Gatorman Witch Doctor

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Minion Logo.jpg Gatorman Witch Doctor

Minion Gatorman Solo

Each witch doctor is a powerful mystic who lives and breathes the foul necromantic arts that are his birthright. Life and death are two edges of the same bloody knife to the witch doctor, who often sees his allies as nothing more than tools of battle to be moved between those two states as required. Amid the morass of combat he gathers the vile totems required to power his spells, tearing the fleshy trophies from the carcasses of vanquished foes. Raising his sacral blade aloft, the witch doctor utters sibilant incantations that impel the huge beasts he control in a wave of scaled death.

Basic Info

Gatorman Witch Doctor
Missing Info
GatormanWitchdoctor.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 5
STR 7
MAT 6
RAT N/A
M.A. N/A
DEF 12
ARM 16
CMD 8
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
UNIT SIZE N/A
COST 4
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Minion - This model will work for Circle, Legion, Skorne, or Trollbloods

Abilities

  • Amphibious symbol.jpg Amphibious
  • Tough symbol.jpg Tough
  • Magic Ability [ - ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.

Weapons

  • Bite - 0.5" reach, P+S 12 melee weapon
  • Sacral Blade - 0.5" reach, P+S 11 melee weapon

Spells

COST RNG AOE POW DUR OFF
Death Ride

(★ Action) - CMD - Turn No
Friendly Faction Undead models activating in this model's command range gain +1" movement when advancing as part of their Normal Movement. Death Ride lasts for one turn.
Sacrificial Strike

(★ Action) CMD - (★) - No
Target a model in this model's LOS. If that model is in range, RFP a friendly Faction trooper model within 1" of this model. The target model suffers an unboostable magical damage roll with POW equal to the base ARM of the RFP'd model.
Shadow Walk

(★ Action) CMD - - Turn No
Target friendly Faction model. If the model is in range, it gains Ghostly for one turn.
Ghostly - This model can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. It cannot be targeted by free strikes.

Theme Forces

  • Other Factions
    • Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.

Recent Changes

No changes since 2017.12

Thoughts on Gatorman Witch Doctor

Gatorman Witch Doctor in a nutshell

The CrocDoc is a buff and utility solo whose role has been substantially changed with the recent update. His key ability is his magic; Sacrificial Strike is an excellent solo-killer, Death Ride helps undead models, and Shadow Walk is mostly Pathfinder-on-a-stick.

Combos & Synergies

  • Maelok the Dreadbound - the CrocDoc might as well be an auto-include with Maelok for an extra 1" of movement for the entire army. A Gatorman Posse with this and Predator's Prayer charges 11" - and that's before the reach of their weapons. Occasionally you'll Sac Strike a Posse - just remember you can't do revive a Sac Strike'd model as it is removed from play...
    • Maelok also comes with the advantage of making the Witch Doctor go from above average to hard to kill with +2 arm but this isn’t unique to the croc doc. Also should you choose to run 2 witch doctors the first to activate can effect the second with Death Ride.
  • Gatorman Bokor & Bog Trog Swamp Shamblers The shamblers are great Sac Strike targets
  • Swamp Gobber Chef - the cheapest thing to sacrifice that's not a shambler.
  • Farrow Bone Grinders - slightly more expensive than the Swamp Gobbers - but also ARM 14 so arguably a better power/points ratio.
  • Greygore Boomhowler & Co. Top end of what you can sacrifice for single wound models.
  • Any large warbeast that doesn't have Pathfinder; Shadow Walk is de facto Pathfinder and immunity to free strikes works really well with (Will Work For Food-granted) Overtake.

Drawbacks & Downsides

  • Death Ride is mostly only useful to other Minions.

Tricks & Tips

  • Sacrificial Strike is awesome at getting rid of solos - or even catching casters by surprise when they think they are safe.
  • When included in a Skorne list, use Death Ride to extend the threat range of a Zaal1 Kovaas assassination, warrior units/models under Mordikaar1's upkeep: Hollow, and Void Spirits hunting living models.

Other

Trivia

Blindwater Brew Witch Doctor
Limited Edition Sculpt (GenCon)

Other Theme Forces

Circle Orboros (Edit)

Legion of Everblight (Edit)

Skorne (Edit)

Trollbloods (Edit)

Other Minion models

Minion Logo.jpg       Minion Index       (Edit)
Farrow Warlocks (Edit)
Warlocks Azazello1 - Arkadius1 - Carver1 - Helga1 - Helga2 - Midas1 - Sturm & Drang1
Lesser Warlocks Rorsh


Farrow Warbeasts (Edit)
Lessers Razor Boars
Lights Battle Boar - Gun Boar - Splatter Boar
Dr Arkadius only: Gorax Rager | Midas only: Boneswarm
Heavies Road Hog - War Hog
Gatorman Warlocks (Edit)
Warlocks Barnabas1 - Barnabas2 - Calaban1 - Jaga-Jaga1 - Maelok1 - Rask1
Lesser Warlocks Underchief Mire - Wrong Eye


Gatorman Warbeasts Edit)
Lights Boneswarm - Bull Snapper - [Underchief Mire only: Swamp Troll]
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile
 
Units, Solos, & Battle Engines
Warlock attachments Targ - Gatorman Soul Slave
Units Farrow

Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Farrow Valkyries

Gatorman

Boil Master & Spirit Cauldron - Bog Trog Ambushers - Croak Raiders - Croak Trappers - Gatorman Bokor & Shamblers - Gatorman Posse - Gobber Bellows
Special WA: Void Leech

Unaligned

Cylena Raefyll & Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea

Solos Farrow Agata, Queen of Carnage - Maximus - Rorsh & Brine - Targ
Gatorman

Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Flugwug the Filcher - Gatorman Husk - Gatorman Soul Slave - Gatorman Witch Doctor - Kwaak Slickspine & Gub - Longchops - Wrong Eye & Snapjaw

Unaligned

Alten Ashley - Brun Cragback & Lug - Dahlia Hallyr & Skarath - Dhunian Archon Efaarit Scout - Eilish Garrity, the Occultist - Feralgeist - Flubbin - Flugwug the Filcher - Gobber Tinker - Gremlin Swarm - Gubbin - Gudrun the Wanderer - Hermit of Henge Hold - Hutchuck, Ogrun Bounty Hunter - J.A.I.M.s - Lanyssa Ryssyl, Nyss Sorceress - Ledfoot & Tredz - Orin Midwinter, Rogue Inquisitor - Ogrun Bokur - Raluk Moorclaw, the Ironmonger - Primal Archon - Pyg Tank - Saxon Orrik - Scythe - Swamp Gobber Chef - Swamp Gobber River Raiders - Thamarite Advocate - The Wastelander - Thrullg - Totem Hunter - Underchief Mire - Viktor Pendrake - Void Archon - Weird Wendell

Battle Engines Meat Thresher (Farrow) - Sacral Vault (Gatorman)
Independent Warjack Malvin & Mayhem
 
Minion - Theme Forces
Minion Faction Themes (Edit) The Blindwater Congregation - The Thornfall Alliance - Vengeance of Dhunia - Will Work for Food
Unlimited Minions themes(Edit) Disciples of Agony (Skorne) - Oracles of Annihilation (Legion) - Secret Masters (Circle)
This index was last updated: 2020.06

Rules Clarifications

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Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Amphibious - None yet. (Edit)
Rules Clarification : Tough - None yet. (Edit)

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Rules Clarification : Magic Ability      (Edit)

  • Combat Action
    Nearly all Magic Ability spells require the spellcaster to use their Combat Action to cast the spell. As such it is not an "at any time" ability (like it is when warcasters/warlocks cast spells). This means ...
    • You must complete your movement before you use a MA.
    • A model in a unit cannot use its Combat Action to cast a spell until all members of the unit have completed their movement. (Infernal Ruling)
    • You cannot make ranged or melee attacks on the same turn you use a MA.
    • You cannot use a MA on the same turn you charge. Because a charge must (almost always) be followed by a melee attack.
  • Non-Combat Action
    There are a few models that can use a Magic Ability at any time (eg Geomancy and Necromancy), or can cast a spell "for free" under specific conditions that would otherwise require their Combat Action (eg Battle Wizard and Combat Caster). These models get around all the restrictions listed above.

Rules Clarification : Death Ride - None yet. (Edit)

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Rules Clarification : Sacrificial Strike      (Edit)

  • You use the base ARM of the model, not the current ARM. Because the damage roll occurs after it has been RFP'd, and any ARM buffs expire the instant it was removed.
  • You need LOS to the target, as per normal, but you don't need LOS to the trooper that you RFP.
  • Despite having a target and a damage roll, this ability is an action, not an attack. So ...
    • It doesn't trigger stuff like Vengeance.
    • You cannot purchase additional attacks after using Sacrificial Strike.
    • Stealth doesn't work vs Sacrificial Strike. There is no attack roll, so Stealth can't make the attack auto-miss.
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Rules Clarification : Shadow Walk      (Edit)

RC symbol.png

Rules Clarification : Ghostly      (Edit)

  • Ghostly doesn't let you move through other models, just terrain.
  • Ghostly doesn't let you ignore damage from hazardous terrain. (Infernal Ruling)