Theme - Vengeance of Dhunia
|| Theme - Vengeance of Dhunia |
Trollblood & Minion Theme Force
The Trollbloods have suffered for decades at the hands of outsiders, and the infernal invasion was yet another human atrocity that punished the kriels. The infernals had not come to Caen for their souls, but the cosmic horrors still slaughtered the children of Dhunia whenever their forces crossed paths.
During this turmoil, the trollkin rose to the occasion and organized a proper military operation to force the infernals out of trollkin lands and far away from the worshippers of Dhunia. Wartime peace treaties have been negotiated with other non-trollkin Dhunia worshippers, such as the savage farrow, producing the greatest army the enemies of the kriels have ever faced.
- 1 Theme Rules
- 2 Thoughts on Vengeance of Dhunia
- 2.1 Vengeance of Dhunia in a Nutshell
- 2.2 Theme Weaknesses
- 2.3 List-Building Tips
- 2.4 Starting a 25 point list
- 2.5 Trollblood recap (for Minion players)
- 2.6 Minion recap (for Trollblood players)
- 3 Other
An army made using the Vengeance of Dhunia theme force can include only the following models:
- Trollblood warlocks
- Carver warlocks
- Helga warlocks
- Lord Azazello, the Castellan
- Non-character Trollblood warbeasts
- Non-character Minion Farrow warbeasts
- Trollblood Scattergunner models/units
- Trollblood Barrage models/units
- Trollblood Slugger models/units
- Trollblood Champion models/units
- Dhunian models/units
- Stone Scribe models/units
- Pyg models/units
- Trollblood Weapon Crews
- Farrow units/solos with ranged weapons
- Minion Ogrun solos
- Minion Gobber models/units
- Minion Trollkin solos
- War Wagon battle engines
- Meat Thresher battle engines
Full model list
This list was last updated: 2020.11 (Edit)
- All non-character Trollblood warbeasts
- Farrow Lesser
- Farrow Light
- Farrow Heavy
- Character warbeasts can be taken, but only if they have a bond and they're in their bonded model's battlegroup.
- Dhunian Knot
- Farrow Brigands
- Farrow Commandos
- Farrow Razorback Crew
- Farrow Valkyries
- Krielstone Bearer & Stone Scribes
- Pummeler Crew
- Pyg Burrowers
- Pyg Bushwhackers
- Pyg Lookouts
- Swamp Gobber Bellows Crew
- Thumper Crew
- Trollkin Barrage Team
- Trollkin Champions
- Trollkin Sluggers
- Dhunian Archon
- Farrow Sapper
- Gobber Tinker
- Gubbin2 & Dez2
- General 'Thunderstone' Brug
- Hutchuk, Ogrun Bounty Hunter
- Ledfoot & Tredz
- Ogrun Bokur
- Pyg Tank
- Raluk Moorclaw, the Ironmonger ('Jack Marshal)
- Rorsh & Brine (Lesser Warlock)
- Stone Scribe Chronicler
- Swamp Gobber Chef
- Swamp Gobber River Raider
- Trollkin Champion Hero
- Trollkin Gunnery Sergeant
- Unlike most themes, you don't get an extra "Up to one Minion unit/solo"
You can spend each Requisition Point on either:
- One command attachment
- One Dhunian model/unit
- One Pyg Tank solo
- One other small- or medium-based solo without the Lesser Warlock special rule
- All models in this army are considered to be Trollblood and Minion models.
- Models with the Farrow Warlock special rule can include Trollblood warbeasts in their battlegroup.
- For each 'Jack Marshal model in this army, you can include one Mercenary warjack.
- Before models are deployed at the start of the game, you can place up to two trench template terrain features anywhere completely within 20” of the rear table edge of your deployment zone. These trench terrain features cannot be placed in contact with a non-trench terrain feature.
- Warlock models in this army gain Attuned Spirit [Trollblood]
- Attuned Spirit [Trollblood] - Once per activation, this model can cast the animus of a Trollblood warbeast in its battlegroup without spending fury.
The fifth benefit only mentions Trollblood warbeasts, but since all the warbeasts count as both Trollblood and Minion models, the benefit lets you Attune with Farrow warbeasts too.
Thoughts on Vengeance of Dhunia
If you want to play this theme thoroughly you'll need to buy models that otherwise don't work for your main Faction. On the other hand, this theme is a great stepping stone to expand from your first Faction into a second.
There is advice on planning your purchases at Crossing the Themes.
If you want to use this theme in a two-list tournament then your second list can be either a Trollblood or Minion list, regardless of which caster you use in this theme.
New model - This article is a Work In Progress
Please don't delete this warning unless you (1) have played several games with the final rules (games with CID rules don't really count) and (2) you've reviewed this article and it mostly(★) matches your experiences.
(★) Bearing in mind that other editors may make suggestions you don't think are the "best" but that doesn't make them "wrong". Don't delete stuff just because you disagree with it, please.
Vengeance of Dhunia in a Nutshell
The new theme force focuses, thematically, on the children of Dhunia (including Farrow, Ogruns, and Gobbers) and their combined use of military tactics and divine magic.
This was a tricky theme force to design, as it had to not step on the toes of Kriel Company or Power of Dhunia. It's sort of the hybrid of both, while having some very distinct features. This theme is very capable of playing beast-heavy, it can go full on ranged (though likely not as well as Kriel Company, which is intentional), but most often we expect to see it played in a combined arms manner. Which is our goal. If it runs beast lists better than most Power of Dhunia lists, or runs ranged lists better than most Kriel Company lists, then something has gone wrong. As stated, this is hybrid theme with a lot of versatility, and that is its strength in our opinion. It isn't strictly made for just one type of list or strategy, you've got options.
All models in the army count as both Trollblood and Farrow, meaning all Faction buffs work on any model in the army. It also means that, with the benefit of Attuned Spirit [Trollblood[, since Farrow beasts count as Trollblood beasts in this theme force, troll warlocks now have access to things like Lightning Strike, Countercharge, etc and farrow warlocks get a whole new pigpen to play in.
This is the only Trollblood list that cannot bring a Runebearer, which is honestly quite crippling for most Trollblood casters, as Spell Slave and the extra control range are vital tools for the faction.
No extra Minions
Unlike normal Trollblood themes, you're not allowed up to one extra Minion solo/unit. This also limits your access to Partisans like Blythe & Bull.
Limited fury management
- Krielstone - Probably the main draw for minion players. It's +2 ARM aura does wonders for the squishy Farrow heavies who reach a statline of DEF 12 and ARM 20, better than any Khador heavy. ARM 19 Valkyries are also able to do their job that much better. Any brick caster can exacerbate this even further, looking at you Azazello and Carver.
- Azazello - Champions are everything he ever wanted. They are DEF 14 with Riposte against charges due to defensive line, DEF 16 in melee with Duelist during his feat. They really love Beacon as a speed buff and Phantasm so they cannot be shot. His feat makes them ARM 19 and P+S 15 weapon masters. Add in a Champ Hero and Boomy3 to layer the buffs even more (Boomy is also a great Storm Rager). On top of that he gets access to all the great support pieces. The Kriel Stone gives his army another +2 ARM and + 1 STR. Dhunian Archons heal his troops and negate attacks, Gudrun the Wasted increases DEF against shooting.
- Ragnor - Ragnor immensely benefits from friendly faction Rorsh & Brine as well as Malvin & Mayhem. He can Dig In Rorsh and with the Kriel Stone aura, he can happily camp somewhere, enjoy premium stats and plink away with his gun, while Rorsh loves the Rush or Flaming fist animus. Malvin and Mayhem love Pulveriser, the Pyre Troll animus and his feat plus the Stone aura in turn.
- Gunnbjorn1 - He generally likes his Runebearer to make Guided Fire Cheaper and his feat cover more ground, but access to Road Hogs is really, really good for him and all his favourite ranged units are in the theme, too.
- Rorsh & Brine is the only lesser warlock you can take in this theme and not only do they become friendly faction to trollblood models and thus can be affected by the Kriel Stone aura and Flaming Fists, Rorsh also gains the ability to run Troll Blood warbeasts himself. This might be niche but it opens up some fun combos like a Far Strike'd Rorsh if you take a Troll Impaler.
- Raluk Moorclaw - Raluk is your resident jack marshal in this theme, and as per the wording of the theme benefit he can take even character jacks AND they will always be friendly faction to the rest of your army. You will want to run them under Azazello, Grissel1 or Kolgrimma so they can hand out free charges so Raluk can order the jack to Crush!
- Scallywag - Scallywag is probably the best investment in terms of cost-output ratio thanks to his 4 initial attacks (with assault) and low cost. Under the Crush! order, Gang Fighter, Flaming Fists and the stone aura you are looking at 4 melee attacks (3 at P+S 17, one POW 16 Point Blank attack) and a POW 12 Assault attack. Under the stone Scally will also be ARM 18.
- Swabber - Lash and Girded keep Raluk safe and with Drive: Assault it can make excellent use of it's drag gun. To boot, it's also a ARM 22 Shield Guard under the Stone Aura.
- Malvin & Mayhem - They take exceptionally well to pretty much any sort of buffs, be it the + 2 ARM and +1 STR from the Stone, Flaming Fists from a Pyre Troll, and any caster buffs. They are not tied to any control or CMD area and can thus work independently as well.
Starting a 25 point list
[[File|File:Farrow Valkyries.jpg|thumb|Farrow Valkyries ]]
Trollblood recap (for Minion players)
This section is aimed to quickly introduce Minion players into the "top picks" from Trollbloods that they should look at buying first.
- Dire Troll Bomber or Troll Impaler - Far Strike is a really good animus that minions don't have acces to otherwise. All the 'lock bar Carver have a non spray gun, too.
- Pyre Troll or Slag Troll - They are both cheap melee damage buffs on legs and are competent offensively too.
- Night Troll - A Great control piece with it's animus and it has three initials.
- Troll Basher - Of particular note with Helga2, because boosted attack rolls from Wild Ride and Crit Stagger are a thing of beauty
- Troll Axer - Rush on a stick.
- Troll Bouncer - A solid shield guard with Earth's Blessing for your warlock.
- Krielstone Bearer & Stone Scribes - Quite simply a walking +2 ARM buff. It takes most defensive stats from averageor good to amazing
- Stone Scribe Elder - Never use the stone without one. +1 STR, anti stealth and incorp tech, or immunity to continuous effects are amazing utility.
- Trollkin Champions - They are very well statted multi wound infantry, to the point where any stat buff makes them ver obnoxious to take down. Azazello loves them to bits.
- Trollkin Barrage Team - Very good long range shooting at a good price. If you just need a unit to score zones with and take potshots in an otherwise beast heavy list they are your guys.
- Dhunian Knot - They can be free and they protect everything between them with their triangle against knock down and stationary and hand out an extra attack die to magic attack rolls.
- Thunderstone Brug - He's a great boon to any model with a gun, including your warlock.
Minion recap (for Trollblood players)
This section is aimed to quickly introduce Trollblood players into the "top picks" from Minions that they should look at buying first.
- Lord Carver, BMMD, Esq. III basically has Batten Down the Hatches and Mobility. And +3 ARM for the battlegroup is awesome on trolls, even if his feat only affects Farrow.
- Helga the Conquerer may have the most fun feat in the whole of Warmahordes with all the models getting to slam with melee attacks. Field Marshal: Gang Fighter is excellent for combined arms and making trolls hit even harder. And her spell list is decent.
- Helga on Wheels turns her entire battlegroup into cavalry with reposition, which can be hilarious with the Bashers Critical Stagger. She's more fun than good, but like the other Helga she's pretty fun.
- Lord Azazello, The Castellan has an impressive bricky feat that works far better with Trollblood Champions than anything the Farrow have and a nice range-amplified spell list.
- War Hog - an ultra-cheap no nonsense beatstick.
- Road Hog - a fast (SPD 7) model with a 10" spray. Does everything almost well - which means that strong buffs can turn this into a threatening beast in a lot of directions.
- Battle Boar - The Primal animus for hit and damage is the main thing the Battle Boar brings to the table.
- Gun Boar has a solid high explosive gun. There's normally better among the elemental light trolls.
- Splatter Boar is mostly for funzies, but its gun has interesting effects. See the elemental lights however.
- Farrow Valkyries are effective shield guards who can mix it up both in melee and at range.
- Rorsh & Brine - lesser warlock with silly movement shenanigans.
- Swamp Gobber River Raider one point per model, can contest zones, and can produce sheer absurdity with Helga the Conqueror
- Hutchuk, Ogrun Bounty Hunter - rust for a debuff
- Boomhowler2, Boomhowler3 - partisans, but it needs reminding that these guys exist.
- Gudrun the Wasted + 2 DEF against shooting is very good with lots of beefy models.
- Malvin & Mayhem - They are an independent warjack you don't have to fuel with some amazing rules. They take exceptionally well to buffs and this is the only place where they are friendly faction to Trolls.
Other Faction models/themes
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