|Please help review these models: (and/or the rest)||(Edit)|
| Gatorman Husk |
The disgusting and bloated bodies of gatorman husks are stuffed near to bursting with all manner of venomous insects, and each new generation adds to the swarm wriggling within to distend the body ever further. Bokors direct these undead carriers at their enemies, hoping that a bullet or blade will puncture the husk’s swollen flesh. Even a small rupture causes the husk to burst into a grotesque, stinging cloud of swamp flies and worse that sows panic and disease among the enemy’s ranks.
- 1 Basic Info
- 2 Thoughts on Gatorman Husk
- 3 Other
- Advance Deployment
- Ambush - You can choose not to deploy this model at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place this model completely within 3" of the chosen table edge.
- Carnivorous Swarm - When this model is disabled, center a 5˝ AOE on it, then remove this model from play. Models in the AOE suffer a POW 12 corrosion damage roll. The AOE is a cloud effect and hazard that remains in play for one round. An enemy model entering or ending its activation in the AOE suffer 1 point of corrosion damage.
- Eruption of Flies - When this model suffers damage as a result of an enemy attack at any time except while it is advancing, after the attack is resolved this model can target the attacking model with a SP8, POW 14 ranged attack that causes corrosion damage. Models hit suffer the Corrosion continuous effect. This model can make this ranged attack even while in melee.
- Hyper-Aggressive - When this model suffers damage from an enemy attack at any time except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.
- Claws - 0.5" reach, P+S 13 melee weapon
- The Blindwater Congregation - two Gatorman Husk solos may be taken as a single requisition option in this theme.
- Will Work for Food
This solo may be used in the following theme forces without using their single minion solo option:
- Disciples of Agony (Skorne)
- Oracles of Annihilation (Legion) In this theme, this Minion becomes a Blighted model. Also, enemy models that end their activation within 2" of this model suffer continuous corrosion.
- Secret Masters (Circle) - this model may be taken as a requisition option in this theme despite not being a Circle solo
As a minion solo, they can also be taken in a bunch of other Faction's themes as their single allowed minion unit. Refer to #Other Theme Forces.
Thoughts on Gatorman Husk
Gatorman Husk in a nutshell
The Husk essentially does the same thing for minions that Anastasia di Bray does for mercs. It's a cheap point filler that ambushes and then runs to contest something. Anything after that is a bonus. While Anastasia is difficult to kill due to stealth and her high DEF, the Husk blows up when killed, making it a potentially diffucult decision for your opponent.
Combos & Synergies
- in Disciple of Agonies you can sacrificial pawn shots on him to spray an unsuspecting attacker.
- Work a lot better in packs. You can either pack them so that killing one will cause a chain reaction, or space them for maximum annoyance. Notably, enemy models need to take a free strike to pass between two husk spaced enough to not make a chain reaction.
- Maelok the Dreadbound buffs their ARM to the point where it becomes very difficult to one-shot them, and his feat allows them to walk through enemy models and find a position of maximum annoyance. They act as a pretty decent screen for his Gatorman Posse spam as well, as the opponent now has to make some difficult decisions regarding shooting. Just don't let it blow all over your Posse.
- Azazello on feat turn it's P+S 16 on the claws so it can actually do some decent damage on a charge and it's ARM 19 so diffcult to kill in one attack.
Drawbacks & Downsides
- Short melee range, so he won't tie down all that many shooters.
- Your own attacks don't trigger the spray (although they do trigger the explosion).
- Slow - and you don't want the husk blowing up in the middle of your lines.
- Be very careful of sending him near enemy models capable of slams or throws - he blows up wherever he gets disabled, and if they have the tools, the enemy can make sure that happens exactly where you don't want it to. That said, the Congregation does have access to many Corrosion Immune models.
Tricks & Tips
- Since his explosion might trigger when he takes a free strike, you can force your opponent to choose between taking the free strike and possibly dying, or letting you move where you want.
- Shoot him in the back for an on-demand 5" cloud.
- The Hyper-Aggressive movement occurs before the Eruption of Flies. (Appendix A Step 12 vs Step 14)
Released in the Blindwater CID (2017.09)
Other Theme Forces
Circle Orboros (Edit)
- Secret Masters. This theme doesn't have a limit on how many Minion solos you can take. Also, you can spend Requistion Points on Minion solos.
- The Bones of Orboros
- The Devourer's Host
- The Wild Hunt
Legion of Everblight (Edit)
- Ravens of War
- Children of the Dragon
- Oracles of Annihilation. In this theme (1) There is no limit on the number of Minion solos you can take, (2) Minions become Blighted models, and (3) enemy models that end their activation within 2" of a Blighted model in this theme suffer continuous corrosion.
- Primal Terrors
- Disciples of Agony. There is no limit to the number of Minion solos you can take in this theme.
- The Exalted
- Masters of War
- Winds of Death
Other Minion models