Erebus
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Erebus |
Prime This model is available in one Prime Army, Dark Host. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
The lives Erebus has claimed leave the helljack steeped in the spiritual detritus of a thousand bloody deaths. Invisible to most, this spiritual effluvium envelops the machine, lashing out at those who strike its blackened carapace. No weapon of man can repel Erebus, any more than the sharpest steel can stop the inevitable slide into the grave.
Contents
Basic Info
Erebus | |||||||||||||||||||||||||||||
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
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Construct
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Immunity: Cold
- Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".
- Poltergeist - When an enemy model misses this model with an attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from this model.
- Bond [ Scaverous ] - If this model begins the game in Scaverous's battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent's control. When this model destroys a living enemy model while bonded to Scaverous and in his control range, Scaverous gains the destroyed model's soul token.
Weapons
Death Claw (x2) | |||||||||||||||
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RNG | POW | P+S | LOCATION | |||||||||||
1 | 6 | 16 | 1 each side | ||||||||||||
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Theme Forces
- When taken by Scaverous
- Black Industries. Erebus gains Carapace in this theme.
- Dark Host
- The Ghost Fleet
- Scourge of the Broken Coast. Erebus gains Gang Fighter in this theme.
- When taken by anyone else
- Black Industries. Erebus gains Carapace in this theme.
Thoughts on Erebus
Erebus in a nutshell
Erebus is a Slayer with mainly defensive bonuses. Between an extra point of defense, an extra armour point Poltergeist, and immunity to cold-based stationary, enemies will almost always be boosting to hit or risking getting pushed out of range. The extra point of armor will make him surprisingly resilient since your opponent is going to use so many resources on ensuring that they hit.
Erebus loses the third attack from his headbutt however makes up for it by having auto-apply stationary (as opposed to critical stationary) for both of his attacks and 'Overtake'.
Combos & Synergies
Scaverous
Scaverous does not particularly care about his own character jack, and skips taking him as often as not.
- The buffs that Scav can give a warjack (Knowledge of the Damned and Death Ward) are just as good on any other warjack; and Scaverous would often prefer Deathjack, Barathrum, or even a Asphyxious4-Toro to fulfil the role of "beatstick heavy".
- Erebus is slightly pillow-fisted and Scav's only damage-fix is the costly Feast of Worms spell.
- The soul hoovering from the Bond is nice, but doesn't ignore soul denial or soul proximity rules. In fact Scaverous needs to be the closest eligible model, not Erebus, which can make hoovering them up even more tricky.
Other casters
Other casters can use Erebus in the Black Industies theme, or if you run out-of-theme.
- Lich Lord Venethrax can give Erebus Countercharge. If he manages to hit his target, he can unceremoniously end their activation.
- Lich Lord Terminus can give Erebus Berserk via the Ravager spell. Combined with Erebus' Overtake The result is killing potential with no actual upper limit on how many troops you can kill, a very valuable tool particularly on Terminus' feat turn.
- Skarre2 has Death Ward (same as Scaverous) and Black Spot which, in an ideal situation, would allow Erebus 10 attacks. 10 attacks combined with Overtake means he can realistically slaughter a unit of infantry. Lastly, Skarre's Future Sight ability increases Erebus' focus efficiency significantly.
- Bane Witch Agathia can provide Erebus with Hellwrought, which make him harder to kill and gives him an-out-of-activation attack, which is particularly valuable given his auto-apply stationary.
- Karchev & Deathjack - Unyielding, Full Throttle and with Abbatoir you can tag a model engaging you with stationary and then move away during Erebus's activation.
Drawbacks & Downsides
- Erebus is somewhat pillowfisted. He has only 2 attack compared to a Slayer's 3 and no access to combo strike.
- He is expensive for his combat ability.
- He is harder to kill than a Slayer (and 30% more expensive), but he's still easy to kill.
- Models with 2" reach could miss him, be affected by Poltergeist, and still be in range for another attack.
Tricks & Tips
- The main things to do with Erebus are make him very hard to hit and threaten freezing free strikes; his offence is worse than a Slayer never mind a Seether.
- Scaverous needs to be the closest eligible Soul Taker for the bond to work - it doesn't have the "regardless of proximity" clause.
Other
Trivia
- Originally released in the Wrath expansion book (2011).
- Erebus was originally sold as an "upgrade kit", which meant you needed to purchase the regular plastic Slayer model and then you attach the Erebus bitz to it.
- As of 2017, he was repackaged in a new multi-jack kit that also includes the bits for a Slayer.
- His name comes from the Greek god of Dusk or Nightfall. Interestingly, Erebus' daughter is named Hemera.
Other Cryx models
Rules Clarifications
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Rules Clarification : Erebus's bond
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Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
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Rules Clarification : Freeze (Edit)
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Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Cold - None yet. (Edit)
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Rules Clarification : Swift Hunter and/or Overtake (Edit)
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Rules Clarification : Poltergeist (Edit)
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Rules Clarification : Bond (Edit)
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