Theme - Magnum Opus
| Theme - Magnum Opus |
The Crucible Guard has unleashed its standing army in a show of force that unveils its impressive military innovations and tactical flexibility. Its highly trained and specialized soldiers fight in concert with skilled combat alchemists and support units to push up the field in a haze of alchemical smoke, backed up by the might of the Golden Crucible’s advanced war machines.
- 1 Theme Rules
- 2 Thoughts on Magnum Opus
- 3 Other
An army made use the Magnum Opus theme force can include only the following Crucible Guard models:
- Crucible Guard warcasters
- Non-character warjacks
- Crucible Guard units
- Crucible Guard solos
- Gorman solos
- Hutchuk, Ogrun Bounty Hunter
- Crucible Guard battle engines
- This army can also include one Mercenary solo and one Mercenary unit that will work for the Crucible Guard.
Full model list
Literally the entire faction is included, even the Partisans.
(Note that, since Gorman and Hutchuk are explicitly on the list of allowed models, they do not use up your "Up to one Merc solo" slot.)
Each Requistion Point can be spent on either:
- One Crucible Guard weapon crew unit
- One Crucible Guard command attachment
- Three Crucible Guard Mechanik solos
- Two Trancer solos
- One other small- or medium-based Crucible Guard solo
- Crucible Guard solos and Crucible Guard weapon crew units in this army gain Reposition [3"].
- Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.
- You can reroll your starting roll for the game. Your starting game roll can only be rerolled once as a result of this special rule.
2019.07 Theme Remix
- Game-wide Remix changes
- Gorman2 added to the list of allowed models.
- Swapped the "+1 to go first" benefit for the "reroll to go first"
- Multi-model options added to the potential freebies.
Thoughts on Magnum Opus
Magnum Opus in a Nutshell
Magnum Opus is an infantry focused theme force. It’s large differentiating option from Prima Materia is the inclusion of general Mercenary units and solos. It should benefit infantry focused builds.
If you're running a full Crucible Guard list without many mercenaries then you've ended up in Magnum Opus by default. The only real reason not to play Magnum Opus as the Crucible guard is if you want to play Prime Materia, or buttloads of Mercenaries, instead.
As the base Crucible Guard theme, anything which is good into Guard will be good into Magnum Opus and vice versa. Guard rely heavily on shooting, as well as continuous effects which layer on top of one another. They are thus vulnerable to lists with powerful anti-shooting tech (such as cloud walls, mass Stealth, or terrain exploitation). Additionally Guard struggles in melee, relying on their 'jacks & battle engines once the enemy has engaged. High speed enemies or enemies with lots of Ambush are thus huge headaches, as is anything tough enough to weather a turn or two of shooting before engaging.
Guard has few tools to deal with anti-shooting tech, and must often push into their merc options (such as the Steelhead Arcanist's ability to delete clouds) or accept that some portion of their army will not function properly into such lists. Playing aggressively up the board with battle engines & 'jacks to set the pace of the engagement can also be an option, one which is made much more viable by the +1 roll to go first theme benefit. Picking the right table edge is critical for Guard, as that single decision can swing entire games. Counter-Ambush is remarkably strong in Guard thanks to the ability to take Hutchuk and another Ambushing Merc (or even a whole unit!). Jamming is very viable in Guard, thanks to the huge amount of resources needed to remove a forward unit of Rocketmen.
List Building Tips
Magnum Opus' defining feature as a theme is how open it is and how easy it is to get value out of the theme benefits. It's recommended to bring both available units of Dragon's Breath Rockets (there's really not a good reason to not), but beyond that there is really no obvious or standard way to build the theme. A few notable models include:
- Rocketmen are Guard's premier skirmishers, and thanks to their winning combination of speed, high DEF, and high model count they excel at jamming and contesting space up the board early in the game. The solution to fast enemies or enemies which exploit terrain is to slow them down on their side of table, a roll in which Rocketmen fit perfect.
- The Railless Interceptor is a major damage dealer, and not too shabby in melee. It is both tough enough and large enough to slow down entire enemy flanks, and threatening enough at range to not be ignored.
- Magnum Opus allowing Gorman & Hutchuk without taking up your Merc slot is huge. Merc solos are generally above the curve due to their limited availability, Gorman & Hutchuk especially so.
- Vanguard's are still very much useful (despite not being at peak efficiency like in Prima Materia), especially for a list which wants to hang back and trade volleys at range.
- Trancers are regarded as one of Crucible Guard's most powerful & skill intensive models, with most top players taking 3 or 4 in every list. Slam on a 3 point solo is very, very good for a list which doesn't want to see enemy models within 10".
Starting a 25 point list
If you want to try this theme but are still stuck for ideas, try this. It's relatively newbie friendly.
- Aurum Adeptus Syvestro loves Transmuting Rocketmen or Steelhead Halberdiers under Mosby, which is only possible in this theme.
- Marshal General Baldwin Gearhart & Mr. Clogg is the faction's dedicated infantry caster, Assault Troopers and Storm Troopers enjoy his Deceleration spell, and basically everyone enjoys his damage buffs.
- Lukas di Morray really benefits from having Doctor Adolpheus Morely around (along with his accompanying mercs), which isn't possible in Prima Materia.
- Released with the launch of the CG Faction, 2018.06
- Magnum Opus is Latin for "Great Work", and in modern usuage it refers to a creation that is considered to be the greatest work of a person's entire career.
Other CG models
|Crucible Guard Index (Edit)|
|Battlegroup & Similar|
|Warcaster attachments||Aurum Legate Alyce Marc (Crucible) - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary)|
|Other Warjack Controllers||Prospero (BGC)|
|Light||Liberator - Retaliator - Vanguard|
|Heavy||Suppresor - Toro - Vindicator|
|Units, Solos, Battle Engines, & Structures|
|Units|| Infantry - Assault Troopers - Combat Alchemists - Dragon's Breath Rocket - Rocketmen - Shock Troopers - |
Ranking Officer : Doctor Alejandro Mosby
|Battle Engines||Railless Interceptor|
|Magnum Opus - Prima Materia|
|Refer to Who Works for Whom and/or Category: Crucible Guard Mercenary|
|This index was last updated: 2019.12|
Rules Clarification: Theme Forces (Edit)
Rerolling the starting roll [Show/Hide]
Warjacks/Warbeasts with bonds [Show/Hide]
Including Mercenaries [Show/Hide]
Number of Mercenaries
Partisans & Theme Forces (Edit)
Mercenaries and Quasi-Partisans
Mercenaries and Ranking Officers
Requisition Points [Show/Hide]
Free models and Specialists (ADR) [Show/Hide]
Unit Attachments [Show/Hide]
When to apply theme benefits [Show/Hide]
Cryx - Black Industries [Show/Hide]
Protectorate - The Creator's Might [Show/Hide]
Mercenary - Flame in the Darkness [Show/Hide]
Mercenary - Llaelese Resistance [Show/Hide]
Mercenary - The Talion Charter [Show/Hide]
Circle - The Bones of Orboros [Show/Hide]
Circle - The Devourer's Host [Show/Hide]
Circle - The Wild Hunt [Show/Hide]
Skorne - The Exalted [Show/Hide]
Trollblood - Band of Heroes [Show/Hide]
Crucible Guard - Magnum Opus [Show/Hide]