Underchief Mire

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Minion Logo.jpg Underchief Mire

Minion Croak Character Solo - (Lesser Warlock)

Mark IV Status: Prime - This model is available in one Prime Army, Blindwater Congregation. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page.

Note that the rest of this page is about the model's Mark III rules.

Among the war-embattled croaks driven to western Immoren, being a leader can be a burden. Underchief Mire competes with his oversized brother to earn the right to succeed their father, the aging chief of their displaced tribe. In this contest, Mire has a unique advantage, having formed mystical bonds with beasts of the marshes, including several fetid swamp trolls. Caustic mists rise at Mire’s command to melt the flesh from his foes, and the croak warlock can walk unharmed amid these vapors, hiding from sight before retaliating. He has earned a place of respect among the wilderness peoples for his cunning and his courage, staying neutral in their conflicts.

Basic Info

Underchief Mire
Missing Info
Underchief Mire.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE 30mm
SPD 6
STR 6
MAT 6
RAT N/A
M.A. N/A
DEF 13
ARM 14
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY 4
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA C
UNIT SIZE N/A
COST 4
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Amphibious symbol.jpg Amphibious
  • Corrosion Imm symbol.jpg Immunity: Corrosion
  • Pathfinder symbol.jpg Pathfinder
  • Attuned Spirit [Friendly Minion] - Once per activation, this model can cast the animus of a friendly Minion warbeast in its battlegroup without spending fury.
  • Lesser Warlock - 1) This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Fury Manipulation, Healing, Spellcaster, and Transferring Damage. 2) This model must have at least one warbeast in its battlegroup at the start of the game.
  • Limited Battlegroup - The only warbeasts that can be in this model's battlegroup are Swamp Trolls and Minion Gatorman Warbeasts. Swamp Trolls in his battlegroup are considered to be friendly Minion Gatorman light warbeasts. (And they are not considered to be Trollblood models).
  • Prowl - While this model has concealment, it gains stealth.

Weapons

  • Spear - 2" reach, POW 4, P+S 10 melee attack
    • Poison - Gain an additional die on this weapon's damage rolls against living models.

Spells

COST RNG AOE POW DUR OFF
Caustic Mist

2 CTRL 3 - Round No
Place a 3" AOE cloud effect completely within the spellcaster's control range. A model entering or ending its activation in the AOE suffers the Corrosion continuous effect. Caustic Mist lasts for one round.
Weald Secrets

2 6 - - Upkeep No
Target friendly Faction model/unit gains Pathfinder and Hunter.
Hunter - A model with Hunter ignores cover and concealment when making ranged attacks.

Theme Forces

  • Other Factions
    • Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.


Thoughts on Underchief Mire

Mire is the first Jr. warlock for Minions that doesn't come with his own warbeast. This allows him a lot of flexibility during list construction. His spell list can help deliver models by creating a cloud wall, and help mitigate one of Minion's beasts biggest drawbacks, lack of pathfinder. Weald secrets also provides a big buff to ranged units by giving them hunter. Late game he becomes a decent melee solo with a mat 6, rng 2 poison spear and 4 fury to burn.

Underchief Mire in a nutshell

Underchief Mire is a lesser warlock that brings a gatorman warbeast (or Swamp Troll) with him and can also throw out a cloud or two and do a little work himself in the endgame. He's mostly a packet of Fury efficiency and ability to maneuver - but can also bring Farrow warlocks access to animi like Rage or to the Dracodile.

Combos & Synergies

  • Any minion model or units without Pathfinder and/or Hunter.
  • He can bring a Blackhide Wrastler or a Swamp Horror with him, so anything that enjoys a source of Rage or Elasticity likes him. He even get to cast the animus for free once per turn.
    • Farrow Armies lack Warbeasts with these animi, so he has a nieche in a bacon focused army.
      • Rage is great on any Farrow Warbeast, as is Elasticity (especially with Overtake from Will Work for Food), but is great on a Meat Thresher!
  • A Swamp Gobber Bellows Crew for more clouds.
  • He can even bring a Dracodile to a Farrow focused army. Dr. Arkadius will like that very much, since he can boost its spray with Raw Adrenaline.
  • A Swamp Troll or Boneswarm can use Swarm to trigger Prowl for Mire.
  • Weald Secrets can greatly assist any ranged unit or solo by providing them hunter: Longchops, Wolf With No Name, Alten Ashley or Scythe come to mind. A heavy warbeast is also a good target.
  • Rask - They can extend their cloud walls together and Rask loves outsourcing a Wrastler to Mire for free Rages.

Drawbacks & Downsides

  • His defense is so-so, enough that most shooting models, while standing still to aim, will hit him. His ARM is low enough that boosted blast damage hurts him, even if your opponent does miss. His journeyman-sized CTRL range means he has to play slightly closer than you'd likely want him to, considering how valuable he likely is. Having a ranged warbeast or two (Ironback Spitter for example) mitigates this nicely, but any melee beatstick you bring forces the Underchief to be alot closer to actual combat than he probably should be.
  • Weald Secrets is friendly faction; taking him in any list other than Minions means this spell may never actually be cast (unless he puts it on one of his beasts).
  • Caustic Mist can easily be ignored by any model who can take more than 1 box of damage, or ignores corrosion. It's situational at best.
  • If taken in the Skorne Disciples of Agony theme force as your allotted solo, he can take Gatormen warbeasts, same as the selected Skorne Warlock. However, even though his warbeast and the Skorne Warlock's warbeasts may be the same models, the Underchief's warbeasts are considered minions and not Skorne (and vice versa.) Thus, Friend Faction buffs won't apply.
  • Similarly, if he is taken in a trollblood army and takes swamp trolls in his battlegroup, they cannot recieve trollblood specific buffs.
  • He cannot be taken for free in any theme he's available in.

Tricks & Tips

An Ironback Spitter as his beast can be amazing. It allows him to sit behind it, use the Ironback as his bodyguard (combined with the Ironback's animus, Counterblast, while forcing the Ironback for attack and damage roll boosts every turn. Especially since the Ironback can rain corrosion damage AOEs into enemy infantry, while your Croak Raiders are completely immune!

Other

Trivia

  • The design of this model is based on the winning entry from a Company of Iron competition. In the competition players would create their own force, backstory, and paint scheme. Congratulations to David Schultz!
  • Released at Warmachine Weekend (2018.10)

What warbeasts can he take?

With the way Minion battlegroups work, this warlock can't simply take any Minion warbeast, and instead is limited to the following choices:

Gatorman Warbeasts Edit)
Lights Boneswarm - Bull Snapper - [Underchief Mire only: Swamp Troll]
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile

Other Theme Forces

Circle Orboros (Edit)

Legion of Everblight (Edit)

Skorne (Edit)

Trollbloods (Edit)

Other Minion models

Minion Logo.jpg       Minion Index       (Edit)
Farrow Warlocks (Edit)
Warlocks Azazello1 - Arkadius1 - Carver1 - Helga1 - Helga2 - Midas1 - Sturm & Drang1
Lesser Warlocks Rorsh


Farrow Warbeasts (Edit)
Lessers Razor Boars
Lights Battle Boar - Gun Boar - Splatter Boar
Dr Arkadius only: Gorax Rager | Midas only: Boneswarm
Heavies Road Hog - War Hog
Gatorman Warlocks (Edit)
Warlocks Barnabas1 - Barnabas2 - Calaban1 - Jaga-Jaga1 - Maelok1 - Rask1
Lesser Warlocks

Barnabas0 - Underchief Mire - Wrong Eye


Gatorman Warbeasts Edit)
Lights Boneswarm - Bull Snapper - [Underchief Mire only: Swamp Troll]
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile
 
Units, Solos, & Battle Engines
Warlock attachments Targ - Gatorman Soul Slave
Units Farrow

Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Farrow Valkyries

Gatorman

Boil Master & Spirit Cauldron - Bog Trog Ambushers - Croak Raiders - Croak Trappers - Gatorman Bokor & Shamblers - Gatorman Posse - Gobber Bellows
Special WA: Void Leech

Unaligned

Cylena Raefyll & Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea

Solos Farrow Agata, Queen of Carnage - Farrow Sapper - Maximus - Rorsh & Brine - Targ
Gatorman

Barnabas0 - Bog Trog Mist Speaker - Bog Trog Trawler - Bone Shrine - Croak Hunter - Flugwug the Filcher - Gatorman Husk - Gatorman Soul Slave - Gatorman Witch Doctor - Kwaak Slickspine & Gub - Longchops - Underchief Mire - Wrong Eye & Snapjaw

Unaligned

Alten Ashley - Boomhowler2 - Boomhowler3 - Brun Cragback & Lug - Dahlia Hallyr & Skarath - Death Archon - Dhunian Archon - Efaarit Scout - Eilish Garrity, the Occultist - Feralgeist - Flubbin1 - Flubbin2 & Dreyfus2 - Flugwug the Filcher - Gobber Tinker - Gremlin Swarm - Gubbin1 - Gubbin2 & Dez2 - Gudrun1 - Gudrun2 - Hermit of Henge Hold - Hutchuck, Ogrun Bounty Hunter - J.A.I.M.s - Kogan the Exile - Lanyssa Ryssyl, Nyss Sorceress - Ledfoot & Tredz - Malvin2 - Orin Midwinter, Rogue Inquisitor - Ogrun Bokur - Raluk Moorclaw, the Ironmonger - Primal Archon - Pyg Tank - Saxon Orrik - Scythe - Swamp Gobber Chef - Swamp Gobber River Raiders - Thamarite Advocate - The Wastelander - Thrullg - Totem Hunter - Tubbin - Viktor Pendrake - Void Archon - Weird Wendell

Battle Engines Meat Thresher (Farrow) - Sacral Vault (Gatorman)
Independent Warjack Malvin1 & Mayhem1
 
Minion - Theme Forces
Minion Faction Themes (Edit) The Blindwater Congregation - The Thornfall Alliance - Vengeance of Dhunia - Will Work for Food
Unlimited Minions themes(Edit) Disciples of Agony (Skorne) - Oracles of Annihilation (Legion) - Secret Masters (Circle)
This index was last updated: 2021.11

Rules Clarifications

Rules Clarification : Amphibious - None yet. (Edit)

RC symbol.png

Rules Clarification : Corrosion      (Edit)

  • If you deploy in corrosion hazard terrain (Acid Pool), then you get corroded before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.
RC symbol.png

Rules Clarification : Pathfinder      (Edit)

RC symbol.png

Rules Clarification : Attuned Spirit      (Edit)

  • Attuned Spirit only changes the fury cost, not any other restrictions. So the warbeast needs to be in your CTRL range, it needs to have not "lost" its animus (to Unminding or similar), etc.
  • If you have Attuned Spirit normally, and also gain it from a theme (for example Borka2 in Vengeance of Dhunia) then:
    • you don't get to use Attuned Spirit twice per activation.
    • you choose which version of Attuned Spirit you use, each time you use it.
    • (Infernal Ruling)
RC symbol.png

Rules Clarification : Lesser Warlock and/or Draconic Consort     (Edit)

  • This model has a completely separate battlegroup to your main warlock.
    • Your main warlock cannot force warbeasts under this model's control (and vice versa).
    • Any spells/effects that apply to your main warlock's battlegroup (such as Warpath) do not apply to warbeasts under this model's control (and vice versa).
  • This model is a solo, and is not a warlock
    • It is affected by stuff which specifies "non-warlock models" (such as Seduction).
    • It is not affected by stuff which specifies "warlock" (such as Black Arts).
  • When this solo dies, any warbeasts they are controlling go wild exactly as if it was a warlock. (Infernal Ruling)
    • See this article for the Wild warbeast rules and how to re-tame them.
RC symbol.png

Rules Clarification : Limited Battlegroup and/or Affinity     (Edit)

  • Aurora2, Nemo4, or Asphyxious4 version of this rule lets them take warjacks from multiple Factions, and states "Warjacks in its battlegroup are considered to be the same Faction as this model."
    • If the controller dies, the warjack becomes inert and remains the same Faction as it was when it started the game, it does not revert to the Faction printed on its card. (Infernal Ruling)
    • If the inert warjack is a Vector, and it is reactivated by another caster, it's MAT/RAT will change to match it's new controller.
    However if the inert Vector is reactivated by a 'Jack Marshal, its new MAT/RAT score will be 0. If the 'Jack Marshal dies later, the Vector will become autononmous but the MAT/RAT remains 0. (Infernal Ruling)
RC symbol.png

Rules Clarification : Prowl and/or Just a Tree?     (Edit)

  • Whether you can trigger this ability is a bit awkward;
    • As long as you have concealment you get Stealth ... even if the attacker ignores concealment (such as with Hunter).
    • If you're standing in a cloud, and the attacker "ignores clouds for LOS" (such as Bird's Eye) you get Prowl/Tree.
    • If you're standing in a cloud, and the attacker "ignores clouds completely" (such as Alchemical Mask) you don't get it. (Infernal Ruling)
    • Similar for standing in a forest.
  • If a debuff removes Stealth, Prowl/Tree do not reapply stealth... But this ruling is being rechecked. (Infernal Checking)
RC symbol.png

Rules Clarification : Stealth      (Edit)

  • Stealth models are not invisible and you can target them - you'll just auto-miss most of the time.
  • You can target them with a charge.
  • You can target them with an AOE, have it auto-miss and scatter, luckily land on top of them anyway, and that will hit them.

Rules Clarification : Poison - None yet. (Edit)


RC symbol.png

Rules Clarification : Caustic Mist      (Edit)

  • Templates that do damage (Edit)   [Show/Hide]
    • Most templates that do damage to models that walk into them are defined as "Hazards" (such as Burning Ground) but there are a few that aren't Hazards (such as Creeping Barrage and Wall of Fire). The differences are:
      • A hazard is a terrain element
      • Damage from a hazard template is never considered to be from the model or weapon/spell that put it into play. So hazards never gain special rules of the weapon/spell (such as a Damage Type or Poison), nor does it gain special rules of the model (such as Hand of Fate).
      • Damage from a non-hazard template is considered to be from the model that put it in play. So non-hazards do get stuff like Hand of Fate. (Infernal Ruling)
      • Damage from a hazard is not from an attack (so won't trigger stuff like Vengeance)
      • Damage from a non-hazard is also not from an attack. Instead it will be a Special Action (Covering Fire), or a "instead of making an attack, place a template" (Creeping Barrage), or etc.
     
    • Damage templates from spells is complicated:
      • (Infernal Ruling)
      • Spells that leave templates that are not hazards (such as Razor Wall) do Damage Type: Magical.
      • Spells that leave templates that are hazards (such as Breath of Corruption) follow the rules for hazards, which are most likely not magical damage but it varies by the hazard.
      • The initial damage when you place the template, if any, is Damage Type: Magical.
      • For example, Breath of Corruption's initial POW 12 corrosion damage roll is Damage Type: Magical in addition to Damage Type: Corrosion. But the hazard that is put into play from Breath of Corruption is not Damage Type: Magical, just Damage Type: Corrosion.
     
    • By default, when you put a template into play it doesn't do damage to models they overlap. The exceptions are templates that are created by an AOE weapon, and templates that explicitly say they do damage when they're placed.
    • A model which is "placed" also counts as "entering" an area, so the template will damage any one who teleports/spawns into it, too.
    • If two templates are overlapping, a model that enters them will take two points of damage.
RC symbol.png

Rules Clarification : Weald Secrets      (Edit)

RC symbol.png

Rules Clarification : Hunter      (Edit)

  • Although you ignore cover/concealment, you don't ignore "secondary" bonuses a model gets from it. For example, a model with Prowl will still gain Stealth from their concealment. (Infernal Ruling)