one Mercenary unit that will work for Khador.
    • These models/units can be included even if they have the Partisan [Khador] rule.
    • Mercenary units can have attachments, including a Ranking Officer
  2. For every 25 points of Khador warjacks in this army, you can add free of cost either:
    • One Khador command attachment, or
    • One Khador solo.
  3. Battle Mechaniks units in the army gain Reposition [3].
    • Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.
  4. Enemy models lose Ambush.

Thoughts on Jaws of the Wolf

Recent Release icon.jpg

Recent Errata - This article needs updating
The "Basic Info" section has been updated to match a recent errata/spoiler, but the "Thoughts On" section hasn't been brushed up yet.
If you play this Faction, please delete the old irrelevant info and then delete this warning.

See also Category: Recent Change and Category: Recent Release.

Initial Thoughts on the Remix

Warjacks gaining Pathfinder is huge and makes this into the warjack theme even with the loss of the fourth potential freebie. This is a substantial buff as well as allowing Kayazy to be used more freely. The theme really opened up.

Jaws of the Wolf in a nutshell

Jaws of the Wolf focuses on the mainstay of Khador armies in mk3: The Warjacks. Grabbing as many as you can will reward you with free solos, like the Widowmaker Marksman and the Greylord Forge Seer, which dedicated jack forces would be taking anyway.

The other side of the coin to this theme, are the infantry options, comprised of Khador's Stealth and Advance Deployment units. It is quite possible to run an army entirely made up of stealth models. Lastly, never underestimate the power of denying Ambush to your opponent.

  • More than anything else, this theme list makes playing lots of warjacks more viable across the board, and largely does so regardless of who you choose as your caster.
  • Reposition on the Mechanics allow for more mechanics to get into B2B with a damaged jack to repair it, then move out of the jack's way before it activates.
  • Free Forge seers provide your warjacks with extra focus through their empower spell, and if you marshall a warjack to them, their drive also makes all the warjack's weapons magical and blessed. You're playing a list that is probably going to be warjack heavy, so you would be foolish not to take free models that make your warjacks significantly better.
  • No Ambush is a cool bonus, but entirely dependent on what your opponent has brought with regards to it being great or irrelevant. You do have the satisfaction of being sure though that they will have to deploy everything at the start, though most units with Ambush also have Advanced Deploy.


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Tim Banky, Professional Tournament Winner
To my way of thinking, there are about 4 archetypes of list types:

  1. Winter Guard Kommand (Gunline, combined arms capacity)
  2. Jaws of the Wolf (Heavy warjacks, supporting variable threat ranges)
  3. Legion of Steel (Melee-centric, high-damage infantry & board denial based pieces)
  4. Vlad2 (Multiple combined arms vectors, threat saturation)

JotW is something of a shark: it doesn't need to evolve much to meet the changing meta, because it has always been an incredible predator. Leveraging Khador's greatest MK3 strength - aggressively costed warjacks - and supporting them with disruptive and fast moving pieces like Widowmakers and Kayazy assassins, this list aims to win the long attrition game without giving up board presence or scenario pressure at all. Hands down the best jack marshals in the game grant key ranged pieces like Behemoth or Destroyers magical weapons. Despite the appearance of skew, this list packs robust combined arms tools, albeit almost universally on an ARM20 chassis.

The primary weaknesses of this list are speed and one-dimensionality (too much high-ARM).

  • Buffing speed, we see Harkevich, Karchev, Butcher3, and even Vlad1.
  • Dimensionality is almost always going to be a list weakness - enemy lists that are built singlemindedly to crack armor are going to beat a list whose major strength is armor. However one solution are Irusk2 builds focused around more Kayazy in the core list offer tools for this.

JotW is where I look to start a lot of Khador pairings, as it often wants a complimentary pair more than most lists. In some ways it can dictate what an opponent drops more than anything else, so it takes a fair bit of mental real estate in the pairing process. As the meta shifts toward more infantry this list grows in objective strength, but also starts suffering from it's natural predator - butt loads of weapon masters. Consider Kodiaks as a solution to this trend.

Theme weaknesses & Mitigating them

This theme, despite having a focus on Warjacks, doesn't grant them any direct benefits (like Advance Move granted by the Winter Guard Kommand). It "only" hands out free support solos and improves the maneuverability of Battle Mechanics. Players should decide for themselves whether that and the denied deployment is worth giving up on mercenary and out-of-theme support or not.

List Building Tips

To get most out of the theme benefits, the vast majority of your list will be composed of Jacks, taking the best solos available as free benefits. Battle Mechanics should be taken to fill out the army and provide repair for the large number of Jacks and few Man-O-War solos included. Remember to try and get as close to multiples of 25 for your jacks in order to be more efficient with getting free solos.

At a bare minimum, you should run 50 points of warjacks to gain the 2 free forge seers along with 3-5 warjacks.

There are many ways to build into a Jaws army but you're always going to benefit from owning a unit of Widowmakers and their supporting solo the Widowmaker Marksman (which all fit into Winter Guard Kommand theme too). To support all the warjacks you can't go wrong with investing in a Greylord Forge Seer (which is also excellent in Armored Corps and Wolves of Winter lists). The new Greylord Adjunct is also a solid option for giving you another way to put magic weapons in the hands of your warjacks, as well as eyeless sight.

Another approach to building lists in this theme, would be to take advantage of the stealth models with high DEF stats. Kayazy are excellent at gumming up the opponent's slowed down army while your battlegroup gets into position to either line up the assassination or prepare for the attrition.

Example of a Jack-heavy list   [Show/Hide]
8 heavy Jacks plus Karchev himself totaling 100p exactly; that's 4 free solos (at 4p each) with exactly enough points to get a single unit of Mechanics. Khadoran Jack spam at its height.
Example of a Stealth-heavy list   [Show/Hide]

Starting a 25 point list

If you want to try this theme but are still stuck for ideas, try this. It's relatively newbie friendly.

Casters of Note

The casters that will make the most of this theme are the ones who are already good at running warjacks, namely: Butcher1, Harkevich, Karchev, Kozlov, Malakov2, Sorscha2, and Vlad1.

In saying that though, given that the theme allows you to take Forge Seers and Junior Warcasters (Malakov1 and Sorscha0) that then let you support more warjacks essentially for free, nearly every caster can run this theme list reasonably well. As such it is easier to point out the casters that don't have any synergy with the theme:

  • Zerkova2: Zerkova 2 works much better with far more Greylords and offers nothing to the models available in this theme.
  • Old Witch1: While Scrapjack benefits from any Repair or other warjack synergy, Old Witch's relatively low Warjack Points hinders your ability to get free solos.

Other

Trivia

Originally released 2017.03

Other Khador models

Khador Logo.jpg       Khador Index       (Edit)
Battlegroup & Similar
Warcasters

Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Sorscha3 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2

Warcaster attachments

Khador: War Dog - Greylord Adjunct
Mercenary: Madelyn Corbeau - Reinholdt - Wyshnalyrr

Other Warjack Controllers

"Junior" Warcasters: Malakov1 - Sorscha0
'Jack Marshals: Man-o-War Kovnik - Greylord Forge Seer

Heavy Warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood - MOW Atanas & Standard
Ranking Officer CA : Koldun Kapitan Valachev
Solos

Greylord Adjunct - Greylord Forge Seer - Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - MOW Strike Tanker - MOW Suppresion Tanker - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Sofya - Sorscha0 - Yuri

Battle Engines Gun Carriage - Man-o-War Siege Chariot - Man-o-War Assault Chariot
Theme Forces
Armored Corps - Flame in the Darkness - Jaws of the Wolf - Legion of Steel - Warriors of the Old Faith - Winter Guard Kommand - Wolves of Winter
Mercenaries
Refer to Who Works for Whom and/or Category: Khador Mercenary
This index was last updated: 2019.06

Rules Clarifications

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Rules Clarification : Reposition      (Edit)

  • Models out of formation cannot move via Reposition. Refer to the "Out of Formation" rules in the core rulebook.
  • You cannot trigger abilities that occur "at the end of activation" (such as Sprint) after resolving Reposition, because your activation has ended. (Infernal Ruling) See also this article for a detailed explanation.
  • You cannot trigger abilities that occur "at any time" (such as Go To Ground) during a Reposition. Because you can't trigger it while moving, and after moving your activation has ended. (Infernal Ruling)
    • This holds true even if it's a unit with multiple Reposition moves. (Infernal Ruling)
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Rules Clarification: Theme Forces     (Edit)

Rerolling the starting roll   [Show/Hide]
  1. If the original dice roll is a draw, you can choose to either use your theme-benefit-reroll (TBR) on your die only, or let both players reroll the dice and save your TBR for later.
  2. If you lose the original dice roll, then use your TBR and get a draw, then that's your TBR used up. Both players will now reroll the tie normally until there is a winner/loser.
  3. If both players have a TBR and the original roll is not a tie, then the loser will reroll (unless he really wants to lose). If his new roll results in:
    • If the loser is now the winner, the ex-winner can use his TBR to try and beat it.
    • If the loser is now tied with the ex-winner, then the ex-winner can choose whether to use his TBR or save it for later, as described in #1.
  4. If both players have a TBR and the original roll is a tie, then both players reroll it until there is a winner/loser, then you can start using your TBR as described in #3.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Partisans & Theme Forces (Edit)

  1. If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
  2. If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. There is a bug in Warroom that allows you to take multiple.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so...
    • they can count towards free points (if applicable). For instance, Nyss will count towards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
    • they can be taken free of cost (if applicable). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)

Mercenaries and Quasi-Partisans

  • Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
    In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
    • If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.

Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models". (Infernal Ruling)
    • This may change with the remix 2019.08
  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
  • The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)
Benefits for a single model/unit (eg "One unit of [blah] gains [yaddah]")   [Show/Hide]
  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments   [Show/Hide]
  • If a unit is allowed in a theme, any-and-all of its attachments are allowed too. Exception: Ranking Officers are not allowed unless explicitily mentioned.
  • If the theme force gives a benefit to a specific unit, any-and-all attachments to that unit will benefit too. Even if it is a "generic" attachment like the Void Leech. (Infernal Ruling)
    For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.

Cryx - Ghost Fleet   [Show/Hide]
  • The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.
Cryx - Scourge of the Broken Coast   [Show/Hide]

Protectorate - The Faithful Masses   [Show/Hide]
  • A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)
Protectorate - The Creator's Might   [Show/Hide]

Mercenary - Llaelese Resistance   [Show/Hide]
  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
Mercenary - The Talion Charter   [Show/Hide]
  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)

Circle - The Bones of Orboros   [Show/Hide]
  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - Call of the Wild   [Show/Hide]
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)
Circle - The Devourer's Host   [Show/Hide]
  • Free Tharn models do count towards the free corpse tokens. (Infernal Ruling)
  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)

Legion - Children of the Dragon   [Show/Hide]
  • If you select Incubi as your "one" solo, you get five of them. (Infernal Ruling)

Skorne - The Exalted   [Show/Hide]
  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)

Trollblood - Kriel Company   [Show/Hide]
  • Despite being treated as a Trollblood unit during a game, Dannon, Blythe, and Greygore still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)

Crucible Guard - Magnum Opus   [Show/Hide]
  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)

Infernals - Hearts of Darkness   [Show/Hide]