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| Hyperion |
Hyperions tower over the vanguard of Retribution forces, armed with an incomprehensibly powerful starburst weapon capable of annihilating anything in its blast. Originally designed centuries ago to protect Ios from the unspeakable threat of dragons, the power Hyperions wield is so terrible they were banned from Iosan cities and relegated to deployment along its borders. Incissar Vyros, emboldened by victory, has now overridden that order to add these most formidable Iosan constructs ever developed to the Retribution’s arsenal.
- Colossal - Colossals are giant warjacks, even bigger and stompier. They all share a stack of standard special rules (click the link for full details).
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click the link for a full run-down.
- Construct - This model is a construct and is not a living model.
- Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
- Force Fields - this warjack has an extra damage track that takes damage first.
- Field Dependent - If this model's Generator is crippled, it loses the ability to attack with its Starburst weapon.
- Starburst - 12" range, 5" AOE, POW 18 gun
- Thresher Cannon (x2) - 12" range, ROF d3, POW 12 guns
- Blade Fist (x2) - 2" reach, P+S 21 melee weapons
- Defenders of Ios
- Forges of War. Hyperion gains Shield Guard in this theme.
- Legions of Dawn. In this theme Hyperion can ignore friendly Dawnguard models when determining LOS, and it can advance through friendly Dawnguard models if it has enough movement to move completely past them.
- Shadows of the Retribution
2018.09 Retribution Legacy CID
- -4 points cost, +2" range on the Starburst
Thoughts on Hyperion
Hyperion in a nutshell
In a faction full of with sophisticated myrmidons, the Hyperion exemplifies simplicity itself. It shoots hard, it hits hard, and that's all about it. Its Starburst cannon is among the strongest ranged attacks in the game. Feared by many, it can remove swaths of small-based infantry at a time with a critical hit. No damage roll, no self-sacrifice, tough, just remove the model and done. And even when a damage roll is required, judicious boosting is quite easy to decide upon. That said, always check for model spacing, as a low ARM model next to a low DEF model can be just as dead from a POW 18 blast to the face as a POW 9 blast hit.
Combos & Synergies
- Issyria - Ancillary Attack on Starburst, plus a feat that ignores Stealth and helps fishing for critical hits makes the Hyperion Issyria's best buddy.
- Adeptis Rahn - Polarity Field can make some people roll on the floor in frustration as an unchargeable huge base requires a lot of resources to remove.
- Ravyn - Snipe and feat lets Hyperion threaten a large area of the board and allows focus to be spent on boosting damage for the key turn.
- Lord Arcanist Ossyan - field marshal allows for focus efficiency as well and Quicken can let it get up the board faster, though there may be better targets for this spell, and Fortune lets Hyperion go crit fishing even more.
Drawbacks & Downsides
- Low DEF - huge base, making it ideal starting points for electro leaps, Spine bursts, Ashes to Ashes, and the like. Keep your squishy models away.
- Beware with Precision Strikes - if they knock out your Generator, the Hyperion loses a huge deal of its offensive potential
- Ranged denial tricks (Feign Death, Swamp Pit, Blinding Light, etc.) will greatly decrease the Starburst's threat.
Tricks & Tips
- Defensive measures triggering on a hit may still provide protection against Consume - namely, Sacrificial Pawn, Sucker, Shield Guard. Even though, small-based targets must still be wary to stand far enough not to be caught by the blast marker.
- If you manage to RFP an Officer, or a unit Leader with the Starburst's shot, there will be no field promotion for them.
- Consume triggers on friendly models too. Stealthy enemy models might be safe from a direct critical hit outside 5", unless you run up a brave grunt of yours, and shoot him in the back for the greater good.
- As with all crit effects, don't count on them triggering and spend focus as you would if the effect wasn't on his card and you'll never be disappointed.
released in the Warmachine: Colossals expansion (2012)
In Greek mythology, Hyperion is the name of a Titan, not a God. Titans existed before Greek gods, which makes sense since the fluff states that the Colossals were decommissioned for being too resource intensive, and recommissioned only lately.
What's a little funny is that Helios was Hyperion's son and the God of the Sun, even though the Hyperion model is the one with the ability to spew out mini explosive suns!
Other Retribution models
| * The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)