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| Leviathan |
The Leviathan is an immense metal atrocity of frightening mobility. The watertight furnaces of this horror make it a favorite among blackship captains, who take full advantage of its amphibious nature by deploying it at sea - or, rather, shoving it overboard and allowing it to make its way silently across the seabed on its spidery claws.
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click the link for a full run-down.
- Construct - This model is a construct and is not a living model.
- Amphibious - This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
- Steady - This model cannot become knocked down.
- Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
- Crushing Claw - 1" reach, POW 5, P+S 17 melee weapon
- Spiker - 13" range, ROF d3, POW 13 ranged attack
- Burst Fire - Gain +1 to damage rolls with this weapon against medium-based models, and +2 vs large- and huge-based models.
- Other Factions
Thoughts on the Leviathan
The Leviathan in a nutshell
The Leviathan is best deployed as a gun platform, preferably focusing its fire on enemy heavies. Not only will you get the Burst Fire bonus, but larger models tend to have lower DEF making it easier to hit without boosting.
The Crushing Claw lacks any abilities that would make you want to rush into melee. Don't discount the idea of using the Claw entirely though, it is a very high P+S melee weapon and buying a string of attacks with it can still wreck a target.
Its unreliable ROF combined with its high points cost makes the Leviathan unpopular with many players - some feel that the Sepulcher holds more value as a burst fire shooting platform. However, when taken in larger quantities with the right support/debuff caster (particularly Denegrha 1), overall variability in range output drops due to the law of large numbers](successful tournament lists suggest that four is the sweet spot). Further, bringing the Leviathan in the Black Industries theme gives them the Carapace rule which allows them to turn the tide in a prolonged fire fight.
Combos & Synergies
- Mortenebra can use her Interface rule to provide SEVEN focus to this 'jack (or eight, if you pre-load it with a Warwitch Siren).
- The Leviathan is also a very nice target for Mortenebra's Overrun spell, it can easily snipe a random enemy and allow a different jack to move.
- Aiakos + Leviathan is a nice combo, as he can fuel it with plenty of focus without drawing on your warcaster's reserves. He can also speed it up with Escort allowing it to get in a better position sooner.
- The Iron Lich Overseer is oft-maligned due to it being a 'jack marshal that's more expensive than Aiakos, but it has the added benefits of requiring no focus to run the 'jack. The "Take Aim!" command means that the Leviathan can't move, but anything within its RNG is going to be suffering d3 RAT 7, POW 17 shots. This can really mess up a heavy if anyone applies a debuff to it. It can also, interestingly enough, give the shooty 'jack Stealth.
- Skarre2's Black Spot spell can potentially net you 6 shots a turn!
- Casters with Parasite can lower the enemy ARM even further, making it even easier for the Leviathan to chew them up at range.
Drawbacks & Downsides
- The unreliable ROF means you never know how much focus to allocate it. If you fill it up with 3 focus then it rolls a "1" for number of shots, you've wasted at least one focus. On the other hand, if you give it no extra focus and it rolls a "3" then you'll have several unboosted shots that won't achieve much. For best and most consistent results, operate a Leviathan with 2 focus on it.
- You'll probably be able to hit enemy heavies relatively easy, but the Leviathan's "meh" RAT means you'll want to boost to-hit against most infantry or light warjacks.
- Only one initial attack, whether it is ranged or melee.
Tricks & Tips
- If the Leviathan gets stuck in melee, consider using your Open Fist to simply throw the enemy away. Won't work against models with a high STR, though.
- If you intend to use the gun on the Leviathan, activate it early in your turn so you have a better idea what kind of impact the shooting will have. Then adjust plans as necessary.
- Originally released in Warmachine: Escalation (2004)
- Sculptor (original metal model): John Winter
- The Leviathan used to be one of the most awkward models to assemble in the game. With the plastic resculpt, however, the legs are designed to fit directly into the torso which allows for much easier construction.
- Of note, one of the legs comes with a small sculpted rock, to more easily fasten it to the base. Please do not confuse it for flash or a poor mold.
Other Cryx models