Boil Master & Spirit Cauldron

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Minion Logo.jpg Boil Master & Spirit Cauldron

Minion Unit

The boil master is terrifying to look upon as he stirs his spirit cauldron, a large cast-iron pot full of a bubbling, sickly soup of melted fat, body parts, and blood. The boil master feeds this cauldron a steady supply of dead and dying meat in order to coax forth the feral spirits of decay and death, happily chopping up any who draw near lured by the fragrant smell of the stew.

Basic Info

Spirit Cauldron

Spirit Cauldron
Missing Info
Boil Master.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Large
SPD 0
STR
MAT {{{mat}}}
RAT N/A
M.A. N/A
DEF 5
ARM 18
CMD 10
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 10
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE 1 Cauldron 1 Boil Master
COST 5
N/A
N/A
FA 2
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Construct symbol.jpg Construct
  • Officer symbol.jpg Officer
  • Pathfinder symbol.jpg Pathfinder
  • Assisted - The Cauldron is not a warrior model. It can advance only during its unit’s Normal Movement. When it advances, it can move up to 5˝ if the Boil Master is within 2˝ of it at the beginning of this unit’s activation. This model is automatically hit by melee attacks. It cannot become stationary or knocked down and never suffers Blind.
  • Bring Out Your Dead! - When an enemy living or undead model is destroyed while in this model's CMD range, this model gains the destroyed model's corpse token. When a friendly living model is destroyed by a continuous effect/enemy attack/collateral damage from an enemy attack while in this model's CMD range, this model gains the destroyed model's corpse token. This model can have up to five corpse tokens at any time.
  • The Feeding - During its activation, the Cauldron can spend corpse tokens to boost an attack or damage roll for each token it spends.
  • Magic Ability [ 7 ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
  • Special Delivery - Once per turn at any time during its activation, this model can remove any number of corpse tokens and place them on a friendly model with the ability to gain corpse tokens that is within 5˝ of it.

Weapons

  • Unarmed - This model has no weapons.

Spells

COST RNG AOE POW DUR OFF


Puppet Master

(★ Action) or (★ Attack) 10 - - Round (★)
When Puppet Master targets an enemy model/unit, it is a magic attack. You can have one affected model reroll one attack or damage roll, then it expires. Puppet Master lasts for one round.
Seasoning the Sauce

(★ Action) - - - - -
The Cauldron gives itself d3 corpse tokens.
Spectral Lash

(★ Attack) 10 - - 12 -
When an enemy model is hit by this attack, it can be pushed d6˝ directly towards the Cauldron.

Boilmaster

Boil Master
Missing Info
Lord Tyrant Hexeris.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 5
STR
MAT 5
RAT N/A
M.A. N/A
DEF 12
ARM 16
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST N/A
N/A
N/A
FA N/A
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Amphibious symbol.jpg Amphibious
  • Tough symbol.jpg Tough
  • Gatorman - the Boilmaster is a Gatorman. The Cauldron is not, and the unit is not a Gatorman unit.

Weapons

  • Meat Cleaver - 1" reach, P+S 12 melee weapon

Theme Forces

Minions

Non-Minion themes

This unit may be used in the following theme forces without using their single minion unit option:

As a minion unit, they can also be taken in a bunch of other Faction's themes as their single allowed minion unit. Refer to #Other Theme Forces.

Thoughts on the Croc Pot

Croc Pot nutshell

A support unit for models who use corpses (like Barnabas, Lord of Blood or Gatorman Bokor & Bog Trog Swamp Shamblers). He also can be used as an expensive but reliable spot removal tool, with his boosted hand cannon that can push people toward him ; boosting to hit with base magic 7 mean he often have >50% odds of killing an engaged infantry model. And d6" of extra threat range is really nice utility.

Combos & Synergies

Drawbacks & Downsides

  • Shoot the Gator and the Cauldron can't move. This can severely limit the unit's effectiveness, especially with a caster like Barnabas, Lord of Blood who wants to move up the table.
  • Or just shoot the cauldron - it's large based with a very low DEF but can admittedly take a pounding.
  • While the pot is alive they are not a warrior unit, and as such do not score circular zones in Steamroller scenarios. If the cauldron dies, however, the boil master can score a zone. Unfortunately, that's all he's good for once his stew is gone.

Tricks & Tips

  • All three abilities are good - use whichever is appropriate.
  • Remember, it's the Cauldron that is the model doing all the work, including being the Officer. For stuff like Spell Vortex, be careful where you put the Cauldron.
  • The Cauldron has Pathfinder. The Boil Master, however, does not.

Other

Trivia

  • Released in Blindwater CID (2017.09)
  • Ha! The "Master" is not the Officer!
  • Nickname: Croc pot

Other Theme Forces

Circle Orboros (Edit)

Legion of Everblight (Edit)

Skorne (Edit)

| Trollbloods (Edit)

Other Minion models

Minion Logo.jpg       Minion Index       (Edit)
Farrow Warlocks (Edit)
Warlocks Arkadius1 - Carver1 - Helga1 - Midas1 - Sturm & Drang1
Lesser Warlocks Rorsh


Farrow Warbeasts (Edit)
Lessers Razor Boars
Lights Battle Boar - Gun Boar - Splatter Boar
Dr Arkadius only: Gorax Rager | Midas only: Boneswarm
Heavies Road Hog - War Hog
Gatorman Warlocks (Edit)
Warlocks Barnabas1 - Barnabas2 - Calaban1 - Jaga-Jaga1 - Maelok1 - Rask1
Lesser Warlocks Underchief Mire - Wrong Eye


Gatorman Warbeasts Edit)
Lights Boneswarm - Bull Snapper - [Underchief Mire only: Swamp Troll]
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile
 
Units, Solos, & Battle Engines
Warlock attachments Targ - Gatorman Soul Slave
Units Farrow

Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Farrow Valkyries

Gatorman

Boil Master & Spirit Cauldron - Bog Trog Ambushers - Croak Raiders - Croak Trappers - Gatorman Bokor & Shamblers - Gatorman Posse - Gobber Bellows
Special WA: Void Leech

Unaligned

Cylena Raefyll & Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea

Solos Farrow Agata, Queen of Carnage - Maximus - Rorsh & Brine - Targ
Gatorman

Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Flugwug the Filcher - Gatorman Husk - Gatorman Soul Slave - Gatorman Witch Doctor - Kwaak Slickspine & Gub - Longchops - Wrong Eye & Snapjaw

Unaligned

Alten Ashley - Brun Cragback & Lug - Dahlia Hallyr & Skarath - Dhunian Archon Efaarit Scout - Eilish Garrity, the Occultist - Feralgeist - Gobber Tinker - Gremlin Swarm - Gudrun the Wanderer - Hermit of Henge Hold - Hutchuck, Ogrun Bounty Hunter - J.A.I.M.s - Lanyssa Ryssyl, Nyss Sorceress - Ledfoot & Tredz - Orin Midwinter, Rogue Inquisitor - Ogrun Bokur - Raluk Moorclaw, the Ironmonger - Primal Archon - Pyg Tank - Saxon Orrik - Swamp Gobber Chef - Swamp Gobber River Raiders - Thamarite Advocate - Thrullg - Totem Hunter - Underchief Mire - Viktor Pendrake - Void Archon

Battle Engines Meat Thresher (Farrow) - Sacral Vault (Gatorman)
 
Minion - Theme Forces
Minion Faction Themes (Edit) The Blindwater Congregation - The Thornfall Alliance - Will Work for Food
Unlimited Minions themes(Edit) Disciples of Agony (Skorne) - Oracles of Annihilation (Legion) - Secret Masters (Circle)
This index was last updated: 2019.12

Rules Clarifications

RC symbol.png

Rules Clarification : Pot unit
The pot is its own thing, which makes it a bit awkward:

  • It's not a warrior model, so they're not a warrior unit, so they can't score circular zones in Steamroller 2018.
  • It's not an amphibious model, so they're not an amphibious unit, so they can't have a Void Leech weapon attachment.
    There is a bug in Warroom that allows the Leech to attach to a Boil Master unit, anyway. (Infernal Ruling)
  • It's not a Gatorman, so they're not a Gatorman unit. This has no in-game effect afaik.


RC symbol.png

Rules Clarification : Unarmed     (Edit)

  • Since this model has no weapons it does not have a melee range.
    • This means it can't engage other models, declare charges, or make free strikes
    • Also it can't gain abilities that require a melee range (such as Ragman granting this model Dark Shroud).
  • However, other models that do have melee weapons can engage this model. So this model can still gain the "target in melee" shooting bonus.

Rules Clarification : Construct - None yet. (Edit)

RC symbol.png

Rules Clarification : Officer     (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.

Rules Clarification : Assisted - None yet. (Edit)

RC symbol.png

Rules Clarification : Bring Out Your Dead!     (Edit)

  • It can be a bit confusing, but "collateral damage from an enemy attack" is actually a thing even though "collateral damage is not considered to be from an attack". Best not to overthink it. (Infernal Ruling)
  • This model needs to be the closest eligible model. It doesn't have the "regardless of proximity" wording like, say, Dark Fire does.
  • You can collect corpses from friends that were killed by friendly "non-attack" damage, such as lighting them on fire or killing them with collateral damage.

Rules Clarification : The Feeding - None yet. (Edit)

RC symbol.png

Rules Clarification : Magic Ability     (Edit)

  • Combat Action
    Nearly all Magic Ability spells require the spellcaster to use their Combat Action to cast the spell. As such it is not an "at any time" ability (like it is when warcasters/warlocks cast spells). This means ...
    • You must complete your movement before you use a MA.
    • A model in a unit cannot use its Combat Action to cast a spell until all members of the unit have completed their movement. (Infernal Ruling)
    • You cannot make ranged or melee attacks on the same turn you use a MA.
    • You cannot use a MA on the same turn you charge. Because a charge must (almost always) be followed by a melee attack.
  • Non-Combat Action
    There are a few models that can use a Magic Ability at any time (eg Geomancy and Necromancy), or can cast a spell "for free" under specific conditions that would otherwise require their Combat Action (eg Battle Wizard and Combat Caster). These models get around all the restrictions listed above.
RC symbol.png

Rules Clarification : Puppet Master     (Edit)

  • Puppet Master can be put on a model in a unit, and it will be applied to the whole unit. However, as soon as any model in the unit chooses to use it then it expires on the entire unit (so really it only affects one model).
  • Puppet Master can be used on "secondary" damage rolls such as Electro Leap, Magic Bullet, etc.
  • It can't be used on "stay in play" damage effects like a Scather's AOE.
  • If you cast Puppet Master on the same model/unit multiple times (eg Dhunian Knot) it doesn't stack, at all. (Infernal Ruling)

Rules Clarification : Seasoning the Sauce - None yet. (Edit)

RC symbol.png

Rules Clarification : Spectral Lash     (Edit)

  • Push - General     (Edit)   [Show/Hide]
    • Pushed models do not change their facing.
    • Pushed models move at half rate through difficult terrain. Also, Pathfinder doesn't apply during pushes.
    • Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.
    • You don't get free strikes against pushed models, because it is "involuntary movement" and therefore does not count as an advance.
    • Pushed models suffer the effects of anything they move through (such as acid clouds).
    • If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).
      • However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (Infernal Ruling)
      • In that scenario, you measure whether the charging model moved 3" or less excluding the push distance. (Infernal Ruling)
RC symbol.png

Rules Clarification : Special Delivery     (Edit)

  • It can place any number of tokens on one model. Not on as many models as it likes.
  • Restrictions on "Any Time" abilities     (Edit)         [Show/Hide]
    • "Any Time" abilities can be used at any time during a model/unit's activation, except:
    1. Before any compulsory forfeiture of movement/action. See step 2 of the activation sequence, appendix A.
    2. After the model with the "Any Time" ability has had their activation end "prematurely". By this I mean you resolved something which includes the phrase "its activation ends". Examples include:
      • Running, failing a charge, or failing a slam.
      • Abilities that include "then its activation ends" (such as Reposition and Teleport).
    3. In between declaring your charge target and making your charge movement. (Infernal Ruling)
    4. In between completing your charge movement and determining whether it was a successful charge. (Infernal Ruling)
    5. When you're in the middle of moving. (Note: Impact Attacks count as being in the middle of movement).
    6. When you're in the middle of an attack. Which also includes effects that occur "after the attack is resolved".
      (Although the attack is "resolved" at Step 11, in terms of using an "Any Time" ability the attack is not "finished" until after Step 14. Refer to the first paragraph of Apdx A.)
    7. Your opponent interrupted your activation to trigger one of their own abilities (such as Countercharge).
    8. Units: See below.

    • In general you can use "Any Time" abilities while you're knocked down or stationary (except Spells and Feats which specify you can't).
    • If you have a gun with a random ROF, you can use an "Any Time" ability inbetween rolling the number of shots and actually making the first attack. (Infernal Ruling)

    Units with "Any Time" abilities
    • You cannot use an "Any Time" ability before issuing/receiving orders. See step 1 and 2 of the activation sequence, appendix A.
    • A model in a unit can't use an "Any Time" ability if they run, fail a charge, or use an ability like Reposition.
      Because doing one of those things makes that specific model's activation to end (even if the unit's activation is still ongoing) and you can't use abilities on models that are not active.
    • So, for example:
      • You cannot use a minifeat after the Officer runs. (Infernal Ruling)
      • You cannot use a minifeat after anyone in the unit has begun a Reposition move. (Infernal Ruling)

Rules Clarification : Amphibious - None yet. (Edit)
Rules Clarification : Tough - None yet. (Edit)