Misery Cage

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99% of this website is about Mark 3 (mk3), which is the previous edition of the game (2016 to 2022). The reasons for this are explained here.

1% of the website is about Mark 4 (mk4), but only in regards to which mk3 models are useable in mk4 Prime and which are mk4 Unlimited. See Legacy Armies for more detail.
Cryx Logo.jpg Misery Cage

Cryx Solo

Mk4 icon.png
This model has not (yet) been updated with Mk IV rules, as of 2022.11. Privateer Press have promised it will get updated ... eventually.
You can view the Mk3 models that have been updated on this page.

Note that the rest of this page is about the model's Mark III rules.

Misery cages are a cruel twist on the gibbets used on the mainland to punish pirates. While a mundane gibbet holds a living prisoner to waste away, a misery cage wrings arcane power from the flesh and souls of any locked away within. Cryxians stuff the dead and dying into misery cages so warcasters can draw upon their essence to fuel their profane magic, which renders the body within to crumbling ash, a terrifying but relatively merciful end.

Basic Info

Misery Cage
Missing Info
Misery Cage.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
MAT {{{mat}}}
M.A. N/A
ARM 16
ESSENCE {{{essence}}}
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 4
Warcaster 1
the Statblock


  • Construct symbol.jpg Construct
  • Distant Deployment - This model can be placed at the same time as your models with Advance Deployment, up to 12" beyond your deployment zone.
  • Gallows Fruit - During a friendly Faction warcaster's activation, it can remove 1 corpse token from this model if this model is in its control range. When a friendly warcaster removes a corpse token from this model, the warcaster can gain either 1 focus point or 1 corpse token. Each warcaster can do this only once per turn.
  • Gibbet - This model begins the game with one corpse token. When a living or undead model is destroyed within 8" of this model, this model gains the destroyed model's corpse token if it did not already have one. This model cannot have more than one corpse token at a time.
  • Immobile - This model has no Normal Movement or Combat Action, cannot become knocked down or be moved, and is automatically hit by melee attacks.
  • Revulsion - While this model has a corpse token, it gains Stealth.


  • Unarmed - This model has no weapons.

Theme Forces

Thoughts on Misery Cage

Misery Cage in a nutshell

A cheap focus efficiency piece. The Misery cage is fueled by corpses and grants your warcaster focus. As soul denial has become more prevalent the opportunity to get the same efficiency from corpses became a much more appealing prospect.

In Ghost Fleet you have the advantage that dying friendly models still granting corpses but come back to unlife with Deathbound and Reanimation respectively.

Often it will depend on your caster choice and volume of friendly infantry (as you can’t dictate what the enemy may bring) when deciding wether to take 3 as a Requisition option or just 1 or 2 as a point filler.

Combos & Synergies

  • Casters like it, obviously.
  • The Satyxis Blood Priestess occasionally kills friendly troops to trigger her free spell, and the cage can get the friendly corpse.
  • Revenant Crew - come back from the dead, meaning you can deploy the cage further back; in a safer way, still get corpses with less of a downside.

Drawbacks & Downsides

  • It will die easily without a corpse token or in melee.
  • Because it can’t move it’s initial placement is imperative.
  • The initial run of Cage models have production issues, with warped/droopy posts and/or brittle chains.
    • You can fix the wonky post by heating it with hot water or a hairdryer, straightening it, then dunking it in ice water.
    • You'll need to pin or replace the chain.

Tricks & Tips

  • You can only take one focus per turn, even if you have multiple cages on the board.
  • Deploy it B2B with a flag, and it will contest/score until it is destroyed.
  • You don't normally want to take focus from it on Turn 1, as it will leave the Cage without Stealth.
However, if you've deployed it out of LOS, or the enemy has no guns, and you really need that +1 focus on Turn 1, it's probably ok.
  • If you empty it, try to kill an enemy the same turn to fill it back up. Or leave one of your cannon fodder pieces in its collection range. You don't want it to be without Stealth if you can help it.



  • Released 2018.04

Other Cryx models

Cryx Logo.jpg       Cryx Index       (Edit)            
Battlegroup & Similar

Agathia - Aiakos2 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Coven - Deathjack2 - Deneghra1 - Deneghra2 - Deneghra3 - Goreshade1 - Goreshade2 - Goreshade3 - Mortenebra1 - Mortenebra2 - Rahera - Scaverous - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Terminus - Venethrax

Warcaster attachments

The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Doctor Stygius (Partisan) - Madelyn Corbeau (Mercenary)

Other Warjack Controllers

Jack Marshals: Iron Lich Overseer       "Junior Warcasters": Aiakos1 - Asphyxious4 - Deneghra0


Cankerworm - Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker


Barathrum - Corruptor - Deathjack1 - Desecrator - Erebus - Harrower - Kharybdis - Inflictor - Leviathan - Malice - Nightmare - Reaper - Seether - Slayer

Colossal Kraken - Sepulcher
Units, Solos, Battle Engines, & Structures

Asphyxious4 - Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - BO Boarding Party - BO Ironmongers - BO Smog Belchers - Blackbane's Ghost Raiders - Bloodgorgers - Marauders - Carrion Thralls - Cephalyx Drudges - Cephalyx Overlords - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates - Soulhunters - The Devil's Shadow Mutineers - The Withershadow Combine


Aiakos1 - Agrimony - Axiara - Bane Lord Tartarus - Bloat Thrall - BTO Mobius - Captain Rengrave - Darragh Wrathe - Doctor Stygius - Deneghra0 - Gerlak - Hellslinger - Iron Lich Overseer - Machine Wraith - Master Gurglepox - Misery Cage - Necrotech - Ol' Grim - Pistol Wraith - Satyxis Blood Priestess - Satyxis Raider Captain - Scrap Thrall - Skarlock Thrall - Severa Blacktide - Soul Trapper - Warwitch Siren

Battle Engines & Structures Wraith Engine
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Scourge of the Broken Coast
Refer to Who Works for Whom and/or Category: Cryx Mercenary
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Unarmed      (Edit)

  • Since this model has no weapons it does not have a melee range.
    • This means it can't engage other models, declare charges, or make free strikes
    • Also it can't gain abilities that require a melee range (such as Ragman granting this model Dark Shroud).
  • However, other models that do have melee weapons can engage this model. So this model can still gain the "target in melee" shooting bonus.

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Distant Deployment - None yet. (Edit)

RC symbol.png

Rules Clarification : Gallows Fruit      (Edit)

  • Battlegroup Controllers can't use a Misery Cage. They are a solo, not a Warcaster.
  • A caster can only collect from one Cage per turn, even if you have more than one cage on the board. (Infernal Ruling)
  • The Coven cannot get focus from a Misery Cage at all. Egregore can't take tokens from the cage because he is only a solo. RAW, a witch could get a focus token (and then be unable to spend it because they can only spend focus which is on Egregore, not on themselves) but it was ruled even that can't happen. (Infernal Ruling)

Rules Clarification : Gibbet - None yet. (Edit)

RC symbol.png

Rules Clarification : Immovable and/or Immobile and/or Buried     (Edit)

  • There is no functional difference between "cannot move" and "cannot be moved".
    Even if you gain bonus movement (such as Dodge) via a spell or theme benefit, you still can't move. (Locked thread)
  • Witchwood only:
    • Since the Witchwood doesn't have Normal Movement, it can't gain the Aiming bonus.
RC symbol.png

Rules Clarification : Revulsion      (Edit)

RC symbol.png

Rules Clarification : Stealth      (Edit)

  • Stealth models are not invisible and you can target them - you'll just auto-miss most of the time.
  • You can target them with a charge.
  • You can target them with an AOE, have it auto-miss and scatter, luckily land on top of them anyway, and that will hit them.