Thrullg
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Thrullg |
The reclusive Thrullg are hulking humanoids that feed on magical energy. They are drawn from the safety of their lairs by the unfettered use of magic in battles across Caen, and no spellcaster is safe in the vicinity of a living Thrullg. As if their magical appetites were not dangerous enough, these creatures' claws and tentacles can kill a man as easily as they drain arcane power.
Contents
Basic Info
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- Minion - Will work as a Circle, Legion, Skorne, or Trollbloods
Abilities
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Advance Deployment
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Amphibious
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Pathfinder
- Arcane Consumption - When an enemy model declares it is casting a spell while in this model's command range, the enemy spellcaster immediately suffers d3 damage points and this model can remove d3 damage points. If the enemy spellcaster is destroyed as a result of this damage, the spell does not take effect.
- Prowl - While this model has concealment, it gains stealth.
- Spell Ward - This model cannot be targeted by spells.
Weapons
- Claw (x2) - 1" reach, P+S 12 melee weapons
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Damage Type: Magical
- Arcane Interference - When this model hits another model with this weapon, upkeep spells and animi on the model hit expire and it loses focus points on it. When this model hits a warjack with this weapon, that warjack suffers Disruption.
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- Tentacles - 1" reach, P+S 13 melee weapon
- Damage Type: Magical - As above
- Arcane Interference - As above
Theme Forces
- Other Factions
- Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
Recent Changes
2021. 10 (Rebalancepocalypse): -2 points
Thoughts on Thrullg
Thrullg in a nutshell
The Thrullg is a model you take when you know you want to get rid of upkeep spells or to bully an enemy with single wound spellcasters. It's a decent brawler otherwise, but its primary role is to bring anti-upkeep, anti-warjack, and anti-animus tech. At three points it's not that bad a brawler for its cost even if its tech isn't useful in any given game.
Combos & Synergies
- Rask - hit a model effected by Fury to reap all the benefits with almost none of the costs. You can also trigger prowl with Veil of Mists
- Maelok - polishes all infantry with +2 armour, undead and a great feat.
- Lord Azazello - 3 attacks go well with the +3 STR from his feat, Riposte and Duelist go well on a DEF 13 model.
- Death Archon, Malvin2 - First apply stationary, then Disrupt a Warjack so stationary can no longer be shaken.
Drawbacks & Downsides
- Low threat range
Tricks & Tips
- If against offensive upkeeps, hit your own model in the back to dispel the upkeep.
- it’s role changes between Warmachine and Hordes armies. In Warmachine you want it in melee as it’s effect really weakens jacks. Where as vs hordes it has a lot of great control elements weakening animus casting.
Other
Trivia
Released in Forces of Hordes: Minions (2011)
Other Theme Forces
Circle Orboros (Edit)
- Secret Masters. This theme doesn't have a limit on how many Minion solos you can take. Also, you can spend Requistion Points on Minion solos.
- The Bones of Orboros
- The Devourer's Host
- The Wild Hunt
Legion of Everblight (Edit)
- Ravens of War
- Children of the Dragon
- Oracles of Annihilation. In this theme (1) There is no limit on the number of Minion solos you can take, (2) Minions become Blighted models, and (3) enemy models that end their activation within 2" of a Blighted model in this theme suffer continuous corrosion.
- Primal Terrors
Skorne (Edit)
- Disciples of Agony. There is no limit to the number of Minion solos you can take in this theme.
- The Exalted
- Masters of War
- Winds of Death
Trollbloods (Edit)
Other Minion models
Rules Clarifications
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Arcane Interference (Edit)
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Rules Clarification : Advance Deployment (Edit)
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Rules Clarification : Amphibious - None yet. (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Arcane Consumption and/or Psychic Vampire (Edit)
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Rules Clarification : Prowl and/or Just a Tree? (Edit)
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Rules Clarification : Sacred Ward and/or Spell Ward (Edit)
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- Minion
- Solo
- Model
- Circle Orboros Minion
- Legion of Everblight Minion
- Skorne Minion
- Trollblood Minion
- Advance Deployment
- Amphibious
- Pathfinder
- Arcane Consumption
- Prowl
- Spell Ward
- Magical Damage
- Arcane Interference
- The Blindwater Congregation
- Will Work for Food
- Secret Masters
- The Bones of Orboros
- The Devourer's Host
- The Wild Hunt
- Ravens of War
- Children of the Dragon
- Oracles of Annihilation
- Primal Terrors
- Disciples of Agony
- The Exalted
- Masters of War
- Winds of Death
- Band of Heroes
- Kriel Company
- Power of Dhunia
- Storm of the North