Bloodgorgers
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Bloodgorgers |
Prime This model is available in one Prime Army, Black Fleet. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
The murderous Bloodgorgers hail from the blighted trollkin kriels of the Scharde Islands. Corrupted and black-hearted, they find no greater joy in life than charging into battle to maim their enemies before devouring them while fresh blood steams in the air. Toruk's blight has blessed these trollkin with pronounced spurs and curving horns, enhancing their already-formidable ability to commit atrocity. They lead charges to spark horror and chaos amid the carnage of war. Embracing this role with wild enthusiasm, they spend their short, brutal lives bathed in gore.
Feared by all in the port towns of the Broken Coast who know of her exploits as “the Queen of Blood,” the blighted trollkin Jussika Bloodtongue is a favored lieutenant of Slaughterborn, a brutal taskmaster who leads hosts of Bloodgorgers and marauders in great orgies of destruction. She has become one of the most dreaded and infamous trollkin in the Scharde Islands.
Basic Info
Bloodgorgers
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Abilities
- Bloodthirst - When it charges a living model, this model gains +2" movement.
- Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".
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Tough
- Unyielding - This model gains +2 ARM against melee damage rolls.
Weapons
- Hand Weapon (x2) - 1" reach, P+S 11 melee weapons
Jussika Bloodtongue
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Abilities
- Attachment [ Blighted Trollkin ] - This model can be added to a Blighted Trollkin unit.
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Officer
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Tough
- Bloodthirst - When it charges a living model, this model gains +2" movement.
- Granted: Vengeance - While this model is in formation, models in its unit gain Vengeance. (Vengeance - During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3" and make one basic melee attack.)
- No Sleeping on the Job [ Blighted Trollkin ] - This model and Blighted Trollkin models in its command range cannot become knocked down.
- Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".
- Tactics: Relentless Charge - Models in this unit gain Relentless Charge. (Relentless Charge - While advancing as part of a charge, a model with Relentless Charge gains Pathfinder.)
- Unyielding - This model gains +2 ARM against melee damage rolls.
Weapons
- Blunderbuss - 8" range, POW 12 gun
- Hand Weapon (x2) - 1" reach, P+S 12 melee attacks.
Theme Forces
- Other Factions
- Infernal players can use this model/unit in the Hearts of Darkness theme, but only if Mortenebra is leading the army.
Thoughts on Bloodgorgers
Bloodgorgers in a nutshell
Bloodgorgers are Cryx's toughest non-cavalry infantry (which isn't to say that they're much) and their primary role is to jam on scenario and kill large amounts of low-DEF infantry.
Bloodgorgers are an amazing anti-infantry unit but they can be vulnerable to guns on the approach, so you're going to want something to help deliver them. That can be anything from Asphyxious2 clouds, Coven feat or Agathia Feat, an armor buff like Skarre3's Deceleration, or even just Smog Belcher clouds. Do note, that unless you have a damage fixer, Gorgers will struggle into higher armored units.
Thoughts on the CA
Jussika can attach to both Blighted Trollkin units (Bloodgorgers and Marauders) and it should be clear that if you bring blighted Trollkin, you will bring Jussika as well . No Sleeping on the Job affects all Trollkin in her command range, not just her designated unit and combines supremely with Tough to keep them standing.
The question is then which unit you want to attach her to should you bring both (which is likely).
Bloodgorgers will appreciate it greatly if you elect to attach her to them. Vengeance increases their volume of attacks and relentless charge makes it easier to get them to the front lines, which is exactly where they want to be. Be wary however, not to get Jussika killed, which is likely if she is employed on the front line.
Combos & Synergies
Gerlak Slaughterborn is practically a must-have when fielding Bloodgorgers, as he grants them Berserk and makes them more accurate. With Berserk and Overtake combined they can really chew through enemy mobs (because the Overtake movement occurs before the Berserk attack, meaning they can move and continue making attacks so long as they're killing with each strike).
Bloodgorgers become much more effective when combined with an ARM buff on them, and/or a DEF debuff on their target. This means they have particular synergy with Darragh Wrathe, Asphyxious3, Skarre2, and Scaverous. The first two are generic buff-bots, while the later two dial them to 11 vs infantry with Black Spot and Icy Grip or Soul Harvester respectively.
With a DEF debuff in play, they become quite effective against jamming infantry and have an increased chance to trigger Overtake to get into range of more targets. Black Spot especially helps them, because one Bloodgorger can kill potentially 4 infantry each turn (even more if Gerlak's around).
Skarre3 has Draconic Blessing which grants +2 STR so they can wreck face, while also providing reinforcements. Dash and Deceleration to ensure delivery. Skarre in turn loves being screened by medium bases.
Venethrax and Deneghra3 both have Mortality which applies a -2 DEF and -2 ARM debuff to an enemy unit. It also prevents healing, so say no to Tough models while you're at it!
Drawbacks & Downsides
- At the beginning of Mk3 (2016) warjacks and beasts were way more popular than infantry, so Bloodgorgers excelled at killing a nonexistent target.
- In the time since, though, infantry have become far more prevalent (thanks to Steamroller 2017, and certain new troop-heavy themes).
- You need to get them into melee. Their defensive stats are a bit low, and Unyielding will help them to survive lower POW attacks. They aren't particularly fast, however they have Bloodthirst for extra threat range against living models and their Command Attachment (Jussika Bloodtongue) gives the unit some terrain mitigation and additional threat range with Relentless Charge and Vengeance.
- Including them with casters like Goreshade3 or The Coven allow you to make good use of Occultation to help them get up the board.
- They can be accompanied by Smog Belchers and Dirge Seers which can both help screen them from enemy bullets as they advance towards the enemy.
- They lack a bit in versatility, since their base P+S is quite low. Shield wall infantry or heavy jacks and beasts will mostly ignore them. With Jussika Bloodtongue sporting the No Sleeping on the Job ability, however, the unit can jam into zones and be quite a pain to remove. Any survivors can then benefit from Vengeance to retaliate.
Tricks & Tips
- They can be used as a deterrent to enemy infantry units that would like to bunch up to control a flag or zone. Simply place the Gorgers somewhere that, if the enemy advances into the zone/flag, they come into your charge range.
- Always, always, plan your Overtake move such that you won't be hitting friendlies with the Berserk attack.
- If you absolutely cannot avoid Berserking friendlies, try to abuse the Field Promotion rules. What you do is attack your own unit's Leader model then field-promote the Berserking model. A model that is field-promoted cannot make any more attacks this turn.
- If your opponent has a gargantuan, and you've got Jussika, feel free to deploy these guys behind rough terrain. They'll be able to declare charges and move through the rough terrain at the same speed they run in open terrain. You can do the same thing vs living non-gargantuans, but getting LOS is a little bit more finicky.
Other
Trivia
- Base unit released in Warmachine: Legends (2008)
- Jussika released 2018.03
- The unit got a resculpt 2019.01.
Other Cryx models
Rules Clarifications
Rules Clarification : Bloodthirst - None yet. (Edit)
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Rules Clarification : Swift Hunter and/or Overtake (Edit)
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Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : Unyielding - None yet. (Edit)
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Rules Clarification : Attachment (Edit)
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Rules Clarification : Officer (Edit)
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Rules Clarification : Tactics vs Granted (Edit)
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Rules Clarification : Vengeance and/or Righteous Vengeance and/or Retaliation and/or Swift Vengeance and/or Tantrum (Edit)
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Rules Clarification : No Sleeping on the Job (Edit)
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Rules Clarification : Relentless Charge (Edit)
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