Dhunian Archon

From LOS Warmachine University
Jump to: navigation, search
We have 1356 articles and 93% are complete!   Please help review these models from 12+ months ago: (and/or the rest) (Edit)  

Minion Logo.jpg Trollblood Logo.jpg Dhunian Archon

Minion, & Trollblood Partisan, Solo

Dhunia is the goddess of life itself, of Caen, of the seasons, and of the cycle of birth, death, and rebirth. The boons Dhunia has bestowed upon her chosen peoples are many, but she rarely interacts directly with mortals. That her archons are now manifesting more often is confirmation of the dire peril facing Caen. They bring with them the god-mother’s wrath. The manipulation and theft of souls is particularly loathed by these archons, and they ruthlessly punish those guilty of such actions, drawing on the power of nature itself.

Basic Info

Dhunian Archon
Missing Info
Dhunian Archon.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
M.A. N/A
DEF 13
ARM 17
CMD 10
ESSENCE {{{essence}}}
HP 10
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
Warcaster 1
the Statblock

Minion - Dhunian Archons will work for Circle, or Trollbloods.

PartisanTrollblood ] - When included in a Trollblood army, this model/unit is a Trollblood model/unit instead of a Minion model/unit.


  • Pathfinder symbol.jpg Pathfinder
  • Tough symbol.jpg Tough
  • Divine Manifestation - This model is not a living model, cannot become knocked down, and never suffers Blind. Opponents cannot take control of this model.
  • Mother's Embrace - When a friendly model is destroyed by an enemy attack while in this model's command range, after the attack is resolved remove d3 damage points from a friendly model.
  • Righteous Fury - When one or more friendly Faction warrior models are destroyed by an enemy attack while in this model's command range, this model gains +2 STR & ARM for one round.
  • Shepherd's Call (★ Action) - Remove up to 1 fury point from each friendly living Faction warbeast currently within 3" of this model.
  • Soul Ward - Enemy models cannot gain soul tokens from friendly models destroyed within this model's command range.
  • Threads of Life - Once per turn when a friendly non-warlock living warrior model in this model's command range is hit by an enemy attack, this model can suffer d3 damage points. The friendly model does not suffer a damage roll from the attack.


Old Oak
Sword icon.jpg  RNG   POW   P+S 
2 5 12
  • Magical dam symbol.jpg Damage Type: Magical
  • Dispel - When this weapon hits a model/unit, upkeep spells and animi on that model/unit immediately expire.

Theme Forces

Thoughts on the Dhunian Archon

Dhunian Archon in a nutshell

The Dhunian Archon is a support piece which plays equally well with warbeasts & infantry, but she is best with some easy-to-kill chaff to trigger her healing ability, which she can the use to heal multi wound infantry or warbeasts. She extends the already frustratingly difficult to deal with Tough troops found in Trolls & Circle by keeping the last few alive as those around them die. She supports warbeasts with an extremely useful piece of pin-point fury management, an ability especially relevant for Trolls & Minions. On top of all this, she is an Archon and denies enemy soul collection and is remarkably difficult to scalpel out. Overall a really solid support piece which will feature in a lot of Troll & Minion lists, and might show its head in the support-rich Circle.

Combos & Synergies

  • Minions
    • The Dhunian Archon is Thornfall's fury management. Most Minion lists want to run lots of beasts, and historically have been restrained due to poor ability to manage all the fury this creates. The Dhunian Archon solves this problem.
    • She also happens to love being stationed behind a big blob of disposable troops, a signature model class of Farrow.
  • Gatorman Bokor & Bog Trog Shamblers - Models dying to activate her heal ability can be turned into corpes for the Gator, who can then generate fresh bodies for scenario and attrition. Dying Shamblers in turn can also trigger Mother's Embrace again. Waste not Want not.
  • Malvin & Mayhem - She can heal these guys with Mother's Embrace for some reason. In Vengeance of Dhunia this gets even sillier due to the presence of the Krielstone as an ablative ARM buff to both her and M&M.
  • Trollbloods
    • Threads of Life & Mother's Embrace are especially relevant with Trollkin Champions, who can naturally spread damage through their unit. The Dhunian Archon lets you heal up the back line of Champions to whom you've spread damage, enabling the two waves strategy the Champions encourage.
    • Trollkin Fennblades are a superlative chaff unit as sacrificial Mother's Embrace triggers.
  • She also works very well with a swat of Runeshapers in the Power of Dhunia theme, where you can also bring two of her, as they are tough, steady, multi wound infantry she can heal.
  • In Storm of the North she becomes a Northkin, gains Immunity Cold and thus casters can upkeep on her for free. Additionally she can gain all ther benefits from the Kriel Stone with a Northkin Elder.
  • Madrak2 - Blood Fury and the Cold Stone make her a P+S 14 weapon master. Grim Salvation can be used to trigger Righteous Fury for P+S 16 and ARM 21 under the stone aura. Berserk and Overtake can be hilarious, too.
  • Circle
    • The Dhunian Archon cannot interact with Circle Warbeasts' fury, however Threads of Life is brutally efficient on Tharn Ravagers, Brighid and Caul, and (occasionally) Wolf Riders or Lord of the Feast if the Dhunian Archon is in range of them. Additionally, Dispel on the melee weapon can be extremely useful for the often poor upkeep removal that Devourers Host brings, allowing the solo summoned in through the Well of Orboros to be something other than a Bloodweaver Night Witch. This is a highly useful model in Devourer's Host, and a sometimes useful model in Secret Masters due to being able to keep powerful minion solos alive. As of March, 2021, this inclusion in Secret Masters is less likely as Death Archons are likely to become the dominant way to build that list, and due to animosity [other Archons], Dhunian's cannot coexist with the incarnation of the reaper.

Drawbacks & Downsides

  • She is a 6 pt model which will not meaningfully do any damage herself. Beware of support bloat, especially in Trollbloods.
  • She's Partisan: Trollblood, but only called out in the Power of Dhunia theme. This means that you can't include more than one in themes in which you can field Trollkin Champions. Wah wah wah.
  • Anything which shuts down Tough & Healing, especially en masse, (Mortality, Entropic Aura, Grievous Wounds) makes Dhunia a sad panda. ** On the other hand, Mother's Embrace can heal anything, anywhere on the board with no LOS or CMD requirements, and your enemy liekly wont be able to cover your whole entire army with anti-healing, meaning you'll likely always have something to heal.
  • Spd 5 & Pathfinder is decent, but not enough to keep up with the faster warbeasts in Farrow & Circle. Be aware of the 3" Shepherd's Call bubble when moving your beasts

Tricks & Tips

  • In order to trigger Mother's Embrace a friendly warrior model must die within 10" of her, but the healing can go to any of your models on your table, including constructs or the undead.
  • Theards of Life is turn only, not round only, so you can negate a free strike on your turn, and then still negate a damage roll during the opponents.
  • Divine Manifestation makes it difficult for your opponent to get past the Archon. She can block for your caster pretty reliably in a pinch.
  • Mother's Embrace triggers off "any friendly model", including Constructs & warbeasts, and with a 10" bubble you should be able to cover most if not all of your army.
    • Threads of Life only triggers off "friendly living warriors". Don't get the two confused and try to prevent an attack on a warbeast! Also with Divine Manifestation she can’t target herself.
  • Two Dhunian Archons can cover the entire playspace with Soul Ward & Mother's Embrace. If you are looking for anti-Infernal tech for Trolls or Minions, run two.
  • The Archon's attack is weak enough that it is unlikely to hurt high-ARM allies. As such, the Dispel can be used on your own dudes regularly. And if you accidentally do deal damage, heal it back with Mother's Embrace on your opponent's turn!
    • Note that you can't prevent damage from your own attacks with Threads of Life



Released 2019.11

Other Theme Forces

Circle Orboros (Edit)

Trollbloods (Edit)

Other Faction models

Trollblood Logo.jpg       Trollbloods Index       (Edit)
Battlegroup & Similar

Borka1 - Borka2 - Calandra - Gunnbjorn1 - Gunnbjorn2 - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Kolgrima - Madrak1 - Madrak2 - Madrak3 - Ragnor

Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle1
Light warbeasts Ice Troll - Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Basher - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Brawler - Dire Troll Mauler - Earthborn Dire Troll
Dozer & Smigg - Mulg the Ancient - Rök
Gargantuan Glacier King - Mountain King - Sea King
Units, Solos, & Battle Engines

Dannon Blythe & Bull - Boomhowler1 - Dhunian Knot - Kriel Warriors - Stone Bearer - NK Bears - NK Fire Eaters - NK Raiders - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Pyg Lookouts - Sons of Bragg - Scattergunners - Thumper Crew - T Champions - T Fennblades - T Highwaymen - T Long Riders - T Runeshapers - T Scouts - T Sluggers - Warders
Special WA: Trollkin Sorcerer


Boomhowler2 - Boomhowler3 - Braylen Wanderheart, Trollkin Outlaw - Bumbles - Dhunian Archon - Fell Caller Hero - Fennblade Kithkar - General 'Thunderstone' Brug - Horgle Ironstrike (1) - Horthol, Long Rider Hero - Janissa Stonetide - Ledfoot & Tredz - Northkin Shaman - Pyg Tank - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner Valka Curseborn, Chieftain of the North

Battle Engines Hearthgut Hooch Hauler - War Wagon
Theme Forces
Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North - Vengeance of Dhunia
Minions that work for the Trollblooods
Refer to Who Works for Whom and/or Category: Trollblood Minion
This index was last updated: 2020.12
Minion Logo.jpg       Minion Index       (Edit)
Farrow Warlocks (Edit)
Warlocks Azazello1 - Arkadius1 - Carver1 - Helga1 - Helga2 - Midas1 - Sturm & Drang1
Lesser Warlocks Rorsh

Farrow Warbeasts (Edit)
Lessers Razor Boars
Lights Battle Boar - Gun Boar - Splatter Boar
Dr Arkadius only: Gorax Rager | Midas only: Boneswarm
Heavies Road Hog - War Hog
Gatorman Warlocks (Edit)
Warlocks Barnabas1 - Barnabas2 - Calaban1 - Jaga-Jaga1 - Maelok1 - Rask1
Lesser Warlocks Underchief Mire - Wrong Eye

Gatorman Warbeasts Edit)
Lights Boneswarm - Bull Snapper - [Underchief Mire only: Swamp Troll]
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile
Units, Solos, & Battle Engines
Warlock attachments Targ - Gatorman Soul Slave
Units Farrow

Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Farrow Valkyries


Boil Master & Spirit Cauldron - Bog Trog Ambushers - Croak Raiders - Croak Trappers - Gatorman Bokor & Shamblers - Gatorman Posse - Gobber Bellows
Special WA: Void Leech


Cylena Raefyll & Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea

Solos Farrow Agata, Queen of Carnage - Maximus - Rorsh & Brine - Targ

Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Flugwug the Filcher - Gatorman Husk - Gatorman Soul Slave - Gatorman Witch Doctor - Kwaak Slickspine & Gub - Longchops - Wrong Eye & Snapjaw


Alten Ashley - Boomhowler2 - Boomhowler3 - Brun Cragback & Lug - Dahlia Hallyr & Skarath - Death Archon - Dhunian Archon - Efaarit Scout - Eilish Garrity, the Occultist - Feralgeist - Flubbin - Flugwug the Filcher - Gobber Tinker - Gremlin Swarm - Gubbin1 - Gubbin2 & Dez2 - Gudrun1 - Gudrun2 - Hermit of Henge Hold - Hutchuck, Ogrun Bounty Hunter - J.A.I.M.s - Kogan the Exile - Lanyssa Ryssyl, Nyss Sorceress - Ledfoot & Tredz - Orin Midwinter, Rogue Inquisitor - Ogrun Bokur - Raluk Moorclaw, the Ironmonger - Primal Archon - Pyg Tank - Saxon Orrik - Scythe - Swamp Gobber Chef - Swamp Gobber River Raiders - Thamarite Advocate - The Wastelander - Thrullg - Totem Hunter - Underchief Mire - Viktor Pendrake - Void Archon - Weird Wendell

Battle Engines Meat Thresher (Farrow) - Sacral Vault (Gatorman)
Independent Warjack Malvin & Mayhem
Minion - Theme Forces
Minion Faction Themes (Edit) The Blindwater Congregation - The Thornfall Alliance - Vengeance of Dhunia - Will Work for Food
Unlimited Minions themes(Edit) Disciples of Agony (Skorne) - Oracles of Annihilation (Legion) - Secret Masters (Circle)
This index was last updated: 2021.03

Rules Clarifications

RC symbol.png

Rules Clarification:  : Partisan      (Edit)
(Click Expand to read)

Which Faction am I?
  • Most of the time, Partisans are "friendly Faction models" only to other Mercenary models (or Minion models).
  • If they're taken in their Partisan faction, though, they stop being a "friendly Faction model" to Mercenary models and start being a "friendly Faction model" to that Partisan Faction.


  • If a Partisan unit can get a special attachment from their Partisan Faction (for instance a Soulless Escort or Trollkin Sorcerer) then they can only get that attachment when they're in the Partisan Faction. They can't take it when working as a regular Mercenary. (Locked thread)
  • When taken in their Partisan Faction, they can't have a Ranking Officer attached.

Partisan warcasters

  • If you have a Partisan caster, you must choose whether your army is a Mercenary force or a [Partisan Faction] force. What warjacks the caster can take are then limited by your choice.
  • Partisan casters can be taken in [Partisan Faction] theme forces. Refer to the main rulebook.
  • Partisan casters can be fielded in multiple-caster games. (Locked thread)
    See also the Category: Partisan for what happens if you mix and match Partisan casters and Merc casters in multi-caster games.

Partisans & Theme Forces (Edit)

  • Since Partisans are Mercenary/Minion models, there are two ways you can add them to a theme force:
    1. If they are on the list of allowed models, then you can take as many as you want, plus another Mercenary unit/solo.(Infernal Ruling)
      They can be explicitly allowed (for example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf).
      They can be implicitly allowed (for example Scourge of the Broken Coast allows "living Cryx models" and Partisan Cephalyx fit that criteria). (Infernal Ruling)
    2. If the Partisan isn't on the list of allowed models, it does use up your "Up to one mercenary" slot, and you can only take one.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so:
    • They can be taken as a Requistion Option (if they fit the Requistion description).
    For example Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)
    • They will get any theme benefit that they fit the description for.
    For example Storm Division gives all Cygnar models Immunity Electricity, so Partisan Mercs in that theme get immunity too.
    For example Nemo4's Mechaniks get Reposition [3] in Heavy Metal. (Infernal Ruling)

RC symbol.png

Rules Clarification : Pathfinder      (Edit)

Rules Clarification : Tough - None yet. (Edit)

RC symbol.png

Rules Clarification : Divine Manifestation      (Edit)

  • Archons are not living models, but neither are they constructs, undead, etc. They're just ... archons.
RC symbol.png

Rules Clarification : Mother's Embrace      (Edit)

  • There is no range limit on who the damage is removed from.
  • If a model is destroyed in the command range of two Dhunian Archons, both Archons get to trigger this ability and you can heal 2 models (or 1 model twice). This is not a case of "same named effects can't stack". (Locked Thread)

Rules Clarification : Righteous Fury - None yet. (Edit)
Rules Clarification : Shepherd's Call - None yet. (Edit)

RC symbol.png

Rules Clarification : Soul Ward      (Edit)

  • Soul Ward overrides "collects the soul regardless of proximity" abilities (such as Dark Fire).
  • The model being destroyed has to be in your CMD range. The location of the enemy model itself is irrelevant - they could stand inside your CMD range, and destroy something outside your CMD range, and not be affected.
RC symbol.png

Rules Clarification : Threads of Life      (Edit)

  • Threads cannot be used vs "non-attack" stuff (like Electro-Leap).
  • Threads can be used on models clipped by an AOE attack.
  • Threads has no effect on stuff that does fixed damage rather than a damage roll (like Puncture). Well, technically you can trigger Threads and damage yourself, you just don't achieve anything useful.

RC symbol.png

Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
RC symbol.png

Rules Clarification : Dispel      (Edit)

  • Dispel can't be used versus upkeeps that are not "on" a model/unit (such as Rock Wall, Void Gate, etc), because you can't "hit" them.
  • Because Dispel causes spells to expire on a hit, it will prevent spells that trigger on a hit from triggering at all.
    • For instance, the defensive animus Spiny Growth causes any model that hits the target to suffer d3 damage. This damage will not occur if it's hit by a Dispel weapon.
  • Anti-Upkeep vs a unit (Edit)
    • If an upkeep is on a unit, then all you need to do is make it expire off any member of the unit and the spell will expire from the entire unit.
    • It doesn't matter if the target is in formation or not. (Locked thread)
    • However, if an upkeep is on a single model within a unit (such as Scything Touch) then you need to dispel it off that particular model to make it dispel. (Infernal Ruling)