The Wastelander
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The Wastelander |
Prime This model is available in one Prime Army, The Thornfall Alliance. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
From beyond the Stormlands comes the Wastelander. He is a ronin efaarit who has traveled to the ruins of western Immoren from the void-cursed nightmare that is the fallen Skorne Empire. The Wastelander cares not about childish ideals such as "good" or "evil"; he will work for anyone and for any reason - if the pay is good. Charging into battle with his massive mekitana, the Wastelander deflects bullets, blades, and bombs back at his assailants before slicing into them and carrying on to the next enemy in his sights.
Contents
Basic Info
The Wastelander | |||||||||||||||||||||||||||||||
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Riot Quest - Although this model has rules which allow it to be played in Warmachine and Hordes, it was primarily designed for the Riot Quest boardgame. RQ is set in an alternate and/or future timeline where the Infernals won the war. Some of the RQ models are slightly more goofy than their WMH equivalents.
Minion - This model can work for Circle, Grymkin, Legion, Skorne, and Trollbloods
Abilities
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Parry
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Pathfinder
- Blade Shield - This model gains +2 DEF vs ranged attack rolls.
- Deflect - When an enemy model misses this model with a non-spray ranged attack, the attacking model becomes the target and is automatically hit by the attack. AOE ranged attacks that miss are centered on the attacking model. This model is the point of origin for all these attacks.
- Sprint - At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, this model can immediately make a full advance, then its activation ends.
- Take a Bullet - Once per round, when a friendly model is targeted by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model become the target instead. If you do, this model is considered to be in the attack's RNG and the attacker's LOS for this attack. This model cannot use Take a Bullet while it is incorporeal, knocked down, or stationary.
Weapons
Mekitana | ||||||||||||||
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RNG | POW | P+S | |||||||||||
1 | 5 | 10 | ||||||||||||
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Theme Forces
- Other Factions
- Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
Thoughts on The Wastelander
The Wastelander in a nutshell
Ridiculous DEF coupled with Take a Bullet and Deflect, which means you can force the enemy to make an attack roll vs DEF 17 and, when they inevitably miss, they end up shooting themselves. As a result, he spends most of the game hanging around your high-value, low-DEF models (like gargantuans).
Mid to late game he can be used offensively, darting out and chopping someone's head off before sprinting back.
Combos & Synergies
- Anything that increases his DEF against shooting or gives him stealth so he is always missed by ranged attacks. Primus Jalaam has Scavengers Blessing and various casters can create clouds to hang out in.
- If any shot ever hits him you can still Shield Guard it with another model. Farrow Valkyries come to mind.
- Jaga-Jaga - Grave Wind and Signs and Portens should work very well on him. if you expect him to die the next rurn, he can also be a very decent feat target that is able to go pretty much anywhere with Pathfinder, Sprint and Parry.
- Helga2 and the Meat Thresher both have Exhaust Fumes he can hang out in for concealment. They will both appreciate him taking some shooting directed their way away from them.
- Wurmwood's Morvahna1's and Baldur1's Forest creating abilities also offer a way to up his DEF against shooting.
- Malvin & Mayhem have the Roadblock ability, granting nearby models cover. Park your Wastelander next to them to divert a shot and most likely deflect it at DEF 20 due to cover.
- Gudrun the Wasted - Another source of extra DEF against ranged attacks. It even stacks with cover or concealment.
- Swamp Gobber Bellows Crews, Rask, Kolgrimma and Jarl all have ways to drop clouds for concealment.
- Azazello loves a good Storm Rager target a high DEF model benefitting from Ripose and Duelist. Phantasm, Valkyries and Take a Bullet also make shooting based armies cry.
Drawbacks & Downsides
- If he is knocked down he is dead
- Boostable guns makes using Take a Bullet very risky.
- Decapitation looks amazing on paper; but at POW 10 + dice it has limited return on heavy targets.
Tricks & Tips
- Don’t overestimate his melee prowess. Decapitation + Weapon Master is amazing but starting at only POW 10 he needs to be vs the right target to actually kill it.
- Say you charge, POW 10 + 4d6 will get you a 24 on average dice.
- Versus an ARM 18 (typical heavy warbeast) that means you'll deal 12 damage on average and maybe take out one aspect.
- Whereas versus an ARM 16 (typical light warbeast) you'll get 16 damage on average and that will likely be 2/3 of the target's hp.
- The timing sequence on Deflect is very confusing and needed multiple Infernal Rulings to clarify - refer the #Rules Clarifications section for details.
Other
Trivia
- Released 2020.04
Other Theme Forces
Circle Orboros (Edit)
- Secret Masters. This theme doesn't have a limit on how many Minion solos you can take. Also, you can spend Requistion Points on Minion solos.
- The Bones of Orboros
- The Devourer's Host
- The Wild Hunt
Grymkin (Edit)
Legion of Everblight (Edit)
- Ravens of War
- Children of the Dragon
- Oracles of Annihilation. In this theme (1) There is no limit on the number of Minion solos you can take, (2) Minions become Blighted models, and (3) enemy models that end their activation within 2" of a Blighted model in this theme suffer continuous corrosion.
- Primal Terrors
Skorne (Edit)
- Disciples of Agony. There is no limit to the number of Minion solos you can take in this theme.
- The Exalted
- Masters of War
- Winds of Death
Trollbloods (Edit)
Other Minion models
Rules Clarifications
Rules Clarification : Parry - None yet. (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Blade Shield - None yet. (Edit)
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Rules Clarification : Deflect (Edit) Case A: Target the Wastelander with a non-spray (not using Take a Bullet)
Case B: Target someone else with a non-spray, and the Wastelander uses Take a Bullet
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Rules Clarification : Sprint and/or Run & Gun (Edit)
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Rules Clarification : Take a Bullet (Edit)
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Weapon Master - None yet. (Edit)
Rules Clarification : Decapitation - None yet. (Edit)
- Minion
- Efaarit
- Character
- Solo
- Model
- Does have Mk4 rules
- Riot Quest
- Circle Orboros Minion
- Grymkin Minion
- Legion of Everblight Minion
- Skorne Minion
- Trollblood Minion
- Parry
- Pathfinder
- Blade Shield
- Deflect
- Sprint
- Take a Bullet
- Magical Damage
- Weapon Master
- Decapitation
- The Thornfall Alliance
- Will Work for Food
- Secret Masters
- The Bones of Orboros
- The Devourer's Host
- The Wild Hunt
- Bump in the Night
- Dark Menagerie
- Ravens of War
- Children of the Dragon
- Oracles of Annihilation
- Primal Terrors
- Disciples of Agony
- The Exalted
- Masters of War
- Winds of Death
- Band of Heroes
- Kriel Company
- Power of Dhunia
- Storm of the North