Bloodgorgers

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Cryx Logo.jpg

Bloodgorgers
Cryx Blighted Trollkin Unit
Jussika Bloodtongue
Character Command Attachment

Mk4 icon.png
Prime
This model is available in one Prime Army, Black Fleet. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page.

Note that the rest of this page is about the model's Mark III rules.

The murderous Bloodgorgers hail from the blighted trollkin kriels of the Scharde Islands. Corrupted and black-hearted, they find no greater joy in life than charging into battle to maim their enemies before devouring them while fresh blood steams in the air. Toruk's blight has blessed these trollkin with pronounced spurs and curving horns, enhancing their already-formidable ability to commit atrocity. They lead charges to spark horror and chaos amid the carnage of war. Embracing this role with wild enthusiasm, they spend their short, brutal lives bathed in gore.

Feared by all in the port towns of the Broken Coast who know of her exploits as “the Queen of Blood,” the blighted trollkin Jussika Bloodtongue is a favored lieutenant of Slaughterborn, a brutal taskmaster who leads hosts of Bloodgorgers and marauders in great orgies of destruction. She has become one of the most dreaded and infamous trollkin in the Scharde Islands.

Basic Info

Bloodgorgers

Bloodgorgers
Missing Info
Bloodgorgers 2019.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 5
STR 7
MAT 7
RAT N/A
M.A. N/A
DEF 12
ARM 16
CMD 7
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
UNIT SIZE 6 or 10 +1 CA
COST 8 or 13 +4 CA
1.5 pts each (incl CA)
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Bloodthirst - When it charges a living model, this model gains +2" movement.
  • Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".
  • Tough symbol.jpg Tough
  • Unyielding - This model gains +2 ARM against melee damage rolls.

Weapons

  • Hand Weapon (x2) - 1" reach, P+S 11 melee weapons


Jussika Bloodtongue

Jussika Bloodtongue
Missing Info
Jussika.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 5
STR 8
MAT 7
RAT 6
M.A. N/A
DEF 12
ARM 17
CMD 9
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA C
UNIT SIZE N/A
COST 4
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

Weapons

  • Blunderbuss - 8" range, POW 12 gun
  • Hand Weapon (x2) - 1" reach, P+S 12 melee attacks.


Theme Forces


Thoughts on Bloodgorgers

Original Sculpt (slightly smaller bodies, and no girls)

Bloodgorgers in a nutshell

Bloodgorgers are Cryx's toughest non-cavalry infantry (which isn't to say that they're much) and their primary role is to jam on scenario and kill large amounts of low-DEF infantry.

Bloodgorgers are an amazing anti-infantry unit but they can be vulnerable to guns on the approach, so you're going to want something to help deliver them. That can be anything from Asphyxious2 clouds, Coven feat or Agathia Feat, an armor buff like Skarre3's Deceleration, or even just Smog Belcher clouds. Do note, that unless you have a damage fixer, Gorgers will struggle into higher armored units.

Thoughts on the CA

Jussika can attach to both Blighted Trollkin units (Bloodgorgers and Marauders) and it should be clear that if you bring blighted Trollkin, you will bring Jussika as well . No Sleeping on the Job affects all Trollkin in her command range, not just her designated unit and combines supremely with Tough to keep them standing.

The question is then which unit you want to attach her to should you bring both (which is likely).

Bloodgorgers will appreciate it greatly if you elect to attach her to them. Vengeance increases their volume of attacks and relentless charge makes it easier to get them to the front lines, which is exactly where they want to be. Be wary however, not to get Jussika killed, which is likely if she is employed on the front line.

Combos & Synergies

Gerlak Slaughterborn is practically a must-have when fielding Bloodgorgers, as he grants them Berserk and makes them more accurate. With Berserk and Overtake combined they can really chew through enemy mobs (because the Overtake movement occurs before the Berserk attack, meaning they can move and continue making attacks so long as they're killing with each strike).

Bloodgorgers become much more effective when combined with an ARM buff on them, and/or a DEF debuff on their target. This means they have particular synergy with Darragh Wrathe, Asphyxious3, Skarre2, and Scaverous. The first two are generic buff-bots, while the later two dial them to 11 vs infantry with Black Spot and Icy Grip or Soul Harvester respectively.

With a DEF debuff in play, they become quite effective against jamming infantry and have an increased chance to trigger Overtake to get into range of more targets. Black Spot especially helps them, because one Bloodgorger can kill potentially 4 infantry each turn (even more if Gerlak's around).

Skarre3 has Draconic Blessing which grants +2 STR so they can wreck face, while also providing reinforcements. Dash and Deceleration to ensure delivery. Skarre in turn loves being screened by medium bases.

Venethrax and Deneghra3 both have Mortality which applies a -2 DEF and -2 ARM debuff to an enemy unit. It also prevents healing, so say no to Tough models while you're at it!

Drawbacks & Downsides

  • At the beginning of Mk3 (2016) warjacks and beasts were way more popular than infantry, so Bloodgorgers excelled at killing a nonexistent target.
    • In the time since, though, infantry have become far more prevalent (thanks to Steamroller 2017, and certain new troop-heavy themes).
  • You need to get them into melee. Their defensive stats are a bit low, and Unyielding will help them to survive lower POW attacks. They aren't particularly fast, however they have Bloodthirst for extra threat range against living models and their Command Attachment (Jussika Bloodtongue) gives the unit some terrain mitigation and additional threat range with Relentless Charge and Vengeance.
    • Including them with casters like Goreshade3 or The Coven allow you to make good use of Occultation to help them get up the board.
    • They can be accompanied by Smog Belchers and Dirge Seers which can both help screen them from enemy bullets as they advance towards the enemy.
  • They lack a bit in versatility, since their base P+S is quite low. Shield wall infantry or heavy jacks and beasts will mostly ignore them. With Jussika Bloodtongue sporting the No Sleeping on the Job ability, however, the unit can jam into zones and be quite a pain to remove. Any survivors can then benefit from Vengeance to retaliate.

Tricks & Tips

  • They can be used as a deterrent to enemy infantry units that would like to bunch up to control a flag or zone. Simply place the Gorgers somewhere that, if the enemy advances into the zone/flag, they come into your charge range.
  • Always, always, plan your Overtake move such that you won't be hitting friendlies with the Berserk attack.
  • If you absolutely cannot avoid Berserking friendlies, try to abuse the Field Promotion rules. What you do is attack your own unit's Leader model then field-promote the Berserking model. A model that is field-promoted cannot make any more attacks this turn.
  • If your opponent has a gargantuan, and you've got Jussika, feel free to deploy these guys behind rough terrain. They'll be able to declare charges and move through the rough terrain at the same speed they run in open terrain. You can do the same thing vs living non-gargantuans, but getting LOS is a little bit more finicky.

Other

Trivia

  • Base unit released in Warmachine: Legends (2008)
  • Jussika released 2018.03
  • The unit got a resculpt 2019.01.

Other Cryx models

Cryx Logo.jpg       Cryx Index       (Edit)            
Battlegroup & Similar
Warcasters

Agathia - Aiakos2 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Coven - Deathjack2 - Deneghra1 - Deneghra2 - Deneghra3 - Goreshade1 - Goreshade2 - Goreshade3 - Mortenebra1 - Mortenebra2 - Rahera - Scaverous - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Terminus - Venethrax

Warcaster attachments

The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Doctor Stygius (Partisan) - Madelyn Corbeau (Mercenary)

Other Warjack Controllers

Jack Marshals: Iron Lich Overseer       "Junior Warcasters": Aiakos1 - Asphyxious4 - Deneghra0

Light

Cankerworm - Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker

Heavy

Barathrum - Corruptor - Deathjack1 - Desecrator - Erebus - Harrower - Kharybdis - Inflictor - Leviathan - Malice - Nightmare - Reaper - Seether - Slayer

Colossal Kraken - Sepulcher
Units, Solos, Battle Engines, & Structures
Units

Asphyxious4 - Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - BO Boarding Party - BO Ironmongers - BO Smog Belchers - Blackbane's Ghost Raiders - Bloodgorgers - Marauders - Carrion Thralls - Cephalyx Drudges - Cephalyx Overlords - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates - Soulhunters - The Devil's Shadow Mutineers - The Withershadow Combine

Solos

Aiakos1 - Agrimony - Axiara - Bane Lord Tartarus - Bloat Thrall - BTO Mobius - Captain Rengrave - Darragh Wrathe - Doctor Stygius - Deneghra0 - Gerlak - Hellslinger - Iron Lich Overseer - Machine Wraith - Master Gurglepox - Misery Cage - Necrotech - Ol' Grim - Pistol Wraith - Satyxis Blood Priestess - Satyxis Raider Captain - Scrap Thrall - Skarlock Thrall - Severa Blacktide - Soul Trapper - Warwitch Siren

Battle Engines & Structures Wraith Engine
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Scourge of the Broken Coast
Mercenaries
Refer to Who Works for Whom and/or Category: Cryx Mercenary
This index was last updated: 2021.11

Rules Clarifications

Rules Clarification : Bloodthirst - None yet. (Edit)

RC symbol.png

Rules Clarification : Swift Hunter and/or Overtake     (Edit)

  • The free move must be resolved before other abilities that involve attacks (such as Quick Work or Berserk). Refer Step 12 vs 14 in Appendix A.
  • This ability does not trigger off special attacks, only basic ones.
  • An important difference:
    • Swift Hunter can be triggered by any attack, including out-of-activation attacks.
    • Overtake only works on attacks during your Combat Action. Even stuff like Impact Attacks won't trigger it.
  • If you make a free strike during your Combat Action (for instance the enemy used a special rule to move during your Combat Action) you can trigger Overtake on that free strike. It still counts as being during your Combat Action. (Infernal Ruling)

Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : Unyielding - None yet. (Edit)


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Rules Clarification : Attachment      (Edit)

  • You cannot field this model "just by itself".
  • Adding an Attachment doesn't change the unit type for targeting purposes. For instance, if you add a Soulless Escort to a Houseguard unit, it is still a Houseguard unit and can still be targeted by stuff that only works on "Target Houseguard unit" (like the Houseguard Thane's abilities). (Infernal Ruling)
  • If you can add an Attachment to multiple unit types (such as the Soulless Escort, Trollkin Sorcerer, or Ranking Officer) then there's a few weird interactions:
    • The Attachment will benefit from any Granted abilities, and any Orders given.
    • If the unit gets a benefit from a theme force, the Attachment will too. (Infernal Ruling)
      For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
    • The Attachment can benefit from and/or trigger any "models in this unit..." style abilities that aren't actually on its card, but only if at least one model with that rule is still in play. Depending on the wording of the rule, the attachment may have restricted benefits.
      Example 1 "If a model in this unit is ... each model in the unit can ..." : an Attachment can benefit from a Vengeance move and attack. Or, conversely, its unit can get Vengeance if the attachment is killed.
      But if everyone except the Attachment is killed, the Attachment won't benefit from Vengeance.
      Example 2 "This model can ... to other models in its unit" : an Attachment can have damage assigned to it via Sanguine Bond, but if it takes damage it can't share it to the main unit.
RC symbol.png

Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.
RC symbol.png

Rules Clarification : Tactics vs Granted     (Edit)

  • Granted = The unit loses the ability as soon as the model that grants it is taken off the table. (think "G for Goes away")
  • Tactics = The unit keeps the ability for the entire game, regardless of who dies. (think "Tac-Tick = K for Keeps")
 
  • Granted [ Vengeance ]
    • If the model granting Vengeance dies, the unit will not get any Vengeance attacks.
    It is "If you have Vengeance, and you were damaged last turn, you get a move+attack."
    It is not "If you get damaged, you get Vengeance next turn."
    • If you lose Vengeance halfway through resolving Vengeance, then you stop resolving Vengeance immediately. (Infernal Ruling)
RC symbol.png

Rules Clarification : Vengeance and/or Righteous Vengeance and/or Retaliation and/or Swift Vengeance and/or Tantrum     (Edit)

  • Vengeance moves do not have to be towards an enemy model.
  • You can choose to not move, but still get the attack. One is not conditional on the other.
  • Vengeance is not an activation. It does not prevent the model/unit from activating and acting normally later in the turn.
  • Stationary and knocked down models may not perform Vengeance moves nor attacks.
  • Units only
    • Out of formation models cannot make Vengeance moves nor Vengeance attacks.
    However if the unit commander uses their movement to bring the Grunts back into formation, then they can move and attack.
    • When resolving Vengeance, move all models in the unit before making any attacks. (Infernal Ruling)
    • If you have more than one unit with Vengeance, move all of unit A then complete all of unit A's attacks, before starting to move unit B.
    • If you manage to spawn new models during the Maintenance Phase (such as with Reconstruction or Blood-Bound) then those new models can also make Vengeance attacks. (Infernal Ruling)
    • Due to the way it is worded Vengeance can be "inherited" by unit attachments that do not actually have the Vengeance ability themselves. For instance, a Soulless Escort attached to the Spears of Scyrah.
      • If anyone is damaged, including the attachment, everyone in the unit gets to trigger Vengeance.
      • But if everyone is killed except the attachment, then he doesn't get to trigger Vengeance because the rule is "no longer on the table".
    • Granted [ Vengeance ]
      • If the model granting Vengeance dies, the unit will not get any Vengeance attacks.
      It is "If you have Vengeance, and you were damaged last turn, you get a move+attack."
      It is not "If you get damaged, you get Vengeance next turn."
      • If you lose Vengeance halfway through resolving Vengeance, then you stop resolving Vengeance immediately. (Infernal Ruling)
  • Triggers
    • Only enemy attacks trigger Vengeance. There are plenty of ways enemies can damage you without attacking you (such as Electro Leap) and these will not trigger Vengeance.
    • If a CA has Granted: Vengeance then only models in formation have it. However, models that are damaged while out of formation can trigger Vengeance, they just will not benefit from it. (Locked thread)
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Rules Clarification : No Sleeping on the Job      (Edit)

  • If a model is already knocked down, and is then affected by NSotJ, it doesn't get to stand up. The "cannot be knocked down" isn't retroactively applied.
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Rules Clarification : Relentless Charge      (Edit)