The cursed pirates of the Ghost Fleet are locked in undeath. Nothing can destroy the revenants bound to Captain Rengrave so long as the blighted fires of the black ship Atramentous still burn, and the ghostly crews of countless wraith ships cannot be touched by the mundane weapons of men. The undead armada terrorizes coastal towns and port cities and preys upon the vessels of every nation that dares sail the waters of the Meredius. The Ghost Fleet is responsible not only for harassing targets, but also for distracting the mainlanders so that the Nightmare Empire might conduct its more sensitive operations in relative secrecy.
Thoughts on this Theme Force
Theme - The Ghost Fleet in a nutshell
If you like Revenants already, you'll probably love this theme. This theme restricts you to pretty much just Revenants, and rewards you with ... slightly better Revenants.
This theme was very competitive throughout 2017 if built in a specific way. Essentially, it aimed to maximise the number of Revenant units and thus maximise the models regenerated per turn, thereby overwhelming opponents because they aren't prepared to deal with so much infantry. With Deneghra1 in charge, it could knock the enemy down with Scourge then shoot it to death with Ghost Shots - all cranked up to 11 with her feat + Parasite.
However, at the end of 2017, the developers nerfed those models to reduce that list's power level. What is remaining is still a decent theme, however with the plethora of options available in Cryx's other five theme forces, it is no longer likely to form part of a competitive player's list pairing.
Drawbacks & Downsides
- This theme is meta-dependant. If infantry become popular in your area, players will start bringing anti-infantry tech, and your infantry-heavy Ghost Fleet list will suffer.* You don't have any strong anti-ARM tools except for your battlegroup.
- If you are going to run it, you'll need some sort of plan to crack ARM or swamp ARM to keep it from scoring scenarios.
- Anything that can RFP your Revenant Leaders is going to shut down your recursion. (Refer to Deathbound for full explanation.)
Popular casters include:
- Deneghra1, because she can fix your anti-ARM issue. Plus, you know, she's Deneghra1 - she makes everything shine.
- Terminus, he gives Tough to the army.
Unpopular casters include:
- Skarre1 because she really needs a Skarlock Thrall to operate.
List building tips
- Have a plan for anti-ARM.
- Use the maximum FA of Revenants.
- There is strong debate about whether min-size units or max-size units are better. One offers more recursion per points spent, but the other is harder to eliminate from the table (being eliminated stops all recursion). Experiment with both and see what works for you.
Starting a 25 point list
If you want to try this theme but are still stuck for ideas, try this. It's relatively newbie friendly.
- 2017.03 Deller wrote a good article on the Lormahordes forums: Ghost Fleet
Other Cryx models
Rules Clarification: Theme Forces (Edit)
Warjacks/Warbeasts with bonds [Show/Hide]
- A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
- This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries [Show/Hide]
Number of Mercenaries
- For your solo, if you select a solo that comes in multiples (such as Swamp Gobber River Raiders) you get the normal number of solos. Not just a single model. (Locked thread)
- As per the errata to the core rules, if your "up to one Merc" ...
- ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
- ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
- There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.
Partisans & Theme Forces (Edit)
- If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
- If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. There is a bug in Warroom that allows you to take multiple.
- Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so...
- they can count towards free points (if applicable). For instance, Nyss will count towards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
- they can be taken free of cost (if applicable). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)
Mercenaries and Quasi-Partisans
- Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
- If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
- If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.
Mercenaries and Ranking Officers
- If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models" . (Infernal Ruling)
- Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
- The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)
Benefits for a single model/unit
(eg "One unit of [blah] gains [yaddah]") [Show/Hide]
- If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
- An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
- In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
- You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
- ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
Free models and Specialists (ADR) [Show/Hide]
- You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)
- If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments & free points [Show/Hide]
- If a unit counts towards your free points, then all attachments count too; regardless of whether the attachment is the same model type. For instance:
- If the unit gets a benefit from a theme force, the Attachment will too. (Infernal Ruling)
For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
When to apply theme benefits [Show/Hide]
- Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
- For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
- For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.
Number of free models [Show/Hide]
- If a model is normally added to your army in multiples (such as 3 Scrap Thralls for two points, 2 Crabbits for seven points, etc) and you choose to use your free card on such a model, you only get one model. (Infernal Ruling)
- There are some exceptions, such as Storm Division's benefit explicitly saying you'll get 3 stormcallers.
- There is one odd exception, for Children of the Dragon, where it was ruled that you'll get 5 incubi. However that ruling is an exception, not a general case.
Protectorate - The Faithful Masses [Show/Hide]
- A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)
Protectorate - The Creator's Might [Show/Hide]
Cryx - Ghost Fleet [Show/Hide]
- The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.
Cryx - Scourge of the Broken Coast [Show/Hide]
Cryx - Slaughter Fleet Raiders [Show/Hide]
- Despite being treated as a Cryx unit during a game, the DSM still use up your Mercenary slot during list creation. They are more like a Partisan Mercenary unit, in that respect. (Infernal Ruling)
Mercenary - Llaelese Resistance [Show/Hide]
- It is 2 Cruicible or 2 Cygnar or 2 Menoth.
You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
Trollblood - Kriel Company [Show/Hide]
- Despite being treated as a Trollblood unit during a game, Dannon, Blythe, and Greygore still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)
Circle - The Bones of Orboros [Show/Hide]
- Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - Call of the Wild [Show/Hide]
- When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
- Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)
Circle - The Devourer's Host [Show/Hide]
- Free Tharn models do count towards the free corpse tokens. (Infernal Ruling)
- Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
Legion - Children of the Dragon [Show/Hide]
- If you select Incubi as your "one" solo, you get five of them. (Infernal Ruling)