Inflictor
![]() |
Inflictor |
Prime This model is available in two Prime Armies, Dark Host and Black Fleet. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Inflictors are fiercely protective of their masters and use their considerable mass and armor to shield them at all costs. These nigh uncontrollable constructs are more than mere killing machines, though; they are an accomplishment of malign intent. The soul drives grafted to their cortexes alter the behavior of these abominations in combat—captive souls give the Inflictor preternatural awareness of incoming threats.
Contents
Basic Info
Inflictor | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
-
Construct
- Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary. The Shield Guard special rule can only trigger once per attack roll.
Weapons
- Shield Claw - 1" reach, POW 3, P+S 13 melee attack
- Stinger - 2" reach, POW 6, P+S 16 melee attack
- Critical Poison - On a critical hit, gain an additional die on this weapon's damage rolls against living models.
Theme Forces
- Cryx
- Black Industries. Inflictor gains Carapace in this theme.
- Dark Host
- Scourge of the Broken Coast. Inflictor gains Gang Fighter in this theme.
- The Ghost Fleet
- Other Factions
- Infernal players can use this model in the Hearts of Darkness theme, but only if Mortenebra is leading the army. It gains Accumulator [Soulless] in this theme.
- Mercenary and Convergence players can use it by either:
- putting it under the control of Asphyxious4 in various themes,
- putting it under the control of Mortenebra in Strange Bedfellows.
Thoughts on the Inflictor
Inflictor in a Nutshell
It's a defensive warjack, which is unusual for Cryx. Though its stinger is not much to rely on, it's the shield ARM bonus plus the shield guard ability that makes this the perfect buddy and escort on the field. In Black Industries you can really leverage it’s anti ranged presence as it will be armour 23vs shooting.
Combos & Synergies
- Buffing its ARM will allow it to shrug off chip damage in the early game and survive to melee at full capacity - especially in Black Industries.
- Bane Witch Agathia has a unique spell, Hellwrought, for +2 ARM and Vengeance. Vengeance is great on a model with shield guard (if a little unlikely to trigger in Black Industries). Death Shroud makes it tankier as well, albeit not against guns.
- Karchev & Deathjack, Skarre2 and Scaverous have Death Ward for +2 ARM.
- Darragh Wrathe or Death Archon - Mortal Fear acts as a pseudo ARM buff
- Goreshade the Bastard - Breath Taker from the Deathwalker acts as another pseudo ARM buff. Shadowmancer makes it hit harder in melee.
- Mortenebra2 - Has Fail Safe.
- Karchev & Deathjack and Asphyxious3 give their jacks Unyielding.
- Casters that can give extra attack dice can greatly increase the chance of scoring a critical.
- Karchev & Deathjack has Full Throttle for boosted to-hit.
- Lich Lord Venethrax has Terminal Velocity for boosted to-hit vs living.
- Pirate Queen Skarre has Dark Guidance for +d6 to hit.
- Coven and Goreshade3 have Infernal Machine for +d6 to hit vs warriors.
Drawbacks & Downsides
- Typical low Cryx warjack health doesn’t really mesh well with being a defensive piece. Concentrated fire will take it down (outside of Black Industries).
Tips & Tricks
- Keep it near the warcaster at all times unless you need it to escort a key piece that you do not wish to be shot down early in the game (eg Asphyxious4).
Other
Trivia
- The rules for this model were published in Warmachine: Vengeance March 2014.
- The physical model wasn't available for purchase until about June 2016, more than two years later.
- The Inflictor & Seether are sold in one box, with enough pieces to make either but not both. Magnets are your friends.
Other Cryx models
Rules Clarifications
![]() |
Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
|
![]() |
Rules Clarification : Shield and/or Buckler (Edit)
|
Rules Clarification : Poison - None yet. (Edit)
![]() |
Rules Clarification : Warjack (Edit)
Inert warjacks
|
Rules Clarification : Construct - None yet. (Edit)
![]() |
Rules Clarification : Shield Guard and/or Shadow Guardian (Edit)
|