Leviathan

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Cryx Logo.jpg Leviathan

Cryx Heavy Warjack

The Leviathan is an immense metal atrocity of frightening mobility. The watertight furnaces of this horror make it a favorite among blackship captains, who take full advantage of its amphibious nature by deploying it at sea - or, rather, shoving it overboard and allowing it to make its way silently across the seabed on its spidery claws.

Basic Info[edit]

Leviathan
Missing Info
Leviathan WEB.jpg
COST N/A
UNIT SIZE N/A
FA N/A
Warcaster 0
BASE Large
SPD 5
STR 12
MAT 6
RAT 5
M.A. N/A
DEF 12
ARM 18
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP 30
F. Field N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST 16
N/A
N/A
FA U
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click the link for a full run-down.
  • Construct - This model is a construct and is not a living model.
  • Amphibious - This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
  • Steady - This model cannot be knocked down.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

Weapons[edit]

  • Crushing Claw - 1" reach, POW 5, P+S 17 melee weapon
  • Spiker - 13" range, ROF d3, POW 13 ranged attack
    • Burst Fire - Gain +1 to damage rolls with this weapon against medium-based models, and +2 vs large- and huge-based models.

Theme Forces[edit]


Thoughts on the Leviathan[edit]

The Leviathan in a nutshell[edit]

The Leviathan is best deployed as a gun platform, preferably focusing its fire on enemy heavies. Not only will you get the Burst Fire bonus, but larger models tend to have lower DEF making it easier to hit without boosting.

The Crushing Claw lacks any abilities that would make you want to rush into melee. Don't discount the idea of using the Claw entirely though, it is a very high P+S melee weapon and buying a string of attacks with it can still wreck a target.

Its unreliable ROF combined with its high points cost makes the Leviathan unpopular with many players - some feel that the Sepulcher holds more value as a burst fire shooting platform. However, when taken in larger quantities with the right support/debuff caster (particularly Denegrha 1), overall variability in range output drops due to the [of large numbers] (successful tournament lists suggest that four is the sweet spot). Further, bringing the Leviathan in the Black Industries theme gives them the Carapace rule which allows them to turn the tide in a prolonged fire fight.

Combos & Synergies[edit]

  • Mortenebra can use her Interface rule to provide SEVEN focus to this 'jack (or eight, if you pre-load it with a Warwitch Siren).
  • The Leviathan is also a very nice target for Mortenebra's Overrun spell, it can easily snipe a random enemy and allow a different jack to move.
  • Aiakos + Leviathan is a nice combo, as he can fuel it with plenty of focus without drawing on your warcaster's reserves. He can also speed it up with Escort allowing it to get in a better position sooner.
  • Skarre2's Black Spot spell can potentially net you 6 shots a turn!
  • Casters with Parasite can lower the enemy ARM even further, making it even easier for the Leviathan to chew them up at range.

Drawbacks & Downsides[edit]

  • The unreliable ROF means you never know how much focus to allocate it. If you fill it up with 3 focus then it rolls a "1" for number of shots, you've wasted at least one focus. On the other hand, if you give it no extra focus and it rolls a "3" then you'll have several unboosted shots that won't achieve much. For best and most consistent results, operate a Leviathan with 2 focus on it.
  • You'll probably be able to hit enemy heavies relatively easy, but the Leviathan's "meh" RAT means you'll want to boost to-hit against most infantry or light warjacks.
  • Only one initial attack, whether it is ranged or melee.

Tricks & Tips[edit]

  • If the Leviathan gets stuck in melee, consider using your Open Fist to simply throw the enemy away. Won't work against models with a high STR, though.
  • If you intend to use the gun on the Leviathan, activate it early in your turn so you have a better idea what kind of impact the shooting will have. Then adjust plans as necessary.

Other[edit]

Trivia[edit]

  • Originally released in Warmachine: Escalation (2004)
  • Sculptor (original metal model): John Winter
  • The Leviathan used to be one of the most awkward models to assemble in the game. With the plastic resculpt, however, the legs are designed to fit directly into the torso which allows for much easier construction.

Other Cryx models[edit]

Cryx Logo.jpg       Cryx Index       (Edit)            
Battlegroup & Similar
Warcasters

Agathia - Aiakos2 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Coven - Deneghra1 - Deneghra2 - Deneghra3 - Goreshade1 - Goreshade2 - Goreshade3 - Mortenebra1 - Mortenebra2 - Rahera - Scaverous - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Terminus - Venethrax

Warcaster attachments The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Iron Lich Overseer (Marshal) - Aiakos1 (BGC) - Deneghra0 (BGC)
Light

Cankerworm - Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker

Heavy

Barathrum - Corruptor - Deathjack - Desecrator - Erebus - Harrower - Kharybdis - Inflictor - Leviathan - Malice - Nightmare - Reaper - Seether - Slayer

Colossal Kraken - Sepulcher
Units, Solos, Battle Engines, & Structures
Units - Living BO Boarding Party - BO Ironmongers - BO Smog Belchers - Bloodgorgers - Marauders - Cephalyx Drudges - Cephalyx Overlords - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates
Units - Undead

Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - Carrion Thralls - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Soulhunters - The Withershadow Combine

Solos - Living/Construct

Aiakos1 - Axiara - Darragh Wrathe - Deneghra0 - Gerlak - Misery Cage - Satyxis Blood Priestess - Satyxis Raider Captain - Severa Blacktide - Warwitch Siren

Solos - Undead

Agrimony - Bane Lord Tartarus - Bloat Thrall - BTO Mobius - Captain Rengrave - Hellslinger - Iron Lich Overseer - Machine Wraith - Necrotech - Pistol Wraith - Scrap Thrall - Skarlock Thrall - Soul Trapper

Battle Engines & Structures Wraith Engine
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders
Mercenaries
Refer to Who Works for Whom and/or Category: Cryx Mercenary
This index was last updated: 2019.02

Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Rules Clarification : Construct - None yet. (Edit)

RC symbol.png

Rules Clarification : Open Fist (aka, Power Attack Throw)     (Edit)

  • Throw - General ( Edit )
    • See also the Throw article for a recap of the core Throw rules.
    • Because you move the target model between the attack roll and the damage roll, you can get different buffs applied to the two rolls. For instance, if you throw the target in or out of a Flanking model's melee range.
  • Throw - Power Attack
    • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.
    • If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
    • A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
    • Unresolved: Since throwing Model [A] at Model [B] involves making a melee attack vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. (Infernal Checking)

Rules Clarification : Burst Fire and/or Volume Fire - None yet. (Edit)

RC symbol.png

Rules Clarification : Steady      (Edit)

  • Steady models are still susceptible to other effects of knock-down attacks (if there are any).
    • For example, a steady model hit with a Head butt won't be knocked down but will take damage.
  • A knocked down model that gains Steady will remain knocked down, because the "cannot be knocked down" is not retroactively applied.