Unlimited Only This model can only be used in the Unlimited game mode. You can see the other models with / without mk4 rules on this page.
Note that the rest of this page is about the model's Mark III rules.
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With balefire dancing just below the surface of the transfigured metal, these cannons are hot to the touch, burning revenant flesh as they load and fire the weapons. The cannons discharge terrifying spectral shot that screams through the air like a banshee to explode into a howling eruption upon contact. Sailors greatly fear these weapons, which pass unhindered through ships hulls to wreck havoc within.
Basic Info
Revenant Cannon Crew |
Missing Info |
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COST |
{{{cacost}}} |
UNIT SIZE |
{{{casize}}} |
FA |
{{{cafa}}} |
Gunner / Grunts |
BASE |
Large / Small |
SPD |
2 / 4 |
STR |
6 |
MAT |
5 |
RAT |
4 |
M.A. |
N/A |
DEF |
13 |
ARM |
12 |
CMD |
5 |
ESSENCE |
{{{essence}}} |
FOCUS |
N/A |
FURY |
N/A |
THRS |
N/A |
HP |
1 |
F. Field |
N/A |
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WJP |
{{{wjp}}} |
WBP |
{{{wbp}}} |
IHP |
{{{ihp}}} |
FA |
2 |
UNIT SIZE |
1 Gunner 2 Grunts |
COST |
4 |
N/A |
N/A |
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N/A |
Warcaster 1 |
COST |
N/A |
N/A |
Understanding the Statblock |
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Abilities
- Gunner
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Undead
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Officer
- Man-Sized - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of 1.75".
- Mobile Artillery - When this model advances as part of its Normal Movement, it gains +1" movement for each Grunt in this unit within 2" of it at the start of its advance.
- Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
Weapons
- Gunner
- Ghost Cannon - 13" range, 3" AOE, POW 13 ranged attack
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Damage Type: Magical
- Balefire - This weapon's attack rolls are boosted against living models.
- Ghost Shot - This model ignores LOS, concealment, and cover when making attacks with this weapon.
- Death Toll [ Revenant Crew Of The Atramentous ] - When this weapon boxes a living enemy warrior model during this model's Combat Action, RFP that model and add to play one Grunt to a friendly Revenant Crew Of The Atramentous unit in this model's command range. Place the Grunt in formation and in this model's command range. The Grunt must forfeit its Combat Action the turn it is put into play.
- Cutlass - 0.5" reach, P+S 9 melee attack
- Grunts
- Pistol - 8" range, POW 10 ranged attack
- Cutlass - 0.5" reach, P+S 9 melee attack
Theme Forces
Thoughts on Revenant Cannon Crew
Revenant Cannon Crew in a nutshell
Ship cannon manned by zombie pirates that turns enemies into more zombie pirates. Ignoring the recursion mechanic it’s compares unfavourably to the living equivalent in terms of cost, but it’s more accurate vs living targets.
Combos & Synergies
Drawbacks & Downsides
- As guns go it's a pretty pathetic one, even by Cryx standards.
- Generally anything it could shoot will be in charge range of the Revenant Crew
Tricks & Tips
- You've got three bodies for four points. Always useful.
Other
Trivia
Other Cryx models
Rules Clarifications
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Rules Clarification: : Magical Damage (Edit) (Click Expand to read)
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* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
- All spells have "Damage Type: Magical" (refer errata).
- This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
- and might be inherited by "lingering" secondary damage (see below).
- If a spell leaves a template in play that does damage to models that walk around in it, then:
- if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
- if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
- (Infernal Ruling)
- If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
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Rules Clarification : Balefire - None yet. (Edit)
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Rules Clarification : Death Toll and/or Repurpose (Edit)
- You can trigger the RFP even if there is no valid unit for you to add a Grunt to. (Infernal Ruling)
- At least one model from the unit must be in your CMD range, as well as the Grunt you spawn.
- There is no limit to how many models you can create simultaneously. For instance, if you have Death Toll on an AOE weapon, then you can create one Grunt for each model killed in the AOE.
- You don't need LOS to the model(s) you spawn.
Return/Add to Play - Typical (Edit)
- If you're returning/adding multiple models simultaneously, they are placed sequentially. Often this will let you leapfrog the "within 3" of [x]" requirement.
- If you're adding models to a unit, then typically there is no limit and you can go over the unit's starting size. However, some abilities do have a limit (such as Stir the Dead)
If you're returning models to a unit, then you're limited by how many there are in the "dead but not removed from play" pile. (See Add, Return, and Remove From Play for further detail.)
- If you're adding more models than you started with, then in a Tournament you must physically own the correct models - proxies are not allowed in tournaments. (Locked thread)
Return/Add to Play - Other Units (Edit)
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"Return to Play" and "Add to Play" are quite simple if you only return models to your own unit (like Blood-Bound) or only return independent models (like Thagrosh1's feat). But if you're returning/adding models to other units, then click to read more. [Show/Hide]
- If you can return multiple troopers at once, they don't all have to be the same unit. Spread the love around.
- Troopers must return to their original unit. Even if you have two units of the same type (such as two units of Convergence Eradicators) then you can't have 4 die from unit [A] and return them all to unit [B].
- If your rule is something like "return d3 models to units within CMD range" (Old Witch3) then it is d3 models total, not d3 models to each and every unit.
- If your rule is something like "spend 1 soul to return 1 Grunt" (Enigma Foundry) then it doesn't matter where the souls came from originally. Think of them like currency, in this case.
- You can Return models even after a unit is reduced to just Attachments (Weapon or Command)
- If your Return ability lets you return a Leader or Officer model, then they will immediately become the unit commander and redefine the "in formation" bubble.
- If your Return ability only allows Grunts, then the Grunt will not be field promoted when he arrives.
This means that, in the unusual scenario where the Leader model has different wargear to the Grunts (such as Cygnar Stormguard), then that wargear is effectively 'lost'.
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Rules Clarification : Officer (Edit)
- Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
- When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
- But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.
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Rules Clarification : Man-Sized (Edit)
- Despite being mounted on a large base, the model counts as a small-base for any and every rule. (Infernal Ruling)
- This includes Ranking Officers being able to join them. (Infernal Ruling)
- This includes being able to take them as a Requistion Option (if you have a Man-Sized solo in a theme that allows free solos). (Locked Thread)
- This includes abilities that only work vs small-based models (such as Consume, Trampling over them, etc). Those work just fine vs Man-Sized models.
- When drawing LOS it blocks LOS across the full width of its base (some players think you should swap it for a small proxy base when trying to draw LOS past the edge of its base ... don't do that).
- Since it only counts as a small-based model, it only blocks LOS to other small-based models. You can see medium and larger bases through it just fine.
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Rules Clarification : Mobile Artillery - None yet. (Edit)
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Rules Clarification : Take Up (Edit)
- If you use Take Up the attacking model cannot trigger anything that needs the attacker to "Destroy" a model (such as Alpha Hunter, Killing Spree, Berserk, etc). Although the model that was attacked reached the Destroyed step of the timing sequence, Take Up negates that entirely. (Infernal Ruling)
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Rules Clarification : Undead - None yet. (Edit)
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Rules Clarification : Ghost Shot (Edit)
- Ignore LOS (Edit)
- Since you ignore LOS, you can target models in your back arc. (Infernal Ruling)
- Although you ignore concealment/cover, you don't ignore any other bonuses models get "from" them (such as Prowl).
- You don't ignore Stealth's "auto-miss" rule.
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