Difference between revisions of "Bloody Barnabas"
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− | + | {{Minionbox|{{Minion}} {{Gatorman}} [[Warlock]]}} [[Category: Model]] | |
− | Minion Gatorman | + | {{4U}} |
''Bloody Barnabas is an aged gatorman warlock and a veteran of countless battles. In the wilds of western Immoren, only a gator of surpassing strength and tenacity could hope to reach his level of combat expertise. Barnabas calls upon the great warbeasts of the swamps to combat his foes, and he directs their attacks with cunning precision. Before his hungry children swarm, Barnabas summons a magical black tide to choke the enemies of the congregation, leaving them vulnerable.'' | ''Bloody Barnabas is an aged gatorman warlock and a veteran of countless battles. In the wilds of western Immoren, only a gator of surpassing strength and tenacity could hope to reach his level of combat expertise. Barnabas calls upon the great warbeasts of the swamps to combat his foes, and he directs their attacks with cunning precision. Before his hungry children swarm, Barnabas summons a magical black tide to choke the enemies of the congregation, leaving them vulnerable.'' | ||
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− | === | + | =Basic Info= |
− | + | {{Infobox-Model | |
− | + | | name = [[Barnabas|Barnabas1]] | |
− | + | | image = BloodyBarnabas.jpg | |
− | + | | base = Medium | |
− | + | | spd = 5 | |
− | === | + | | str = 9 |
− | * '''Minion''' | + | | mat = 7 |
+ | | rat irrelevant | ||
+ | | def = 13 | ||
+ | | arm = 17 | ||
+ | | cmd irrelevant | ||
+ | | fury = 6 | ||
+ | | hp = 18 | ||
+ | | wbp = +28 | ||
+ | }} | ||
+ | |||
+ | * '''[[Minion]]''' - In a 2+ warlock game, he can work as a {{Skorne Minion}}, {{Legion minion}}, {{Circle minion}}, or {{Trollblood minion}}. | ||
* {{Warlock}} | * {{Warlock}} | ||
− | + | ||
+ | === Feat: Black Tide === | ||
+ | Enemy models without [[Amphibious]] currently in Barnabas' {{CTRL}} range become [[knocked down]]. [[Category: Knockdown Feat]] | ||
+ | |||
+ | === Abilities === | ||
* {{Amphibious}} | * {{Amphibious}} | ||
* {{Tough}} | * {{Tough}} | ||
* {{Countercharge}} | * {{Countercharge}} | ||
+ | * {{Gatorman Warlock}} | ||
* {{Unyielding}} | * {{Unyielding}} | ||
− | === | + | === Weapons === |
− | + | * '''Bite''' - 0.5" reach, P+S 14 melee attack. | |
+ | ** {{Critical Consume}} | ||
+ | * '''Bone Cleaver''' - 2" reach, P+S 15 melee attack. | ||
+ | ** {{Magical Weapon}} | ||
+ | ** {{Blood Boon|fury}} | ||
=== Spells === | === Spells === | ||
− | + | {{Spellbox| | |
− | + | {{Death March}} | |
− | + | {{Flesh Eater}} | |
− | * {{ | + | {{Swamp Pit}} |
+ | {{Warpath}} | ||
+ | }} | ||
+ | |||
+ | ===Theme Forces === | ||
+ | * {{Blindwater}} | ||
+ | * {{Will Work for Food}} | ||
+ | |||
+ | |||
+ | = Thoughts on Barnabas1 = | ||
+ | === Barnabas1 in a nutshell=== | ||
+ | Barnabas is a well-rounded warlock with an excellent Pop & Drop feat which is normally followed up by volleys of shooting that only misses on snake eyes. He is strong in melee and can protect his army from shooting with a Swamp Pit while getting his warbeasts into interesting places via Warpath. Unfortunately he's probably the least popular warlock in the faction since the Blindwater CID because he doesn't have a damage buff and although he's a solid toolbox warlock [[Rask]] is an exceptional toolbox. | ||
− | == | + | ===Feat thoughts=== |
− | = | + | All Fall Down! Except steady models, amphibious models, huge based models, and maybe a few others. It flattens the DEF of all its victims (which can be devastating to infantry if you have ranged firepower, and can lead to assassinations) - and keeps melee infantry out for the next turn while forcing beasts and jacks to shake. |
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === Drawbacks | + | ===Spell Thoughts=== |
− | * He does little to break armour | + | * '''Death March''' - a Mat buff is cool. Vengeance is excellent. |
− | === Tricks and | + | * '''Warpath''' - cast on your first turn and just upkeep for the rest of the game. Mobility and flexibility. |
− | + | * '''Swamp Pit''' - that's either blocking shooting (but not charges) if you group up or 5" of AoE. Either way it's an excellent spell in the early parts of the game | |
+ | * '''Flesh Eater''' Zap. It's an expensive zap with a not especially good effect that the [[Gatorman Soul Slave]] can't exploit, but it kills incorporeal enemies. | ||
+ | |||
+ | === Drawbacks & Downsides === | ||
+ | * He does little to break armor. | ||
+ | * Enemy heavies just shake his knockdown, and lowering their DEF is not dealing with the hard part. So his feat is more of an anti-infantry feat. | ||
+ | * He is a bit too generalised vs other Gatorman warlocks... | ||
+ | ** [[Rask]] also has a speed buff, protection from shooting, and helps you hit better. He also hands out Pathfinder, gets rid of upkeeps, and has a really nasty feat. | ||
+ | ** [[Calaban the Gravewalker]] also has some anti-shooting tech, a MAT buff, and some anti-infantry tech including an anti-infantry feat. He also has Parasite, and a lot of Remove from Play effects. | ||
+ | ** [[Maelok]] runs a infantry brick amazingly well and debuffs armour and defence. | ||
+ | * Counter Charge can be a trap on a warlock if he puts himself in danger. | ||
+ | |||
+ | === Tricks & Tips=== | ||
+ | * Watch for any chance to pull off a Pop & Drop assassination by flattening the caster and then shooting them while they are at DEF 5. This mostly gets newbies. | ||
+ | * He also has to worry about countercharging into assassination range. | ||
+ | * He can’t use blood boon when counter charging - but he can use Crit consume consider if this is worth -1 pow depending on your target. | ||
+ | |||
+ | = List Building Advice= | ||
+ | ===Strategy=== | ||
+ | Barnabas wins fights through strategically applied pressure, not sheer brute force. | ||
+ | |||
+ | Barnabas's boasts a solid toolbox, but due to his lack of innate armor cracking abilities, will see him best served aiming for victory by scenario or assassination. Usually you'll want to avoid the enemy heavy jacks/beasts and work your way through the enemy infantry, picking at key supporting models as you go. It may be tempting to throw your heavy warbeasts right into the foe's own jacks/beasts, but keeping them back until the mid to late game will give you more options once holes in the opponent's lines start to open up. This will also discourage your opponent from throwing said warnouns directly at Barnabas, who is very vulnerable to them. | ||
+ | |||
+ | Black Tide is a strong psychological weapon: anyone who knows about it will be anticipating it, and you can use this to bully them into playing defense. Once it's gone, so is a fair chunk of your leverage. You're not helpless without it, but wasting it will hurt you. More experienced opponents will try to force Barnabas to feat defensively- Black Tide isn't essential to winning, but you want to play it offensively. | ||
+ | |||
+ | That said, don't let it's potential overshadow Warpath and Death March. These two upkeeps give Barnabas' forces a deceptive degree of mobility that will give you the means to play the feat to maximum effect. | ||
+ | |||
+ | A shooting-centric army will serve you well, because you generally get to kill a much wider swathe of the enemy's army on feat turn, thanks to the near inability to miss. | ||
+ | |||
+ | ===Theme thoughts=== | ||
+ | {{Header|[[Theme - The Blindwater Congregation|Blindwater]]}} | ||
+ | If you're going to pick a theme with Barnabas, this theme is the way to go. Barney B's toolbox of spells, abilities and feat demand a mixed group of infantry and warbeasts. You won't be maxing out on troops as a result, but Barnabas wants ''at least'' 1 gatorman posse for screening, so you may as well get that extra mileage out of the theme benefits. 8 boxes, snacking, prayers and Death March on top mean your gatormen will cut their way through most infantry. | ||
+ | * [[Croak Raiders]] - Burn, baby, burn. Excellent shooters. | ||
+ | * [[Gatorman Posse]] - in The Blindwater Congregation Death March gives them some of the speed they like. | ||
+ | |||
+ | {{Header|[[Will Work For Food]]}} | ||
+ | It's worth mentioning a couple of decent options that he can get in this theme, but not Blindwater: | ||
+ | * [[Cylena Raefyll & Nyss Hunters]] Decent shooters who can also melee. | ||
+ | * [[Targ]] can give an Ironback Spitter two ranged blasts per turn. That's a ''lot'' of pain on feat turn. Targ is also 1 point cheaper than the [[Gatorman Soul Slave]], which Barnabas really doesn't need anyway since he's not really fury hungry outside of casting upkeeps on turn 1. | ||
+ | |||
+ | ===Battlegroup=== | ||
+ | * [[Swamp Horror]] - in Will Work For Food the Swamp Horror gets to play Pac-Man on feat turn. Warpath, Chain Strike, Overtake, and auto-hitting knocked down targets. | ||
+ | * [[Blackhide Wrastler]] Because nothing else he brings is going to break armor. | ||
+ | * [[Bull Snapper]] - Spiny Growth is 2 ARM for 1 Fury which is starting to let him play forward. | ||
+ | * [[Ironback Spitter]] - His best shooting beast. | ||
+ | |||
+ | ===First Seven Purchases=== | ||
+ | A few veteran players have put their heads together and tried to figure out the seven best things to buy for this specific caster. This is ''not'' designed to add up to a nice round points limit, nor be balanced vs other "First Seven" lists you find on this website. It is simply going to give you some of the essentials this caster needs ''most'' of the time. | ||
+ | |||
+ | # Warbeast: [[Blackhide Wrastler]] | ||
+ | # Warbeast: [[Swamp Horror]] | ||
+ | # Warbeast: [[Ironback Spitter]] | ||
+ | # Solo + Warbeast: [[Wrong Eye & Snapjaw]] | ||
+ | # Solo: [[Gatorman Witch Doctor]] | ||
+ | # Unit: [[Swamp Gobber Bellows Crew]] | ||
+ | # Unit: [[Croak Raiders]] | ||
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− | |||
=Other= | =Other= | ||
− | ==Trivia== | + | ===Trivia=== |
− | == | + | Released in [[Forces of Hordes: Minions]] (2011) |
+ | |||
+ | ===Warbeasts he can take=== | ||
+ | {{Index Gatorman Warbeasts}} | ||
+ | |||
+ | ===Other Minion models=== | ||
+ | {{Index Minions}} | ||
+ | |||
+ | ===Rules Clarifications=== | ||
+ | {{RC Consume}} | ||
+ | {{RC Magical Weapon}} | ||
+ | {{RC Blood Boon}} | ||
+ | |||
+ | {{RC Warlock}} | ||
+ | {{RC Gatorman Warlock}} | ||
+ | {{RC Amphibious}} | ||
+ | {{RC Tough}} | ||
+ | {{RC Countercharge}} | ||
+ | {{RC Unyielding}} | ||
+ | |||
+ | {{RC Death March}} | ||
+ | {{RC Flesh Eater}} | ||
+ | {{RC Swamp Pit}} | ||
+ | {{RC Warpath}} | ||
− | + | {{RC Knockdown}} | |
− | {{ |
Latest revision as of 08:01, 17 November 2023
Bloody Barnabas |
Unlimited Only This model can only be used in the Unlimited game mode. You can see the other models with / without mk4 rules on this page. Note that the rest of this page is about the model's Mark III rules. |
Bloody Barnabas is an aged gatorman warlock and a veteran of countless battles. In the wilds of western Immoren, only a gator of surpassing strength and tenacity could hope to reach his level of combat expertise. Barnabas calls upon the great warbeasts of the swamps to combat his foes, and he directs their attacks with cunning precision. Before his hungry children swarm, Barnabas summons a magical black tide to choke the enemies of the congregation, leaving them vulnerable.
Basic Info
Barnabas1 | |||||||||||||||||||||||||||||
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- Minion - In a 2+ warlock game, he can work as a Skorne, Legion, Circle, or Trollbloods.
- Warlock - All warlocks come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
Feat: Black Tide
Enemy models without Amphibious currently in Barnabas' control range become knocked down.
Abilities
- Amphibious
- Tough
- Countercharge - When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. This model can use Countercharge only once per round and not while engaged.
- Gatorman Warlock - This model can only have Minion Gatorman warbeasts in its battlegroup.
- Unyielding - This model gains +2 ARM against melee damage rolls.
Weapons
- Bite - 0.5" reach, P+S 14 melee attack.
- Critical Consume - On critical hit, if the attack hit a small-based non-warcaster, non-warlock model the model hit is removed from play.
- Bone Cleaver - 2" reach, P+S 15 melee attack.
- Damage Type: Magical
- Blood Boon - Once per activation, immediately after resolving an attack in which it destroyed an enemy model with this weapon, this model can cast a spell with COST 3 or less without spending fury points.
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
---|---|---|---|---|---|---|---|
Death March
|
3 | 6 | - | - | Upkeep | No | |
Target friendly Faction unit gains +2 MAT and Vengeance.
| |||||||
Flesh Eater
|
3 | 10 | - | 13 | - | Yes | |
When a living enemy model is damaged by Flesh Eater, the spellcaster or a living warbeast in its battlegroup in its control range can remove d3 damage points. | |||||||
Swamp Pit
|
2 | Control | 5 | - | Upkeep | No | |
Place a 5" AOE anywhere completely within the spellcaster's control range where it does not touch a model's base. The AOE is shallow water. While completely within a Swamp Pit AOE, models with Amphibious cannot be targeted by ranged attacks. | |||||||
Warpath
|
3 | SELF | Control | - | Upkeep | - | |
When a friendly Faction model in the spellcaster's control range destroys one or more enemy models with a melee or ranged attack during its activation, immediately after the attack is resolved one warbeast in the spellcaster's battlegroup that is in its control range can advance up to 3". A warbeast can advance as a result of Warpath only once per turn. |
Theme Forces
Thoughts on Barnabas1
Barnabas1 in a nutshell
Barnabas is a well-rounded warlock with an excellent Pop & Drop feat which is normally followed up by volleys of shooting that only misses on snake eyes. He is strong in melee and can protect his army from shooting with a Swamp Pit while getting his warbeasts into interesting places via Warpath. Unfortunately he's probably the least popular warlock in the faction since the Blindwater CID because he doesn't have a damage buff and although he's a solid toolbox warlock Rask is an exceptional toolbox.
Feat thoughts
All Fall Down! Except steady models, amphibious models, huge based models, and maybe a few others. It flattens the DEF of all its victims (which can be devastating to infantry if you have ranged firepower, and can lead to assassinations) - and keeps melee infantry out for the next turn while forcing beasts and jacks to shake.
Spell Thoughts
- Death March - a Mat buff is cool. Vengeance is excellent.
- Warpath - cast on your first turn and just upkeep for the rest of the game. Mobility and flexibility.
- Swamp Pit - that's either blocking shooting (but not charges) if you group up or 5" of AoE. Either way it's an excellent spell in the early parts of the game
- Flesh Eater Zap. It's an expensive zap with a not especially good effect that the Gatorman Soul Slave can't exploit, but it kills incorporeal enemies.
Drawbacks & Downsides
- He does little to break armor.
- Enemy heavies just shake his knockdown, and lowering their DEF is not dealing with the hard part. So his feat is more of an anti-infantry feat.
- He is a bit too generalised vs other Gatorman warlocks...
- Rask also has a speed buff, protection from shooting, and helps you hit better. He also hands out Pathfinder, gets rid of upkeeps, and has a really nasty feat.
- Calaban the Gravewalker also has some anti-shooting tech, a MAT buff, and some anti-infantry tech including an anti-infantry feat. He also has Parasite, and a lot of Remove from Play effects.
- Maelok runs a infantry brick amazingly well and debuffs armour and defence.
- Counter Charge can be a trap on a warlock if he puts himself in danger.
Tricks & Tips
- Watch for any chance to pull off a Pop & Drop assassination by flattening the caster and then shooting them while they are at DEF 5. This mostly gets newbies.
- He also has to worry about countercharging into assassination range.
- He can’t use blood boon when counter charging - but he can use Crit consume consider if this is worth -1 pow depending on your target.
List Building Advice
Strategy
Barnabas wins fights through strategically applied pressure, not sheer brute force.
Barnabas's boasts a solid toolbox, but due to his lack of innate armor cracking abilities, will see him best served aiming for victory by scenario or assassination. Usually you'll want to avoid the enemy heavy jacks/beasts and work your way through the enemy infantry, picking at key supporting models as you go. It may be tempting to throw your heavy warbeasts right into the foe's own jacks/beasts, but keeping them back until the mid to late game will give you more options once holes in the opponent's lines start to open up. This will also discourage your opponent from throwing said warnouns directly at Barnabas, who is very vulnerable to them.
Black Tide is a strong psychological weapon: anyone who knows about it will be anticipating it, and you can use this to bully them into playing defense. Once it's gone, so is a fair chunk of your leverage. You're not helpless without it, but wasting it will hurt you. More experienced opponents will try to force Barnabas to feat defensively- Black Tide isn't essential to winning, but you want to play it offensively.
That said, don't let it's potential overshadow Warpath and Death March. These two upkeeps give Barnabas' forces a deceptive degree of mobility that will give you the means to play the feat to maximum effect.
A shooting-centric army will serve you well, because you generally get to kill a much wider swathe of the enemy's army on feat turn, thanks to the near inability to miss.
Theme thoughts
Blindwater
If you're going to pick a theme with Barnabas, this theme is the way to go. Barney B's toolbox of spells, abilities and feat demand a mixed group of infantry and warbeasts. You won't be maxing out on troops as a result, but Barnabas wants at least 1 gatorman posse for screening, so you may as well get that extra mileage out of the theme benefits. 8 boxes, snacking, prayers and Death March on top mean your gatormen will cut their way through most infantry.
- Croak Raiders - Burn, baby, burn. Excellent shooters.
- Gatorman Posse - in The Blindwater Congregation Death March gives them some of the speed they like.
Will Work For Food
It's worth mentioning a couple of decent options that he can get in this theme, but not Blindwater:
- Cylena Raefyll & Nyss Hunters Decent shooters who can also melee.
- Targ can give an Ironback Spitter two ranged blasts per turn. That's a lot of pain on feat turn. Targ is also 1 point cheaper than the Gatorman Soul Slave, which Barnabas really doesn't need anyway since he's not really fury hungry outside of casting upkeeps on turn 1.
Battlegroup
- Swamp Horror - in Will Work For Food the Swamp Horror gets to play Pac-Man on feat turn. Warpath, Chain Strike, Overtake, and auto-hitting knocked down targets.
- Blackhide Wrastler Because nothing else he brings is going to break armor.
- Bull Snapper - Spiny Growth is 2 ARM for 1 Fury which is starting to let him play forward.
- Ironback Spitter - His best shooting beast.
First Seven Purchases
A few veteran players have put their heads together and tried to figure out the seven best things to buy for this specific caster. This is not designed to add up to a nice round points limit, nor be balanced vs other "First Seven" lists you find on this website. It is simply going to give you some of the essentials this caster needs most of the time.
- Warbeast: Blackhide Wrastler
- Warbeast: Swamp Horror
- Warbeast: Ironback Spitter
- Solo + Warbeast: Wrong Eye & Snapjaw
- Solo: Gatorman Witch Doctor
- Unit: Swamp Gobber Bellows Crew
- Unit: Croak Raiders
Other
Trivia
Released in Forces of Hordes: Minions (2011)
Warbeasts he can take
With the way Minion battlegroups work, this warlock can't simply take any Minion warbeast, and instead is limited to the following choices:
Gatorman Warbeasts Edit) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lights | Boneswarm - Bull Snapper - [Underchief Mire only: Swamp Troll] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavies | Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gargantuans | Dracodile |
Other Minion models
Rules Clarifications
Rules Clarification : Consume (Edit)
|
Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
|
Rules Clarification : Blood Boon and/or Rites of Blood and/or Ritual Slaughter and/or Soul Food and/or Blood Weaver and/or Meat for the Beast and/or Reckless Arcana (Edit)
|
Rules Clarification: : Warlock (Edit) | |||||
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Rules Clarification : Gatorman Warlock and/or Bog Trog Warlock - None yet. (Edit)
Rules Clarification : Amphibious - None yet. (Edit)
Rules Clarification : Tough - None yet. (Edit)
Rules Clarification: : Countercharge (Edit) | |
Timing
Triggering Countercharge
Attacks, Boosting, & Other Triggers
After the Countercharge
Other interactions
|
Rules Clarification : Unyielding - None yet. (Edit)
Rules Clarification : Death March (Edit)
|
Rules Clarification : Flesh Eater - None yet. (Edit)
Rules Clarification : Swamp Pit (Edit)
|
Rules Clarification : Road to War and/or Warpath and/or Rites of Torment (Edit)
|
- Minion
- Gatorman
- Model
- Does have Mk4 rules
- Skorne Minion
- Legion of Everblight Minion
- Circle Orboros Minion
- Trollblood Minion
- Warlock
- Knockdown Feat
- Amphibious
- Tough
- Countercharge
- Gatorman Warlock
- Unyielding
- Critical Consume
- Magical Damage
- Blood Boon
- Death March
- Flesh Eater
- Swamp Pit
- Warpath
- The Blindwater Congregation
- Will Work for Food