Dhunian Archon

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Minion Logo.jpg Trollblood Logo.jpg Dhunian Archon

Minion, & Trollblood Partisan, Archon Solo

Fluff

Basic Info

Dhunian Archon
Missing Info
Dhunian Archon.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 5
STR 7
MAT 7
RAT N/A
M.A. N/A
DEF 13
ARM 17
CMD 10
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 10
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 6
N/A
N/A
FA 2
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Pathfinder symbol.jpg Pathfinder
  • Tough symbol.jpg Tough
  • Divine Manifestation - This model is not a living model, cannot become knocked down, and never suffers Blind.
  • Mother's Embrace - When a friendly model is destroyed by an enemy attack while in this model's command range, after the attack is resolved remove d3 damage points from a friendly model.
  • Righteous Fury - When one or more friendly Faction warrior models are destroyed by an enemy attack while in this model's command range, this model gains +2 STR & ARM for one round.
  • Shepherd's Call (★ Action) - Remove up to 1 fury point from each friendly living Faction warbeast currently within 3" of this model.
  • Soul Ward - Enemy models cannot gain soul tokens from friendly models destroyed within this model's command range.
  • Threads of Life - Once per turn when a friendly non-warlock warrior model in this model's command range is hit by an enemy attack, this model can suffer d3 damage points. The friendly model does not suffer a damage roll from the attack.

Weapons

  • Old Oak - 2" reach, POW 5, P+S 12 melee attack

Theme Forces

Thoughts on the Dhunian Archon

Recent Release icon.jpg

New model - This article is a Work In Progress
This model has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Please don't delete this warning unless you (1) have played several games with the final rules (games with CID rules don't count) and (2) you've reviewed this article and it mostly(★) matches your experiences.

(★) Bearing in mind that other editors may make suggestions you don't think are the "best" but that doesn't make them "wrong". Don't delete stuff just because you disagree with it, please.
See also Category: Recent Release and Category: Recent Change.

Dhunian Archon in a nutshell

The Dhunian Archon is a support piece which plays equally well with warbeasts & infantry (provided they are living). She extends the already frustratingly difficult to deal with Tough troops found in Trolls & Circle by keeping the last few alive as those around them die. She supports warbeasts with an extremely useful piece of pin-point fury management, an ability especially relevant for Trolls & Minions. On top of all this, she is an Archon and denies enemy soul collection and is remarkably difficult to scalpel out. Overall a really solid support piece which will feature in a lot of Troll & Minion lists, and might show its head in the support-rich Circle.

Combos & Synergies

  • Minions
    • The Dhunian Archon is Thornfall's fury management. Most Minion lists want to run lots of beasts, and historically have been restrained due to poor ability to manage all the fury this creates. The Dhunian Archon solves this problem.
    • She also happens to love being stationed behind a big blob of disposable troops, a signature model class of Farrow.
  • Trollbloods
    • Threads of Life & Mother's Embrace are especially relevant with Trollkin Champions, who can naturally spread damage through their unit. The Dhunian Archon lets you heal up the back line of Champions to whom you've spread damage, enabling the two waves strategy the Champions encourage.
  • Circle
    • The Dhunian Archon is an especially efficient source of fury management for large swarms of lights. Mix in some troops to make use of Threads of Life, and the deliverability of Gryphons is tremendous.

Drawbacks & Downsides

  • She is a 6 pt model which will not meaningfully do any damage herself. Beware of support bloat, especially in Trollbloods.
  • Anything which shuts down Tough & Healing, especially en masse, (Mortality, Entropic Aura, Grievous Wounds) makes Dhunia a sad panda.
  • Spd 5 & Pathfinder is decent, but not enough to keep up with the faster warbeasts in Farrow & Circle. Be aware of the 3" Shepherd's Call bubble when moving your beasts

Tricks & Tips

  • Divine Manifestation makes it difficult for your opponent to get past the Archon. She can block for your caster pretty reliably in a pinch.
  • Mother's Embrace triggers off "any friendly model", including Constructs & warbeasts, and with a 10" bubble you should be able to cover most if not all of your army.
    • Threads of Life only triggers off "friendly living warriors". Don't get the two confused and try to prevent an attack on a warbeast!
  • Two Dhunian Archons can cover the entire playspace with Soul Ward & Mother's Embrace. If you are looking for anti-Infernal tech for Trolls or Minions, run two.
  • The Archon's attack is weak enough that it is unlikely to hurt high-ARM allies. As such, the Dispel can be used on your own dudes regularly. And if you accidentally do deal damage, heal it back with Mother's Embrace on your opponent's turn!
    • Note that you can't prevent damage from your own attacks with Threads of Life

Other

Trivia

Released 2019.11

Other Theme Forces

Circle Orboros (Edit)

Trollbloods (Edit)

Other Faction models

Trollblood Logo.jpg       Trollbloods Index       (Edit)
Battlegroup & Similar
Warlocks Borka1 - Borka2 - Calandra - Gunnbjorn - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Kolgrima - Madrak1 - Madrak2 - Madrak3 - Ragnor
Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle1
Light warbeasts Ice Troll - Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Basher - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Brawler - Dire Troll Mauler - Earthborn Dire Troll
Dozer & Smigg - Mulg the Ancient - Rök
Gargantuan Glacier King - Mountain King - Sea King
 
Units, Solos, & Battle Engines
Units

Dannon Blythe & Bull - Greygore Boomhowler & Co. (1) - Dhunian Knot - Kriel Warriors - Stone Bearer - NK Bears - NK Fire Eaters - NK Raiders - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Pyg Lookouts - Sons of Bragg - Scattergunners - Thumper Crew - T Champions - T Fennblades - T Highwaymen - T Long Riders - T Runeshapers - T Scouts - T Sluggers - Warders
Special WA: Trollkin Sorcerer

Solos

Boomhowler, Solo Artist (2) - Braylen Wanderheart, Trollkin Outlaw - Dhunian Archon - Fell Caller Hero - Fennblade Kithkar - Horgle Ironstrike (1) - Horthol, Long Rider Hero - Janissa Stonetide - Ledfoot & Tredz - Northkin Shaman - Pyg Tank - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner Valka Curseborn, Chieftain of the North

Battle Engines Hearthgut Hooch Hauler - War Wagon
 
Theme Forces
Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North
 
Minions that work for the Trollblooods
Refer to Who Works for Whom and/or Category: Trollblood Minion
This index was last updated: 2019.08
Minion Logo.jpg       Minion Index       (Edit)
Farrow Warlocks (Edit)
Warlocks Arkadius1 - Carver1 - Helga1 - Midas1 - Sturm & Drang1
Lesser Warlocks Rorsh


Farrow Warbeasts (Edit)
Lessers Razor Boars
Lights Battle Boar - Gun Boar - Splatter Boar
Dr Arkadius only: Gorax Rager | Midas only: Boneswarm
Heavies Road Hog - War Hog
Gatorman Warlocks (Edit)
Warlocks Barnabas1 - Barnabas2 - Calaban1 - Jaga-Jaga1 - Maelok1 - Rask1
Lesser Warlocks Underchief Mire - Wrong Eye


Gatorman Warbeasts Edit)
Lights Boneswarm - Bull Snapper - [Underchief Mire only: Swamp Troll]
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile
 
Units, Solos, & Battle Engines
Warlock attachments Targ - Gatorman Soul Slave
Units Farrow

Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Farrow Valkyries

Gatorman

Boil Master & Spirit Cauldron - Bog Trog Ambushers - Croak Raiders - Croak Trappers - Gatorman Bokor & Shamblers - Gatorman Posse - Gobber Bellows
Special WA: Void Leech

Unaligned

Cylena Raefyll & Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea

Solos Farrow Agata, Queen of Carnage - Maximus - Rorsh & Brine - Targ
Gatorman

Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Flugwug the Filcher - Gatorman Husk - Gatorman Soul Slave - Gatorman Witch Doctor - Kwaak Slickspine & Gub - Longchops - Wrong Eye & Snapjaw

Unaligned

Alten Ashley - Brun Cragback & Lug - Dahlia Hallyr & Skarath - Dhunian Archon Efaarit Scout - Eilish Garrity, the Occultist - Feralgeist - Gobber Tinker - Gremlin Swarm - Gudrun the Wanderer - Hermit of Henge Hold - Hutchuck, Ogrun Bounty Hunter - J.A.I.M.s - Lanyssa Ryssyl, Nyss Sorceress - Ledfoot & Tredz - Orin Midwinter, Rogue Inquisitor - Ogrun Bokur - Raluk Moorclaw, the Ironmonger - Primal Archon - Pyg Tank - Saxon Orrik - Swamp Gobber Chef - Swamp Gobber River Raiders - Thamarite Advocate - Thrullg - Totem Hunter - Underchief Mire - Viktor Pendrake - Void Archon

Battle Engines Meat Thresher (Farrow) - Sacral Vault (Gatorman)
 
Minion - Theme Forces
Minion Faction Themes (Edit) The Blindwater Congregation - The Thornfall Alliance - Will Work for Food
Unlimited Minions themes(Edit) Disciples of Agony (Skorne) - Oracles of Annihilation (Legion) - Secret Masters (Circle)
This index was last updated: 2019.12

Rules Clarifications

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Rules Clarification : Partisan     (Edit)

  • Which Faction?
    • Most of the time, Partisans are "friendly Faction models" only to other Mercenary models (or Minion models).
    • If they're taken in their Partisan faction, though, they stop being a "friendly Faction model" to Mercenary models and start being a "friendly Faction model" to that Partisan Faction.
  • Attachments
    • If a Partisan unit can get a special attachment from their Partisan Faction (for instance a Soulless Escort or Trollkin Sorcerer) then they can only get that attachment when they're in the Partisan Faction. They can't take it when working as a regular Mercenary. (Locked thread)
    • When taken in their Partisan Faction, they can't have a Ranking Officer attached.
  • Partisan warcasters
    • If you have a Partisan caster, you must choose whether your army is a Mercenary force or a [Partisan Faction] force. What warjacks the caster can take are then limited by your choice.
    • Partisan casters can be taken in [Partisan Faction] theme forces. Refer to the main rulebook.
    • Partisan casters can be fielded in multiple-caster games. (Locked thread)
      See also the Category: Partisan for what happens if you mix and match Partisan casters and Merc casters in multi-caster games.
  • Partisans & Theme Forces (Edit)
    1. If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
    2. If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. (There is a known bug in Warroom that allows you to take the full FA.)
    • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so can be taken as a Requistion Option (if they fit the Requistion description). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)


RC symbol.png

Rules Clarification : Pathfinder     (Edit)

Rules Clarification : Tough - None yet. (Edit)

RC symbol.png

Rules Clarification : Divine Manifestation     (Edit)

  • Archons are not living models, but neither are they constructs, undead, etc. They're just ... archons.
RC symbol.png

Rules Clarification : Mother's Embrace     (Edit)

  • There is no range limit on who the damage is removed from.

Rules Clarification : Righteous Fury - None yet. (Edit)
Rules Clarification : Shepherd's Call - None yet. (Edit)

RC symbol.png

Rules Clarification : Soul Ward     (Edit)

  • Soul Ward overrides "collects the soul regardless of proximity" abilities (such as Dark Fire).
  • The model being destroyed has to be in your CMD range. The location of the enemy model itself is irrelevant - they could stand inside your CMD range, and destroy something outside your CMD range, and not be affected.
RC symbol.png

Rules Clarification : Threads of Life     (Edit)

  • Threads cannot be used vs "non-attack" stuff (like Electro-Leap).
  • Threads can be used on models clipped by an AOE attack.
  • Threads has no effect on stuff that does fixed damage rather than a damage roll (like Puncture). Well, technically you can trigger Threads and damage yourself, you just don't achieve anything useful.


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Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
RC symbol.png

Rules Clarification : Dispel     (Edit)

  • Dispel can't be used versus upkeeps that are not "on" a model/unit (such as Rock Wall, Void Gate, etc), because you can't "hit" them.
  • Because Dispel causes spells to expire on a hit, it will prevent spells that trigger on a hit from triggering at all.
    • For instance, the defensive animus Spiny Growth causes any model that hits the target to suffer d3 damage. This damage will not occur if it's hit by a Dispel weapon.
  • Anti-Upkeep vs a unit (Edit)
    • If an upkeep is on a unit, then all you need to do is make it expire off any member of the unit and the spell will expire from the entire unit.
    • It doesn't matter if the target is in formation or not. (Locked thread)
    • However, if an upkeep is on a single model within a unit (such as Scything Touch) then you need to dispel it off that particular model to make it dispel. (Infernal Ruling)