Theme - The Faithful Masses
| Theme - The Faithful Masses |
The strength of the Protectorate of Menoth is not restricted to its foundries and garrisons, but is found in the hearts and souls of the numberless devotees to its faith. Every person who fears and serves the Creator of Man is another potential soldier to defend the theocracy. Pious citizen soldiers minimally trained as militia often go to battle accompanied by more elite lesser martial orders, such as the Paladins of the Order of the Wall and the Allegiants of the Order of the Fist, who consider their service a life’s calling. These forces are often joined by members of the ominous Reclaimant Order, who protect the bodies and spirits of the faithful masses as they fight in Menoth’s name.
- 1 Theme Rules
- 2 Thoughts on The Faithful Masses
- 3 Caster Thoughts
- 4 Other
An army made using the The Faithful Masses theme force can include only the following Protectorate models:
Full model list
The models allowed in The Faithful Masses are: [Show/Hide]
This list was last updated: 2019.07 (Edit)
(★) Because Idrians are specifically allowed in this theme, they don't use up your Mercenary slot.
2019.01 Cornucopia Errata
Thoughts on The Faithful Masses
The Faithful Masses in a nutshell
Cheap infantry, Paladins, and warjack support. Your basic units might have trouble breaking ARM, but your Paladins are weapon masters, and Hand of Vengeance makes the cheap Crusader into an ultra-effective beatstick. Mercenary units can count toward free points in Faithful Masses (see the errata at the bottom of the article) so feel free to dip in for the best units to fit your list.
The theme encourages you to take units to earn free cards, but another benefit applies only to warjacks. Some players see this as skornegy, and finding the perfect balance between infantry and warjacks can be difficult.
"Victim Stat" Troops
The infantry options in The Faithful Masses are very low ARM and might have problems in melee. Bring Paladin solos and warjacks for ARM cracking, or a Mercenary unit like Horgenhold Forge Guard.
Expensive models ($)
Most models in this theme date way back to the start of Warmachine in 2003, and are still only available as metal models. They have quite a high dollars-to-points ratio making this an expensive theme to collect.
List Building Tips
Infantry (Idrians, Zealots and Skyhammers) are the key to many Faithful Masses lists. Two or three Jacks with the rest of the list filled out with Infantry and Paladins of the Wall seems to be common build.
Champion of the Order of the Wall are one of the toughest solos in the faction, if not the game. They are flexible, being able to hold the line, contest, or jam, given their speed. Popularly combined with the Harbinger of Menoth due to Matyrdom. They also grant Paladins girded, which means High Paladin Dartan Vilmon can stand next to your caster to make them blast immune, while also providing shieldguard.
Bringing Dartan Vilmon can provide your caster with a shield guard, gives you a solo to score flags, and give other Paladins in your army Righteous Vengeance, effectively doubling their number of attacks per turn or giving them a threat extension.
The Allegiant of the Order of the Fist are cheap solos with 2 Weapon Master attacks and can reach incredibly high DEF with Shifting Sands. Very little can tilt an opponent like them sending in warjack/warbeast to get rid of one, boosting an attack, missing, and having the monk walk away.
The much-maligned Avatar of Menoth can find a home here, as many of the casters that normally want to run infantry don't have the focus to spare for many Warjacks and the Avatar makes his own. Hand of Vengeance can give him a caster-independent buff to both MAT and damage, and with a Vassal to top him off and the Choir to sing Hymn of Battle, there is very little he will not be able to kill in an activation.
Sanctifier Warjacks are able to reach POW 20 with Hand of Vengeance and the Choir, and enough infantry will be dying that your caster will rarely have to fuel them. The Sanctifier's Exorcist aura also gives the non-magical weapons of the Faithful Masses game against Incorporeal models and lists like the Ghost Fleet.
If you're looking for cheap warjacks to fill your warcasters WJP, the Crusader is a great choice. It's an inexpensive heavy that turns into a MAT 8 POW 20 beatstick independent of Choir or warcaster buffs - there's very little in any other faction that can compare to that kind of cost-efficiency.
As for Mercenaries several options stand out:
- Steelhead Halberdiers are some of the most point efficient units in the game.
- Press Gangers are great as a tarpit unit. They're tough, they advance depoloy and they make more of themselves.
- Devil Dogs can be interesting with the High Reclaimer, who can revive them in locations where they can deliver their nets at point blank range, where they physically can't miss.
- The Horgenhold Forge Guard is a favorite due to having a decent ARM and elite MAT Weapon Master attacks. They're slow, though, so bringing them with a warcaster who can buff their SPD really makes them sing.
- Lady Aiyana & Master Holt are a cheaper module that provides accurate guns and a caster-independent damage buff.
- For any Mercenary unit you bring, remember to attach the Attendant Priest to them so they're both Friendly Faction and count toward free points, he will also make it so that you can collect souls from his units, which is good for Shrines, Reclaimers, ect.
As for solos, you might be inclined to bring some dedicated support for your choice merc unit:
- First Mate Hawk gives your Press Gangers a decent shot against medium based infantry, which is rampant.
- Sergeant Nicolas Verendrye can put Halberdiers back into the game.
- If the above options don't speak to you personally, Rhupert supports any and all units equally.
Starting a 25 point list
If you want to try this theme but are still stuck for ideas, try this. It's not really that newbie friendly because it's full of expensive metal models, and to offset that cost it uses the cheap battlebox contents (and the Protectorate battlebox is considered to be a "not great" investment in the long run).
- Minimum unit of Choir of Menoth 
- Deliverer Sunburst Crew 
- Max unit of Holy Zealots plus thier CA 
He works well due to Hand of Vengeance giving his warjacks the offensive buff he lacks. Paladins also benefit greatly from Deceleration.
He makes models in Faithful Masses sing (although he does that for everything). Eye of Menoth is great for every model, Vision on your solos (Paladins and Allegiance) make them incredibly annoying to remove, and he loves having a wall to protect his old man self. Hand of Vengeance, Eye of Menoth, and the Choir can make a Crusader MAT 9 POW 23, easily handling anything short of a Colossal.
This is her favorite theme due to access to Paladins and Allegiants of the Fist, making them even more obnoxious to remove. She'll typically run Forge Guard as well due to speeding them up via Crusader's Call and increasing their already elite accuracy with Guided Hand. Finally, having a wall goes a long way toward keeping her alive against one of her biggest weaknesses, shooting.
Although she was designed for Exemplars, she can run Faithful Masses fairly well. Rock Wall combined with the one granted from the theme allows you a great deal of terrain control, and every model in her army benefits from Dash, Positive Charge, and her feat. Like Harbinger, she supports Forge Guard fairly well due to speeding them up; Inviolable Resolve can make them ARM 20 as well.
He loves gun-heavy Faithful Masses lists due to Spellpiercer negating buffs and allowing them to hit Incorporeal models. He likes Hand of Vengeance on warjacks, and when combined with Boundless Charge and Curse makes them accurate, hard-hitting missiles.
She works great with Zealots, Idrians and Paladins; the additional non-linear movement provided by her feat combined with Righteous Vengeance makes your knights slippery and agile. Occultation goes a long way toward keeping your squishier infantry safe from shooting.
He can run a mean double-Zealot force, giving one unit Defender's Ward to tarpit enemy models and the other unit Penitence to kill off enemy single-wound infantry. True Path speeds any infantry up, and his feat protects infantry, perfect for an infantry-heavy force. Hand of Vengeance provides a damage buff that he does not bring himself.
Released in the Xmas CID (2017.01)
Other Protectorate models
Rules Clarification: Theme Forces (Edit)
Rerolling the starting roll [Show/Hide]
Warjacks/Warbeasts with bonds [Show/Hide]
Including Mercenaries [Show/Hide]
Number of Mercenaries
Partisans & Theme Forces (Edit)
Mercenaries and Quasi-Partisans
Mercenaries and Ranking Officers
Benefits for a single model/unit (eg "One unit of [blah] gains [yaddah]") [Show/Hide]
Free models and Specialists (ADR) [Show/Hide]
Unit Attachments & free points [Show/Hide]
When to apply theme benefits [Show/Hide]
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