Barnabas, the Conqueror
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Barnabas, the Conqueror |
Prime This model is available in one Prime Army, Blindwater Congregation. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Before many of the heroes of the Iron Kingdoms were even born, Barnabas was uniting the strength of the Blindwater, fighting in savage contests of strength to prove he was the ultimate conqueror.
Contents
Basic Info
Barnabas0 | |||||||||||||||||||||||||||||||||||
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Minion - This model will work for Circle, Skorne, and Trollbloods.
Abilities
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Amphibious
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Tough
- Blood-Quenched - This model gains a cumulative +1 STR and ARM for each enemy model it destroys with a melee attack during its activation. This bonus lasts for one round.
- Field Marshal [Blood-Quenched] - Warbeasts/warjacks in this model's battlegroup gain Blood-Quenched.
- Gatorman Warlock - This model can only have Minion Gatorman warbeasts in its battlegroup.
- Henchmen [ Gatorman Posse ] - Choose one friendly Gatorman Posse unit at the beginning of the game to be Henchmen. The chosen unit gains +1 SPD and MAT and Relentless Charge.
- Lesser Warlock - 1) This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Fury Manipulation, Healing, Spellcaster, and Transferring Damage. 2) This model must have at least one warbeast in its battlegroup at the start of the game.
- Relentless Charge - While advancing as part of a charge, this model gains Pathfinder.
Weapons
Bite | ||||||||||||||
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RNG | POW | P+S | |||||||||||
0.5 | 5 | 14 | ||||||||||||
Sawtooth Axe | ||||||||||||||
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RNG | POW | P+S | |||||||||||
1 | 5 | 14 | ||||||||||||
Shield of the Conquered | ||||||||||||||
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RNG | POW | P+S | |||||||||||
0.5 | 1 | 10 | ||||||||||||
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
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Battle Host
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2 | SELF | CTRL | - | Upkeep | No | |
Warbeasts in the spellcaster's battlegroup beginning their activations in its control range gain +2" movement when advancing as part of their Normal Movement. The spellcaster gains +2 ARM while one or more warbeasts in its battlegroup are within 3" of it. | |||||||
Murderous Intent
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2 | SELF | CTRL | - | Round | No | |
While in the spellcaster's control range, models in this model's battlegroup gain Murderous for one round.
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Theme Forces
- Minions
- The Blindwater Congregation
- Will Work for Food. Barnabas can upkeep his spells for free in this theme.
- Other Factions
- Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
Thoughts on Barnabas0
Barnabas0 in a nutshell
His toolkit is focused on himself and his warbeasts, granting them the same Blood-Quench rule he has, allowing him to have a very aggressive playstyle. In conjunction with his naturally high armor, shield, and battle host, his armor can become quite impressive. It won’t happen often, but if he can kill three models with a warbeast within 2˝, he’ll have 24 armor! With powerful base attacks, opposing players will have to be sure to keep an eye on him.
Barnabas' Henchmen rule makes the posse match Barnabas’ own statistics, and the fact that they gain Relentless Charge means he can take over for a Gatorman Witch Doctor quite well.
Battlegroup Thoughts
- A Swamp Horror appreciates Murderous to make the most of its 4 initial attacks. Blood Quenched and Overtake from Will Work for Food also means it can gobble up half an infantry unit without running hot with fury and buff it's ARM and STR by 4 with just initials.
- Bone Swarm - The animus can make Barnabas even harder to kill (+2 DEF)
- Bull Snapper - The animus can make Barnabas even harder to kill (+2 ARM). With Buckler, Spiny Growth and Battle Host, Barney can go up to ARM 21!
- Dracodile - You probably will only take this with Sturm & Drang, but a Dracodile with Blood Quenched, Battle Host and Murderous that cannot be charged thanks to Polarity Shield is a terrifying prospect for your opponent.
Combos & Synergies
- Maelok can give Barnabas +2 ARM and Undead, and on feat turn another +2 ARM and Incorporeal. Improving Maelok's troops with hemchmen is also great. The double edged sword of this is that taking beasts on Barnabas eats into points Maelok wants to spend on infantry.
- Captain Crawtooth prevents Barnabas being knocked down.
- Death Archon - Mortal Fear for even more ARM.
- Ledfoot & Tredz a 2" place is great on combat solos.
- Sturm & Drang - As as above, but with Telekinesis. Barny can run a Dracodile for the two, which they can make unchargeable.
- Rask has no way of hit-fixing, so a Murderous combat solo and Swamp Horror duo can do a lot of work for him, especially with Boundless Charge, Veil of Mists and Fury.
Drawbacks & Downsides
- The value of the Henchmen rule is tied directly to the strength of the Posse. They have got slightly cheaper recently and are now better outside of Blindwater but they are
are still a unit with middling strength.
- If your opponent can keep Barnabas out of melee it's hard to get the Arm he needs to survive dedicated attention.
Tips & Tricks
- Since Murderous Intent only costs 2 Fury and he has three base attacks, you’ll often cast it even when Barnabas is the only one affected (because it is cheaper than paying to boost 3 attacks).
Other
Trivia
- Released 2021.10
- Released to celebrate the 15th anniversary of Warmachine, alongside Krueger0, Thagrosh0, Madrak0, and Makeda0. Four of them are characters from the 2006 Primal rulebook, and the 5th is Barnabas.
What warbeasts can he take?
With the way Minion battlegroups work, this warlock can't simply take any Minion warbeast, and instead is limited to the following choices:
Gatorman Warbeasts Edit) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lights | Boneswarm - Bull Snapper - [Underchief Mire only: Swamp Troll] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavies | Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gargantuans | Dracodile |
Other Theme Forces
Circle Orboros (Edit)
- Secret Masters. This theme doesn't have a limit on how many Minion solos you can take. Also, you can spend Requistion Points on Minion solos.
- The Bones of Orboros
- The Devourer's Host
- The Wild Hunt
Skorne (Edit)
- Disciples of Agony. There is no limit to the number of Minion solos you can take in this theme.
- The Exalted
- Masters of War
- Winds of Death
Trollbloods (Edit)
Other Minion models
Rules Clarifications
Rules Clarification : Amphibious - None yet. (Edit)
Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : Blood-Quenched - None yet. (Edit)
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Rules Clarification : Field Marshal (Edit)
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Rules Clarification : Gatorman Warlock and/or Bog Trog Warlock - None yet. (Edit)
Rules Clarification : Henchmen - None yet. (Edit)
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Rules Clarification : Lesser Warlock and/or Draconic Consort (Edit)
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Rules Clarification : Relentless Charge (Edit)
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Shield and/or Buckler (Edit)
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Rules Clarification : Escort and/or Battle Host - None yet. (Edit)
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Rules Clarification : Murderous Intent (Edit) |
- Minion
- Gatorman
- Character
- Solo
- Model
- Does have Mk4 rules
- Circle Orboros Minion
- Skorne Minion
- Trollblood Minion
- Amphibious
- Tough
- Blood-Quenched
- Field Marshal
- Blood-Quenched Field Marshal
- Gatorman Warlock
- Henchmen
- Lesser Warlock
- Relentless Charge
- Magical Damage
- Buckler
- Battle Host
- Murderous Intent
- The Blindwater Congregation
- Will Work for Food
- Secret Masters
- The Bones of Orboros
- The Devourer's Host
- The Wild Hunt
- Disciples of Agony
- The Exalted
- Masters of War
- Winds of Death
- Band of Heroes
- Kriel Company
- Power of Dhunia
- Storm of the North