The word of the Creator of Man is law, and by the will of the faithful his designs are made material. The clergy of the Protectorate march to war arrayed as an army worthy of Menoth, channelling the power of Menite relics that predate the priest-kings while chanting prayers drawn from holy writ and ancient inscriptions. Their mighty sanctified machines rumble across the battlefield to clash with those who would deny the glory of Menoth. Great wheels bearing the weight of consecrated edifices grind ever onward, accompanied by the hymns of warpriests. In righteous splendor Menoth's most devout servants go forth to battle blessed by his might.
Thoughts on this Theme Force
The Creator's Might in a Nutshell
This is an All Jacks All The Time theme force. If you wanted an almost all jack army (e.g. with High Allegiant Amon Ad-Raza) it's basically free points. If you wanted to screen your jacks with something other than a Choir of Menoth then it might be less useful.
Theme weaknesses & Mitigating them
As an All Jacks All the Time theme, the list will suffer a lot in scenarios with the lack of options - particularly units for scoring zones.
This can be partially mitigated through using Idrian Skirmishers as your mercenary option but it will remain a weak presence.
For flags, there are plenty of solos to score, though only the Exemplar Warder is really tough enough to hold one against enemies.
Otherwise the theme suffers from competition from the better options and theme benefits particularly in The Faithful Masses or Exemplar Interdiction.
The more warjacks the better. It is important to remember that Battle Engines also count for free points - Severius2 for example may want a Vessel of Judgement for some firepower.
In general however you want to make sure you hit the 3 free solos, which means 75 points of warjacks.
Amon will likely be using several cheap warjacks in any configuration of with particular use of Dervish, Crusader or Castigator jacks.
Support tends to be fairly homogenous with Exemplar Warder, Severius0 and the Covenant of Menoth being typical free solos - while paying for others like the Vassal of Menoth or a Wrack.
Non-Amon casters may want to make use of the Mercenary option to get a solid infantry unit in the form of Idrian Skirmishers for scenario presence and screening, as in theme options are lacking.
Starting a 25 point list
If you want to try this theme but are still stuck for ideas, try this. It's relatively newbie friendly.
Casters of Note
High Allegiant Amon Ad-Raza - This is the Amon theme. He loves hordes of warjacks for maximising Synergy and Mobility spells and this theme rewards him for doing so with free solos and letting him begin with his upkeeps already in play.
Hierarch Severius - Severius2 likes his warjacks also, especially arc nodes so he can spellsling the enemy to death. This theme gives him free models from those jacks, plus great support models like the Covenant of Menoth and Exemplar Warder to keep him safe as he goes for assassination.
Other Protectorate models & themes
Rules Clarification : Reposition (Edit)
- Models out of formation cannot move via Reposition. Refer to the "Out of Formation" rules in the core rulebook.
- You cannot trigger abilities that occur "at the end of activation" (such as Sprint) after resolving Reposition, because your activation has ended. (Infernal Ruling) See also this article for a detailed explanation.
- You cannot trigger abilities that occur "at any time" (such as Go To Ground) during a Reposition. Because you can't trigger it while moving, and after moving your activation has ended. (Infernal Ruling)
- This holds true even if it's a unit with multiple Reposition moves. (Infernal Ruling)
Rules Clarification: Theme Forces (Edit)
Rerolling the starting roll [Show/Hide]
- If the original dice roll is a draw, you can choose to either use your theme-benefit-reroll (TBR) on your die only, or let both players reroll the dice and save your TBR for later.
- If you lose the original dice roll, then use your TBR and get a draw, then that's your TBR used up. Both players will now reroll the tie normally until there is a winner/loser.
- If both players have a TBR and the original roll is not a tie, then the loser will reroll (unless he really wants to lose). If his new roll results in:
- If the loser is now the winner, the ex-winner can use his TBR to try and beat it.
- If the loser is now tied with the ex-winner, then the ex-winner can choose whether to use his TBR or save it for later, as described in #1.
- If both players have a TBR and the original roll is a tie, then both players reroll it until there is a winner/loser, then you can start using your TBR as described in #3.
Warjacks/Warbeasts with bonds [Show/Hide]
- A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
- This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries [Show/Hide]
Number of Mercenaries
- If your "up to one Merc" ...
- ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
- ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
- There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.
Partisans & Theme Forces (Edit)
- If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
- If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. There is a bug in Warroom that allows you to take multiple.
- Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so...
- they can count towards free points (if applicable). For instance, Nyss will count towards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
- they can be taken free of cost (if applicable). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)
Mercenaries and Quasi-Partisans
- Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
- If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
- If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.
Mercenaries and Ranking Officers
- If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models". (Infernal Ruling)
- This may change with the remix 2019.08
- Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
- The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)
Benefits for a single model/unit
(eg "One unit of [blah] gains [yaddah]") [Show/Hide]
- If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
- An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
- In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
- You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
- ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
Free models and Specialists (ADR) [Show/Hide]
- If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments & free points [Show/Hide]
When to apply theme benefits [Show/Hide]
- Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
- For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
- For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.
Cryx - Ghost Fleet [Show/Hide]
- The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.
Cryx - Scourge of the Broken Coast [Show/Hide]
Protectorate - The Faithful Masses [Show/Hide]
- A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)
Protectorate - The Creator's Might [Show/Hide]
Mercenary - Llaelese Resistance [Show/Hide]
- It is 2 Cruicible or 2 Cygnar or 2 Menoth.
You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
Mercenary - The Talion Charter [Show/Hide]
- The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)
Circle - The Bones of Orboros [Show/Hide]
- Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - Call of the Wild [Show/Hide]
- When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
- Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)
Circle - The Devourer's Host [Show/Hide]
- Free Tharn models do count towards the free corpse tokens. (Infernal Ruling)
- Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
- If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)
Legion - Children of the Dragon [Show/Hide]
- If you select Incubi as your "one" solo, you get five of them. (Infernal Ruling)
Skorne - The Exalted [Show/Hide]
- If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)
Trollblood - Kriel Company [Show/Hide]
- Despite being treated as a Trollblood unit during a game, Dannon, Blythe, and Greygore still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)
Crucible Guard - Magnum Opus [Show/Hide]
- If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)
Infernals - Hearts of Darkness [Show/Hide]