Difference between revisions of "Lich Lord Terminus"
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{{Cryxbox|{{Cryx}} [[Warcaster]] }} [[Category: Model]] | {{Cryxbox|{{Cryx}} [[Warcaster]] }} [[Category: Model]] | ||
+ | {{4U}} | ||
''Long ago, he who would come to be known as Terminus commanded the Dragonfather's legions at the fortress called Dragon's Roost, Cryx's northernmost fortress and bastion for the fleet. It was there Terminus began to internalize his master's transfiguring blight. His body slowly swelled to immense size, and wings erupted from his back, tearing and distending skin and bone. Necrosurgeons replaced the cankerous portions of his body with necrotech and iron as his flesh failed him; no semblance of his previous form remained by the time Cryx launched its assault against the remnants of the Orgoth invasion at Garlghast Island. He joined the attack as an iron lich of already fearsome reputation.'' | ''Long ago, he who would come to be known as Terminus commanded the Dragonfather's legions at the fortress called Dragon's Roost, Cryx's northernmost fortress and bastion for the fleet. It was there Terminus began to internalize his master's transfiguring blight. His body slowly swelled to immense size, and wings erupted from his back, tearing and distending skin and bone. Necrosurgeons replaced the cankerous portions of his body with necrotech and iron as his flesh failed him; no semblance of his previous form remained by the time Cryx launched its assault against the remnants of the Orgoth invasion at Garlghast Island. He joined the attack as an iron lich of already fearsome reputation.'' | ||
=Basic Info= | =Basic Info= | ||
− | |||
{{Infobox-Model | {{Infobox-Model | ||
| name = Terminus1 | | name = Terminus1 | ||
Line 18: | Line 18: | ||
| focus = 6 | | focus = 6 | ||
| hp = 20 | | hp = 20 | ||
− | | wjp = + | + | | wjp = +29 |
}} | }} | ||
+ | |||
+ | {{Warcaster}} | ||
+ | |||
+ | ===Feat: Dragon's Call === | ||
+ | When a living enemy model is destroyed in Terminus' {{CTRL}} range, Terminus gains the destroyed model's [[soul token]] regardless of the proximity of other models. Terminus gains +1 ARM for each soul token on him. Dragon's Call lasts for one round. [[Category: Soul Taker Feat]] | ||
+ | {{Tipbox| | ||
+ | * Next turn, those souls turn into extra focus via Cull Soul. | ||
+ | * His feat doesn't trump stuff which prevents soul collection, such as [[Direct Spirits]] or [[Soul Ward]].}} | ||
===Abilities=== | ===Abilities=== | ||
− | * {{ | + | * {{Assault}} |
+ | * {{Flight}} | ||
+ | * {{Tough}} ''Although not shown on Terminus's card, he grants it to himself via Shadow of Death'' | ||
* {{Undead}} | * {{Undead}} | ||
* {{Cull Soul|replenishes its focus|focus}} | * {{Cull Soul|replenishes its focus|focus}} | ||
− | + | * {{Sacrificial Pawn|[[Undead]]|Undead model}} | |
− | |||
− | * {{Sacrificial Pawn|Undead}} | ||
* {{Shadow of Death}} | * {{Shadow of Death}} | ||
− | |||
===Weapons === | ===Weapons === | ||
− | + | {|class="wikitable" | |
− | + | {{Ranged|Dragon Fire|SP 10|14| | |
− | + | * {{Continuous Corrosion}} | |
− | + | * {{Corrosion Damage}} }} | |
− | + | {{Melee|Doomsayer|2|7|16| | |
− | + | * {{Magical Damage}} }} | |
− | + | {{Melee|Scything Claw|0.5|5|14| | |
− | + | * {{Critical Pitch}} }} | |
− | + | |} | |
===Spells=== | ===Spells=== | ||
− | {{ | + | {{Spellbox| |
{{Annihilation}} | {{Annihilation}} | ||
{{Hellfire}} | {{Hellfire}} | ||
Line 49: | Line 56: | ||
{{Ravager}} | {{Ravager}} | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
===Theme Forces=== | ===Theme Forces=== | ||
Line 60: | Line 62: | ||
* {{The Ghost Fleet}} | * {{The Ghost Fleet}} | ||
* {{Scourge of the Broken Coast}} | * {{Scourge of the Broken Coast}} | ||
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Line 70: | Line 69: | ||
===Feat thoughts=== | ===Feat thoughts=== | ||
− | Terminus' feat Dragon's Call is a powerful tool | + | Terminus' feat Dragon's Call is a powerful tool. On turn three or four, just as the lines close and the forces engage each other in melee, have Terminus charge forward and use this ability. Based on how many souls you can put on Terminus, he can range from being hard-to-kill to being practically-invincible. Then next turn he will be loaded up with a ton of focus which, given his aggressive positioning, you can use to slaughter important targets to finish off your opponent. |
− | This feat comes with some natural pitfalls. First off it requires your opponent to have souls that you can ''reliably'' harvest; if your opponent has a high number of beasts and few infantry you might struggle to gain a significant volume of souls in a single turn, or there may be no souls at all available if your opponent is using undead/warjacks/constructs | + | This feat comes with some natural pitfalls. First off it requires your opponent to have souls that you can ''reliably'' harvest; if your opponent has a high number of beasts and few infantry you might struggle to gain a significant volume of souls in a single turn, or there may be no souls at all available if your opponent is using undead/warjacks/constructs. Secondly, there are hard soul-collection counters such as [[The High Reclaimer]], [[Mordikaar]] and [[Zaal2]]. Lastly, if Terminus and/or his army fail to connect with their attacks, there is a chance that you might leave Terminus out in front of your enemy with little protection. |
===Spell thoughts=== | ===Spell thoughts=== | ||
− | * '''Annihilation''' is a decent spell for gathering souls but extremely expensive to cast given his low FOC. Casting this spell will pretty much only be done out of a 'throw away' | + | * '''Annihilation''' is a decent spell for gathering souls but extremely expensive to cast given his low FOC. Casting this spell will pretty much only be done out of a 'throw away' arc node to gain some souls early on. After Terminus gets closer to the frontline, he will be needing the focus to kill/survive. |
* '''Malediction''' should be cast on his first turn and upkept every round, preferably by Admonia from the [[Withershadow Combine]]. | * '''Malediction''' should be cast on his first turn and upkept every round, preferably by Admonia from the [[Withershadow Combine]]. | ||
* '''Ravager''' is a good offensive for Warjacks that will be engaging multiple infantry. | * '''Ravager''' is a good offensive for Warjacks that will be engaging multiple infantry. | ||
− | ** This spell works very well with [[Erebus]] | + | ** This spell works very well with [[Erebus]], although that requires you to play out of theme or in [[Black Industries]]. |
** For this spell to be worth its cost, the jack in question should be set up to kill - or at least engage - two to three models every turn. Compared to the other Cryx casters, Terminus has a small focus pool (which he will often hoard) and a smaller control range. | ** For this spell to be worth its cost, the jack in question should be set up to kill - or at least engage - two to three models every turn. Compared to the other Cryx casters, Terminus has a small focus pool (which he will often hoard) and a smaller control range. | ||
− | * '''Hellfire''' is basic attack spell that with pretty good power. Given that Terminus has pretty low focus, he will rarely if eve cast this. | + | * '''Hellfire''' is basic attack spell that with pretty good power. Given that Terminus has pretty low focus, he will rarely if eve cast this. Given that he wants to take the [[Withershadow Combine]], it is nice to have so Maelovus has something to cast beyond his basic attack spell. |
===Drawbacks & Downsides=== | ===Drawbacks & Downsides=== | ||
− | * | + | * Large Based. It's hard to keep terminus hidden. |
− | * Ugly model, | + | * Ugly model ... but he's a lich, so he looks like he's supposed to look. |
* An important point to consider when fielding a Terminus army in a timed turn/deathclock tournament: Make sure that you can complete activations with all your units before time is up. 30+ infantry are a great shield for Terminus, but not so great if they run down your deathclock on turn two. | * An important point to consider when fielding a Terminus army in a timed turn/deathclock tournament: Make sure that you can complete activations with all your units before time is up. 30+ infantry are a great shield for Terminus, but not so great if they run down your deathclock on turn two. | ||
* His main defensive tech, Sacrificial Pawn, doesn't work against magic attacks or melee attacks. Melee attacks shouldn't be a problem - you should be so surrounded by friendly undead troops that the enemy will struggle to get into melee. | * His main defensive tech, Sacrificial Pawn, doesn't work against magic attacks or melee attacks. Melee attacks shouldn't be a problem - you should be so surrounded by friendly undead troops that the enemy will struggle to get into melee. | ||
− | * | + | * His feat simply doesn't work against a large array of opponents. If you think of it as a contextual bonus, he's great, but if you rely on the feat you're in for an unpleasant time. Some factions don't produce souls when they die and some factions can protect against the loss of souls when they die. |
− | |||
===Tricks & Tips=== | ===Tricks & Tips=== | ||
− | * | + | * [[Terminus]]' Sacrificial Pawn doesn't protect vs spells so watch out for arc nodes or units with magic ability. |
− | * If you find yourself surrounded by squishy infantry, consider buying Scything Claw attacks instead of attacks with your Doomsayer. Either weapon has enpugh P+S to just squish infantry, and the Claw has the added bonus of maybe throwing them and maybe killing a 2nd model with | + | * If you find yourself surrounded by squishy infantry, consider buying Scything Claw attacks instead of attacks with your Doomsayer. Either weapon has enpugh P+S to just squish infantry, and the Claw has the added bonus of maybe throwing them and maybe killing a 2nd model with collateral damage. |
* If you can rely on Sacrificial Pawn and good armor to avoid a ranged assassination very early in the game, and you brought a cheap arcnode with you consider the following: Race the arcnode ahead and drop an annihilation on a tight formation of infantry. In all likelihood, the arcnode will be dead before very long anyway. | * If you can rely on Sacrificial Pawn and good armor to avoid a ranged assassination very early in the game, and you brought a cheap arcnode with you consider the following: Race the arcnode ahead and drop an annihilation on a tight formation of infantry. In all likelihood, the arcnode will be dead before very long anyway. | ||
+ | * [[Sacrificial Pawn]] is not Faction specific. So [[Undead]] [[Mercenaries]] and [[Minions]] can be affected. Notably [[Wrong Eye]] can field the [[Boneswarm]], which is an [[Undead]] [[Warbeast]]. Even if Wrong Eye dies, the Boneswarm remains a valid Sac Pawn target. | ||
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{{Header|[[Black Industries]]}} | {{Header|[[Black Industries]]}} | ||
+ | |||
Lots of cheap undead, with poor stats. | Lots of cheap undead, with poor stats. | ||
+ | |||
* [[Mechanithralls]] become very efficient once they are tough. The are reasonably fast and make excellent use of '''Shadow of Death'''. Once they are equipped with their supporting staff, they can be a forced to be reckoned with. | * [[Mechanithralls]] become very efficient once they are tough. The are reasonably fast and make excellent use of '''Shadow of Death'''. Once they are equipped with their supporting staff, they can be a forced to be reckoned with. | ||
* [[Carrion Thralls]] are fast enough to keep up with your caster and benefit from not needing direct support from anything else to function properly. | * [[Carrion Thralls]] are fast enough to keep up with your caster and benefit from not needing direct support from anything else to function properly. | ||
− | * [[Aiakos1]] can help Terminus run more warjacks which, with Termy's limited focus pool and no way to extend threat, he sometimes struggles with. Aiakos' | + | * [[Aiakos1]] can help Terminus run more warjacks which, with Termy's limited focus pool and no way to extend threat, he sometimes struggles with. Aiakos' jacks can't be targeted by Ravager, which is a bit of a loss. |
* [[The Withershadow Combine]] is a good pick for Terminus. While Maelovus can only cast Hellfire because of restrictions, Admonia gives him a free upkeep on Malediction. Given how important Focus is to your offensive and defensive power, the value of that single point can be significant. Tremumlus becomes relevant if you are relying on inaccurate combo strikes for charging Mechanithralls. | * [[The Withershadow Combine]] is a good pick for Terminus. While Maelovus can only cast Hellfire because of restrictions, Admonia gives him a free upkeep on Malediction. Given how important Focus is to your offensive and defensive power, the value of that single point can be significant. Tremumlus becomes relevant if you are relying on inaccurate combo strikes for charging Mechanithralls. | ||
* [[Darragh Wrathe]] is an incredibly good choice here. Death Ride allows for the huge horde of undead you are probably using to move faster. While the small bonus to speed may seem small, it will be amplified by the very large number of models who should benefit. | * [[Darragh Wrathe]] is an incredibly good choice here. Death Ride allows for the huge horde of undead you are probably using to move faster. While the small bonus to speed may seem small, it will be amplified by the very large number of models who should benefit. | ||
+ | * For character jacks, try out [[Kharybdis]] and/or [[Erebus]]. Putting Ravager on either of those is golden. | ||
{{Header|[[The Ghost Fleet]]}} | {{Header|[[The Ghost Fleet]]}} | ||
+ | |||
Medium priced undead, with extra recursion. | Medium priced undead, with extra recursion. | ||
+ | |||
* The [[Revenant Crew of the Atramentous]] offer an alternative to Mechanithralls. While they are more expensive, they do not require [[Necrosurgeon]]s to stay alive and have stronger combat abilities. | * The [[Revenant Crew of the Atramentous]] offer an alternative to Mechanithralls. While they are more expensive, they do not require [[Necrosurgeon]]s to stay alive and have stronger combat abilities. | ||
** If using Revenants, you should also include [[Captain Rengrave]]. He improves the Revenants combat abilities, but there is also a neat synergy: Terminus Sac Pawns to Rengrave, then Rengrave triggers Call to Sacrifice to a random Revenant - drastically increasing the effective range of Terminus' Sac Pawn. | ** If using Revenants, you should also include [[Captain Rengrave]]. He improves the Revenants combat abilities, but there is also a neat synergy: Terminus Sac Pawns to Rengrave, then Rengrave triggers Call to Sacrifice to a random Revenant - drastically increasing the effective range of Terminus' Sac Pawn. | ||
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{{Header|[[Dark Host]]}} | {{Header|[[Dark Host]]}} | ||
+ | |||
Elite undead, with price & abilities to match. | Elite undead, with price & abilities to match. | ||
+ | |||
* Do you like ARM 20 (vs shooting) Bane Knights? Well, how about ARM 20 with Tough? | * Do you like ARM 20 (vs shooting) Bane Knights? Well, how about ARM 20 with Tough? | ||
* [[Darragh Wrathe]], mentioned above, can also be in this theme. | * [[Darragh Wrathe]], mentioned above, can also be in this theme. | ||
+ | |||
+ | {{Header|[[Scourge of the Broken Coast]]}} | ||
+ | |||
+ | This theme has zero undead models available so Terminus probably doesn't want to use it. | ||
+ | |||
+ | On the other hand, you don't really lose Sac Pawn [Undead] if you put the Priestess in your list, so all you're really missing out on from Terminus's card is the tough aura. If you think Terminus still has a good gameplan even without a horde of tough undead, ''and'' you think Terminus can run that Scourge list better than any other caster, then go ahead. | ||
+ | |||
+ | * The [[Satyxis Blood Priestess]] can give him [[Sucker!]] which makes up for losing Sac Pawn [Undead]. | ||
+ | * Terminus himself can trigger [[Gang Fighter]] for any warjacks you take. | ||
+ | * [[Misery Cage]] can get Terminus more focus to work with. | ||
===Battlegroup=== | ===Battlegroup=== | ||
[[File:Barathrum.jpg|thumb|[[Barathrum]] is Terminus' pet warjack that he can take in any theme.]] | [[File:Barathrum.jpg|thumb|[[Barathrum]] is Terminus' pet warjack that he can take in any theme.]] | ||
+ | |||
* [[Barathrum]] is Terminus' pet warjack that he can take in any theme. Barathrum is a defensively upgraded, non-[[Berserk]] [[Seether]] and it gains [[Unyielding]] (+2 ARM in melee) when taken with him. He can cast '''Ravager''' on it to make it more like a generic Seether (albeit with better armor and [[Feedback]]). | * [[Barathrum]] is Terminus' pet warjack that he can take in any theme. Barathrum is a defensively upgraded, non-[[Berserk]] [[Seether]] and it gains [[Unyielding]] (+2 ARM in melee) when taken with him. He can cast '''Ravager''' on it to make it more like a generic Seether (albeit with better armor and [[Feedback]]). | ||
* [[Leviathan]]s are surprisingly decent with Terminus. Because Leviathans have good range and native pathfinder, they should remain functional and useful throughout the game, despite their low melee threat range. | * [[Leviathan]]s are surprisingly decent with Terminus. Because Leviathans have good range and native pathfinder, they should remain functional and useful throughout the game, despite their low melee threat range. | ||
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* Because of his poor (by Cryx standards) Focus and spell list, it is difficult to justify the inclusion of arc nodes into his battlegroup. Beyond occasionally casting Annihilation on carelessly tight formations of infantry, Terminus won't be needing arc nodes very often. | * Because of his poor (by Cryx standards) Focus and spell list, it is difficult to justify the inclusion of arc nodes into his battlegroup. Beyond occasionally casting Annihilation on carelessly tight formations of infantry, Terminus won't be needing arc nodes very often. | ||
* [[Stalker]]s make a good choice for Terminus for their variety of advantages. Stealth protects them as they advance, and they have the speed, accuracy, and reach to make good use of '''Ravager'''. Extended control range also solves his small control area problem. | * [[Stalker]]s make a good choice for Terminus for their variety of advantages. Stealth protects them as they advance, and they have the speed, accuracy, and reach to make good use of '''Ravager'''. Extended control range also solves his small control area problem. | ||
+ | * An honourable mention to the [[Helldiver]]. It's hardly an amazing jack, but while it's [[burrow]]ed, Terminus doesn't have to allocate any focus to it, so if you want more jacks than you have focus, the little [[helldiver]] has some merit. | ||
+ | |||
=Other= | =Other= | ||
===Trivia=== | ===Trivia=== | ||
− | * | + | * Released in [[Apotheosis|Warmachine: Apotheosis]] (2005) |
* Sculptor: Victor Martins | * Sculptor: Victor Martins | ||
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{{RCbox2 | {{RCbox2 | ||
|Name=Feat: Dragon's Call | |Name=Feat: Dragon's Call | ||
− | |list= | + | |list= |
+ | {{RC Soul Proximity}} | ||
+ | }} | ||
{{RC Magical Weapon}} | {{RC Magical Weapon}} |
Latest revision as of 18:20, 28 September 2023
Lich Lord Terminus |
Unlimited Only This model can only be used in the Unlimited game mode. You can see the other models with / without mk4 rules on this page. Note that the rest of this page is about the model's Mark III rules. |
Long ago, he who would come to be known as Terminus commanded the Dragonfather's legions at the fortress called Dragon's Roost, Cryx's northernmost fortress and bastion for the fleet. It was there Terminus began to internalize his master's transfiguring blight. His body slowly swelled to immense size, and wings erupted from his back, tearing and distending skin and bone. Necrosurgeons replaced the cankerous portions of his body with necrotech and iron as his flesh failed him; no semblance of his previous form remained by the time Cryx launched its assault against the remnants of the Orgoth invasion at Garlghast Island. He joined the attack as an iron lich of already fearsome reputation.
Basic Info
Terminus1 | |||||||||||||||||||||||||||||||||
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Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
Feat: Dragon's Call
When a living enemy model is destroyed in Terminus' control range, Terminus gains the destroyed model's soul token regardless of the proximity of other models. Terminus gains +1 ARM for each soul token on him. Dragon's Call lasts for one round.
Tip !
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Abilities
- Assault
- Flight
- Tough Although not shown on Terminus's card, he grants it to himself via Shadow of Death
- Undead
- Soul Taker: Cull Soul - This model can gain soul tokens. When a living enemy model is destroyed within 2" of this model, this model gains the destroyed model's soul token. After this model replenishes its focus during your next Control Phase, replace each soul token with 1 focus point.
- Sacrificial Pawn [ Undead ] - When this model is directly hit by an enemy ranged attack, you can have one friendly, non-incorporeal Undead model within 3" of it directly hit instead. That model is automatically hit and suffers all damage and effects. The Sacrificial Pawn special rule can only trigger once per attack roll.
- Shadow of Death - While in this model's command range, friendly undead Faction models gain Tough.
Weapons
Dragon Fire | ||||||||||||||
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RNG | ROF | AOE | POW | |||||||||||
SP 10 | 1 | - | 14 | |||||||||||
Doomsayer | ||||||||||||||
RNG | POW | P+S | ||||||||||||
2 | 7 | 16 | ||||||||||||
Scything Claw | ||||||||||||||
RNG | POW | P+S | ||||||||||||
0.5 | 5 | 14 | ||||||||||||
|
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
---|---|---|---|---|---|---|---|
Annihilation
|
4 | 10 | 3 | 10 | - | Yes | |
Models hit suffer a POW 10 damage roll. Models destroyed by Annihilation are RFP'd and do not generate corpse tokens. When a living enemy model is destroyed by Annihilation, the spellcaster gains the destroyed model's soul token regardless of the proximity of other models. | |||||||
Hellfire
|
3 | 10 | - | 14 | - | Yes | |
Models disabled by Hellfire cannot make a Tough roll. Models boxed by Hellfire are removed from play. | |||||||
Malediction
|
2 | SELF | (★) | - | Upkeep | No | |
While within 2" of the spellcaster, enemy models suffer -2 DEF & ARM. | |||||||
Ravager
|
2 | 6 | - | - | Turn | No | |
Target warjack in the spellcaster's battlegroup gains Berserk for one turn, but cannot make Chain Attacks.
|
Theme Forces
Thoughts on Lich Lord Terminus
Terminus in a nutshell
Terminus is a big badass flying cyborg dragon mutant. He is as subtle as a flaming truck loaded with grenades driving into a firework factory. Basic strategy is that he is a infantry commander with top tier personal close combat power and durability, lead your troops into the fight. As a downside, his abilities as a caster are limited and his simple play style can be very predictable.
Feat thoughts
Terminus' feat Dragon's Call is a powerful tool. On turn three or four, just as the lines close and the forces engage each other in melee, have Terminus charge forward and use this ability. Based on how many souls you can put on Terminus, he can range from being hard-to-kill to being practically-invincible. Then next turn he will be loaded up with a ton of focus which, given his aggressive positioning, you can use to slaughter important targets to finish off your opponent.
This feat comes with some natural pitfalls. First off it requires your opponent to have souls that you can reliably harvest; if your opponent has a high number of beasts and few infantry you might struggle to gain a significant volume of souls in a single turn, or there may be no souls at all available if your opponent is using undead/warjacks/constructs. Secondly, there are hard soul-collection counters such as The High Reclaimer, Mordikaar and Zaal2. Lastly, if Terminus and/or his army fail to connect with their attacks, there is a chance that you might leave Terminus out in front of your enemy with little protection.
Spell thoughts
- Annihilation is a decent spell for gathering souls but extremely expensive to cast given his low FOC. Casting this spell will pretty much only be done out of a 'throw away' arc node to gain some souls early on. After Terminus gets closer to the frontline, he will be needing the focus to kill/survive.
- Malediction should be cast on his first turn and upkept every round, preferably by Admonia from the Withershadow Combine.
- Ravager is a good offensive for Warjacks that will be engaging multiple infantry.
- This spell works very well with Erebus, although that requires you to play out of theme or in Black Industries.
- For this spell to be worth its cost, the jack in question should be set up to kill - or at least engage - two to three models every turn. Compared to the other Cryx casters, Terminus has a small focus pool (which he will often hoard) and a smaller control range.
- Hellfire is basic attack spell that with pretty good power. Given that Terminus has pretty low focus, he will rarely if eve cast this. Given that he wants to take the Withershadow Combine, it is nice to have so Maelovus has something to cast beyond his basic attack spell.
Drawbacks & Downsides
- Large Based. It's hard to keep terminus hidden.
- Ugly model ... but he's a lich, so he looks like he's supposed to look.
- An important point to consider when fielding a Terminus army in a timed turn/deathclock tournament: Make sure that you can complete activations with all your units before time is up. 30+ infantry are a great shield for Terminus, but not so great if they run down your deathclock on turn two.
- His main defensive tech, Sacrificial Pawn, doesn't work against magic attacks or melee attacks. Melee attacks shouldn't be a problem - you should be so surrounded by friendly undead troops that the enemy will struggle to get into melee.
- His feat simply doesn't work against a large array of opponents. If you think of it as a contextual bonus, he's great, but if you rely on the feat you're in for an unpleasant time. Some factions don't produce souls when they die and some factions can protect against the loss of souls when they die.
Tricks & Tips
- Terminus' Sacrificial Pawn doesn't protect vs spells so watch out for arc nodes or units with magic ability.
- If you find yourself surrounded by squishy infantry, consider buying Scything Claw attacks instead of attacks with your Doomsayer. Either weapon has enpugh P+S to just squish infantry, and the Claw has the added bonus of maybe throwing them and maybe killing a 2nd model with collateral damage.
- If you can rely on Sacrificial Pawn and good armor to avoid a ranged assassination very early in the game, and you brought a cheap arcnode with you consider the following: Race the arcnode ahead and drop an annihilation on a tight formation of infantry. In all likelihood, the arcnode will be dead before very long anyway.
- Sacrificial Pawn is not Faction specific. So Undead Mercenaries and Minions can be affected. Notably Wrong Eye can field the Boneswarm, which is an Undead Warbeast. Even if Wrong Eye dies, the Boneswarm remains a valid Sac Pawn target.
List Building Advice
Strategy
Basic strategy with Terminus is relatively simple. March a horde of undead down the field weathering fire better than usual thanks to Shadow of Death. On the turn you are going to hit the enemy hard, feat then charge in aggressively everywhere you can taking important objectives and destroying strategic enemy models. Terminus should survive because of his natural tankiness and armor bonus from souls. From that point forward, you should be able to leverage a win through the sheer killing power Terminus represents.
A huge amount of Terminus' capability is located in his personal combat power. If he is not killing things with his own attacks, you are putting yourself at a disadvantage. Terminus' army should be built to support the idea of Terminus playing forward. The composition of this army is going to be molded around the few support abilities that Terminus does have, which are actually very good.
Theme thoughts
Terminus really wants access to undead troops to get work out of Shadow of Death and Sac Pawn. So this means he wants to operate in one of these three:
Lots of cheap undead, with poor stats.
- Mechanithralls become very efficient once they are tough. The are reasonably fast and make excellent use of Shadow of Death. Once they are equipped with their supporting staff, they can be a forced to be reckoned with.
- Carrion Thralls are fast enough to keep up with your caster and benefit from not needing direct support from anything else to function properly.
- Aiakos1 can help Terminus run more warjacks which, with Termy's limited focus pool and no way to extend threat, he sometimes struggles with. Aiakos' jacks can't be targeted by Ravager, which is a bit of a loss.
- The Withershadow Combine is a good pick for Terminus. While Maelovus can only cast Hellfire because of restrictions, Admonia gives him a free upkeep on Malediction. Given how important Focus is to your offensive and defensive power, the value of that single point can be significant. Tremumlus becomes relevant if you are relying on inaccurate combo strikes for charging Mechanithralls.
- Darragh Wrathe is an incredibly good choice here. Death Ride allows for the huge horde of undead you are probably using to move faster. While the small bonus to speed may seem small, it will be amplified by the very large number of models who should benefit.
- For character jacks, try out Kharybdis and/or Erebus. Putting Ravager on either of those is golden.
Medium priced undead, with extra recursion.
- The Revenant Crew of the Atramentous offer an alternative to Mechanithralls. While they are more expensive, they do not require Necrosurgeons to stay alive and have stronger combat abilities.
- If using Revenants, you should also include Captain Rengrave. He improves the Revenants combat abilities, but there is also a neat synergy: Terminus Sac Pawns to Rengrave, then Rengrave triggers Call to Sacrifice to a random Revenant - drastically increasing the effective range of Terminus' Sac Pawn.
- You should also look into the Ghost Fleet theme force for more Revenanty goodness.
Elite undead, with price & abilities to match.
- Do you like ARM 20 (vs shooting) Bane Knights? Well, how about ARM 20 with Tough?
- Darragh Wrathe, mentioned above, can also be in this theme.
This theme has zero undead models available so Terminus probably doesn't want to use it.
On the other hand, you don't really lose Sac Pawn [Undead] if you put the Priestess in your list, so all you're really missing out on from Terminus's card is the tough aura. If you think Terminus still has a good gameplan even without a horde of tough undead, and you think Terminus can run that Scourge list better than any other caster, then go ahead.
- The Satyxis Blood Priestess can give him Sucker! which makes up for losing Sac Pawn [Undead].
- Terminus himself can trigger Gang Fighter for any warjacks you take.
- Misery Cage can get Terminus more focus to work with.
Battlegroup
- Barathrum is Terminus' pet warjack that he can take in any theme. Barathrum is a defensively upgraded, non-Berserk Seether and it gains Unyielding (+2 ARM in melee) when taken with him. He can cast Ravager on it to make it more like a generic Seether (albeit with better armor and Feedback).
- Leviathans are surprisingly decent with Terminus. Because Leviathans have good range and native pathfinder, they should remain functional and useful throughout the game, despite their low melee threat range.
- Despite the advantages of reach, Harrowers compete for souls with Terminus, so they may prove to be an inferior choice for him.
- Because of his poor (by Cryx standards) Focus and spell list, it is difficult to justify the inclusion of arc nodes into his battlegroup. Beyond occasionally casting Annihilation on carelessly tight formations of infantry, Terminus won't be needing arc nodes very often.
- Stalkers make a good choice for Terminus for their variety of advantages. Stealth protects them as they advance, and they have the speed, accuracy, and reach to make good use of Ravager. Extended control range also solves his small control area problem.
- An honourable mention to the Helldiver. It's hardly an amazing jack, but while it's burrowed, Terminus doesn't have to allocate any focus to it, so if you want more jacks than you have focus, the little helldiver has some merit.
Other
Trivia
- Released in Warmachine: Apotheosis (2005)
- Sculptor: Victor Martins
Other Cryx models
Rules Clarifications
Rules Clarification : Feat: Dragon's Call
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Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Corrosion (Edit)
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Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Pitch (Edit)
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Rules Clarification: : Warcaster (Edit) | |||||
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Rules Clarification : Undead - None yet. (Edit)
Rules Clarification : Cull Soul - None yet. (Edit)
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Rules Clarification: : Assault (Edit) | |
General Step 1: Declare the charge
Step 2: Move the charging model
Step 3: Make the ranged attack
Step 4: After finishing the Assault attack
Other
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Rules Clarification: : Sacrificial Pawn and/or Sucker! and/or Grim Salvation (Edit) | |
Differences
From here down, the terms Sacrificial Pawn, Grim Salvation, and Sucker! are interchangeable
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Rules Clarification : Shadow of Death (Edit)
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Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : Hellfire - None yet. (Edit)
Rules Clarification : Annihilation (Edit)
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Rules Clarification : Malediction - None yet. (Edit)
Rules Clarification : Ravager (Edit)
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- Cryx
- Model
- Does have Mk4 rules
- Warcaster
- Soul Taker Feat
- Assault
- Flight
- Tough
- Undead
- Soul Taker
- Cull Soul
- Sacrificial Pawn
- Shadow of Death
- Continuous Corrosion
- Corrosion Damage
- Magical Damage
- Critical Pitch
- Annihilation
- Hellfire
- Malediction
- Ravager
- Black Industries
- Dark Host
- The Ghost Fleet
- Scourge of the Broken Coast
- Open Fist