Theme - Black Industries
| Theme - Black Industries |
Cryx’s necrofactoriums churn out a seemingly endless supply of bonejacks and helljacks to wreak havoc on the Dragonfather’s enemies. These black-iron creations fall upon their prey like a pack of hungry beasts indulging in wanton slaughter. Attending the warjacks are a small army of necrotechs, ironmongers, and other specialists who keep the machines operating at peak ferocity.
- 1 Theme Rules
- 2 Thoughts on this Black Industries
- 3 Battlegroup Caster thoughts
- 4 Middling Battlegroup casters
- 5 Casters - Other
- 6 Other
|An army made use the Black Industries theme force can include only the following Cryx models:|
Full model list
The models allowed in Black Industries are: [Show/Hide]
This list was last updated: 2018.04 (Edit)
(★) Because Cephalyx are specifically allowed in this theme, they don't use up your Mercenary slot.
Thoughts on this Black Industries
Black Industries in a Nutshell
This is Cryx's warjack-centric theme. Infernal Machines also provides a buff to warjacks, but this one is better (for warjacks).
One of the main drawbacks of Cryx warjacks is that they get shot off the table before making it to melee. The Slayer and Seether, especially, were susceptible to shooting (as it was easy to cripple at least one arm and eliminate their special attacks). Carapace fixes this issue in spades, so at last Cryx players can field the warjack-heavy list they've always dreamed of.
Carapace only works vs ranged and free strikes - your warjacks are still made out of tissue paper vs melee and magic. So make sure you use your +2" deployment, your superior jack SPD, and clever positioning to dictate which player will strike first.
Low model count
With most of your points spent on warjacks, and few units available, can leave you with a small force that makes it difficult to score scenario zones. This can be slightly offset by the Cephalyx and Mercenary options available to you.
If your opponent can land a few critical debuffs and stop even a few models from participating meaningfully, it can completely kneecap your army.
Also, with fewer models you potentially have fewer attacks, making it harder to deal with infantry swarms or anything else that needs you to roll a lot of dice. You can offset by having "high value" attacks - rather than hinging your strategy on lots of attacks at low MAT/RAT you have fewer attacks with good MAT/RAT.
Starting with a 25 point force
As this is a warjack-centric theme, you can't really go wrong just buying whatever heavy warjacks you like the look of. However if you want a bit better direction than that, and assuming you bought the mk3 Battlegroup starter set, I suggest you try:
- Bane Witch Agathia (+29)
- Aiakos1 (4)
- Reaper (13)
- Warwitch Siren (4)
Deathjack is an expensive, but powerful and focus-efficient character warjack that works well with many casters. With Agathia he is an excellent target for Hellwrought, and he can cast Hellfire for a bit of extra "ranged" ability.
Aiakos1 is one of my favourite solos. He can work as a focus battery, fuelling a warjack so your caster doesn't have to. He can speed up his jacks with Escort and/or make them more deadly with Grievous Wounds. Lastly, he is a decent combat solo in his own right. I put the Reaper on him for no other reason than they both have harpoons and that tickles my fancy.
The Warwitch Siren is a good utility solo, with 3 different spells that let her adapt to what is needed each turn.
The other models you'll already be familiar with from earlier games.
Given that the normal game size is 75 points, the first thing you need to decide is whether you're going to aim for two free jacks (60 points) and leave yourself plenty of room for units and support, or whether you're going all-in for three freebies (90 points) and only going to have ~10 points of support. Also decide whether you need arc nodes, or whether you want to look at the flying jacks (the Helldiver tends to get overtaken by a fast battlegroup).
The theme doesn't benefit lights at all, so aside from the freebies you want to fill up with heavies.
- The Seether is a good option for those Cryx casters that become focus-starved when running a battlegroup-heavy list (which is most of them). It charges for free, has high MAT so often doesn't need to boost, and Carapace makes it survive to melee - which is all it ever needed to become a good jack.
- Slayer spam becomes a realistic strategy in this theme. In fact it's so good, every point you spend on anything else should prompt the question "Would an equal weight of Slayers be better?".
- The Harrower can give you a way to deal with swarms of enemy infantry, with its Thresher attack.
- The Deathjack is always popular. Hits hard, casts extra spells, and less focus burden on your caster. What's not to love?
- The Inflictor is transformed into an ARM 23 Shield Guard.
Special mention goes to the ILO who brings an ARM debuff which can make up for the sometimes pillow-fisted Cryx 'jacks. The combo of a Carapaced heavy (who has no need for the ILO's Stealth) with the Crush drive plus Dark Shroud is not to be sneezed at. Do this with a Seether and it'll hit hard enough to kill almost anything in one activation, and it won't take much more than two heavies to kill even a colossal.
However, the ILO has been somewhat sidelined since 2018.10 when Deneghra0 was released. She brings another ARM debuff and, as a "Junior" Warcaster, is generally superior to a 'Jack Marshal. On the other hand, you can take both.
Battlegroup Caster thoughts
Since this is the warjack theme, you'll want a caster that can run a battlegroup well.
Mobility speeds his jacks up and provides pathfinder. His Field Marshal makes them tougher in melee. Combined with their natural good defense, they become extremely difficult to deal with in an efficient manner. His Feat provides a potentially massive focus turn. Altogether he might be the single best caster for Black Industries.
Gaspy3, 9 Slayers
This list became a bit infamous throughout 2018 and it is, as the name would imply, 9 Slayers, 3 lights, and 9 points of support.
What makes this so strong is the combination of Unyielding, Carapace, and Mobility. Your Slayers are ARM 21 vs shooting, ARM 19 vs melee, and ARM 23 vs free strikes.
They're so fast they can rocket up the board and prevent the enemy getting to the scenario, and position themselves to avoid getting charged. If they do get bogged down they can walk (or trample) out and shrug off most free strikes.
Can teleport warjacks with Soulgate, increase their damage with Dark Shroud, and provide even more anti-ranged tech with Stealth. Also, he's one of the few casters that take the Cephalyx Mind Slaver & Drudges in earnest and not for scenario reasons.
He has no trouble running large battlegroups with his Terminal Velocity spell. Free charges make Slayer spam a viable choice. Field Marshal: Countercharge is good fun, too.
She has no trouble running large battlegroups with her Sacrificial Lamb spell. All her spells are geared around buffing warjacks, when it comes to it.
Her battlegroup is more durable with the Salvage Field Marshal, her feat gives them Flank, and 2 of spells (Fail Safe and Locomotion) are warjack-only buff spells.
Middling Battlegroup casters
She can get good efficiency out of warjacks with her Field Marshal: Future Sight, but typically she struggles to fuel large battlegroups and tends to prefer units in her army.
Casters - Other
Scaverous Hateful Eight
|75 point list|
This is a fairly well known list, which is more fun rather than competitive. It puts 5 character heavy warjacks in the list.
- Released 2017.09
Other Cryx models/themes
Rules Clarification: Theme Forces (Edit)
Warjacks/Warbeasts with bonds [Show/Hide]
Including Mercenaries [Show/Hide]
Number of Mercenaries
Partisans & Theme Forces (Edit)
Mercenaries and Quasi-Partisans
Mercenaries and Ranking Officers
Benefits for a single model/unit (eg "One unit of [blah] gains [yaddah]") [Show/Hide]
Free models and Specialists (ADR) [Show/Hide]
Unit Attachments & free points [Show/Hide]
When to apply theme benefits [Show/Hide]
Number of free models [Show/Hide]
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Circle - The Bones of Orboros [Show/Hide]
Circle - Call of the Wild [Show/Hide]
Circle - The Devourer's Host [Show/Hide]
Legion - Children of the Dragon [Show/Hide]
Skorne - The Exalted [Show/Hide]
Trollblood - Kriel Company [Show/Hide]
Crucible Guard - Magnum Opus [Show/Hide]