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| Gorax Rager |
Hulking brutes that fall somewhere between man and beast, gorax serve the Circle Orboros by ripping its enemies limb from limb with their powerful, oversized claws. When wounded, gorax become living embodiments of primal rage, tearing into enemies with unfettered savagery.
- Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.
- Pain Response - While damaged, this model can charge and make power attacks without being forced.
- Claw (x2) 0.5" reach, P+S 12 melee weapons
|Target friendly living Faction warbeast gains +2 to MAT & STR for one round and automatically frenzies during your next Control Phase.|
Thoughts on Gorax Rager
Gorax Rager in a nutshell
The Gorax is a cheap light warbeast that brings the Primal Animus, allowing Circle warbeasts to mangle armour. Every Circle player should own one - the animus is just that useful on a light warbeast.
Combos & Synergies
- Riphorn Satyr is a good Primal target, and less of a loss than a warpwolf when it frenzies.
- Kromac 2 lets the Gorax cast primal for free with Awakened Spirit. A circle warbeast with primal on feat turn will have a massive +4 Strength, as well as +4 mat against any target in Kromacs 14 inch command range. Up to 4 beasts can easily be put under primal in one turn between the gorax and kromac, but it will leave your army out of commission so its best used for an assassination run.
- Primal does wonders for low strength lights like Griffons who are cheap enough to be relatively disposable after being targeted with primal
- This is especially true with Una 2, since flank, hand of fate, and primal means griffons are hitting like heavies.
- Tanith can throw out primals for 1 fury on her feat turn, allowing her to send in a ton of buffed up beasts, and still possibly camp some.
- Mohsar can use maltreatment on the Gorax after it casts its animus to set up pain response next turn and to get an extra point of fury.
- A Gorax is pretty much an auto-include in the beast heavy Wild Hunt Theme. Only pass up on it if you want a feral Warpwolf instead, although the 9 point difference is enough that taking the gorax nets you an extra light and a Gallow Grove or War Wolf
Drawbacks & Downsides
- Mostly just an animus on a stick.
- Without it’s animus it will struggle to hit basic infantry and is unlikely to scratch heavies
- Does nothing for Wolds
- it is the only circle Warbeast without pathfinder or a way to navigate terrain
- Low charge range of 8.5 means that most other models in the game out threat a Gorax
- it can be played with Dr Arkadius - but you have little reason to when the Battle Boar has the same threat range, animus, cost, +1 armour, +1 threshold and a conditional berserk Vs +1 power and free charges when damaged.
Tricks & Tips
- Remember it can two handed throw people.
- Pain Response only requires a single box be filled. You can have a Bloodweaver put a single anatomical precision hit into it turn 1, and it will enjoy free charges for the rest of the game. Alternatively, have your warlock put an unboosted melee swing into it if they aren't very strong.
- Primal is best used in situations where you don't care if your beast survives until your next turn, use it to trade up with lights like Scarsfel Griffons, or on a high pow heavy such as a Stalker for an assassination run.
Released way back in Primal Mk1 (2006)
Other Circle models
|See also the Warbeast page for a recap of the core warbeast rules.