Theme - The Creator's Might

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Protectorate Logo.jpg Theme - The Creator's Might

Protectorate Theme Force
The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple

The word of the Creator of Man is law, and by the will of the faithful his designs are made material. The clergy of the Protectorate march to war arrayed as an army worthy of Menoth, channelling the power of Menite relics that predate the priest-kings while chanting prayers drawn from holy writ and ancient inscriptions. Their mighty sanctified machines rumble across the battlefield to clash with those who would deny the glory of Menoth. Great wheels bearing the weight of consecrated edifices grind ever onward, accompanied by the hymns of warpriests. In righteous splendor Menoth's most devout servants go forth to battle blessed by his might.

Theme Rules[edit]

Theme Restrictions[edit]

An army made use the The Creator's Might theme force can include only the following Protectorate models:


Theme Bonuses[edit]

  1. This army can include one Mercenary solo and one Mercenary unit that will work for Protectorate.
    • These models/units can be included even if they have the Partisan [Protectorate] rule.
    • Mercenary units can have attachments, including a Ranking Officer
  2. For every 25 points of Protectorate warjacks and Protectorate battle engines, you can add three Wrack solos or one other small- or medium-based Protectorate solo free of cost
  3. Protectorate solos and the Choir of Menoth gain Reposition [3"].
    • Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.
  4. Friendly models/units can begin the game affected by the upkeep spells of models in this army.
    • These spells and their targets must be declared before either player deploys any models.
    • Models in this army do not have to pay to upkeep their spells during your first turn of the game.
    • Applies to Battlegroup Controllers


Recent Changes[edit]

2018.06 Crucible Guard Errata
  • Severius0 released, and this theme's rules were immediately rewritten to include him.

2018.07 Exemplar Errata

2018.10

  • Infernal Ruling to confirm that the theme also allows Elias Gade
     
Models allowed in The Creator's Might   (Edit)  
This list was last updated: 2018.12

Warcasters

  • All Protectorate warcasters

Warjacks

  • All non-character Protectorate warjacks
  • Avatar
  • Other character warjacks can be taken, but only if they're in their bonded model's battlegroup.

Units

Solos

Battle Engines

Structures

Mercenaries

  • One solo
  • One unit

Thoughts on this Theme Force[edit]

The Creator's Might in a Nutshell[edit]

This is an All Jacks All The Time theme force. If you wanted an almost all jack army (e.g. with High Allegiant Amon Ad-Raza) it's basically free points. If you wanted to screen your jacks with something other than a Choir of Menoth then it might be less useful.

Theme weaknesses & Mitigating them[edit]

As an All Jacks All the Time theme, the list will suffer a lot in scenarios with the lack of options - particularly units for scoring zones.

This can be partially mitigated through using Idrian Skirmishers as your mercenary option but it will remain a weak presence.

For flags, there are plenty of solos to score, though only the Exemplar Warder is really tough enough to hold one against enemies.

Otherwise the theme suffers from competition from the better options and theme benefits particularly in The Faithful Masses or Exemplar Interdiction.

List-Building Tips[edit]

The more warjacks the better. It is important to remember that Battle Engines also count for free points - Severius2 for example may want a Vessel of Judgement for some firepower.

In general however you want to make sure you hit the 3 free solos, which means 75 points of warjacks.

Amon will likely be using several cheap warjacks in any configuration of with particular use of Dervish, Crusader or Castigator jacks.

Support tends to be fairly homogenous with Exemplar Warder, Severius0 and the Covenant of Menoth being typical free solos - while paying for others like the Vassal of Menoth or a Wrack.

Non-Amon casters may want to make use of the Mercenary option to get a solid infantry unit in the form of Idrian Skirmishers for scenario presence and screening, as in theme options are lacking.

Starting a 25 point list[edit]

If you want to try this theme but are still stuck for ideas, try this. It's relatively newbie friendly.

Casters of Note[edit]

High Allegiant Amon Ad-Raza - This is the Amon theme. He loves hordes of warjacks for maximising Synergy and Mobility spells and this theme rewards him for doing so with free solos and letting him begin with his upkeeps already in play.

Hierarch Severius - Severius2 likes his warjacks also, especially arc nodes so he can spellsling the enemy to death. This theme gives him free models from those jacks, plus great support models like the Covenant of Menoth and Exemplar Warder to keep him safe as he goes for assassination.

Other[edit]

Trivia[edit]

Released 2017.01

Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Reposition      (Edit)

  • Models out of formation cannot move via Reposition. Refer to the "Out of Formation" rules in the core rulebook.
  • You cannot trigger abilities that occur "at the end of activation" (such as Sprint) after resolving Reposition, because your activation has ended. (Infernal Ruling) See also this article for a detailed explanation.
  • You cannot trigger abilities that occur "at any time" (such as Go To Ground) during a Reposition. Because you can't trigger it while moving, and after moving your activation has ended. (Infernal Ruling)
    • This holds true even if it's a unit with multiple Reposition moves. (Infernal Ruling)
RC symbol.png

Rules Clarification: Theme Forces     (Edit)

Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • For your solo, if you select a solo that comes in multiples (such as Swamp Gobber River Raiders) you get the normal number of solos. Not just a single model. (Locked thread)
  • As per the errata to the core rules, if your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Partisans & Theme Forces (Edit)

  1. If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
  2. If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. There is a bug in Warroom that allows you to take multiple.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so...
    • they can count towards free points (if applicable). For instance, Nyss will count towards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
    • they can be taken free of cost (if applicable). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)

Mercenaries and Quasi-Partisans

  • Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
    In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
    • If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.

Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models" . (Infernal Ruling)
  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
  • The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)
Benefits for a single model/unit (eg "One unit of [blah] gains [yaddah]")   [Show/Hide]
  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
Free models and Specialists (ADR)    [Show/Hide]
  • You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments & free points    [Show/Hide]
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.
Number of free models   [Show/Hide]
  • If a model is normally added to your army in multiples (such as 3 Scrap Thralls for two points, 2 Crabbits for seven points, etc) and you choose to use your free card on such a model, you only get one model. (Infernal Ruling)
    • There are some exceptions, such as Storm Division's benefit explicitly saying you'll get 3 stormcallers.
    • There is one odd exception, for Children of the Dragon, where it was ruled that you'll get 5 incubi. However that ruling is an exception, not a general case.

Protectorate - The Faithful Masses   [Show/Hide]
  • A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)
Protectorate - The Creator's Might   [Show/Hide]

Cryx - Ghost Fleet   [Show/Hide]
  • The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.
Cryx - Scourge of the Broken Coast   [Show/Hide]
Cryx - Slaughter Fleet Raiders   [Show/Hide]
  • Despite being treated as a Cryx unit during a game, the DSM still use up your Mercenary slot during list creation. They are more like a Partisan Mercenary unit, in that respect. (Infernal Ruling)

Mercenary - Llaelese Resistance   [Show/Hide]
  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)

Trollblood - Kriel Company   [Show/Hide]
  • Despite being treated as a Trollblood unit during a game, Dannon, Blythe, and Greygore still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)

Circle - The Bones of Orboros   [Show/Hide]
  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - Call of the Wild   [Show/Hide]
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)
Circle - The Devourer's Host   [Show/Hide]
  • Free Tharn models do count towards the free corpse tokens. (Infernal Ruling)
  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.

Legion - Children of the Dragon   [Show/Hide]
  • If you select Incubi as your "one" solo, you get five of them. (Infernal Ruling)

Models in this category[edit]

Refer to Category: The Creator's Might

Other themes[edit]

List of All Theme Forces       (Edit List)      
Cygnar Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division (Edit)
Protectorate of Menoth The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple (Edit)
Khador Armored Corps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter (Edit)
Cryx Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders (Edit)
Retribution of Scyrah Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution (Edit)
Mercenaries Hammer Strike - The Irregulars - The Kingmaker's Army - Llaelese Resistance - Operating Theater - Steelhead - The Talion Charter (Edit)
Convergence of Cyriss Destruction Initiative - Clockwork Legions (Edit)
Crucible Guard Magnum Opus - Prima Materia (Edit)
 
Trollbloods Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North (Edit)
Circle Orboros Call of the Wild - Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Skorne Winds of Death - Disciples of Agony - Imperial Warhost - Masters of War - The Exalted (Edit)
Legion of Everblight Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance - Will Work for Food (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)