Nightmare
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Nightmare |
If the Slayer is a perfect killing machine, Nightmare is darkness and mortality incarnate. The cold shell of this helljack gives form to a bestial predatory instinct. It can become a ghostly specter and move through the rock and steel of any barrier before coalescing into terrifying reality. Nightmare's blackened metal chassis melts into the greater darkness - until it reaches out to rend its luckless victims limb from limb.
Contents
Basic Info
Nightmare | |||||||||||||||||||||||||||||
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
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Construct
- Prey - After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. This model gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
- Ghostly - This model can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. It cannot be targeted by free strikes.
- Bond [ Deneghra ] - If this model begins the game in Deneghra's battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Deneghra and in their control range, it gains Stealth.
Weapons
Wicked Claw (x2) | |||||||||||||||
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RNG | POW | P+S | LOCATION | |||||||||||
1 | 7 | 17 | 1 each side | ||||||||||||
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Tusks | |||||||||||||||
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RNG | POW | P+S | LOCATION | |||||||||||
1 | 2 | 12 | Head | ||||||||||||
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Theme Forces - Cryx
- When taken by Deneghra0
- Black Industries. Nightmare gains Carapace in this theme.
- Scourge of the Broken Coast. Nightmare gains Gang Fighter in this theme.
- When taken by Deneghra1, Deneghra2, or Deneghra3
- Black Industries. Nightmare gains Carapace in this theme.
- Dark Host
- Scourge of the Broken Coast. Nightmare gains Gang Fighter in this theme.
- The Ghost Fleet
- When taken by anyone else
- Black Industries. Nightmare gains Carapace in this theme.
Theme Forces - Other Factions
- Infernal players can use the Nightmare + Deneghra0 duo in the Hearts of Darkness theme, but only if Mortenebra is leading the army. Nightmare gains Accumulator [Soulless] in this theme.
Thoughts on Nightmare
Nightmare in a nutshell
Nightmare is a beatstick heavy who can get where other heavies cannot, thanks to his native Ghostly. He can gain Stealth from Deneghra0, which really turns up his deliverability. Nightmare wants to be coming in from an odd angle, which often means playing up the board away from the rest of your army. This plus Stealth makes Denghra0 his natural home, as an assassination package which can be run independent of the rest of your battlegroup.
Combos & Synergies
- Deneghra2 has a bit more trouble than the other versions of Deneghra to handle heavy armor. Nightmare can actually help with that - at least on his Prey target.
- On top of that, Deneghra2 is the only version of Deneghra that has no access to Ghost Walk (which Nightmare has natively). Ghost Walk plus a clever use of Hellmouth can give you a good threat range, much more than in comparison to the heavy-hitter you'd put in Denny2's list in his place.
Damage Analysis
Nightmare can put out some very nice damage, even with average dice. Here are some examples:
Nightmare Damage vs Khador Victor Colossal (ARM 20, 62 HP)
- Flat Damage: 17, 17, 12, up to 3 additional attacks.
- Prey: +2 damage
- Caster Buffs / Debuffs: +5 damage (obtainable from a variety of models, but in particular Denny1).
Final Attacks:
- Charge: 14 damage (-1 Focus)
- Wicked Claw: 11 damage
- Tusks: 6
- Wicked Claw: 11 damage (-1 Focus)
- Wicked Claw: 11 damage (-1 Focus)
TOTAL: 53 damage
This leaves the Victor with 9 boxes on Average Dice and only 1 box if you don't have to charge for your first attack. The Average Colossal/Gargantuan would be dead, since they rarely have as much armor, and never as much HP.
Doing these same calculations against a Khador Devastator Heavy Warjack (ARM 23, 32 HP) destroys it with only 2 focus used, letting you dedicate fewer focus or use the extra to smack something else, since it will get an additional attack from Smash & Grab.
Drawbacks & Downsides
- The cost. A Seether has similar raw damage output for 5 pts less. For 3 pts less, Barathrum has comparable stats and brings more tech (AD, Feedback, Dig-in/Drag Below). Seethers aren't as protected and Barathrum can't do as much damage, but 18 points is still a lot.
- Prey is less useful on a melee heavy than faster options like solos or calvary, as melee heavies can be dodged. Without Prey, P+S 17 isn't enough to handle high ARM values, although he'll always hit harder than that because all 4 Deneghra models have debuffs.
- With DEF 13, ARM 18 and a terrible grid for a 18 pt piece, Nightmare is the embodiment of a glass cannon. It's even worse, he can be quickly neutered from range with boostable guns, although Carapace in Black Industries and Stealth go a very long way to prevent that.
- Smash & Grab doesn't work against huge based models, so you'll only get your 3 initials, but, as shown above, that's enough to kill most colossals in a single activation on average dice.
Tricks & Tips
- Nightmare only threatens 10", so it's often easy for your opponent to keep the Prey target out of his reach during the game. To get around that, an interesting tactic is to put the Prey on something likely to be played forward and easy to kill at the beginning of the game. The turn you intend to commit Nightmare on a target, kill the current Prey target with something else in your army, cycle Prey on Nightmare's target, and profit.
Other
Trivia
- Released in Warmachine: Legends (2008)
- Sculptor: Jose Roig
Other Cryx models
Rules Clarifications
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Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
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Rules Clarification : Chain Attack Grab & Smash (Edit)
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Rules Clarification : Hard Head (Edit)
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Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
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Rules Clarification : Prey (Edit)
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Rules Clarification : Ghostly (Edit)
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Rules Clarification : Bond (Edit)
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Rules Clarification : Stealth (Edit)
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