Gorax Rager
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Gorax Rager |
Hulking brutes that fall somewhere between man and beast, gorax serve the Circle Orboros by ripping its enemies limb from limb with their powerful, oversized claws. When wounded, gorax become living embodiments of primal rage, tearing into enemies with unfettered savagery.
Contents
Basic Info
Gorax Rager | |||||||||||||||||||||||||||||||||
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Abilities
- Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.
- Pain Response - While damaged, this model can charge and make power attacks without being forced.
Weapons
Claw (x2) | ||||||||||||||
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RNG | POW | P+S | |||||||||||
0,5 | 3 | 12 | ||||||||||||
Animus
COST | RNG | AOE | POW | DUR | OFF | ||
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Primal
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2 | 6 | - | - | Round | No | |
Target friendly living Faction warbeast gains +1 STR and MAT for one round. |
Minion status
The Gorax can also be controlled by the Minion warlock known as Dr. Arkadius, and becomes a Minion Farrow warbeast when it does so.
Theme Forces
- Circle
- Secret Masters
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The Bones of Orboros - The Devourer's Host
- The Wild Hunt. In this theme, when Gorax Rager casts its own animus, the COST is reduced by 1.
- When take by Dr. Arkadius
Recent Changes
2021.10 Mega Update
- Primal changed to only +1/+1 (instead of +2/+2) and the beast no longer auto-frenzies.
- -1 point
- One of the few beasts with Primal not to hit harder.
Thoughts on Gorax Rager
Gorax Rager in a nutshell
The Gorax is a cheap light warbeast that brings the Primal Animus, allowing Circle warbeasts to mangle armour. Every Circle player should own one - the animus is just that useful on a light warbeast.
Many people refer to the Gorax as an ‘animus bot’ meaning that transfers and a cast of Primal are its key functions rather than getting stuck in and using those fists, and for the most part they are right. It’s accuracy is poor, it’s fists won’t crack armour and it’s the only circle Warbeast without pathfinder so you can trip yourself up with poor order of activations if you have a way to make forests. Pain Response is your key incentive for throwing the Warbeast into the fray in the late game as free charges are nothing to be sniffed at.
Combos & Synergies
- Riphorn Satyr is a good Primal target, and less of a loss than a warpwolf when trading it.
- Kromac 2 lets the Gorax cast primal for free with Awakened Spirit. A circle warbeast with primal on feat turn will have a massive +3 STR, as well as (effective) +3 MAT against any target in Kromacs 14 inch command range. Up to 4 beasts can easily be put under primal in one turn between the gorax and kromac.
- Primal does wonders for low strength lights like Griffons who are cheap enough to be relatively disposable after being targeted with primal
- This is especially true with Una 2, since flank, hand of fate, and primal means griffons are hitting like heavies.
- Tanith can throw out primals for 1 fury on her feat turn, allowing her to send in a ton of buffed up beasts, and still possibly camp some.
- Mohsar can use maltreatment on the Gorax after it casts its animus to set up pain response next turn and to get an extra point of fury.
- A Gorax is pretty much an auto-include in the beast heavy Wild Hunt Theme. Only pass up on it if you want a feral Warpwolf instead, although the 8 point difference is enough that taking the gorax nets you an extra light and a Gallows Grove or War Wolf
Drawbacks & Downsides
- Mostly just an animus on a stick.
- Without it’s animus it will struggle to hit basic infantry and is unlikely to scratch heavies
- Does nothing for Wolds
- it is the only circle Warbeast without pathfinder or a way to navigate terrain
- Low charge range of 8.5 means that most other models in the game out threat a Gorax
- it can be played with Dr Arkadius - but you have little reason to when the Battle Boar has the same threat range, animus, cost, +1 armour, +1 threshold and a conditional berserk and overtake Vs free charges and power attacks when damaged.
Tricks & Tips
- Remember it can two handed throw people.
- Pain Response only requires a single box be filled. You can have your warlock put an unboosted melee swing into it if they aren't very strong.
- After the 10/2021 change to Primal (the target beast does not auto-frenzy) there is no reason anymore not to use primal if you can afford the 2 fury cost.
Other
Trivia
Released way back in Primal Mk1 (2006)
Other Circle models
Rules Clarifications
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Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
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Rules Clarification: : Warbeast (Edit) |
See also the Warbeast page for a recap of the core warbeast rules.
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Rules Clarification : Pain Response - None yet. (Edit)
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Rules Clarification : Primal (Edit)
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