Theme - Hearts of Darkness

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Infernal Logo.jpg Theme - Hearts of Darkness

Infernal Theme Force
Dark Legacy - Hearts of Darkness

Fluff

Theme Rules

Theme Restrictions

An army made use the Hearts of Darkness theme force can include only the following models:

Full model list

The models allowed in Hearts of Darkness are:   [Show/Hide]

This list was last updated: 2019.06   (Edit)

Infernal Masters

  • None

Infernal Horrors

Warcasters

Warjacks

  • Any non-character warjacks that are from the same original Faction as the warcaster.
  • Character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Units

Solos

Structures

Mercenaries

  • No "extra" Mercenaries allowed.

Theme Bonuses

  1. All models in this army are considered to be Infernal models.
  2. Morrowan models cannot be included in an army made using this theme force.
  3. For every full 20 points of units, solos, and structures in this army, you can add free of cost either:
    Free models do not count toward the total point value of units and solos in the army when calculating this bonus.
  4. Warjacks in this army gain Accumulator [Soulless].
    Accumulator [Soulless] - When it begins its activation within 3" of one or more other friendly Soulless models, this model gains 1 focus point.
  5. Wretch models in this army gain an extra spell: That Which Does Not Kill You
    That Which Does Not Kill You (★ Action) - When an attack destroys one or more enemy models in this models command range, you can remove d3 damage points from a friendly model in this model’s command range. That Which Does Not Kill You lasts for one turn.

Recent Changes

2019.06 Rules released with the Faction launch.

Thoughts on Hearts of Darkness

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Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

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Oblivion's Theme Faction mashup

The 3 themes released in Oblivion mixes up Factions in a new way, so here's a quick recap of what it means in terms of list pairings:     [Show/Hide]
  • Hearts of Darkness "steals" models from other Factions.
Although there are 6 Factions you can steal from, you have to pick just one then all the stolen models must be from the same original Faction.
It is always an Infernal army and in a Steamroller tournament it must be paired with another Infernal army. (Although you can pair it with another Hearts army, that steals from a completely different Faction.)
It is both a Khador and a Protectorate theme, and can be paired with either a Khador army or Protectorate army.
For example, you could build an army with nothing but Protectorate models in this theme, and you could still pair it with a Khador army.
It is either a Khador, Cygnar, or Mercenary theme, and must be paired with an army from the same Faction.
For example, if you use a Cygnar warcaster in this theme, it is a Cygnar army and must be paired with another Cygnar army.

Hearts of Darkness in a Nutshell

The gimmick of this list is that you get to borrow a warcaster and small army from any of the warmachine factions - and they bring a small army with them that's supplemented by some Infernals.

Theme weaknesses

Limited pool of models
You're limited to a handful of casters and a smattering of non-Infernal units/solos. Sure, those units/solos can be anything from their Faction, but you still can't take that many. You've very limited access to Horrors and no access to Mercenaries (barring Crosse, of course).

Battlegroup Casters
About half the casters available in theme are battlegroup centric, and this is not a battlegroup-centric theme. Accumulator is nice, of course, but sometimes isn't enough. Also you're forced to bring at least one infernal unit if you want to benefit from Accumulator, whether they work with your overall army strategy or not.

Purchase Cost

  • If you're a new player looking to pick up Infernals, you will need to learn about all the other factions in order to make an informed decision on what you want out of them, and have to spend money on those faction models.
  • Purchasing a single HoD list isn't too much of a burden, especially if you're starting Infernals as a second faction and you happen to already own them, but if you want to explore some other options with Hearts of Darkness you're looking at purchasing more stuff from yet a third Faction.

Starting with a 25 point force

If you want to try this theme out, try this. It's designed to be relatively newbie-friendly:

  • Placeholder

List Building

General Tips

Infernal solos and units

  • Valin Hauke, The Fallen Knight - No matter the caster you pick, he is likely to be the first model taken with army in this theme. The Tactician bubble includes not only your troops but also your 'jacks and 'caster. Brother's Keeper is great, it turns any Tough unit (Howlers, Trencher's, Doom Reavers, etc) no-knockdown, no-stationary Tough and keeps solos with Inhuman Resolve standing for ever. He's also a great babysitter for the generally squishy 'casters available in this theme.
  • Mordecai, Master of Arms - He's a utility solo bringing Intelligence and has the option to either strip away Pathfinder or give one of your warrior models and out of activation move. The latter synergises well with Hauke in protecting a squishy 'caster that you had to overextend too far forward i.e. to get a good feat (looking at you, Feora3). Shadow lets you advance you caster backwards, and Tactician lets you move through your own troops and jacks.
  • Great Princess Regna Gravnoy - She brings a useful spell list in Deceleration and lets you summon Horrors. Her primary disadvantage has to do with the mechanics of Summoning; you are required to include a reasonable number of other Marked Souls (usually 2-3) to enable Regna. While all the Marked Souls provide significant utility, you are most likely going to end up spending as much as a full unit in terms of points to field Regna effectively, because you kinda don't want to sacrifice the solos.
  • Hermit of Henge Hold - He provides a significant damage buff which works very well with the large variety of chaff & jamming units which can be taken in this theme (pair him with DEF-skew units such as Rocketmen for especially efficient antics).
  • Howlers - They benefit immensely from Hauke's presence, as they naturally have Tough and often get in each other's way. Howlers are solid Soulless models which can be used to fuel Accumulator on your front line of warjacks.
  • Infernal Gate - A steady source of recursion is great when the number of units you can bring is limited. Additionally, the extra mobility the Gate provides synergises extremely well with weapon teams & your generally squishy casters.
  • Cultist Band - The lack of Horrors, the lack of Ambush as a theme benefit, and the need for Soulless models to make use of Accumulator makes these guys pretty much outclassed no matter what. They provide little when compared with the other options which are provided by your warcaster's faction.
  • Umbral Guardian - You can take these awesome solos as free options, and your almost certainly going to want at least two. Double Shield Guard is very relevant into heavy shooting lists, and will often give you the edge when building around the Gate & powerful 'caster-faction shooting options. Do note as well that they are Soulless models, and as such they can be used to add Accumulator zones on your opponent's turn.
  • The Wretch - These are your generic Marked Soul option (necessary when fielding Regna), who provide some not insignificant utility in the form of Entropic Force & Invocation of Bitterest Night. They also gain That Which Does Not Kill You from the theme, which makes them extremely useful for keeping your generally fragile caster healthy. A solid option which should make it into most lists at least as a one-of.

Sloan and the Bad Guys in Blue

  • Solan does not support infantry in any mechanical way, being a pure battlegroup caster. This means you has to rely on her troops supporting each other, which she and her jack (who will enjoy improved focus efficiency) try to kill as much as possible. Thankfully Cygnar has faily self-reliant units in Trenchers, who will benefit immensely from Hauke's Brother's Keeper and the Infernal Gate. Bastian Falk and Caine0 can make for nice duo, as Falks spray can be fully boosted by Fire for Effect, while Rune Marked gives a damage buff to Caine, Ace and the souless troops.

Feora and the ex-Menites

  • Feora, The Conquering Flame struggles in her home faction due to lack of options to keep her safe post-feat, which is why the combo of Hauke and Mordecai is so relevant. Predictably, she wants to bring a Choir, while Holy Zealots will set the world on fire under Incite and Fervor. To add to this, Hand of Judgement for the buff to fire damage is advised, as well as a Revelator to set even more things on fire (this will cost you a free solo, but should be worth it). The Hierophant and Scrutator Potentate Severius are the usual Protectorate mainstays and an Exemplar Warder, will add an additional layer of protection to the Conquering Flame.

Malakov and the Khards

Kommander Andrei Malakov loves to work with Tough multi-wound infantry for his feat, so Howlers are his friends. Cultists are also great Sucker! targets. Two units of Doom Reavers can also be used by him to great effect, as they are great targets for his feat and Battle Plans. As for solos, the Greylord Adjunct is never not a great option and there's a good case for Sorscha0 with a Rager. Sorscha provides Boundless Change and Fog of War, which can be used with his Sneak Battle Plan to give any unit Stealth.

Mortenebra and the Actually Infernal Machines

Lukas di Morray's Unfortunate Forray

Aurum Legate Lukas di Morray has struggled to find a place in Crucible Guard, he gets out-competed by Syvestro & Gearhart for the title of "Best Midfielder 2018". In Hearts of Darkness he can really shine, providing huge amounts of focus on the premium Guard 'jacks thanks to Accumulator, 16" range Dragon's Breath Rockets thanks to the Gate, and extremely scary Rocketmen when paired with the Hermit of Henge Hold. Lukas' main weakness when run as an Infernalist is his limited access to Guard support (in particular Mosby) and his exclusive reliance on the Wretch as a source of healing. Alyce is an obvious auto-include (note that she does not take up a CG solo slot, as Lukas has Irregulars: Alyce), as is at least one unit of Soulless infantry. Prospero with a heavy or a Vulcan is always a powerful option, especially since Accumulator affects all 'jacks not just your main warcaster's.

Note, Maker's Mark does not work when Lukas is run as an Infernal, as Maker's Mark specifically calls out Crucible Guard casters (and turns the 'jacks into CG 'jacks). As such Lukas does not have access to either the Toro or the Vanguard in this theme. The Vanguard is not much of a loss (it's primary purpose is the Shield Guard, which can be better provided by Umbral Guardians), but losing access to the Toro is a really big deal.

Crosse and the Mercs

Lieutenant Crosse, Resistance Fighter runs the theme decently well if he brings double Steelhead Halberdiers with an Infernal Gate, Alexia2 and Sergeant Nicolas Verendrye for lots of recursion. The third merc solo should be either Rhupert for no-knockdown tough halberdiers, or Reinholdt for doubling his personal output. Howlers let his jacks accumulate, can go deep into enemy territory under Ghost Walk and at ARM 17 with 8 boxes are great Dauntless targets.

Other

Trivia

  • Released with the Faction launch (2019.06)

Other Infernal models/themes

Infernal Logo.jpg       Infernal Index       (Edit)
Unique Rules : Masters, Horrors, Essence, & Summoning
Infernal Masters Agathon - Omodamos - Zaateroth
Attachment Lord Roget d'Vyaros Master Infernalist Princess Regna
Lesser Foreboder Light Lamenter - Shrieker Heavy Desolator - Soul Stalker - Tormentor
Units, Solos, & Structures
Structures Infernal Gate
Solos

Alain Runewood, Lord of Ash - Eilish1 - Eilish2 - Great Princess Regna Gravnoy (Master Infernalist) - Hermit of Henge Hold - Lord Roget d'Vyaros - Nicia, Hound of the Abyss - Orin1 - Saxon Orrik - The Wretch - Umbral Guardian - Valin Hauke, The Fallen Knight

Units

Croe's Cutthroats - Cultist Band - Griever Swarm - Howlers

Theme Forces Mercenaries
Dark Legacy - Hearts of Darkness J.A.I.M.s
This index was last updated: 2019.06

Rules Clarifications

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Rules Clarification : Accumulator      (Edit)

  • Accumulator does not allow you to go over the normal focus limit (3 for most warjacks). Refer to the Cortex rules.
  • Warjacks which are Jack Marshaled can gain focus via Accumulator, whether or not the marshal is still alive.

Rules Clarification : That Which Does Not Kill You - None yet. (Edit)

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Rules Clarification: Theme Forces     (Edit)

Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • For your solo, if you select a solo that comes in multiples (such as Swamp Gobber River Raiders) you get the normal number of solos. Not just a single model. (Locked thread)
  • As per the errata to the core rules, if your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Partisans & Theme Forces (Edit)

  1. If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
  2. If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. There is a bug in Warroom that allows you to take multiple.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so...
    • they can count towards free points (if applicable). For instance, Nyss will count towards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
    • they can be taken free of cost (if applicable). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)

Mercenaries and Quasi-Partisans

  • Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
    In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
    • If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.

Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models" . (Infernal Ruling)
  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
  • The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)
Benefits for a single model/unit (eg "One unit of [blah] gains [yaddah]")   [Show/Hide]
  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
Free models and Specialists (ADR)    [Show/Hide]
  • You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments & free points    [Show/Hide]
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.
Number of free models   [Show/Hide]
  • If a model is normally added to your army in multiples (such as 3 Scrap Thralls for two points, 2 Crabbits for seven points, etc) and you choose to use your free card on such a model, you only get one model. (Infernal Ruling)
    • There are some exceptions, such as Storm Division's benefit explicitly saying you'll get 3 stormcallers.
    • There is one odd exception, for Children of the Dragon, where it was ruled that you'll get 5 incubi. However that ruling is an exception, not a general case.

Cryx - Ghost Fleet   [Show/Hide]
  • The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.
Cryx - Scourge of the Broken Coast   [Show/Hide]

Protectorate - The Faithful Masses   [Show/Hide]
  • A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)
Protectorate - The Creator's Might   [Show/Hide]

Mercenary - Llaelese Resistance   [Show/Hide]
  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
Mercenary - The Talion Charter   [Show/Hide]
  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)

Circle - The Bones of Orboros   [Show/Hide]
  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - Call of the Wild   [Show/Hide]
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)
Circle - The Devourer's Host   [Show/Hide]
  • Free Tharn models do count towards the free corpse tokens. (Infernal Ruling)
  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)

Legion - Children of the Dragon   [Show/Hide]
  • If you select Incubi as your "one" solo, you get five of them. (Infernal Ruling)

Skorne - The Exalted   [Show/Hide]
  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)

Trollblood - Kriel Company   [Show/Hide]
  • Despite being treated as a Trollblood unit during a game, Dannon, Blythe, and Greygore still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)

Crucible Guard - Magnum Opus   [Show/Hide]
  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)

Infernals - Hearts of Darkness   [Show/Hide]