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| Croak Raiders |
Coordinated groups of skilled warriors, croak raiders employ a powerful two-pronged attack. Working in pairs, one raider lobs hollowed gourds to soak an enemy with a highly flammable liquid, and then another launches a flaming projectile from an atlatl to ignite the enemy in a pyre of flame. This devastating combination has allowed them to eradicate even more numerous and technologically advanced foes.
- 1 Basic Info
- 2 Thoughts on Croak Raiders
- 3 Other
- Advance Deployment
- Immunity: Corrosion
- Gang - When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
- Flaming Dart - 10" range, POW 11 ranged weapon.
- Oil Gourd - 8" range, 3" AOE, zero damage, ranged weapon.
- Alchemical Accelerant - This attack causes no damage. A model hit by this attack suffers Oil for one round. (Oil - When a model affected by Oil suffers a fire damage roll, the roll is automatically boosted.)
- Cumbersome - This model cannot attack with this weapon and with another weapon on the same activation.
- Hand Weapon - 0.5" reach, P+S 8 backup melee weapon.
They can attach up to three Void Leeches. The Leech's info has been omitted from this page for brevity.
- Other Factions
- Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
No changes since 2017.12
Thoughts on Croak Raiders
Croak Raiders in a nutshell
Croak Raiders are a strong unit of ranged skirmishers, able to shoot effectively and to advance deploy and with a decent melee game. When first released in Mk2 they were over-strong, Mk3 savagely nerfed them, and they've since had an errata to bring them back up to the middle of the pack.
Combos & Synergies
- Road Hog - it loves oiled targets.
- Bloody Barnabas Pop & Drop
- Jaga-Jaga's Signs & Portents amps their accuracy and damage
- Any debuffs like Parasite from Calaban the Grave Walker or Mortality from Maelok the Dreadbound
- No-knockdown-tough or reposition from Skorne's Paingiver Task Master
- Other factions' models with fire-typed guns, such as Northkin Raiders, Cataphract Incindiarii or Ravagore
Drawbacks & Downsides
- They die to blast damage.
- They need to bunch up to do well in melee
- They struggle against Armour
Tricks & Tips
- Expect skirmishers, not the Mk2 killers
- Try out the frogs with Dominar Rasheth: Move up the raiders to do their thing, but position one frog next to enemy models. Rasheth then casts Breath of Corruption, targeting the frog in the back (so he hits on 3+ (7+ if the frog got too close and is in melee). The frog cares not as it is immune to Corrosion spells, but the spell is an AOE and will affect close models. The AOE even stays for a round, causing enemy to take additional damage or move away and take a free strikes from the frog.
- Although the box they come in labels them a "Minion Gatorman Unit" they're not Gatormen - the packaging is a holdover from Mk2. Croaks are their own thing.
- Released in Hordes: Devastation (I think?) (2015)
Other Theme Forces
Circle Orboros (Edit)
- Secret Masters. This theme doesn't have a limit on how many Minion units you can take.
- The Bones of Orboros
- The Devourer's Host
- The Wild Hunt
Legion of Everblight (Edit)
- Ravens of War
- Children of the Dragon
- Oracles of Annihilation. In this theme (1) There is no limit on the number of Minion units you can take, (2) Minions become Blighted models, and (3) enemy models that end their activation within 2" of a Blighted model in this theme suffer continuous corrosion.
- Primal Terrors
- Disciples of Agony. There is no limit to the number of Minion units you can take in this theme.
- The Exalted
- Masters of War
- Winds of Death
Other Minion models