Theme - The Faithful Masses

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Protectorate Logo.jpg Theme - The Faithful Masses

Protectorate Theme Force
Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith

The strength of the Protectorate of Menoth is not restricted to its foundries and garrisons, but is found in the hearts and souls of the numberless devotees to its faith. Every person who fears and serves the Creator of Man is another potential soldier to defend the theocracy. Pious citizen soldiers minimally trained as militia often go to battle accompanied by more elite lesser martial orders, such as the Paladins of the Order of the Wall and the Allegiants of the Order of the Fist, who consider their service a life’s calling. These forces are often joined by members of the ominous Reclaimant Order, who protect the bodies and spirits of the faithful masses as they fight in Menoth’s name.

Theme Rules

Theme Restrictions

An army made using the The Faithful Masses theme force can include only the following Protectorate models:

  • This army can also include one Mercenary solo and one Mercenary unit that will work for the Protectorate.
    • These models/units can be included even if they have the Partisan [Protectorate] rule.
    • Mercenary units can include non-Ranking Officer attachments

Full model list

The models allowed in The Faithful Masses are:   [Show/Hide]

This list was last updated: 2019.07   (Edit)


  • All Protectorate warcasters


  • All non-character Protectorate warjacks
  • Avatar of Menoth
  • Other character warjacks can be taken, but only if have a bond and they're in their bonded model's battlegroup.





  • Up to one solo
  • Up to one unit

(★) Because Idrians and the Archon are specifically allowed in this theme, they don't use up your Mercenary slot.

Requisition Points

You can spend each Requisition Point on either:

Theme Bonuses

  • Protectorate heavy warjacks and colossals in this army gain Hand of Vengeance.
    Hand of Vengeance - When one or more friendly Faction warrior models are destroyed or RFP'd by enemy attacks while within 5" of this model, this model gains +2 to melee attack & damage rolls for one round.

Recent Changes

2019.07 Theme Remix

  • Game-wide Remix changes
  • Menite Archon added to the list of allowed models.
  • Attendant Priest removed from the list of allowed models
  • Weapon crew no longer allowed as a freebie. Vassals and Gatekeepers can now be taken as multiple freebies.
  • Lost the benefit that gave the theme a wall template

Thoughts on The Faithful Masses

Recent Change icon.png

Recent Errata - This article needs updating
The "Basic Info" section has been updated to match a recent errata/spoiler, but the "Thoughts On" section hasn't been brushed up yet.
If you play this Faction, please delete the old irrelevant info and then delete this warning.

See also Category: Recent Change and Category: Recent Release.

The Faithful Masses in a nutshell

Faithful Masses (FM for short), is supposed to be all about the cheap chaff units of the Protectorate; Zealots, Idrians, Deliverers, et al, aided by the more durable Menite solos hailing from the Order of the Wall and the Order of the Fist and the Reclaimers. In practice, most competitive FM lists focus primarily on the latter part of the theme, as the available solos are of absolutely stellar quality for the most part. Aliegants are excellent contesting pieces, able to hold down a flag almost indefinitely, the various Paladin solos have virtually perfect statlines both offensively and defensively. The theme also allows the taking of two Menite Archons per list, further cementing it's status as a, what the community "super friends" theme." The only units that realistically see tournament play are the Initiates and the ever-ubiquious Choir of Menoth.

Theme Weaknesses

Battlegroup Balance

The theme encourages you to take chaff units that will die **en masse** around your warjacks to increase their efficiency. Since only heavy warjacks receive the benefit, there's a good chance that they can be left behind by your faster infantry.

"Victim Stat" Troops

The infantry unit options in The Faithful Masses are very low ARM and might have problems in melee. Bring Paladin solos and warjacks for ARM cracking, or a Mercenary unit like Horgenhold Forge Guard.

Expensive models ($)

Many models in this theme date way back to the start of Warmachine in 2003, and are still only available as metal models. They have quite a high dollars-to-points ratio making this an expensive theme to collect.

List Building Tips

List building starts with three units of Initiates as requisition choices and either a min, or max unit of choir depending on how many jacks your brought along. After that you fill the list with solos and jacks.

The whole slew of Paladins is available in theme and they are one of its main selling points.

  • Paladin of the Order of the Wall are your tough to remove contesting solos, that are made better by the presence of their brothers.
  • High Paladin Dartan Vilmon provides your caster with a shield guard, gives you a solo to score flags, and give other Paladins in your army Righteous Vengeance, effectively doubling their number of attacks per turn or giving them a threat extension.
  • Champion of the Order of the Wall are one of the toughest solos in the faction, if not the game. They are flexible, being able to hold the line, contest, or jam, given their speed. Popularly combined with the Harbinger of Menoth due to Matyrdom. They also grant Paladins Girded, which means High Paladin Dartan Vilmon can stand next to your caster to make them blast immune, while also being a durable Shield Guard.
  • Initiates of the Order of the Wall are a solid anvil for the list and provide excellent protection against shooting and control effects while in a triangle. Since they can be taken as a free option, there's really no reason **not** to take three in every list you make.
  • The Allegiant of the Order of the Fist are cheap solos with 2 Weapon Master attacks and can reach incredibly high DEF with Shifting Sands. Very little can tilt an opponent like them sending in warjack/warbeast to get rid of one, boosting an attack, missing, and having the monk walk away.
  • The Avatar of Menoth can find a home here, as many of the casters that normally want to run infantry don't have the focus to spare for many Warjacks and the Avatar makes his own. Hand of Vengeance can give him a caster-independent buff to both MAT and damage, and with a Vassal to top him off and the Choir to sing Hymn of Battle, there is very little he will not be able to kill in an activation.
  • Sanctifier Warjacks are able to reach POW 20 with Hand of Vengeance and the Choir, and enough infantry will be dying that your caster will rarely have to fuel them. The Sanctifier's Exorcist aura also gives the non-magical weapons of the Faithful Masses game against Incorporeal models and lists like the Ghost Fleet.
  • If you're looking for cheap warjacks to fill your warcasters WJP, the Crusader is a great choice. It's an inexpensive heavy that turns into a MAT 8 POW 20 beatstick independent of Choir or warcaster buffs - there's very little in any other faction that can compare to that kind of cost-efficiency.

As for Mercenaries

  • The Menite Archon is a durable, powerful beatstick solo who benefits greatly from warrior models dying around it and is able to act independently from the warcaster. With proper placement, Ashen Veil can benefit other models, bringing their DEF up to respectable numbers. Additionally, it has one of the few sources of Grievous Wounds in-faction, making it invaluable to putting down Tough troops or stopping warbeasts from healing.
  • Idrian Skirmishers are partisans and are probably the best 10 man unit you will find in this theme. They are by no means bad, but most lists can do with out them. Especially as the faction lacks the ways to crank them up to insane levels of output like Mercenaries can do.

Starting a 25 point list

If you want to try this theme but are still stuck for ideas, try this. It's not really that newbie friendly because it's full of expensive metal models, and to offset that cost it uses the cheap battlebox contents (and the Protectorate battlebox is considered to be a "not great" investment in the long run).

Caster Thoughts


He works well due to Hand of Vengeance giving his warjacks the offensive buff he lacks. Paladins also benefit greatly from Deceleration.


He makes models in Faithful Masses sing (although he does that for everything). Eye of Menoth is great for every model, Vision on your solos (Paladins and Allegiance) make them incredibly annoying to remove, and he loves having a wall to protect his old man self. Hand of Vengeance, Eye of Menoth, and the Choir can make a Crusader MAT 9 POW 23, easily handling anything short of a Colossal.


This is her favorite theme due to access to Paladins and Allegiants of the Fist, making them even more obnoxious to remove. The Menite Archon can't be Martyred, but benefits greatly from Awe and Crusader's Call. The Initiates of the Order of the Wall should be taken at max FA, due to being hard to dislodge with Martyrdom and shoring up her personal weakness against shooting.


Although she was designed for Exemplars, she can run Faithful Masses fairly well. Rock Wall combined with the one granted from the theme allows you a great deal of terrain control, and every model in her army benefits from Dash, Positive Charge, and her feat.


He loves gun-heavy Faithful Masses lists due to Spellpiercer negating buffs and allowing them to hit Incorporeal models. He likes Hand of Vengeance on warjacks, and when combined with Boundless Charge and Curse makes them accurate, hard-hitting missiles.


She works great with Zealots, Idrians and Paladins; the additional non-linear movement provided by her feat combined with Righteous Vengeance makes your knights slippery and agile. Occultation goes a long way toward keeping your squishier infantry safe from shooting.


He can run a mean double-Zealot force, giving one unit Defender's Ward to tarpit enemy models and the other unit Penitence to kill off enemy single-wound infantry. True Path speeds any infantry up, and his feat protects infantry, perfect for an infantry-heavy force. Hand of Vengeance provides a damage buff that he does not bring himself.



Released in the Xmas CID (2017.01)

Other Protectorate models

Protectorate Logo.jpg       Protectorate Index       (Edit)          
Battlegroup & Similar

Amon - Cyrenia - Durant2 - Durst - Feora1 - Feora2 - Feora3 - Feora4 - Harbinger - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Reclaimer1 - Reclaimer2 - Reznik1 - Reznik2 - Severius1 - Severius2 - Thyra - Vindictus

Warcaster attachments Hierophant - Madelyn Corbeau (Mercenary)
Other Warjack Controllers BGC Durant1 - Severius0
Marshals Bastion Seneschal - Reclaimer Gatekeeper

Blessing of Vengeance - Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant


Avatar of Menoth - Blood of Martyrs - Castigator - Crusader - Eye of Truth - Fire of Salvation - Guardian - Hand of Judgment - Indictor - Reckoner - Sanctifier - Scourge of Heresy - Templar - Vanquisher

Colossal Judicator - Revelator
Units, Solos, Battle Engines, & Structures

Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Initiates of the Wall - Knights Exemplar - Temple Flameguard - Visgoth Juviah Rhoven & Honor Guard
Ranking Officer CA: Attendant Priest


Allegiant of the Order of the Fist - Champion of the Order of the Wall - Deliverer Arms Master - Exemplar Warder Elias Gade - Exemplar Warder - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hand of Silence - Hierophant - High Exemplar Gravus - High Paladin Dartan Vilmon - Initiate Tristan Durant - Knights Exemplar Seneschal - Menite Archon - Nicia, Tear of Vengeance - Paladin of the Order of the Wall - Pyrrhus, Flameguard Hero - Reclaimer Gatekeeper - Scrutator Potentate Severius - The Covenant of Menoth Vassal Mechanik - Vassal of Menoth - Wrack

Battle Engines & Structures Vessel of Judgment (BE) - Shrine of the Lawgiver (Structure)
Theme Forces
Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith
Refer to Who Works for Whom and/or Category: Protectorate of Menoth Mercenary
This index was last updated: 2020.01

Rules Clarifications

Rules Clarification : Hand of Vengeance - None yet. (Edit)

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Rules Clarification: Theme Forces     (Edit)

Themes that change a model's Faction   [Show/Hide]
  • Many themes swap which Faction a model counts as. They're slightly inconsistent with how exactly this is worded. Despite this inconsistency when a model is considered a different faction, it will not be it's original faction. (Infernal Ruling)
Rerolling the starting roll   [Show/Hide]
  • You cannot use the theme benefit to reroll if it is a draw. Instead both players reroll until there is a loser, and then the loser can use their reroll benefit (if they have it). (Infernal Ruling)
  • If both players have a reroll, first the original loser uses their reroll.
    • If the original loser still loses, fine.
    • If the original loser now wins, the other player can use their reroll.
    • If it is now a draw, both players reroll until there is a loser. Then the player that hasn't used their theme benefit reroll can still use it, if they want.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Mercenaries and Ranking Officers

  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.


  • See also the section on Partisans
Including Partisan Mercenaries   [Show/Hide]

Partisans & Theme Forces (Edit)

  • Since Partisans are Mercenary/Minion models, there are two ways you can add them to a theme force:
    1. If they are on the list of allowed models, then you can take as many as you want, plus another Mercenary unit/solo.(Infernal Ruling)
      They can be explicitly allowed (for example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf).
      They can be implicitly allowed (for example Scourge of the Broken Coast allows "living Cryx models" and Partisan Cephalyx fit that criteria). (Infernal Ruling)
    2. If the Partisan isn't on the list of allowed models, it does use up your "Up to one mercenary" slot, and you can only take one.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so:
    • They can be taken as a Requistion Option (if they fit the Requistion description).
    For example Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)
    • They will get any theme benefit that they fit the description for.
    For example Storm Division gives all Cygnar models Immunity Electricity, so Partisan Mercs in that theme get immunity too.
    For example Nemo4's Mechaniks get Reposition [3] in Heavy Metal. (Infernal Ruling)
Requisition Points   [Show/Hide]
  • You can choose the same Requisition option as many times as you like, as long as it doesn't put you over a FA limit.
  • You can't mix and match models from different options. Say one option allows 3 Machine Wraiths and another allows 3 Necrotechs. You can't use your Requisition Point to get 2 Wraiths and 1 Necrotech.
  • If you have an option that allows one other solo, you can't use it to get something already on the list. For instance, Ghost Fleet allows 3 Misery Cages (which are FA 4) for one Requistion Point, and it allows 1 other solo. That "other solo" can't be a 4th Cage.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments   [Show/Hide]
  • If a unit is allowed in a theme, any-and-all of its attachments are allowed too. Exception: Ranking Officers are not allowed unless explicitily mentioned.
  • If the theme force gives a benefit to a specific unit, any-and-all attachments to that unit will benefit too. Even if it is a "generic" attachment like the Void Leech. (Infernal Ruling)
    For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.

See also these Theme-Specific Rulings   [Show/Hide]
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Rules Clarification : Black Industries      (Edit)

  • The entry which allows "Cephalyx models/units" only applies to Partisan Cephalyx. That's because the theme's rules start off with "this army can only include the following Cryx models"​. Partisan Cephalyx are the only ones that fill that condition.
  • The Cephalyx Agitator also works for Cryx and can go in Black Industries but, because it is not a Partisan, it will use up your Mercenary solo slot.
  • (Infernal Ruling)
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Rules Clarification : The Creator's Might      (Edit)

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Rules Clarification : Flame in the Darkness      (Edit)

  • You can take any number of Mercenary jacks. You can also select two additional jacks from Khador and Cygnar in any combination you like. Character warjacks with a bond don't count against this limit of 2. (Infernal Ruling)
  • There is a bug in Warroom that allows you to take two Cygnar and two Khador jacks.
  • Morrowan Battle Priest:
    • If your warcaster is a Cygnar model that makes every unit you take a Cygnar unit, and Battle Priests can be attached to any unit.
      Warroom has a known bug where it doesn't allow this interaction.
    • If your warcaster is a Mercenary or Khador model, though, the only units the Battle Priest can attach to are the Morrow ones.
    • If you attach the Battle Priest to The Devil's Shadows Mutineers then it can be returned via Blood Bound. (Infernal Ruling)
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Rules Clarification : Llaelese Resistance      (Edit)

  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
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Rules Clarification : The Talion Charter      (Edit)

  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)
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Rules Clarification : The Bones of Orboros      (Edit)

  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
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Rules Clarification : The Devourer's Host      (Edit)

  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)
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Rules Clarification : The Wild Hunt      (Edit)

  • The animus benefit doesn't apply to enemy warbeasts. (Infernal Ruling)
  • The animus benefit doesn't stack with the Druid Wilder's Herding ability. (Infernal Ruling)
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling (2019))
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Rules Clarification : The Exalted      (Edit)

  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)
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Rules Clarification : Band of Heroes      (Edit)

  • Boomhowler uses up your Minion slot. His Fell Calls ability is not enough to make him a "Fell Caller model/unit". (Infernal Ruling)
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Rules Clarification : The Blindwater Congregation      (Edit)

  • Void Leeches attached to a Gatorman Posse will gain Snacking, but they won't gain extra hitpoints. (Infernal Ruling)
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Rules Clarification : Magnum Opus      (Edit)

  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)
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Rules Clarification : Hearts of Darkness      (Edit)