Theme - Hearts of Darkness
| Theme - Hearts of Darkness |
- 1 Theme Rules
- 2 Thoughts on Hearts of Darkness
- 3 List Building
- 4 Other
| An army made use the Hearts of Darkness theme force can include only the following models:
Full model list
The models allowed in Hearts of Darkness are: [Show/Hide]
This list was last updated: 2019.06 (Edit)
|2019.06 Rules released with the Faction launch.|
Thoughts on Hearts of Darkness
Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.
Oblivion's Theme Faction mashup
The 3 themes released in Oblivion mixes up Factions in a new way, so here's a quick recap of what it means in terms of list pairings: [Show/Hide]
Hearts of Darkness in a Nutshell
The gimmick of this list is that you get to borrow a warcaster and small army from any of the warmachine factions - and they bring a small army with them that's supplemented by some Infernals.
Limited pool of models
You're limited to a handful of casters and a smattering of non-Infernal units/solos. Sure, those units/solos can be anything from their Faction, but you still can't take that many. You've very limited access to Horrors and no access to Mercenaries (barring Crosse, of course).
About half the casters available in theme are battlegroup centric, and this is not a battlegroup-centric theme. Accumulator is nice, of course, but sometimes isn't enough. Also you're forced to bring at least one infernal unit if you want to benefit from Accumulator, whether they work with your overall army strategy or not.
- If you're a new player looking to pick up Infernals, you will need to learn about all the other factions in order to make an informed decision on what you want out of them, and have to spend money on those faction models.
- Purchasing a single HoD list isn't too much of a burden, especially if you're starting Infernals as a second faction and you happen to already own them, but if you want to explore some other options with Hearts of Darkness you're looking at purchasing more stuff from yet a third Faction.
Starting with a 25 point force
If you want to try this theme out, try this. It's designed to be relatively newbie-friendly:
Infernal solos and units
- Valin Hauke, The Fallen Knight - No matter the caster you pick, he is likely to be the first model taken with army in this theme. The Tactician bubble includes not only your troops but also your 'jacks and 'caster. Brother's Keeper is great, it turns any Tough unit (Howlers, Trencher's, Doom Reavers, etc) no-knockdown, no-stationary Tough and keeps solos with Inhuman Resolve standing for ever. He's also a great babysitter for the generally squishy 'casters available in this theme.
- Mordecai, Master of Arms - He's a utility solo bringing Intelligence and has the option to either strip away Pathfinder or give one of your warrior models and out of activation move. The latter synergises well with Hauke in protecting a squishy 'caster that you had to overextend too far forward i.e. to get a good feat (looking at you, Feora3). Shadow lets you advance you caster backwards, and Tactician lets you move through your own troops and jacks.
- Great Princess Regna Gravnoy - She brings a useful spell list in Deceleration and lets you summon Horrors. Her primary disadvantage has to do with the mechanics of Summoning; you are required to include a reasonable number of other Marked Souls (usually 2-3) to enable Regna. While all the Marked Souls provide significant utility, you are most likely going to end up spending as much as a full unit in terms of points to field Regna effectively, because you kinda don't want to sacrifice the solos.
- Hermit of Henge Hold - He provides a significant damage buff which works very well with the large variety of chaff & jamming units which can be taken in this theme (pair him with DEF-skew units such as Rocketmen for especially efficient antics).
- Howlers - They benefit immensely from Hauke's presence, as they naturally have Tough and often get in each other's way. Howlers are solid Soulless models which can be used to fuel Accumulator on your front line of warjacks.
- Infernal Gate - A steady source of recursion is great when the number of units you can bring is limited. Additionally, the extra mobility the Gate provides synergises extremely well with weapon teams & your generally squishy casters.
- Cultist Band - The lack of Horrors, the lack of Ambush as a theme benefit, and the need for Soulless models to make use of Accumulator makes these guys pretty much outclassed no matter what. They provide little when compared with the other options which are provided by your warcaster's faction.
- Umbral Guardian - You can take these awesome solos as free options, and your almost certainly going to want at least two. Double Shield Guard is very relevant into heavy shooting lists, and will often give you the edge when building around the Gate & powerful 'caster-faction shooting options. Do note as well that they are Soulless models, and as such they can be used to add Accumulator zones on your opponent's turn.
- The Wretch - These are your generic Marked Soul option (necessary when fielding Regna), who provide some not insignificant utility in the form of Entropic Force & Invocation of Bitterest Night. They also gain That Which Does Not Kill You from the theme, which makes them extremely useful for keeping your generally fragile caster healthy. A solid option which should make it into most lists at least as a one-of.
Sloan and the Bad Guys in Blue
- Solan does not support infantry in any mechanical way, being a pure battlegroup caster. This means you has to rely on her troops supporting each other, which she and her jack (who will enjoy improved focus efficiency) try to kill as much as possible. Thankfully Cygnar has faily self-reliant units in Trenchers, who will benefit immensely from Hauke's Brother's Keeper and the Infernal Gate. Bastian Falk and Caine0 can make for nice duo, as Falks spray can be fully boosted by Fire for Effect, while Rune Marked gives a damage buff to Caine, Ace and the souless troops.
Feora and the ex-Menites
- Feora, The Conquering Flame struggles in her home faction due to lack of options to keep her safe post-feat, which is why the combo of Hauke and Mordecai is so relevant. Predictably, she wants to bring a Choir, while Holy Zealots will set the world on fire under Incite and Fervor. To add to this, Hand of Judgement for the buff to fire damage is advised, as well as a Revelator to set even more things on fire (this will cost you a free solo, but should be worth it). The Hierophant and Scrutator Potentate Severius are the usual Protectorate mainstays and an Exemplar Warder, will add an additional layer of protection to the Conquering Flame.
- Feora, Protector of the Flame ... Placeholder
- Feora, Priestess of the Flame ... Placeholder
Malakov and the Khards
Kommander Andrei Malakov loves to work with Tough multi-wound infantry for his feat, so Howlers are his friends. Cultists are also great Sucker! targets. Two units of Doom Reavers can also be used by him to great effect, as they are great targets for his feat and Battle Plans. As for solos, the Greylord Adjunct is never not a great option and there's a good case for Sorscha0 with a Rager. Sorscha provides Boundless Change and Fog of War, which can be used with his Sneak Battle Plan to give any unit Stealth.
Mortenebra and the Actually Infernal Machines
Lukas di Morray's Unfortunate Forray
Aurum Legate Lukas di Morray has struggled to find a place in Crucible Guard, he gets out-competed by Syvestro & Gearhart for the title of "Best Midfielder 2018". In Hearts of Darkness he can really shine, providing huge amounts of focus on the premium Guard 'jacks thanks to Accumulator, 16" range Dragon's Breath Rockets thanks to the Gate, and extremely scary Rocketmen when paired with the Hermit of Henge Hold. Lukas' main weakness when run as an Infernalist is his limited access to Guard support (in particular Mosby) and his exclusive reliance on the Wretch as a source of healing. Alyce is an obvious auto-include (note that she does not take up a CG solo slot, as Lukas has Irregulars: Alyce), as is at least one unit of Soulless infantry. Prospero with a heavy or a Vulcan is always a powerful option, especially since Accumulator affects all 'jacks not just your main warcaster's.
Note, Maker's Mark does not work when Lukas is run as an Infernal, as Maker's Mark specifically calls out Crucible Guard casters (and turns the 'jacks into CG 'jacks). As such Lukas does not have access to either the Toro or the Vanguard in this theme. The Vanguard is not much of a loss (it's primary purpose is the Shield Guard, which can be better provided by Umbral Guardians), but losing access to the Toro is a really big deal.
Crosse and the Mercs
Lieutenant Crosse, Resistance Fighter runs the theme decently well if he brings double Steelhead Halberdiers with an Infernal Gate, Alexia2 and Sergeant Nicolas Verendrye for lots of recursion. The third merc solo should be either Rhupert for no-knockdown tough halberdiers, or Reinholdt for doubling his personal output. Howlers let his jacks accumulate, can go deep into enemy territory under Ghost Walk and at ARM 17 with 8 boxes are great Dauntless targets.
- Released with the Faction launch (2019.06)
Other Infernal models/themes
|Infernal Index (Edit)|
|Unique Rules : Masters, Horrors, Essence, & Summoning|
|Infernal Masters||Agathon - Omodamos - Zaateroth|
|Attachment||Lord Roget d'Vyaros||Master Infernalist||Princess Regna|
|Lesser||Foreboder||Light||Lamenter - Shrieker||Heavy||Desolator - Soul Stalker - Tormentor|
|Units, Solos, & Structures|
Alain Runewood, Lord of Ash - Eilish1 - Eilish2 - Great Princess Regna Gravnoy (Master Infernalist) - Hermit of Henge Hold - Lord Roget d'Vyaros - Nicia, Hound of the Abyss - Orin1 - Saxon Orrik - The Wretch - Umbral Guardian - Valin Hauke, The Fallen Knight
|Dark Legacy - Hearts of Darkness||J.A.I.M.s|
|This index was last updated: 2019.06|
Rules Clarification: Theme Forces (Edit)
Warjacks/Warbeasts with bonds [Show/Hide]
Including Mercenaries [Show/Hide]
Number of Mercenaries
Partisans & Theme Forces (Edit)
Mercenaries and Quasi-Partisans
Mercenaries and Ranking Officers
Benefits for a single model/unit (eg "One unit of [blah] gains [yaddah]") [Show/Hide]
Free models and Specialists (ADR) [Show/Hide]
Unit Attachments & free points [Show/Hide]
When to apply theme benefits [Show/Hide]
Number of free models [Show/Hide]
Cryx - Ghost Fleet [Show/Hide]
Cryx - Scourge of the Broken Coast [Show/Hide]
Protectorate - The Faithful Masses [Show/Hide]
Protectorate - The Creator's Might [Show/Hide]
Mercenary - Llaelese Resistance [Show/Hide]
Mercenary - The Talion Charter [Show/Hide]
Circle - The Bones of Orboros [Show/Hide]
Circle - Call of the Wild [Show/Hide]
Circle - The Devourer's Host [Show/Hide]
Legion - Children of the Dragon [Show/Hide]
Skorne - The Exalted [Show/Hide]
Trollblood - Kriel Company [Show/Hide]
Crucible Guard - Magnum Opus [Show/Hide]