Theme - The Faithful Masses

From LOS Warmachine University
Jump to: navigation, search
Protectorate Logo.jpg Theme - The Faithful Masses

Protectorate Theme Force
Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith

The strength of the Protectorate of Menoth is not restricted to its foundries and garrisons, but is found in the hearts and souls of the numberless devotees to its faith. Every person who fears and serves the Creator of Man is another potential soldier to defend the theocracy. Pious citizen soldiers minimally trained as militia often go to battle accompanied by more elite lesser martial orders, such as the Paladins of the Order of the Wall and the Allegiants of the Order of the Fist, who consider their service a life’s calling. These forces are often joined by members of the ominous Reclaimant Order, who protect the bodies and spirits of the faithful masses as they fight in Menoth’s name.

Theme Rules - Remix

CID icon.jpg

Rules subject to change - 2019 Theme Remix
All existing theme forces are changing from the "free cards" system into a new "Requistion Points" system. There will be an interim period between the end of 2019.07 to mid 2019.09 where players can use whichever system they prefer.

The Remixed version became officially available on the 26th July.

Theme Restrictions

An army made using the The Faithful Masses theme force can include only the following Protectorate models:

  • This army can also include one Mercenary solo and one Mercenary unit that will work for the Protectorate.
    • These models/units can be included even if they have the Partisan [Protectorate] rule.
    • Mercenary units can include non-Ranking Officer attachments

Full model list

The models allowed in The Faithful Masses are:   [Show/Hide]

This list was last updated: 2019.07   (Edit)


  • All Protectorate warcasters


  • All non-character Protectorate warjacks
  • Avatar of Menoth
  • Other character warjacks can be taken, but only if have a bond and they're in their bonded model's battlegroup.





  • Up to one solo
  • Up to one unit

(★) Because Idrians and the Archon are specifically allowed in this theme, they don't use up your Mercenary slot.

Requisition Points

You can spend each Requisition Point on either:

Theme Bonuses

  • Protectorate heavy warjacks and colossals in this army gain Hand of Vengeance.
    Hand of Vengeance - When one or more friendly Faction warrior models are destroyed or RFP'd by enemy attacks while within 5" of this model, this model gains +2 to melee attack & damage rolls for one round.

Recent Changes

2019.01 Cornucopia Errata

  • Initiates can now be taken as a free option.

2019.07 Theme Remix

  • Game-wide Remix changes
  • Menite Archon added to the list of allowed models.
  • Attendant Priest removed from the list of allowed models
  • Weapon crew no longer allowed as a freebie. Vassals and Gatekeepers can now be taken as multiple freebies.
  • Lost the benefit that gave the theme a wall template

Theme Rules - Old

Old Restrictions   [Show/Hide]

An army made using the The Faithful Masses theme force can include only the following Protectorate models:

Old Bonuses   [Show/Hide]
  1. This army can also include one Mercenary solo and one Mercenary unit that will work for Protectorate.
    • These models/units can be included even if they have the Partisan [Protectorate] rule.
    • Mercenary units can have attachments, including a Ranking Officer
  2. For every full 20 points of Paladin solos, Reclaimer solos, and/or Protectorate units in this army, you can add free of cost either:
    Free models do not count toward the total point value of units in the army when calculating this bonus.
  3. Protectorate heavy warjacks and colossals in this army gain Hand of Vengeance.
    • Hand of Vengeance - When one or more friendly Faction warrior models are destroyed or RFP'd by enemy attacks while within 5" of this model, this model gains +2 to melee attack & damage rolls for one round.
  4. Add a wall template completely within 20" of your rear table edge, but not within 3" of a hill, obstacle, or obstruction. This template is an obstacle that grants cover.
Tip lightbulb.png

Tip !
Mercenary units with a Ranking Officer do count as a Protectorate unit and will contribute towards free points.

However, there is a bug in Warroom (as of 2018.02) which means they're not counted correctly.

Thoughts on The Faithful Masses

Recent Change icon.png

Recent Errata - This article needs updating
The "Basic Info" section has been updated to match a recent errata/spoiler, but the "Thoughts On" section hasn't been brushed up yet.
If you play this Faction, please delete the old irrelevant info and then delete this warning.

See also Category: Recent Change and Category: Recent Release.

The Faithful Masses in a nutshell

Cheap infantry, Paladins, and warjack support. Your basic units might have trouble breaking ARM, but your Paladins are weapon masters, and Hand of Vengeance makes the cheap Crusader into an ultra-effective beatstick. Mercenary units can count toward free points in Faithful Masses (see the errata at the bottom of the article) so feel free to dip in for the best units to fit your list.

Theme Weaknesses

Battlegroup Balance

The theme encourages you to take units to earn free cards, but another benefit applies only to warjacks. Some players see this as skornegy, and finding the perfect balance between infantry and warjacks can be difficult.

"Victim Stat" Troops

The infantry options in The Faithful Masses are very low ARM and might have problems in melee. Bring Paladin solos and warjacks for ARM cracking, or a Mercenary unit like Horgenhold Forge Guard.

Expensive models ($)

Most models in this theme date way back to the start of Warmachine in 2003, and are still only available as metal models. They have quite a high dollars-to-points ratio making this an expensive theme to collect.

List Building Tips

Infantry (Idrians, Zealots and Skyhammers) are the key to many Faithful Masses lists. Two or three Jacks with the rest of the list filled out with Infantry and Paladins of the Wall seems to be common build.

Champion of the Order of the Wall are one of the toughest solos in the faction, if not the game. They are flexible, being able to hold the line, contest, or jam, given their speed. Popularly combined with the Harbinger of Menoth due to Matyrdom. They also grant Paladins girded, which means High Paladin Dartan Vilmon can stand next to your caster to make them blast immune, while also providing shieldguard.

Bringing Dartan Vilmon can provide your caster with a shield guard, gives you a solo to score flags, and give other Paladins in your army Righteous Vengeance, effectively doubling their number of attacks per turn or giving them a threat extension.

The Allegiant of the Order of the Fist are cheap solos with 2 Weapon Master attacks and can reach incredibly high DEF with Shifting Sands. Very little can tilt an opponent like them sending in warjack/warbeast to get rid of one, boosting an attack, missing, and having the monk walk away.

The much-maligned Avatar of Menoth can find a home here, as many of the casters that normally want to run infantry don't have the focus to spare for many Warjacks and the Avatar makes his own. Hand of Vengeance can give him a caster-independent buff to both MAT and damage, and with a Vassal to top him off and the Choir to sing Hymn of Battle, there is very little he will not be able to kill in an activation.

Sanctifier Warjacks are able to reach POW 20 with Hand of Vengeance and the Choir, and enough infantry will be dying that your caster will rarely have to fuel them. The Sanctifier's Exorcist aura also gives the non-magical weapons of the Faithful Masses game against Incorporeal models and lists like the Ghost Fleet.

If you're looking for cheap warjacks to fill your warcasters WJP, the Crusader is a great choice. It's an inexpensive heavy that turns into a MAT 8 POW 20 beatstick independent of Choir or warcaster buffs - there's very little in any other faction that can compare to that kind of cost-efficiency.

As for Mercenaries several options stand out:

  • Steelhead Halberdiers are some of the most point efficient units in the game.
  • Press Gangers are great as a tarpit unit. They're tough, they advance depoloy and they make more of themselves.
  • Devil Dogs can be interesting with the High Reclaimer, who can revive them in locations where they can deliver their nets at point blank range, where they physically can't miss.
  • The Horgenhold Forge Guard is a favorite due to having a decent ARM and elite MAT Weapon Master attacks. They're slow, though, so bringing them with a warcaster who can buff their SPD really makes them sing.
  • Lady Aiyana & Master Holt are a cheaper module that provides accurate guns and a caster-independent damage buff.
  • For any Mercenary unit you bring, remember to attach the Attendant Priest to them so they're both Friendly Faction and count toward free points, he will also make it so that you can collect souls from his units, which is good for Shrines, Reclaimers, ect.

As for solos, you might be inclined to bring some dedicated support for your choice merc unit:

  • First Mate Hawk gives your Press Gangers a decent shot against medium based infantry, which is rampant.
  • Sergeant Nicolas Verendrye can put Halberdiers back into the game.
  • If the above options don't speak to you personally, Rhupert supports any and all units equally.

Starting a 25 point list

If you want to try this theme but are still stuck for ideas, try this. It's not really that newbie friendly because it's full of expensive metal models, and to offset that cost it uses the cheap battlebox contents (and the Protectorate battlebox is considered to be a "not great" investment in the long run).

Caster Thoughts


He works well due to Hand of Vengeance giving his warjacks the offensive buff he lacks. Paladins also benefit greatly from Deceleration.


He makes models in Faithful Masses sing (although he does that for everything). Eye of Menoth is great for every model, Vision on your solos (Paladins and Allegiance) make them incredibly annoying to remove, and he loves having a wall to protect his old man self. Hand of Vengeance, Eye of Menoth, and the Choir can make a Crusader MAT 9 POW 23, easily handling anything short of a Colossal.


This is her favorite theme due to access to Paladins and Allegiants of the Fist, making them even more obnoxious to remove. She'll typically run Forge Guard as well due to speeding them up via Crusader's Call and increasing their already elite accuracy with Guided Hand. Finally, having a wall goes a long way toward keeping her alive against one of her biggest weaknesses, shooting.


Although she was designed for Exemplars, she can run Faithful Masses fairly well. Rock Wall combined with the one granted from the theme allows you a great deal of terrain control, and every model in her army benefits from Dash, Positive Charge, and her feat. Like Harbinger, she supports Forge Guard fairly well due to speeding them up; Inviolable Resolve can make them ARM 20 as well.


He loves gun-heavy Faithful Masses lists due to Spellpiercer negating buffs and allowing them to hit Incorporeal models. He likes Hand of Vengeance on warjacks, and when combined with Boundless Charge and Curse makes them accurate, hard-hitting missiles.


She works great with Zealots, Idrians and Paladins; the additional non-linear movement provided by her feat combined with Righteous Vengeance makes your knights slippery and agile. Occultation goes a long way toward keeping your squishier infantry safe from shooting.


He can run a mean double-Zealot force, giving one unit Defender's Ward to tarpit enemy models and the other unit Penitence to kill off enemy single-wound infantry. True Path speeds any infantry up, and his feat protects infantry, perfect for an infantry-heavy force. Hand of Vengeance provides a damage buff that he does not bring himself.



Released in the Xmas CID (2017.01)

Other Protectorate models

Protectorate Logo.jpg       Protectorate Index       (Edit)            
Battlegroup & Similar

Amon - Cyrenia - Durant2 - Durst - Feora1 - Feora2 - Feora3 - Harbinger - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Reclaimer1 - Reclaimer2 - Reznik1 - Reznik2 - Severius1 - Severius2 - Thyra - Vindictus

Warcaster attachments Hierophant - Madelyn Corbeau (Mercenary)
Other Warjack Controllers BGC Durant1 - Severius0
Marshals Bastion Seneschal - Reclaimer Gatekeeper

Blessing of Vengeance - Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant


Avatar of Menoth - Blood of Martyrs - Castigator - Crusader - Eye of Truth - Fire of Salvation - Guardian - Hand of Judgment - Indictor - Reckoner - Sanctifier - Scourge of Heresy - Templar - Vanquisher

Colossal Judicator - Revelator
Units, Solos, Battle Engines, & Structures

Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Initiates of the Wall - Knights Exemplar - Temple Flameguard - Visgoth Juviah Rhoven & Honor Guard
Ranking Officer CA: Attendant Priest


Allegiant of the Order of the Fist - Champion of the Order of the Wall - Deliverer Arms Master - Exemplar Warder Elias Gade - Exemplar Warder - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hand of Silence - Hierophant - High Exemplar Gravus - High Paladin Dartan Vilmon - Initiate Tristan Durant - Knights Exemplar Seneschal - Menite Archon - Nicia, Tear of Vengeance - Paladin of the Order of the Wall - Pyrrhus, Flameguard Hero - Reclaimer Gatekeeper - Scrutator Potentate Severius - The Covenant of Menoth Vassal Mechanik - Vassal of Menoth - Wrack

Battle Engines & Structures Vessel of Judgment (BE) - Shrine of the Lawgiver (Structure)
Theme Forces
Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith
Refer to Who Works for Whom and/or Category: Protectorate of Menoth Mercenary
This index was last updated: 2019.05

Rules Clarifications

Rules Clarification : Hand of Vengeance - None yet. (Edit)

RC symbol.png

Rules Clarification: Theme Forces     (Edit)

Rerolling the starting roll   [Show/Hide]
  • You cannot use the theme benefit to reroll if it is a draw. Instead both players reroll until there is a loser, and then the loser can use their reroll benefit (if they have it). (Infernal Ruling)
  • If both players have a reroll, first the original loser uses their reroll.
    • If the original loser still loses, fine.
    • If the original loser now wins, the other player can use their reroll.
    • If it is now a draw, both players reroll until there is a loser. Then the player that hasn't used their theme benefit reroll can still use it, if they want.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Partisans & Theme Forces (Edit)

  1. If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
  2. If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. (There is a known bug in Warroom that allows you to take the full FA.)
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so can be taken as a Requistion Option (if they fit the Requistion description). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)

Mercenaries and Quasi-Partisans

  • Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
    In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
    • If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as Order of Illumination Resolutes in Heavy Metal), they will count against your "up to one Merc" allowance.

Mercenaries and Ranking Officers

  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
Requisition Points   [Show/Hide]
  • You can choose the same Requisition option as many times as you like, as long as it doesn't put you over a FA limit.
  • You can't mix and match models from different options. Say one option allows 3 Machine Wraiths and another allows 3 Necrotechs. You can't use your Requisition Point to get 2 Wraiths and 1 Necrotech.
  • If you have an option that allows one other solo, you can't use it to get something already on the list. For instance, Ghost Fleet allows 3 Misery Cages (which are FA 4) for one Requistion Point, and it allows 1 other solo. That "other solo" can't be a 4th Cage.
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments   [Show/Hide]
  • If a unit is allowed in a theme, any-and-all of its attachments are allowed too. Exception: Ranking Officers are not allowed unless explicitily mentioned.
  • If the theme force gives a benefit to a specific unit, any-and-all attachments to that unit will benefit too. Even if it is a "generic" attachment like the Void Leech. (Infernal Ruling)
    For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
  • If your theme allows "3 weapon attachments" as a freebie, you can spread them into different units.
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.

Cryx - Black Industries   [Show/Hide]
  • The entry which allows "Cephalyx models/units" only applies to Partisan Cephalyx. That's because the theme's rules start off with "this army can only include the following Cryx models"​. Partisan Cephalyx are the only ones that fill that condition.
  • The Cephalyx Agitator also works for Cryx and can go in Black Industries but, because it is not a Partisan, it will use up your Mercenary solo slot.
  • (Infernal Ruling)

Protectorate - The Creator's Might   [Show/Hide]

Mercenary - Flame in the Darkness   [Show/Hide]
  • You can take any number of Mercenary jacks. You can also select two additional jacks from Khador and Cygnar in any combination you like. Character warjacks with a bond don't count against this limit of 2. (Infernal Ruling)
  • There is a bug in Warroom that allows you to take two Cygnar and two Khador jacks.
  • Morrowan Battle Priest:
    • If your warcaster is a Cygnar model that makes every unit you take a Cygnar unit, and Battle Priests can be attached to any unit.
      Warroom has a known bug where it doesn't allow this interaction.
    • If your warcaster is a Mercenary or Khador model, though, the only units the Battle Priest can attach to are the Morrow ones.
    • If you attach the Battle Priest to The Devil's Shadows Mutineers then it can be returned via Blood Bound. (Infernal Ruling)
Mercenary - Llaelese Resistance   [Show/Hide]
  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
Mercenary - The Talion Charter   [Show/Hide]
  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)

Circle - The Bones of Orboros   [Show/Hide]
  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - The Devourer's Host   [Show/Hide]
  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)
Circle - The Wild Hunt   [Show/Hide]
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)

Skorne - The Exalted   [Show/Hide]
  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)

Trollblood - Band of Heroes   [Show/Hide]
  • Boomhowler uses up your Minion slot. His Fell Calls ability is not enough to make him a "Fell Caller model/unit". (Infernal Ruling)

Crucible Guard - Magnum Opus   [Show/Hide]
  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)

Infernals - Hearts of Darkness   [Show/Hide]