Gremlin Swarm
99% of this website is about Mark 3 (mk3), which is the previous edition of the game (2016 to 2022). The reasons for this are explained here. 1% of the website is about Mark 4 (mk4), but only in regards to which mk3 models are useable in mk4 Prime and which are mk4 Unlimited. See Legacy Armies for more detail. |
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Gremlin Swarm |
Mixed How usable this model is in Mk IV depends on the Faction:
You can view the Mk3 models that made it into a Legacy Army at this page. |
Mischievous and malicious in the extreme, gremlins delight in rooting around in mechanikal constructs with the intent of causing as much damage as possible for their own amusement. These mysterious grymkin are attracted to the hiss and clank of warjacks on the battlefield and have been known to bring mechanized weaponry grinding to a halt at the most inopportune times.
Contents
Basic Info
Gremlin Swarm | |||||||||||||||||||||||||
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- Minion - Works for Circle, Legion, Skorne, and Trollbloods
- Grymkin - The Gremlin Swarm is also in the Grymkin faction. It is not a Partisan, it simply is a Grymkin.
Abilities
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Incorporeal
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Stealth
- Annoyance - Living enemy models within 1" of this model suffer -1 to attack rolls.
- Apparition - During your Control Phase, place this model anywhere completely within 2" of its current location.
- Man-Sized - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of 1.75".
- Mischief - When an enemy warjack or battle engine begins its activation B2B with this model, roll a d3. On a roll of 1, the warjack or battle engine suffers –2 SPD that activation. On a 2, it suffers –2 to attack rolls that activation. On a 3, it suffers –2 to damage rolls that activation.
- Sabotage [d3+3] (★ Action) - Target enemy warjack or battle engine in B2B with this model suffers d3+3 damage points and cannot have damage removed from it for one round. When damaging a warjack, choose which column suffers the damage.
Weapons
- Unarmed - This model has no weapons.
Theme Forces
- Minion
- Grymkin
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Bump in the Night. Although it is a Minion solo, it is not a "Minion solo that works for Grymkin" so it can't go in this theme. - Dark Menagerie Gremlin Swarms gain Serenity in this theme.
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- Other Factions
- Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
Thoughts on Gremlin Swarm
Gremlin Swarm in a nutshell
Working both as Minion and Grymkin solos, Gremlins have 3 defining traits
- Incorporeal
- Unarmed
- They mess up warjacks and battle engines.
Bereft of any offensive tools, they can still cause a lot of mischief through their abilities. Due to their special rules, they can be extremely annoying for your opponent - see Tips & Tricks for a detailed run-down.
Combos & Synergies
Minions:
Grymkin
- There isn't a single warlock, who could (or rather, should) offer direct support to the Gremlins. However, in the Dark Menagerie theme you can bring four of them (even free, if you wish), and with the theme benefit of Serenity they can offer some decent fury management on their own.
- Grymkin, especially with loads of Cage Ragers in Dark Menagerie, tend to be very slow and thus bad at taking zones. The exception is the Gremlin Swarm.
- Gremlin Swarms are very good at preventing larger bases from being able to land charges, allowing a skilled player to 'funnel' their opponent's larger & harder hitting models onto one side of the board. This is a general property of Gremlin Swarms, but is particularly applicable to Grymkin and being able to protect your softer Death Knell, caster, and support solos.
- Competitive Note: As of August 2018, almost all top Dark Menagerie lists include the max four Gremlin Swarms. They are great zone denial solos and are perfect for triggering the Sacrifice arcana or The Dreamer's phantasms.
Legion
- Incorporeal and hands out corrosion thanks to the theme bonus. An aggravating combination.
Drawbacks & Downsides
- Unarmed, thus, no charges or free strikes.
- Can't do anything offensive against targets who are not warjacks or battle engines
- Fragile (seriously, what did you expect?)
Tricks & Tips
- For the first couple of turns, try to find somewhere safe (ie behind a building) that is 16" away from the enemy flag and/or 12" away from enemy zone(s). That way you've always got a model ready to contest those flags/zones at the drop of a hat.
- Similarly, you can "threaten" the enemy flag by hiding somewhere 12" away from it. If the enemy forgets to to leave a model within 4" of their flag (or you kill them all) then your Gremlins can swoop in and steal it.
- You can use it to screen your caster from enemy melee attacks, but only by occupying the space that the enemy model wants to charge into.
- Overall, the Gremlins are more effective against Hordes (and Convergence), as they lack easy access to Magical damage. Some Warmachine theme forces (like Legion of Steel) are also seriously low on magic weapons. Even if they have such weaponry, they usually have to mobilize resources way over the 3(0) pts value of these solos, making them excellent attrition pieces.
- Expecting fratricidal attacks from your Berserk troops? Run up a Gremlin Swarm into a suitable position to be in their melee range, and let them went their steam on the poor little fellas. Just watch out to stay incorporeal and not to give magical weapons to them.
- For movement shenanigans, keep in mind that the enemy must have enough movement to be able to completely pass through you - they cannot stop "within" the Gremlins' base.
- It is a great tool to keep your key models in place despite from smaller pushes, like the ones from Bulldoze, Thunderbolt, Beat Back, Repulsor Field, slams from smaller based models, etc.
- If your enemy would need a linear charge lane to reach an important model of yours, park the Gremlins in front of them, just a bit shorter away than the base size of the charger. Unless they have Chain Strike, their melee range will be insufficient to reach you.
- The same goes with Drag/Pull - if there is not enough place between the Gremlins and the attacker to fit your base, you will stop right at the Gremlins' base - hopefully out of melee range.
- They are especially annoying, if ran up in front of a colossal - usually, it does not have enough movement to bypass them.
- Even though they have no melee weapons, enemies can still engage them and receive the "target in melee" defense bonus.
- Battle engines are also valid targets for Mischief and Sabotage - perhaps even better than warjacks. Since Mischief happens at the beginning of the activation, your enemy must divert resources to remove the swarm, before the BE activates, lest they will cause trouble. Battle Engines also lack fury/focus to boost attack/damage rolls (though many have some inherent abilities, which have similar effects), so cumulative modifiers on their rolls can be pretty effective.
- Don't forget, several casters (Denny3, Reznik2, Lylyth3, Xerxis2, and Old Witch2-3) are battle engines too, making them vulnerable for both Sabotage and Mischief. Apart of Denny, all of them are living models too, along with the Siege Animantarax and the Throne of Everblight, so they are affected by Annoyance too.
Other
Trivia
- Released in Hordes: Devastation (2015)
- If you take their own words from the Grymkin book, the gremlin Swarm is a monster of a unit!
- This model has a limited edition sculpt, released in 2020.02.
Other Theme Forces
When taken as a normal Minion
Circle Orboros (Edit)
- Secret Masters. This theme doesn't have a limit on how many Minion solos you can take. Also, you can spend Requistion Points on Minion solos.
- The Bones of Orboros
- The Devourer's Host
- The Wild Hunt
Legion of Everblight (Edit)
- Ravens of War
- Children of the Dragon
- Oracles of Annihilation. In this theme (1) There is no limit on the number of Minion solos you can take, (2) Minions become Blighted models, and (3) enemy models that end their activation within 2" of a Blighted model in this theme suffer continuous corrosion.
- Primal Terrors
Skorne (Edit)
- Disciples of Agony. There is no limit to the number of Minion solos you can take in this theme.
- The Exalted
- Masters of War
- Winds of Death
Trollbloods (Edit)
Via Weird Wendell
When Weird Wendell is killed, he spawns a Gremlin solo.
Crucible Guard (Edit)
Cygnar (Edit)
Khador (Edit)
Other Faction models
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Battlegroup | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warlocks |
The Child -
The Dreamer -
The Heretic -
The King of Nothing -
The Wanderer -
Old Witch 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warbeasts |
Lesser: Crabbit |
Light: Frightmare - Gorehound - Rattler | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy: Cage Rager - Clockatrice - Skin & Moans |
Gargantuan: Slaughterhouse | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units, Solos, & Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units |
Dread Rots - Hollowmen - Mad Caps - Malady Man - Murder Crows - Neigh Slayers - Piggybacks - Twilight Sisters | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Solos |
Baron Tonguelick, Lord of Warts - Cask Imp - Defiled Archon - The Four Horseymans - Glimmer Imp - Grave Ghoul - Gremlin Swarm - Isiah, Dread Harvester - Lady Karianna Rose - Lord Longfellow - Trapperkin - Weird Wendell - Witchwood | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Engines | Death Knell | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme Forces | Minions | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dark Menagerie - Bump in the Night | Refer to Category: Grymkin Minion | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This index was last updated: 2021.08 |
Rules Clarifications
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Rules Clarification : Grymkin model
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Rules Clarification : Unarmed (Edit)
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Rules Clarification: : Incorporeal (Edit) |
Damage & Debuffs
Incorporeal models moving
Other
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Rules Clarification : Stealth (Edit)
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Rules Clarification : Annoyance - None yet. (Edit)
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Rules Clarification : Apparition (Edit)
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Rules Clarification : Man-Sized (Edit)
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Rules Clarification : Mischief (Edit)
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- Minion
- Grymkin
- Solo
- Model
- Does have Mk4 rules
- Circle Orboros Minion
- Legion of Everblight Minion
- Skorne Minion
- Trollblood Minion
- Incorporeal
- Stealth
- Annoyance
- Apparition
- Man-Sized
- Mischief
- Sabotage
- Unarmed
- Will Work for Food
- Dark Menagerie
- Limited Edition Sculpt
- Secret Masters
- The Bones of Orboros
- The Devourer's Host
- The Wild Hunt
- Ravens of War
- Children of the Dragon
- Oracles of Annihilation
- Primal Terrors
- Disciples of Agony
- The Exalted
- Masters of War
- Winds of Death
- Band of Heroes
- Kriel Company
- Power of Dhunia
- Storm of the North
- Magnum Opus
- Gravediggers
- Heavy Metal
- Sons of the Tempest
- Storm Division
- Armored Korps
- Jaws of the Wolf
- Legion of Steel
- Winter Guard Kommand