Inflictor
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Inflictor |
Inflictors are fiercely protective of their masters and use their considerable mass and armor to shield them at all costs. These nigh uncontrollable constructs are more than mere killing machines, though; they are an accomplishment of malign intent. The soul drives grafted to their cortexes alter the behavior of these abominations in combat—captive souls give the Inflictor preternatural awareness of incoming threats.
Contents
Basic Info
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
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Construct
- Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.
Weapons
- Shield Claw - 1" reach, POW 3, P+S 13 melee attack
- Stinger - 2" reach, POW 6, P+S 16 melee attack
- Critical Poison - On a critical hit, gain an additional die on this weapon's damage rolls against living models.
Theme Forces
- Cryx
- Black Industries. Inflictor gains Carapace in this theme.
- Dark Host
- Scourge of the Broken Coast. Inflictor gains Gang Fighter in this theme.
- The Ghost Fleet
- Other Factions
- Infernal players can use this model in the Hearts of Darkness theme, but only if Mortenebra is leading the army. It gains Accumulator [Soulless] in this theme.
- Mercenary and Convergence players can use it by either:
- putting it under the control of Asphyxious4 in various themes,
- putting it under the control of Mortenebra in Strange Bedfellows.
Thoughts on the Inflictor
Inflictor in a Nutshell
It's a defensive warjack, which is unusual for Cryx. Though its stinger is not much to rely on, it's the shield ARM bonus plus the shield guard ability that makes this the perfect buddy and escort on the field. In Black Industries you can really leverage it’s anti ranged presence as it will be armour 23vs shooting.
Combos & Synergies
- Hook this boy up with any warcaster that can grant a warjack an ARM bonus (its melee already hits 80% of the time) that way its ARM goes up so high damage wont be an issue for early game.
- While getting critical poison is a strong bonus in combat, it is rather unreliable and many times, the better strategy is to simply buy more attacks. However if you can get free boosted attacks, the ability can be much more likely to trigger.
- Terminal Velocity on Lich Lord Venethrax only boosts against living models which is fine since Critical Poison only effects the living.
- Pirate Queen Skarre can cast Dark Guidance to boost your melee attacks.
- Bane Witch Agathia has Hellwrought which is great on a model with shield guard (if a little unlikely to trigger in Black Industies)
Drawbacks & Downsides
- It's more-or-less a Slayer with Shield Guard (Poison is a "bonus" rule). If you are not using shield guard, you'd be better off taking a Slayer for 3 point less and using those points elsewhere.
- Typical low Cryx warjack health doesn’t really mesh well with a defensive profile.
- In Black Industries its role as a Shield Guard is largely usurpted by Brute Thralls.
Tips & Tricks
- Keep it near the warcaster at all times unless you need it to escort a key piece that you do not wish to be shot down early in the game (eg Asphyxious4).
Other
Trivia
- The rules for this model were published in Warmachine: Vengeance March 2014.
- The physical model wasn't available for purchase until about June 2016, more than two years later.
- The Inflictor & Seether are sold in one box, with enough pieces to make either but not both. Magnets are your friends.
Other Cryx models
Rules Clarifications
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Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
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Rules Clarification : Shield and/or Buckler (Edit)
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Rules Clarification : Poison - None yet. (Edit)
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Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
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Rules Clarification : Shield Guard and/or Shadow Guardian (Edit)
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