Category:Flaming Fists

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COST RNG AOE POW DUR OFF
Flaming Fists

2 6 - - Round No
Target friendly Faction model gains +2 to melee damage rolls and Immunity: Fire, and its melee weapons gain Continuous Effect: Fire. Flaming Fists lasts for one round. Edit this spell template
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Rules Clarification : Flaming Fists      (Edit)

  • Continuous fire is only applied to melee weapons, so it won't affect Power Attacks.
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Rules Clarification : Fire      (Edit)

  • If you deploy in fire hazard terrain (Burning Earth), then you get set on fire before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
  • In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)

Pages in category "Flaming Fists"

This category contains only the following page.