Theme - The Faithful Masses

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Protectorate Logo.jpg Theme - The Faithful Masses

Protectorate Theme Force
Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith

The strength of the Protectorate of Menoth is not restricted to its foundries and garrisons, but is found in the hearts and souls of the numberless devotees to its faith. Every person who fears and serves the Creator of Man is another potential soldier to defend the theocracy. Pious citizen soldiers minimally trained as militia often go to battle accompanied by more elite lesser martial orders, such as the Paladins of the Order of the Wall and the Allegiants of the Order of the Fist, who consider their service a life’s calling. These forces are often joined by members of the ominous Reclaimant Order, who protect the bodies and spirits of the faithful masses as they fight in Menoth’s name.

Theme Rules

Theme Restrictions

An army made using the The Faithful Masses theme force can include only the following Protectorate models:

Full model list

The models allowed in The Faithful Masses are:   [Show/Hide]

This list was last updated: 2019.05   (Edit)

Warcasters

  • All Protectorate warcasters

Warjacks

  • All non-character Protectorate warjacks
  • Avatar of Menoth
  • Other character warjacks can be taken, but only if have a bond and they're in their bonded model's battlegroup.

Structures

Units

Solos

Mercenaries

  • One solo
  • One unit

(★) Because Idrians are specifically allowed in this theme, they don't use up your Mercenary slot.

Theme Bonuses

  1. This army can also include one Mercenary solo and one Mercenary unit that will work for Protectorate.
    • These models/units can be included even if they have the Partisan [Protectorate] rule.
    • Mercenary units can have attachments, including a Ranking Officer
  2. For every full 20 points of Paladin solos, Reclaimer solos, and/or Protectorate units in this army, you can add free of cost either:
    Free models do not count toward the total point value of units in the army when calculating this bonus.
  3. Protectorate heavy warjacks and colossals in this army gain Hand of Vengeance.
    • Hand of Vengeance - When one or more friendly Faction warrior models are destroyed or RFP'd by enemy attacks while within 5" of this model, this model gains +2 to melee attack & damage rolls for one round.
  4. Add a wall template completely within 20" of your rear table edge, but not within 3" of a hill, obstacle, or obstruction. This template is an obstacle that grants cover.
Tip lightbulb.png

Tip !
Mercenary units with a Ranking Officer do count as a Protectorate unit and will contribute towards free points.

However, there is a bug in Warroom (as of 2018.02) which means they're not counted correctly.

Recent Changes

2018.07 Exemplar Errata

2019.01 Cornucopia Errata

  • Initiates can now be taken as a free option.

Thoughts on The Faithful Masses

The Faithful Masses in a nutshell

Cheap infantry, Paladins, and warjack support. Your basic units might have trouble breaking ARM, but your Paladins are weapon masters, and Hand of Vengeance makes the cheap Crusader into an ultra-effective beatstick. Mercenary units can count toward free points in Faithful Masses (see the errata at the bottom of the article) so feel free to dip in for the best units to fit your list.

Theme Weaknesses

Battlegroup Balance
The theme encourages you to take units to earn free cards, but another benefit applies only to warjacks. Some players see this as skornegy, and finding the perfect balance between infantry and warjacks can be difficult.

"Victim Stat" Troops
The infantry options in The Faithful Masses are very low ARM and might have problems in melee. Bring Paladin solos and warjacks for ARM cracking, or a Mercenary unit like Horgenhold Forge Guard.

Expensive models ($)
Most models in this theme date way back to the start of Warmachine in 2003, and are still only available as metal models. They have quite a high dollars-to-points ratio making this an expensive theme to collect.

List Building Tips

Infantry (Idrians, Zealots and Skyhammers) are the key to many Faithful Masses lists. Two or three Jacks with the rest of the list filled out with Infantry and Paladins of the Wall seems to be common build.

Champion of the Order of the Wall are one of the toughest solos in the faction, if not the game. They are flexible, being able to hold the line, contest, or jam, given their speed. Popularly combined with the Harbinger of Menoth due to Matyrdom. They also grant Paladins girded, which means High Paladin Dartan Vilmon can stand next to your caster to make them blast immune, while also providing shieldguard.

Bringing Dartan Vilmon can provide your caster with a shield guard, gives you a solo to score flags, and give other Paladins in your army Righteous Vengeance, effectively doubling their number of attacks per turn or giving them a threat extension.

The Allegiant of the Order of the Fist are cheap solos with 2 Weapon Master attacks and can reach incredibly high DEF with Shifting Sands. Very little can tilt an opponent like them sending in warjack/warbeast to get rid of one, boosting an attack, missing, and having the monk walk away.

The much-maligned Avatar of Menoth can find a home here, as many of the casters that normally want to run infantry don't have the focus to spare for many Warjacks and the Avatar makes his own. Hand of Vengeance can give him a caster-independent buff to both MAT and damage, and with a Vassal to top him off and the Choir to sing Hymn of Battle, there is very little he will not be able to kill in an activation.

Sanctifier Warjacks are able to reach POW 20 with Hand of Vengeance and the Choir, and enough infantry will be dying that your caster will rarely have to fuel them. The Sanctifier's Exorcist aura also gives the non-magical weapons of the Faithful Masses game against Incorporeal models and lists like the Ghost Fleet.

If you're looking for cheap warjacks to fill your warcasters WJP, the Crusader is a great choice. It's an inexpensive heavy that turns into a MAT 8 POW 20 beatstick independent of Choir or warcaster buffs - there's very little in any other faction that can compare to that kind of cost-efficiency.

As for Mercenaries several options stand out:

  • Steelhead Halberdiers are some of the most point efficient units in the game.
  • Press Gangers are great as a tarpit unit. They're tough, they advance depoloy and they make more of themselves.
  • Devil Dogs can be interesting with the High Reclaimer, who can revive them in locations where they can deliver their nets at point blank range, where they physically can't miss.
  • The Horgenhold Forge Guard is a favorite due to having a decent ARM and elite MAT Weapon Master attacks. They're slow, though, so bringing them with a warcaster who can buff their SPD really makes them sing.
  • Lady Aiyana & Master Holt are a cheaper module that provides accurate guns and a caster-independent damage buff.
  • For any Mercenary unit you bring, remember to attach the Attendant Priest to them so they're both Friendly Faction and count toward free points, he will also make it so that you can collect souls from his units, which is good for Shrines, Reclaimers, ect.

As for solos, you might be inclined to bring some dedicated support for your choice merc unit:

  • First Mate Hawk gives your Press Gangers a decent shot against medium based infantry, which is rampant.
  • Sergeant Nicolas Verendrye can put Halberdiers back into the game.
  • If the above options don't speak to you personally, Rhupert supports any and all units equally.

Starting a 25 point list

If you want to try this theme but are still stuck for ideas, try this. It's not really that newbie friendly because it's full of expensive metal models, and to offset that cost it uses the cheap battlebox contents (and the Protectorate battlebox is considered to be a "not great" investment in the long run).

Caster Thoughts

Durst

He works well due to Hand of Vengeance giving his warjacks the offensive buff he lacks. Paladins also benefit greatly from Deceleration.

Severius1

He makes models in Faithful Masses sing (although he does that for everything). Eye of Menoth is great for every model, Vision on your solos (Paladins and Allegiance) make them incredibly annoying to remove, and he loves having a wall to protect his old man self. Hand of Vengeance, Eye of Menoth, and the Choir can make a Crusader MAT 9 POW 23, easily handling anything short of a Colossal.

Harbinger

This is her favorite theme due to access to Paladins and Allegiants of the Fist, making them even more obnoxious to remove. She'll typically run Forge Guard as well due to speeding them up via Crusader's Call and increasing their already elite accuracy with Guided Hand. Finally, having a wall goes a long way toward keeping her alive against one of her biggest weaknesses, shooting.

Cyrenia

Although she was designed for Exemplars, she can run Faithful Masses fairly well. Rock Wall combined with the one granted from the theme allows you a great deal of terrain control, and every model in her army benefits from Dash, Positive Charge, and her feat. Like Harbinger, she supports Forge Guard fairly well due to speeding them up; Inviolable Resolve can make them ARM 20 as well.

Reznik2

He loves gun-heavy Faithful Masses lists due to Spellpiercer negating buffs and allowing them to hit Incorporeal models. He likes Hand of Vengeance on warjacks, and when combined with Boundless Charge and Curse makes them accurate, hard-hitting missiles.

Thyra

She works great with Zealots, Idrians and Paladins; the additional non-linear movement provided by her feat combined with Righteous Vengeance makes your knights slippery and agile. Occultation goes a long way toward keeping your squishier infantry safe from shooting.

Vindictus

He can run a mean double-Zealot force, giving one unit Defender's Ward to tarpit enemy models and the other unit Penitence to kill off enemy single-wound infantry. True Path speeds any infantry up, and his feat protects infantry, perfect for an infantry-heavy force. Hand of Vengeance provides a damage buff that he does not bring himself.

Other

Trivia

Released in the Xmas CID (2017.01)

Other Protectorate models

Protectorate Logo.jpg       Protectorate Index       (Edit)            
Battlegroup & Similar
Warcasters

Amon - Cyrenia - Durant2 - Durst - Feora1 - Feora2 - Feora3 - Harbinger - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Reclaimer1 - Reclaimer2 - Reznik1 - Reznik2 - Severius1 - Severius2 - Thyra - Vindictus

Warcaster attachments Hierophant - Madelyn Corbeau (Mercenary)
Other Warjack Controllers BGC Durant1 - Severius0
Marshals Bastion Seneschal - Reclaimer Gatekeeper
Light

Blessing of Vengeance - Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant

Heavy

Avatar of Menoth - Blood of Martyrs - Castigator - Crusader - Eye of Truth - Fire of Salvation - Guardian - Hand of Judgment - Indictor - Reckoner - Sanctifier - Scourge of Heresy - Templar - Vanquisher

Colossal Judicator - Revelator
Units, Solos, Battle Engines, & Structures
Units

Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Initiates of the Wall - Knights Exemplar - Temple Flameguard - Visgoth Juviah Rhoven & Honor Guard
Ranking Officer CA: Attendant Priest

Solos

Allegiant of the Order of the Fist - Champion of the Order of the Wall - Deliverer Arms Master - Exemplar Warder Elias Gade - Exemplar Warder - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hand of Silence - Hierophant - High Exemplar Gravus - High Paladin Dartan Vilmon - Initiate Tristan Durant - Knights Exemplar Seneschal - Menite Archon - Nicia, Tear of Vengeance - Paladin of the Order of the Wall - Pyrrhus, Flameguard Hero - Reclaimer Gatekeeper - Scrutator Potentate Severius - The Covenant of Menoth Vassal Mechanik - Vassal of Menoth - Wrack

Battle Engines & Structures Vessel of Judgment (BE) - Shrine of the Lawgiver (Structure)
Theme Forces
Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith
Mercenaries
Refer to Who Works for Whom and/or Category: Protectorate of Menoth Mercenary
This index was last updated: 2019.05

Rules Clarifications

Rules Clarification : Hand of Vengeance - None yet. (Edit)

RC symbol.png

Rules Clarification: Theme Forces     (Edit)

Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • For your solo, if you select a solo that comes in multiples (such as Swamp Gobber River Raiders) you get the normal number of solos. Not just a single model. (Locked thread)
  • As per the errata to the core rules, if your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Partisans & Theme Forces (Edit)

  1. If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
  2. If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. There is a bug in Warroom that allows you to take multiple.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so...
    • they can count towards free points (if applicable). For instance, Nyss will count towards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
    • they can be taken free of cost (if applicable). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)

Mercenaries and Quasi-Partisans

  • Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
    In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
    • If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.

Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models" . (Infernal Ruling)
  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
  • The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)
Benefits for a single model/unit (eg "One unit of [blah] gains [yaddah]")   [Show/Hide]
  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
Free models and Specialists (ADR)    [Show/Hide]
  • You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments & free points    [Show/Hide]
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.
Number of free models   [Show/Hide]
  • If a model is normally added to your army in multiples (such as 3 Scrap Thralls for two points, 2 Crabbits for seven points, etc) and you choose to use your free card on such a model, you only get one model. (Infernal Ruling)
    • There are some exceptions, such as Storm Division's benefit explicitly saying you'll get 3 stormcallers.
    • There is one odd exception, for Children of the Dragon, where it was ruled that you'll get 5 incubi. However that ruling is an exception, not a general case.

Cryx - Ghost Fleet   [Show/Hide]
  • The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.
Cryx - Scourge of the Broken Coast   [Show/Hide]

Protectorate - The Faithful Masses   [Show/Hide]
  • A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)
Protectorate - The Creator's Might   [Show/Hide]

Mercenary - Llaelese Resistance   [Show/Hide]
  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)

Circle - The Bones of Orboros   [Show/Hide]
  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - Call of the Wild   [Show/Hide]
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)
Circle - The Devourer's Host   [Show/Hide]
  • Free Tharn models do count towards the free corpse tokens. (Infernal Ruling)
  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.

Legion - Children of the Dragon   [Show/Hide]
  • If you select Incubi as your "one" solo, you get five of them. (Infernal Ruling)

Skorne - The Exalted   [Show/Hide]
  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)

Trollblood - Kriel Company   [Show/Hide]
  • Despite being treated as a Trollblood unit during a game, Dannon, Blythe, and Greygore still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)

Crucible Guard - Magnum Opus   [Show/Hide]
  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)