Theme - Oracles of Annihilation

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Legion Logo.jpg Theme - Oracles of Annihilation

Legion Theme Force
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War

There is great power buried alongside the relics of the past, and the arcanists who serve the dragon are well versed in the history of the ancient world, receiving necessary knowledge directly from Everblight himself. These arcanists scour the ruins of lost civilizations, seeking to recover useful artifacts from their sacred places to aid Everblight’s cause. When met with resistance, they combine fighting skill and specialized arcane knowledge to best their opponents, and the flesh and blood of fallen foes are quickly harvested and brought to the spawning vessels, there to lend further strength to Everblight’s legion.

Theme Rules

Theme Restrictions

An army made using the Oracles of Annihilation theme force can include only the following Legion models:

  • This army can include any number of minion units, solos, and battle engines that will work for the Legion.
    • These models/units can be included even if they have the Partisan [Legion] rule.
    • Minion units can't have attachments (to be confirmed).

Full model list

The models allowed in Oracles of Annihilation are:   [Show/Hide]

This list was last updated: 2020.09   (Edit)

Warlocks

  • All Legion warlocks

Warbeasts

  • All non-character warbeasts
  • Proteus
  • Other character warbeasts can be taken, but only if they have a bond and they're in their bonded model's battlegroup.

Battle Engines

Units

Solos

Minions

  • Any number of units
  • Any number of solos
  • Any number of battle engines

Requisition Points

You can spend each Requisition Point on either:

Theme bonuses

  1. Minion models in this army are Blighted models. When a living small-based Minion warrior model is destroyed by an enemy attack, collateral damage, or a continuous effect you can replace it with an Incubus model as if it were a Faction model.
  2. When an enemy model ends its activation within 2" of a Blighted model the enemy model suffers the Corrosion continuous effect.
  3. Friendly models can begin play affected by upkeep spells of friendly warlocks.
    These spells and their targets must be declared before either player deploys their models.
    Warlocks do not need have to pay fury to upkeep spells during your first turn of the game.
    This benefit does not apply to Lesser Warlocks nor Draconic Consorts.
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Tip !
The first benefit doesn't mean Minion warriors will generate Incubus solos "for free". It just means they are eligible spawn points for any Incubi that you have put in your army list.

Recent Changes

2020.09 Virtues Errata

  • Virtue models/units released and immediately added to allowed models.
  • Blight Archon released and immediately added to allowed modles


Thoughts on Oracles of Annihilation

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Recent Errata - This article needs updating
The "Basic Info" section has been updated to match a recent errata/spoiler, but the "Thoughts On" section hasn't been brushed up yet.
If you play this Faction, please delete the old irrelevant info and then delete this warning.

See also Category: Recent Change and Category: Recent Release.

Oracles of Annihilation in a Nutshell

OoA is an extremely flexible theme in the Legion's arsenal. You want magic-wielding infantry? You want battle engines? How'bout Minions? Or Minion Battle Engines? Incubi popping up everywhere? Corrosion? Guess what, you can have it all - but you may never have the points to squeeze it in a list all at once.

For the sake of clarity let's examine each element separately:

Magic-wielding infantry

That's a very specific part of the legion's army, namely the Blighted Nyss infantries with magic ability or action. For units it has 3 good-to-excellent units, namely the Blackfrost Shard, the Hex Hunters and the Ice Witches. For solos it has some of the most valuable support solos in the form of the Sorceress&Hellion, and the Forsaken.

Minions

Here you have an unrestricted access for all the Minions who care (or dare) to serve Everblight. Note however that unlike other factions, we have no ranking-officer equivalents and there are scant few warlocks in the Legion who offer faction-independent buffs. The good news is that all the Minions become Blighted models, something that sits well with your Blight Archon's ability.

Battle Engine(s)

This is one of the theme that allows you bringing the only in-faction battle engine, the infantry-mulching and spell-slinging Throne of Everblight - sometimes 2 of them at once. They are autonomous weapon platforms that don't tax your warlock's Fury management - but also, won't benefit from the battlegroup buffs she/he might offer. Connecting to the previous point, you can also bring the Gatorman or Farrow battle engines if you want to knock things down or need infantry-clearing.

Incubi

Here you can bring a lot of cheap (minion) body who are eligible for Incubi spawning, providing a strong recursion trait for this theme. Note that Minions themselves don't produce Incubi upon getting destroyed, you still must pay for these figures either in points or with a free card.

Corrosion

The continuous corrosion itself is a fairly minor benefit because it only comes into play if 1) they aren't immune to corrosion to begin with, 2) they trigger it during their turn, 3) you don't kill them during your next turn, and 4) it doesn't randomly expire. If you manage to do that then, one round after the turn they triggered it, the enemy model will take one point of damage. Big whoop.

However it is good for stacking with Peel Back the Layers on the new Virtue models, and/or using with the Blight Archon's Meltdown rule (note that Archons are not actually Blighted models so won't themselves trigger the corrosion benefit).

Blight makes Right

Want to maximise your corrosion benefit, but can't remember who is blighted? Well, it's your minions plus:   [Show/Hide]

Theme Weaknesses

  • This is some of our most versatile theme - but at the same time it can be downright confusing for beginners.
  • Most of the models allowed here are also available in Children of the Dragon, mainly, Blighted Nyss, Virtues and Thrones. o to justify this theme you really have to lean into the theme benefits and unlimited minion availability.
  • The corrosion theme benefit is not as awesome as it sounds. Your opponent must finish his activation within 2" without killing your model. Even if they did not kill it but managed to move away before their activation ended (Sprint, Reposition, etc.) the effect won't take place. Then they must survive an entire turn unharmed, only to suffer a single point of damage in their Maintenance phase... unless the effect goes off... or they tough it out.
    • Some of that changes under the Bight Archon's and the Virtue Champion's aura (the former stripping off Corrosion Immunity while the latter counters the wearing-off of the corrosion effect), but they already have other means to spread corrosion in order to boost their combat output.
  • This Theme does allow access to unlimited Minions units, but they are hard to support since very few Legion spells and Feats benefit non-Faction models - and your Minions become only Blighted models, not friendly faction models.
  • The Incubi generation can be shut down via non-attacks (electro leaps, etc) and RFP effects - something that is also quite good to counter your other theme benefit.
  • Not a weakness per se, just a word of warning for new players, who should thread carefully with the Minion element of this theme. Legion can have any numbers of Minion models in this theme (of those who work for them, of course). That is not true for the other 3 themes though; you can have there up to one unit and up to one solo from the Minion range. And even if you can bring Minions, it doesn't mean you always should. So to play this theme the intended way, you'll ahve to purchase a number of models that you will liekely never usein any other theme becuase Legion was never incentivies to really incorporate minions into it's gameplan. This can cause inexperienced players to buy an excessive amount of Minion models that they then cannot fully use neither in a Legion, nor in a Minion army to form a proper, 75 pts theme force. When in doubt, ask veteran players first.
    • As a rule of thumb, there are very good support solos with whom you cannot really go wrong. Here's a small - and deliberately incomplete - list of those worthwhile purchases:
    • Feralgeist or Gremlin Swarm - These choices are excellent scenario pieces, and your enemy must use Magical weapons to get rid of them.
    • Bog Trog Mist Speaker - Though most of your beasts have Eyeless Sight, this one can help you out against Incorporeal models, and can even make your battle engines immune to Blind.
    • Croak Raiders - These skirmishers may have a lot of merit to boost the shots of your warbeasts, and nearly must-have choices if you plan to play Kallus2.
    • Wrong Eye and Snapjaw - A good brawler beast and a spellcaster with a great defensive magic (Star Crossed), they can get a lot of work done.

Hex Hunter list building

This theme can be built around Hex Hunter, but the only thing this theme "gives" them is the Corrosion benefit - if you want Hex Hunters for the sake of Hex Hunters, you may be better in Children of the Dragon.

  • Bethayne1 - Will be reaching for the Hex Hunters before anyone else as her feat makes them truly frightening. Blood Thorn allows them to hit even harder during a charge, triggering Battle Wizard all the more reliably. That being said the same can be done in Children. The main niche this theme has for her is that fact that her feat works minions. So you can have a fully boosted spray coming from Kwaak & Gub, Eilish1 and the Spirit Cauldron don't have to spend resources to boost, ect.
  • Vayl1 - can build a fairly strong mixed arms list and can make some use of Hex Hunters. They're not her first choice of infantry, but among Legion's warlocks, she is in the unique position to improve their accuracy and damage across the board. Incite not only improves their melee prowess but also their Hex Bolt magic attacks. Free upkeeps streamlines some of her first turn clunkiness since you'll likely get Bayal for free - meaning you can start them with Frost Field and not have to worry about arcing spells and your army is likely further up the field on Turn 1.
  • Lylyth1 - Makes strides with Oracles for similar reasons as Vayl1 and may be a good mixed arms warlock if you want to try out the theme. She also can make Hex Hunters hit hard and accurate both physically and magically between Parasite and her feat. Unfortunately, she lacks any friendly upkeep spells to leverage that portion of the theme bonuses. You can also bring Ice Witches for very accurate Spray on her Feat turn.

Throne list building

Thrones can also be in children of the dragon, but they are not affected by the Tactician benefit which can cause headaches with their huge bases. Here they can also start with upkeeps on them in play.

  • Fyanna2 - She can run a decent double thrones list. Cycling Fury between them both for POW 19 attacks and they can Dodge away during her Feat make for interesting shenanigans.
  • Rhyas1 - She is a popular choice for a double thrones list because of her Feat. Battle Engines are Huge base models, but still can be placed and with 4" melee give them a crazy threat range.
  • Saeryn1 - Lots of debuffs to protect the Thrones and ARM 23 under Feat is nothing to shrug off.
  • Thagrosh1 - Death Shroud makes the thrones brickier and Draconic Blessing makes it hit very hard with its four tentacles.

Minion-heavy list building

  • Kallus1 - Despite being the Incubi king, he doesn't want to go Minion-heavy, sorry. Minions don't work with his Feat, because the feat triggers at disabled and the Minions trigger at destroyed. Also all his other buffs are friendly Faction only.
  • Saeryn1 - Her spell list is offensive spells/debuff, a warbeast upkeep and non-faction upkeep (the only one in Legion). She can safely bring Tough minions infantry like Farrow Brigands with Prey, and use Breath Stealer with Grievous Wounds for devastating effect. The corrosion bonus also plays right in the style of game she wants, slowing down the enemy and keeping them at bay. Only downside is her Feat, which will only affect her Battlegroup.
  • Thagrosh1 - Surprisingly, Thagrosh can really help Minions, since Fog of War affects every model and his Feat touch only his battlegroup. Malvin & Mayhem under FoW and Death Shroud are a scary proposition for the enemy as well. He can also get some mileage out of Croak Raiders as he wants to bring Typhon or Carniveans most of the time.

Other

Other

Trivia

Released in the Themopocalypse (2017.09)

Other Legion models

Legion Logo.jpg       Legion Index       (Edit)            
Battlegroup & Similar
Warlocks

Absylonia1 - Absylonia2 - Anamag - Bethayne1 - Bethayne2 - Fyanna2 - Kallus1 - Kallus2 - Kryssa - Lylyth1 - Lylyth2 - Lylyth3 - Rhyas1 - Saeryn1 - Saeryn2 & Rhyas2 - Thagrosh1 - Thagrosh2 - Vayl1 - Vayl2

Other Warbeast Controllers Beast Mistress - Blight Archon
Lesser Blight Wasps - Shredder - Harrier - Mekanoshredder - Stinger
Light Afflictor - Naga Nightlurker - Nephilim Bloodseer - Nephilim Bolt Thrower - Nephilim Protector - Nephilim Soldier - Raek - Teraph
Heavy Angelius - Carnivean - Neraph - Ravagore - Scythean - Seraph
Azrael - Golab - Proteus - Typhon - Zuriel
Gargantuans Archangel - Blightbringer
Units, Solos, & Battle Engines
Units B.N. Archers - B.N. Hex Hunters - B.N. Legionnaires - B.N. Raptors - B.N. Scather Crew - B.N. Swordsmen - B. Rotwings - B.O. Warmongers - B.O. Warspears - Chosen - Grotesque Banshees - Grotesque Raiders - Hellmouth - Ice Witches - Strider Blightblades - Strider Scouts - Spawning Vessel
Blackfrost Shard
Solos Beast Mistress - B.N Shepherd - B.N. Sorceress - B.N. Warlord - Forsaken - Grotesque Assassin - Incubi - Spell Martyr - Strider Deathstalker - Succubus - B.O. Warmonger War Chief
Ammok - Annyssa Ryvaal - Fyanna the Lash - Craelix
Battle Engines Throne of Everblight
Theme Forces
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War
Minions
Refer to Who Works for Whom and/or Category: Legion of Everblight Minion
This index was last updated: 2020.10


Rules Clarifications

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Rules Clarification : Oracles of Annihilation      (Edit)

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Rules Clarification: Theme Forces     (Edit)

Themes that change a model's Faction   [Show/Hide]
  • Many themes swap which Faction a model counts as. They're slightly inconsistent with how exactly this is worded. Despite this inconsistency - whenever a model is considered a different faction to normal, it will not be its original faction. (Infernal Ruling)
For instance Lukas stops being a Crucible Guard model when taken in an Infernal army, and as a consequence he cannot take Toros or Vanguards in Infernals. (Infernal Ruling)
Rerolling the starting roll   [Show/Hide]
  • You cannot use the theme benefit to reroll if it is a draw. Instead both players reroll until there is a loser, and then the loser can use their reroll benefit (if they have it). (Infernal Ruling)
  • If both players have a reroll, first the original loser uses their reroll.
    • If the original loser still loses, fine.
    • If the original loser now wins, the other player can use their reroll.
    • If it is now a draw, both players reroll until there is a loser. Then the player that hasn't used their theme benefit reroll can still use it, if they want.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Mercenaries and Ranking Officers

  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.

Other

  • See also the section on Partisans
Including Partisan Mercenaries   [Show/Hide]

Partisans & Theme Forces (Edit)

  • Since Partisans are Mercenary/Minion models, there are two ways you can add them to a theme force:
    1. If they are on the list of allowed models, then you can take as many as you want, plus another Mercenary unit/solo.(Infernal Ruling)
      They can be explicitly allowed (for example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf).
      They can be implicitly allowed (for example Scourge of the Broken Coast allows "living Cryx models" and Partisan Cephalyx fit that criteria). (Infernal Ruling)
    2. If the Partisan isn't on the list of allowed models, it does use up your "Up to one mercenary" slot, and you can only take one.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so:
    • They can be taken as a Requistion Option (if they fit the Requistion description).
    For example Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)
    • They will get any theme benefit that they fit the description for.
    For example Storm Division gives all Cygnar models Immunity Electricity, so Partisan Mercs in that theme get immunity too.
    For example Nemo4's Mechaniks get Reposition [3] in Heavy Metal. (Infernal Ruling)
Requisition Points   [Show/Hide]
  • You can choose the same Requisition option as many times as you like, as long as it doesn't put you over a FA limit.
  • You can't mix and match models from different options. Say one option allows 3 Machine Wraiths and another allows 3 Necrotechs. You can't use your Requisition Point to get 2 Wraiths and 1 Necrotech.
  • If you have an option that allows one other solo, you can't use it to get something already on the list. For instance, Ghost Fleet allows 3 Misery Cages (which are FA 4) for one Requistion Point, and it allows 1 other solo. That "other solo" can't be a 4th Cage.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments   [Show/Hide]
  • If a unit is allowed in a theme, any-and-all of its attachments are allowed too. Exception: Ranking Officers are not allowed unless explicitily mentioned.
  • If the theme force gives a benefit to a specific unit, any-and-all attachments to that unit will benefit too. Even if it is a "generic" attachment like the Void Leech. (Infernal Ruling)
    For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.

See also these Theme-Specific Rulings   [Show/Hide]
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Rules Clarification : Black Industries      (Edit)

  • The entry which allows "Cephalyx models/units" only applies to Partisan Cephalyx. That's because the theme's rules start off with "this army can only include the following Cryx models"​. Partisan Cephalyx are the only ones that fill that condition.
  • The Cephalyx Agitator also works for Cryx and can go in Black Industries but, because it is not a Partisan, it will use up your Mercenary solo slot.
  • (Infernal Ruling)
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Rules Clarification : The Creator's Might      (Edit)

  • ​Elias Gade is allowed in Creator's Might. (Infernal Ruling)
  • You can spend the "Two Vassal solos" requistion option on one Vassal Mechanik and one Vassal of Menoth. Warroom has a bug and tells you that you can't. (Infernal Ruling)
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Rules Clarification : Flame in the Darkness      (Edit)

  • You can take any number of Mercenary jacks. You can also select two additional jacks from Khador and Cygnar in any combination you like. Character warjacks with a bond don't count against this limit of 2. (Infernal Ruling)
  • There is a bug in Warroom that allows you to take two Cygnar and two Khador jacks.
  • Morrowan Battle Priest:
    • If your warcaster is a Cygnar model that makes every unit you take a Cygnar unit, and Battle Priests can be attached to any unit.
      Warroom has a known bug where it doesn't allow this interaction.
    • If your warcaster is a Mercenary or Khador model, though, the only units the Battle Priest can attach to are the Morrow ones.
    • If you attach the Battle Priest to The Devil's Shadows Mutineers then it can be returned via Blood Bound. (Infernal Ruling)
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Rules Clarification : Llaelese Resistance      (Edit)

  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
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Rules Clarification : The Talion Charter      (Edit)

  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)
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Rules Clarification : The Bones of Orboros      (Edit)

  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
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Rules Clarification : The Devourer's Host      (Edit)

  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)
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Rules Clarification : The Wild Hunt      (Edit)

  • The animus benefit doesn't apply to enemy warbeasts. (Infernal Ruling)
  • The animus benefit doesn't stack with the Druid Wilder's Herding ability. (Infernal Ruling)
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
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Rules Clarification : Oracles of Annihilation      (Edit)

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Rules Clarification : The Exalted      (Edit)

  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)
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Rules Clarification : Band of Heroes      (Edit)

  • Boomhowler uses up your Minion slot. His Fell Calls ability is not enough to make him a "Fell Caller model/unit". (Infernal Ruling)
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Rules Clarification : The Blindwater Congregation      (Edit)

  • Void Leeches attached to a Gatorman Posse will gain Snacking, but they won't gain extra hitpoints. (Infernal Ruling)
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Rules Clarification : Magnum Opus      (Edit)

  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)
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Rules Clarification : Hearts of Darkness      (Edit)