Erebus

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Cryx Logo.jpg Erebus

Cryx Character Heavy Warjack

The lives Erebus has claimed leave the helljack steeped in the spiritual detritus of a thousand bloody deaths. Invisible to most, this spiritual effluvium envelops the machine, lashing out at those who strike its blackened carapace. No weapon of man can repel Erebus, any more than the sharpest steel can stop the inevitable slide into the grave.

Basic Info

Erebus
Missing Info
Erebus 2017.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Large
SPD 6
STR 10
MAT 7
RAT N/A
M.A. N/A
DEF 14
ARM 18
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 28
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 16
N/A
N/A
FA C
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click the link for a full run-down.
  • Construct - This model is a construct and is not a living model.
  • Immunity: Cold - This model does not suffer cold damage.
  • Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".
  • Poltergeist - When an enemy model misses this model with an attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from this model.
  • Bond [Scaverous] - If Erebus begins the game in Scaverous's battlegroup, it is bonded to him/her/them. Erebus is not considered to be bonded while under your opponent's control. While Erebus is bonded to Scaverous and in their control range, when Erebus destroys a living enemy model Scaverous gains the destroyed model's soul token..

Weapons

Theme Forces

When taken by Scaverous When taken by anyone else
  • Cannot be taken in a theme force

Thoughts on Erebus

The 2011-2017 "Upgrade Kit" version of the sculpt

Erebus in a nutshell

Erebus is a Slayer with mainly defensive bonuses. Between an extra point of defense, Poltergeist, and immunity to cold-based stationary, enemies will almost always be boosting to hit or risking getting pushed out of range. The extra point of armor will make him surprisingly resilient since your opponent is going to use so many resources on ensuring that they hit.

Erebus loses the third attack from his headbutt however makes up for it by having auto-apply stationary (as opposed to critical stationary) for both of his attacks and 'Overtake'.

Combos & Synergies

Erebus will mostly only be seen with Lord Exhumator Scaverous. Scaverous can put Death Ward on Erebus which greatly increases his durability. Also, Scaverous can immediately use Knowledge of the Damned on any souls that Erebus feeds him, effectively giving Erebus rerolls vs infantry.

Out-of-Theme combos

  • Lich Lord Venethrax can give Erebus Countercharge. If he manages to hit his target, he can unceremoniously end their activation.
  • Lich Lord Terminus can give Erebus Ravager (Berserk). The result is killing potential with no actual upper limit on how many troops you can kill, a very valuable tool particularly on Terminus' feat turn.
  • Skarre2 has Death Ward (same as Scaverous) and Black Spot which, in an ideal situation, would allow Erebus 10 attacks. 10 attacks combined with Overtake means he can realistically slaughter a unit of infantry. Lastly, Skarre's Future Sight ability increases Erebus' focus efficiency significantly.
  • Bane Witch Agathia can provide Erebus with Hellwrought, which make him harder to kill and gives him an-out-of-activation attack, which is particularly valuable given his auto-apply stationary.

Drawbacks & Downsides

  • Erebus is somewhat pillowfisted. He has only 2 attack compared to a Slayer's 3 and no access to combo strike.
  • He is very expensive for his combat ability.
  • He is harder to kill than a Slayer (and 60% more expensive), but he's still easy to kill.
  • Models with 2" reach could miss him, be affected by Poltergeist, and still be in range for another attack.

Tricks & Tips

  • The main things to do with Erebus are make him very hard to hit and threaten freezing free strikes; his offence is worse than a Slayer never mind a Seether.
  • Scaverous needs to be the closest eligible Soul Taker for the bond to work - it doesn't have the "regardless of proximity" clause.


Other

Trivia

  • Originally released in the Wrath expansion book (2011).
  • Erebus was originally sold as an "upgrade kit", which meant you needed to purchase the regular plastic Slayer model and then you attach the Erebus bitz to it.
    • As of 2017, he was repackaged in a new multi-jack kit that also includes the bits for a Slayer.
  • His name comes from the Greek god of Dusk or Nightfall... but wait, his daughter was Hemera, Goddess of the Day. O.O'

Other Cryx models

Cryx Logo.jpg       Cryx Index       (Edit)            
Battlegroup & Similar
Warcasters

Agathia - Aiakos2 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Coven - Deneghra1 - Deneghra2 - Deneghra3 - Goreshade1 - Goreshade2 - Goreshade3 - Mortenebra1 - Mortenebra2 - Rahera - Scaverous - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Terminus - Venethrax

Warcaster attachments The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Iron Lich Overseer (Marshal) - Aiakos1 (BGC) - Deneghra0 (BGC)
Light

Cankerworm - Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker

Heavy

Barathrum - Corruptor - Deathjack - Desecrator - Erebus - Harrower - Kharybdis - Inflictor - Leviathan - Malice - Nightmare - Reaper - Seether - Slayer

Colossal Kraken - Sepulcher
Units, Solos, Battle Engines, & Structures
Units - Living BO Boarding Party - BO Ironmongers - BO Smog Belchers - Bloodgorgers - Marauders - Cephalyx Drudges - Cephalyx Overlords - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates
Units - Undead

Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - Carrion Thralls - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Soulhunters - The Withershadow Combine

Solos - Living/Construct

Aiakos1 - Axiara - Darragh Wrathe - Deneghra0 - Gerlak - Misery Cage - Satyxis Blood Priestess - Satyxis Raider Captain - Severa Blacktide - Warwitch Siren

Solos - Undead

Agrimony - Bane Lord Tartarus - Bloat Thrall - BTO Mobius - Captain Rengrave - Hellslinger - Iron Lich Overseer - Machine Wraith - Necrotech - Pistol Wraith - Scrap Thrall - Skarlock Thrall - Soul Trapper

Battle Engines & Structures Wraith Engine
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders
Mercenaries
Refer to Who Works for Whom and/or Category: Cryx Mercenary
This index was last updated: 2019.02

Rules Clarifications

RC symbol.png

Rules Clarification : Erebus's bond

  • Scaverous has to be the nearest eligible model to collect souls via Erebus's Bond. The Bond lacks the "regardless of proximity of other models" clause.


RC symbol.png

Rules Clarification : Open Fist (aka, Power Attack Throw)     (Edit)

  • Throw - General ( Edit )
    • See also the Throw article for a recap of the core Throw rules.
    • Because you move the target model between the attack roll and the damage roll, you can get different buffs applied to the two rolls. For instance, if you throw the target in or out of a Flanking model's melee range.
  • Throw - Power Attack
    • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.
    • If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
    • A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
    • Unresolved: Since throwing Model [A] at Model [B] involves making a melee attack roll vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. (Infernal Checking)
    • Even though you make a "melee attack roll" vs Model [B] you don't actually make a melee attack vs it. Also, the damage it suffers is from Collateral damage, not from the original attack. So you can't trigger stuff like Snacking from damage you did to Model B.
RC symbol.png

Rules Clarification : Freeze      (Edit)

  • Remember Stationary only prevents what it says it does. Refer the page on Stationary for a refresher.


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Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Cold - None yet. (Edit)

RC symbol.png

Rules Clarification : Swift Hunter and/or Overtake     (Edit)

  • The free move must be resolved before other abilities that involve attacks (such as Quick Work or Berserk). Refer Step 12 vs 14 in Appendix A.
  • This ability does not trigger off special attacks, only basic ones.
  • An important difference:
    • Swift Hunter can be triggered by any attack, including out-of-activation attacks.
    • Overtake only works on attacks during your Combat Action. Even stuff like Impact Attacks won't trigger it.
  • Blood Boon & Overtake (Edit)
    As of 2019.03, this interaction is only available to Iona the Unseen   [Show/Hide]
    • Overtake is resolved at Step 12. Blood Boon is resolved at either Step 12 or 14 depending on whether you cast an offensive spell or not.
    • You can choose whether to trigger Overtake or Blood Boon first.
    • If you decide to cast a spell before resolving Overtake, that's fine. But if you choose an offensive spell, then you've skipped ahead to Step 14 and you've lost your chance to use Overtake.
    • (Infernal Ruling for all of the above)
RC symbol.png

Rules Clarification : Poltergeist      (Edit)

  • If the attack is out of range, Poltergeist is still triggered. This is because an out of range attack misses automatically, and an auto-miss is still a miss.
  • If a single attack misses multiple Poltergeists (for instance a Thresher), then you get to resolve the pushes in any order you choose (after the last thresher attack is resolved).
RC symbol.png

Rules Clarification : Bond      (Edit)

  • Bonds are ineffective while the model is under your opponent's control. Refer the core rulebook.
  • Bonds & Themes
    • If a warjack/warbeast with a bond is in that caster's battlegroup, they can be taken in any theme force. Refer the core rulebook.
    • This is true even if the caster isn't a full warcaster or warlock (this interaction changed as of 2018.06).