Bloodgorgers

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Cryx Logo.jpg

Bloodgorgers
Cryx Blighted Trollkin Unit
Jussika Bloodtongue
Character Command Attachment

The murderous Bloodgorgers hail from the blighted trollkin kriels of the Scharde Islands. Corrupted and black-hearted, they find no greater joy in life than charging into battle to main their enemies before devouring them while fresh blood steams in the air. Toruk's blight has blessed these trollkin with pronounced spurs and curving horns, enhancing their already-formidable ability to commit atrocity. They lead charges to spark horror and chaos amid the carnage of war. Embracing this role with wild enthusiasm, they spend their short, brutal lives bathed in gore.

Feared by all in the port towns of the Broken Coast who know of her exploits as “the Queen of Blood,” the blighted trollkin Jussika Bloodtongue is a favored lieutenant of Slaughterborn, a brutal taskmaster who leads hosts of Bloodgorgers and marauders in great orgies of destruction. She has become one of the most dreaded and infamous trollkin in the Scharde Islands.

Basic Info[edit]

Bloodgorgers[edit]

Bloodgorgers
Missing Info
Bloodgorgers.jpg
COST N/A
UNIT SIZE N/A
FA N/A
Warcaster 0
BASE Medium
SPD 5
STR N/A
MAT 7
RAT N/A
M.A. N/A
DEF 12
ARM 16
CMD 7
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP N/A
WBP N/A
UNIT SIZE 6 / 10 +1CA
COST 9 / 15 +5CA
1.5 each (excl CA)
1.8 each (incl CA)
FA 2
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities[edit]

  • Bloodthirst - When it charges a living model, this model gains 2" movement.
  • Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Unyielding - This model gains +2 ARM against melee damage rolls.

Weapons[edit]

  • Hand Weapon (x2) - 1" reach, P+S 11 melee weapons


Jussika Bloodtongue

Jussika Bloodtongue
Missing Info
Jussika.jpg
COST N/A
UNIT SIZE N/A
FA N/A
Warcaster 0
BASE Medium
SPD 5
STR N/A
MAT 7
RAT 6
M.A. N/A
DEF 12
ARM 17
CMD 9
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST 5
N/A
N/A
FA C
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities[edit]

  • Attachment: [Blighted Trollkin] - This model can be attached to a Blighted Trollkin unit.
  • Officer - This model is the unit commander even if the unit has a Leader model.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Bloodthirst - When it charges a living model, this model gains 2" movement.
  • Granted: Vengeance - While this model is in formation, models in its unit gain Vengeance. (Vengeance - During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3" and make one basic melee attack.)
  • No Sleeping on the Job [Blighted Trollkin] - This model and Blighted Trollkin models within its command range are immune to knockdown.
  • Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".
  • Tactics: Relentless Charge - Models in this unit gain Relentless Charge. (Relentless Charge - While advancing as part of a charge, a model with Relentless Charge gains Pathfinder.)
  • Unyielding - This model gains +2 ARM against melee damage rolls.

Weapons[edit]

  • Blunderbuss - 8" range, POW 12 gun
  • Hand Weapon (x2) - 1" reach, P+S 12 melee attacks.


Theme Forces[edit]

Recent Changes[edit]

None since 2017.11


Thoughts on Bloodgorgers[edit]

Bloodgorgers in a nutshell[edit]

Bloodgorgers are Cryx's toughest non-cavalry infantry (which isn't to say that they're much) and their primary role is to jam on scenario and kill large amounts of low-DEF infantry.

Thoughts on the CA[edit]

Jussika can attach to both Blighted Trollkin units (Bloodgorgers and Marauders) and it should be clear that if you bring blighted Trollkin, you will bring Jussika as well . No Sleeping on the Job affects all Trollkin in her command range, not just her designated unit and combines supremely with Tough to keep them standing.

The question is then which unit you want to attach her to should you bring both (which is likely).

Bloodgorgers will appreciate it greatly if you elect to attach her to them. Vengeance increases their volume of attacks and relentless charge makes it easier to get them to the front lines, which is exactly where they want to be. Be wary however, not to get Jussika killed, which is likely if she is employed on the front line.

Combos & Synergies[edit]

Gerlak Slaughterborn is practically a must-have when fielding Bloodgorgers, as he grants them Berserk and makes them more accurate. With Berserk and Overtake combined they can really chew through enemy mobs (because the Overtake movement occurs before the Berserk attack).

Bloodgorgers become much more effective when combined with an ARM buff on them, and/or a DEF debuff on their target. This means they have particular synergy with Darragh Wrathe, Asphyxious3, Skarre2, and Scaverous. The first two are generic buff-bots, while the later two dial them to 11 vs infantry with Black Spot and Soul Harvester respectively.

With a DEF debuff in play, they become quite effective against jamming infantry and have an increased chance to trigger Overtake to get into range of more targets. Black Spot especially helps them, because one Bloodgorger can kill potentially 4 infantry each turn (even more if Gerlak's around).

Skarre3 has a spell for +2 STR so they can wreck face, while also providing reinforcements, Dash and Deceleration to ensure delivery. Skarre in turn love being screened by medium bases.

Drawbacks & Downsides[edit]

  • At the beginning of Mk3 (2016) warjacks and beasts were way more popular than infantry, so Bloodgorgers excelled at killing a nonexistent target.
    • In the time since, though, infantry have become far more prevalent (thanks to Steamroller 2017, and certain new troop-heavy themes).
  • You need to get them into melee. Their defensive stats are a bit low, and Unyielding will help them to survive lower POW attacks. They aren't particularly fast, however they have Bloodthirst for extra threat range against living models and their Command Attachment (Jussika Bloodtongue) gives the unit some terrain mitigation and additional threat range with Relentless Charge and Vengeance.
  • They lack a bit in versatility, since their base P+S is quite low. Shield wall infantry or heavy jacks and beasts will mostly ignore them. With Jussika Bloodtongue sporting the No Sleeping on the Job ability, however, the unit can jam into zones and be quite a pain to remove.

Tricks & Tips[edit]

  • They can be used as a deterrent to enemy infantry units that would like to bunch up to control a flag or zone. Simply place the Gorgers somewhere that, if the enemy advances into the zone/flag, they come into your charge range.
  • Always, always, plan your Overtake move such that you won't be hitting friendlies with the Berserk attack.


Other[edit]

Trivia[edit]

  • Base unit released in Warmachine: Legends (2008)
  • Jussika released 2018.03
  • The unit got a resculpt 2019.01.

Other Cryx models[edit]

Cryx Logo.jpg       Cryx Index       (Edit)            
Battlegroup & Similar
Warcasters

Agathia - Aiakos2 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Coven - Deneghra1 - Deneghra2 - Deneghra3 - Goreshade1 - Goreshade2 - Goreshade3 - Mortenebra1 - Mortenebra2 - Rahera - Scaverous - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Terminus - Venethrax

Warcaster attachments The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Iron Lich Overseer (Marshal) - Aiakos1 (BGC) - Deneghra0 (BGC)
Light

Cankerworm - Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker

Heavy

Barathrum - Corruptor - Deathjack - Desecrator - Erebus - Harrower - Kharybdis - Inflictor - Leviathan - Malice - Nightmare - Reaper - Seether - Slayer

Colossal Kraken - Sepulcher
Units, Solos, Battle Engines, & Structures
Units - Living BO Boarding Party - BO Ironmongers - BO Smog Belchers - Bloodgorgers - Marauders - Cephalyx Drudges - Cephalyx Overlords - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates
Units - Undead

Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - Carrion Thralls - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Soulhunters - The Withershadow Combine

Solos - Living/Construct

Aiakos1 - Axiara - Darragh Wrathe - Deneghra0 - Gerlak - Misery Cage - Satyxis Blood Priestess - Satyxis Raider Captain - Severa Blacktide - Warwitch Siren

Solos - Undead

Agrimony - Bane Lord Tartarus - Bloat Thrall - BTO Mobius - Captain Rengrave - Hellslinger - Iron Lich Overseer - Machine Wraith - Necrotech - Pistol Wraith - Scrap Thrall - Skarlock Thrall - Soul Trapper

Battle Engines & Structures Wraith Engine
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders
Mercenaries
Refer to Who Works for Whom and/or Category: Cryx Mercenary
This index was last updated: 2019.02

Rules Clarifications[edit]

Rules Clarification : Bloodthirst - None yet. (Edit)

RC symbol.png

Rules Clarification : Swift Hunter and/or Overtake     (Edit)

  • The free move must be resolved before other abilities that involve attacks (such as Quick Work or Berserk). Refer Step 12 vs 14 in Appendix A.
  • This ability does not trigger off special attacks, only basic ones.
  • An important difference:
    • Swift Hunter can be triggered by any attack, including out-of-activation attacks.
    • Overtake only works on attacks during your Combat Action. Even stuff like Impact Attacks won't trigger it.

Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : Unyielding - None yet. (Edit)


RC symbol.png

Rules Clarification : Attachment      (Edit)

  • You cannot field this model "just by itself".
  • Adding an Attachment doesn't change the unit type for targeting purposes. For instance, if you add a Soulless Escort to a Houseguard unit, it is still a Houseguard unit and can still be targeted by stuff that only works on "Target Houseguard unit" (like the Houseguard Thane's abilities). (Infernal Ruling)
  • If you can add an Attachment to multiple unit types (such as the Soulless Escort, Trollkin Sorcerer, or Ranking Officer) then there's a few weird interactions:
    • The Attachment will benefit from any Granted abilities, and any Orders given.
    • If the unit gets a benefit from a theme force, the Attachment will too. (Infernal Ruling)
      For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
    • The Attachment can benefit from and/or trigger any "models in this unit..." style abilities that aren't actually on its card, but only if at least one model with that rule is still in play. Depending on the wording of the rule, the attachment may have restricted benefits.
      Example 1 "If a model in this unit is ... each model in the unit can ..." : an Attachment can benefit from a Vengeance move and attack. Or, conversely, its unit can get Vengeance if the attachment is killed.
      But if everyone except the Attachment is killed, the Attachment won't benefit from Vengeance.
      Example 2 "This model can ... to other models in its unit" : an Attachment can have damage assigned to it via Sanguine Bond, but if it takes damage it can't share it to the main unit.
RC symbol.png

Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.
RC symbol.png

Rules Clarification : Tactics vs Granted     (Edit)

  • Granted = The unit loses the ability as soon as the model that grants it is taken off the table.
  • Tactics = The unit keeps the ability for the entire game, regardless of who dies.
RC symbol.png

Rules Clarification : Vengeance and/or Righteous Vengeance and/or Retaliation and/or Swift Vengeance and/or Tantrum     (Edit)

  • Vengeance moves do not have to be towards an enemy model.
  • You can choose to not move, but still get the attack. One is not conditional on the other.
  • When resolving Vengeance, move all models in the unit before making any attacks. (Infernal Ruling)
    • If you have more than one unit with Vengeance, move all of unit A then complete all of unit A's attacks, before starting to move unit B.
  • Vengeance is not an activation. It does not prevent the unit from activating and acting normally later in the turn.
  • Stationary and knocked down models may not perform Vengeance moves nor attacks.
  • Only enemy attacks trigger Vengeance. There are plenty of ways enemies can damage you without attacking you (such as Electro Leap) and these will not trigger Vengeance.
  • Due to the way it is worded Vengeance can be "inherited" by unit attachments that do not actually have the Vengeance ability themselves. For instance, a Soulless Escort attached to the Spears of Scyrah.
    • If anyone is damaged, including the attachment, everyone in the unit gets to trigger Vengeance.
    • But if everyone is killed except the attachment, then he doesn't get to trigger Vengeance because the rule is "no longer on the table".
RC symbol.png

Rules Clarification : No Sleeping on the Job      (Edit)

  • If a model is already knocked down, and is then affected by NSotJ, it doesn't get to stand up. The "cannot be knocked down" isn't retroactively applied.
RC symbol.png

Rules Clarification : Relentless Charge      (Edit)