Warwitch Initiate Deneghra
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Warwitch Initiate Deneghra |
Unlimited Only This model can only be used in the Unlimited game mode. You can see the other models with / without mk4 rules on this page. Note that the rest of this page is about the model's Mark III rules. |
No other individual in Cryx has been so deliberately molded into a mystical weapon from childhood as has Deneghra. Identified by prophecy and then seized by satyxis at the age of five to be delivered to Asphyxious, Deneghra's entire upbringing was engineered to exploit her warcaster talents for the Nightmare Empire. The iron lich mentored her directly to prepare her for her early induction into the warwitch tradition, the direct inheritors of Orgoth magics. Deneghra embraced these practices, showing an aptitude for cruelty and shadow that would have horrified her forgotten parents.
Contents
Basic Info
Deneghra0 | |||||||||||||||||||||||||||||||
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Abilities
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Parry
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Stealth
- Battlegroup Controller - (1) This model is not a warcaster but has the following warcaster special rules: Battlegroup Commander, Focus Manipulation, Power Field, and Spellcaster. (2) This model must have at least one warjack in its battlegroup at the start of the game.
- Soul Taker: Cull Soul - This model can gain soul tokens. When a living enemy model is destroyed within 2" of this model, this model gains the destroyed model's soul token. After this model replenishes its focus during your next Control Phase, replace each soul token with 1 focus point.
Weapons
Shadowblade (x2) | ||||||||||||||
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RNG | POW | P+S | |||||||||||
0.5 | 4 | 9 | ||||||||||||
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Spells
COST | RNG | AOE | POW | DUR | OFF | ||
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Curse of Shadows
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3 | 8 | - | - | Upkeep | Yes | |
Target model/unit suffers -2 ARM and cannot make free strikes. A model can advance through an affected model if it has enough movement to move completely past its base. | |||||||
Venom
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2 | 8" spray | - | 10 (Corrosion) | - | Yes | |
Venom deals Corrosion Damage. Models hit suffer the Corrosion continuous effect. | |||||||
Witch Bond
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2 | 6 | - | - | Upkeep | - | |
When target warjack in this model's battlegroup destroys a living enemy model with an attack, the spellcaster gains the destroyed model’s soul token regardless of the proximity of other models. Additionally, when checking to see if the affected warjack is in its controller's control range, double the range. |
Theme Forces
- Other Factions
- Infernal players can use this model in the Hearts of Darkness theme, but only if Mortenebra is leading the army.
Thoughts on Deneghra0
Deneghra0 in a nutshell
She's a support solo. The most important rule on her card is Curse of Shadows which provides your army with a -2 ARM debuff, and some potential movement shenanigans.
Secondly there is Witch Bond that lets her run a combat jack more easily with a pseudo-Extended Control range - but it takes more planning both in your army list design, your choice of which type of opponent you use the list against, and your actual in-game strategy. As such, Witch Bond often gets ignored by players that just want to use her as a simple point-and-click debuff solo.
The third spell is Venom which, due to her low focus, will only be useful vs low-DEF single wound infantry.
Lastly she has above-average melee output, if you're willing to risk getting her in melee, and the Shadow Bind on her blades can be a key component of an assassination run.
Battlegroup

There are three ways to run Deneghra0:
- As an ARM debuff support solo, so all she needs is one arc node.
This is the most common way she is used. - As a focus battery for a combat jack, leveraging Witch Bond to fuel the jack.
If this is all you want, you'd be better to use Aiakos1 at a similar points cost and/or splurging out on Asphyxious4. - A combined battlegroup, taking both an arc node & a combat ‘jack. The arc node applies Curse, which the combat ‘jack then uses to kill the Cursed target.
- If you just want to cast Curse of Shadows then the Deathripper is your cheapest option. The other nodes can be useful if you're trying to use Witch Bond on the arc node, though.
- Leviathan appreciates a focus battery, and is a good target for Witch Bond.
- Nightmare can be taken by Deneghra0. He is however considered extremely overpriced for what he does, and the non-character options are going to perform just as well.
- A single Seether could be quite nice with psuedo-Extended Control Range and it's good at collecting souls.
- A Stalker has proper Extended Control Range and it does stack with Witch Bond, letting it run around 32" away from Deneghra0.
- A Slayer is always solid, especially when run in Black Industries where it gains Carapace.
- Deathjack is an odd choice, but it can cast Venom more accurately than Deneghra0 can.
Combos & Synergies
- Skarre3 with double Leviathans.
- Scaverous can buff her accuracy with his feat, and/or help her reroll a missed casting (which can be game-changing).
- Mortenebra1, Venethrax, & Asphyxious3 all love having access to CoS in some/all of their builds.
- Aiakos2 can bullet a heavy through a screening unit.
- Mechanithralls combo-striking under CoS hit at effective P+S 15. That’s close to Bane-level hitting power at a much lower cost, with much better recursion. That sounds great with many of our Casters that don’t actually have any armor fixing, or who’s only armor fixing was Dark Shroud.
- Goreshade3 loves cavalry (aka Soulhunters) to return with Mockery of Life and cavalry love Curse of Shadows.
- Terminus loves having his McThrall horde hit harder.
Drawbacks & Downsides
- Venom is a trap spell due to her low accuracy. Even with a well placed spray that covers lots of models, all that will happen is you waste time rolling dice that miss.
- If you've upkept Witch Bond but haven't got souls yet, you only have 1 spare focus to boost CoS
- She'll be camping one focus most turns in most games. Her statline and Stealth is an okay, but not great, defense.
- Witch Bond is interesting, but probably a trap because you’ll end up putting combat Warjacks on Deneghra & then when you run into a matchup where you can’t get souls that jack becomes super mopey.
Tricks & Tips
- Witch Bond applies to all types of attacks, even a Deathjack casting Venom.
- It's not too hard to convert Deneghra1 (or a Warwitch Siren) into Deneghra0, and if you know any older Cryx players there is a good chance they have a spare Deneghra1 model that they'll sell to you cheaply.
- It's usually best to drop the upkeep of Witch Bond turn 2, to have Denny camp an extra focus after applying Curse of Shadows and boosting to hit.
Other
Trivia
- Released in 2018.10
- Released to celebrate the 15th anniversary of Warmachine, alongside Caine0, Severius0, and Sorscha0.
Other Cryx models
Rules Clarifications
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Shadow Bind , Force Hold, Force Lock, Quagmire, and/or Crawling Chaos (Edit)
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Rules Clarification : Stealth (Edit)
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Rules Clarification : Parry - None yet. (Edit)
Rules Clarification : Cull Soul - None yet. (Edit)
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Rules Clarification : Battlegroup Controller (Edit)
Inert warjacks
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Rules Clarification : Curse of Shadows (Edit)
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Rules Clarification : Venom (Edit)
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Rules Clarification : Witch Bond (Edit)
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