Underchief Mire

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Minion Logo.jpg Underchief Mire

Minion Croak Character Solo - (Lesser Warlock)


Basic Info

Underchief Mire
Missing Info
Underchief Mire.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE 30mm
M.A. N/A
DEF 13
ARM 14
ESSENCE {{{essence}}}
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
Warcaster 1
the Statblock


  • Amphibious symbol.jpg Amphibious
  • Corrosion Imm symbol.jpg Immunity: Corrosion
  • Pathfinder symbol.jpg Pathfinder
  • Attuned Spirit [Friendly Minion] - Once per activation, this model can cast the animus of a friendly Minion warbeast in its battlegroup without spending fury.
  • Lesser Warlock - This model is not a warlock (it's a solo) but has the following warlock special rules: Battlegroup Commander, Fury Manipulation, Healing, Spellcaster, and Transferring Damage. This model must have at least one warbeast in its battlegroup at the start of the game.
  • Limited Battlegroup - The only warbeasts that can be in this model's battlegroup are Swamp Trolls and Minion Gatorman Warbeasts.. Swamp Trolls in his battlegroup are considered to be friendly Minion Gatorman light warbeasts. (And they are not considered to be Trollblood models).
  • Prowl - While this model has concealment, it gains stealth.


  • Spear - 2" reach, POW 4, P+S 10 melee attack
    • Poison - This weapon gains an additional die on damage rolls against living models.



Caustic Mist

2 CTRL 3 - Round -
Place a 3" AOE cloud effect completely within the spellcaster's control range. A model entering or ending its activation in the AOE suffers the Corrosion continuous effect. Caustic Mist lasts for one round.
Weald Secrets

2 6 - - Upkeep -
Target friendly Faction model/unit gains Pathfinder and Hunter.
Hunter - This model ignores cover and concealment when shooting.

Theme Forces

Non-Minion themes

This solo may be used in the following theme forces without using their single minion solo option:

As a minion solo, they can also be taken in a bunch of other Faction's themes as their single allowed minion solo. Refer to #Other Theme Forces.

Thoughts on Underchief Mire

Mire is the first Jr. warlock for Minions that doesn't come with his own warbeast. This allows him a lot of flexibility during list construction. His spell list can help deliver models by creating a cloud wall, and help mitigate one of Minion's beasts biggest drawbacks, lack of pathfinder. Weald secrets also provides a big buff to ranged units by giving them hunter. Late game he becomes a decent melee solo with a mat 6, rng 2 poison spear and 4 fury to burn.

Underchief Mire in a nutshell

Underchief Mire is a lesser warlock that brings a gatorman warbeast (or Swamp Troll) with him and can also throw out a cloud or two and do a little work himself in the endgame. He's mostly a packet of Fury efficiency and ability to maneuver - but can also bring Farrow warlocks access to animi like Rage or to the Dracodile.

Combos & Synergies

  • Any minion model or units without Pathfinder and/or Hunter.
  • He can bring a Blackhide Wrastler or a Swamp Horror with him, so anything that enjoys a source of Rage or Elasticity likes him.
    • Farrow Armies lack Warbeasts with these animi, so he has a nieche in a bacon focused army.
      • Rage is great on any Farrow Warbeast, as is Elasticity (especially with Overtake from Will Work for Food), but is great on a Meat Thresher!
  • A Swamp Gobber Bellows Crew for more clouds.
  • He can even bring a Dracodile to a Farrow focused army. Dr. Arkadius will like that very much, since he can boost its spray with Raw Adrenaline.
  • A Swamp Troll or Boneswarm can use Swarm to trigger Prowl for Mire.
  • Weald secrets can greatly assist any ranged unit by providing them hunter.

Drawbacks & Downsides

  • His defense is so-so, enough that most shooting models, while standing still to aim, will hit him. His ARM is low enough that boosted blast damage hurts him, even if your opponent does miss. His journeyman-sized CTRL range means he has to play slightly closer than you'd likely want him to, considering how valuable he likely is. Having a ranged warbeast or two (Ironback Spitter for example) mitigates this nicely, but any melee beatstick you bring forces the Underchief to be alot closer to actual combat than he probably should be.
  • Weald Secrets is friendly faction; taking him in any list other than Minions means this spell may never actually be cast (unless he puts it on one of his beasts).
  • Caustic Mist can easily be ignored by any model who can take more than 1 box of damage, or ignores corrosion. It's situational at best.
  • If taken in the Skorne Disciples of Agony theme force as your allotted solo, he can take Gatormen warbeasts, same as the selected Skorne Warlock. However, even though his warbeast and the Skorne Warlock's warbeasts may be the same models, the Underchief's warbeasts are considered minions and not Skorne (and vice versa.) Thus, Friend Faction buffs won't apply.
  • Similarly, if he is taken in a trollblood army and takes swamp trolls in his battlegroup, they cannot recieve trollblood specific buffs.
  • He cannot be taken for free in any theme he's available in.

Tricks & Tips

An Ironback Spitter as his beast can be amazing. It allows him to sit behind it, use the Ironback as his bodyguard (combined with the Ironback's animus, Counterblast, while forcing the Ironback for attack and damage roll boosts every turn. Especially since the Ironback can rain corrosion damage AOEs into enemy infantry, while your Croak Raiders are completely immune!



  • The design of this model is based on the winning entry from a Company of Iron competition. In the competition players would create their own force, backstory, and paint scheme. Congratulations to David Schultz!
  • Released at Warmachine Weekend (2018.10)
  • One of the few models to get released without going through the CID process.

What warbeasts can he take?

With the way Minion battlegroups work, this warlock can't simply take any Minion warbeast, and instead is limited to the following choices:

Gatorman Warbeasts Edit)
Lights Boneswarm - Bull Snapper - [Underchief Mire only: Swamp Troll]
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile

Other Theme Forces

Circle Orboros (Edit) Legion of Everblight (Edit)
Skorne (Edit) Trollbloods (Edit)

Other Minion models

Minion Logo.jpg       Minion Index       (Edit)
Farrow Warlocks (Edit)
Warlocks Arkadius1 - Carver1 - Helga1 - Midas1 - Sturm & Drang1
Lesser Warlocks Rorsh

Farrow Warbeasts (Edit)
Lessers Razor Boars
Lights Battle Boar - Gun Boar - Splatter Boar
Dr Arkadius only: Gorax Rager | Midas only: Boneswarm
Heavies Road Hog - War Hog
Gatorman Warlocks (Edit)
Warlocks Barnabas1 - Barnabas2 - Calaban1 - Jaga-Jaga1 - Maelok1 - Rask1
Lesser Warlocks Underchief Mire - Wrong Eye

Gatorman Warbeasts Edit)
Lights Boneswarm - Bull Snapper - [Underchief Mire only: Swamp Troll]
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile
Units, Solos, & Battle Engines
Warlock attachments Targ - Gatorman Soul Slave
Units Farrow

Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Farrow Valkyries


Boil Master & Spirit Cauldron - Bog Trog Ambushers - Croak Raiders - Croak Trappers - Gatorman Bokor & Shamblers - Gatorman Posse - Gobber Bellows
Special WA: Void Leech


Cylena Raefyll & Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea

Solos Farrow Agata, Queen of Carnage - Maximus - Rorsh & Brine - Targ

Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Flugwug the Filcher - Gatorman Husk - Gatorman Soul Slave - Gatorman Witch Doctor - Kwaak Slickspine & Gub - Longchops - Wrong Eye & Snapjaw


Alten Ashley - Brun Cragback & Lug - Dahlia Hallyr & Skarath - Dhunian Archon Efaarit Scout - Eilish Garrity, the Occultist - Feralgeist - Gobber Tinker - Gremlin Swarm - Gudrun the Wanderer - Hermit of Henge Hold - Hutchuck, Ogrun Bounty Hunter - J.A.I.M.s - Lanyssa Ryssyl, Nyss Sorceress - Ledfoot & Tredz - Orin Midwinter, Rogue Inquisitor - Ogrun Bokur - Raluk Moorclaw, the Ironmonger - Primal Archon - Pyg Tank - Saxon Orrik - Swamp Gobber Chef - Swamp Gobber River Raiders - Thamarite Advocate - Thrullg - Totem Hunter - Underchief Mire - Viktor Pendrake - Void Archon

Battle Engines Meat Thresher (Farrow) - Sacral Vault (Gatorman)
Minion - Theme Forces
Minion Faction Themes (Edit) The Blindwater Congregation - The Thornfall Alliance - Will Work for Food
Unlimited Minions themes(Edit) Disciples of Agony (Skorne) - Oracles of Annihilation (Legion) - Secret Masters (Circle)
This index was last updated: 2019.12

Rules Clarifications

Rules Clarification : Amphibious - None yet. (Edit)

RC symbol.png

Rules Clarification : Corrosion     (Edit)

  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.
RC symbol.png

Rules Clarification : Pathfinder     (Edit)

RC symbol.png

Rules Clarification : Attuned Spirit     (Edit)

  • The warbeast needs to be in your CTRL range.
    Attuned Spirit only changes the fury cost, not the other restrictions.
RC symbol.png

Rules Clarification : Lesser Warlockand/or Draconic Consort     (Edit)

  • This model has a completely separate battlegroup to your main warlock.
    • Your main warlock cannot force warbeasts under this model's control (and vice versa).
    • Any spells/effects that apply to your main warlock's battlegroup (such as Warpath) do not apply to warbeasts under this model's control (and vice versa).
  • This model is a solo, and is not a warlock
    • It is affected by stuff which specifies "non-warlock models" (such as Seduction).
    • It is not affected by stuff which specifies "warlock" (such as Black Arts).
  • When this solo dies, any warbeasts they are controlling go wild exactly as if it was a warlock. (Infernal Ruling)

Rules Clarification : Limited Battlegroup and/or Affinity - None yet. (Edit)

RC symbol.png

Rules Clarification : Prowl     (Edit)

  • Whether you can trigger Prowl is a bit awkward; As long as you have concealment you can trigger Prowl ... even if the attacker ignores concealment, (such as with Hunter).
    • If you're standing in a cloud, and the attacker "ignores clouds for LOS" (such as Bird's Eye) you get Prowl.
    • If you're standing in a cloud, and the attacker "ignores clouds completely" (such as Alchemical Mask) you don't get Prowl. (Infernal Ruling)
    • Similar for standing in a forest.
  • If a debuff removes Stealth, Prowl does not reapply stealth. But this ruling is being rechecked. (Infernal Checking)
RC symbol.png

Rules Clarification : Stealth     (Edit)

  • "Automatically missing" is not the same as "cannot be hit by".
  • For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.

Rules Clarification : Poison - None yet. (Edit)

RC symbol.png

Rules Clarification : Caustic Mist     (Edit)

  • Hazard templates, and similar "non-hazard damage" templates (Edit)   [Show/Hide]
    • What's a "non-hazard"? Well, most templates that deal damage to models that walk into them are defined as 'Hazards' but some, like Creeping Barrage and Wall of Fire, are not.
      They behave similarly, but a Hazard is classified as a type of terrain and also will only have a Damage Type if it says it does (it doesn't inherit a Damage Type from the gun/spell that put them into play).
    • Many templates deal damage to models that enter or end their activation in them. However, if you put them into play on top of models, then it doesn't do damage to those models (unless it is an AOE from a weapon, or if its rules explicitly say it does damage when you first place it).
    • Damage templates from spells:
      • Spells which leave a template and are not described as a hazard will do magical damage to models that walk around in them. (Example: Razor Wall)
      • Spells which leave a template and are hazards will not do magical damage to models that walk around in them. Instead, they do whatever damage type is specified by the spell description. (Example: Breath of Corruption).
      • (Infernal Ruling)
      • Some spells do both. They aren't labelled as a hazard, so it does magical damage, and also they specify another damage type. For example, Wall of Fire.
    • A model which is "placed" also counts as "entering" an area, so the hazard will damage any one who teleports/spawns into it, too.
    • If two hazard templates are overlapping, a model that enters them will take two points of damage.
    • Damage from a hazard is not from an attack (so won't trigger stuff like Vengeance).
    • Damage from a hazard is not considered to be from the weapon/spell that originally put it into play (so it doesn't gain the Damage Type or any other special rules of the weapon/spell).
RC symbol.png

Rules Clarification : Weald Secrets     (Edit)

RC symbol.png

Rules Clarification : Hunter     (Edit)

  • Although you ignore cover/concealment, you don't ignore "secondary" bonuses a model gets from it. For example, a model with Prowl will still gain Stealth from their concealment. (Infernal Ruling)