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Cryx Logo.jpg Necrotech

Cryx Solo

Part necromancer and part evil genius - spiced with a dash of deranged lunatic - Lord Toruk's necrotechs blend talent and terror. Tasked with the details of constructing the undead soldiers and machines of the Cryxian army, they deliver steady reinforcements to the lines and do not hesitate to use their own dead flesh to test ingenious attachments and necromechanikal augmentations. Necrotechs improvise scrap thralls from heaps of bone and metal taken from corpses and destroyed 'jacks. Once animated, these thralls shamble forth as delivery vehicles for necrotite-enchanced bombs.

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"Necrotech" normally refers to this model, but there are a couple of other models that use "Necrotech" as a subtype tag. Refer Category: Necrotech.

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When you go to physically buy a Necrotech, you get a box with 1 Necrotech and 1 Scrap thrall. You cannot field 1 Scrap Thrall by itself, you need to collect 3. (It is included so you can use the Necrotech's Create Scrap Thrall ability.)

Basic Info

Missing Info
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
M.A. N/A
DEF 12
ARM 13
ESSENCE {{{essence}}}
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 3
Warcaster 1
the Statblock


  • Undead symbol.jpg Undead
  • Create Scrap Thrall (★ Action) - When this model uses this ability remove one or more scrap tokens from this model, then roll a d3 for each scrap token removed. Add to play up to that number of Scrap Thrall placed completely within 3" of this model. A placed Scrap Thrall must forfeit its Combat Action the turn it is put into play.
  • Repair [d6] (★ Action) - RNG B2B. Target friendly Faction construct model. If the model is in range, remove d6 damage points from it.
  • Spare Parts - When a warjack is destroyed in this model's command range, it gains one scrap token. This model can have up to three scrap tokens at any time. Before making a repair roll, this model can spend one scrap token to add +2 to its roll.
  • Steady - This model cannot become knocked down.


  • Vice Claw - 2" reach, P+S 10 melee weapon

Theme Forces

Thoughts on Necrotech

Necrotech in a Nutshell

A Necrotech, while not a game-breaking solo by itself, is quite easy to fit in almost any list. It has a rock-bottom cost, repairs warjacks and creates Scrap Thralls. Against moderate amounts of shooting a Necrotech is actually pretty valuable, as it can keep a 'jack fully functional even if the jack gets hit in exactly the wrong column. With some warcasters, the usefulness of a Necrotech goes up even more. Movement and positioning of a Necrotech is key so that he can repair a 'jack before it activates.

Combos & Synergies

  • Mortenebra1 can use Overrun to have a 'jack advance to a Necrotech for repairs, then use it's normal movement to advance right back to where it was.
  • He's worth taking with a Colossal, to keep it running as long as possible.
  • He can repair construct warcasters: Deneghra3, Skarre3, and Mortenebra2.

Drawbacks & Downsides

  • He's too slow to keep up with most Cryx jacks.
  • D6 is unreliable and you might not roll enough boxes to reactivate all your systems.
  • Cryx jacks are not the most durable, so they go down before getting repaired more often than not.
  • When creating Scrap Thralls from a wreck, they can't activate and they have be placed nearby. Meaning your Necrotech is now standing in explosion range of at least one of them, more likely a couple. Also all of the Scrap Thralls are likely within explosion range of each other.

Tricks & Tips

  • A Necrotech is a half-decent combat solo considering his cost. Having a long-range melee weapon means he can jam the enemy and threaten a lot of free strikes.



Other Cryx models

Cryx Logo.jpg       Cryx Index       (Edit)            
Battlegroup & Similar

Agathia - Aiakos2 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Coven - Deneghra1 - Deneghra2 - Deneghra3 - Goreshade1 - Goreshade2 - Goreshade3 - Mortenebra1 - Mortenebra2 - Rahera - Scaverous - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Terminus - Venethrax

Warcaster attachments

The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Doctor Stygius (Partisan) - Madelyn Corbeau (Mercenary)

Other Warjack Controllers

Jack Marshals: Iron Lich Overseer       "Junior Warcasters": Aiakos1 - Asphyxious4 - Deneghra0


Cankerworm - Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker


Barathrum - Corruptor - Deathjack - Desecrator - Erebus - Harrower - Kharybdis - Inflictor - Leviathan - Malice - Nightmare - Reaper - Seether - Slayer

Colossal Kraken - Sepulcher
Units, Solos, Battle Engines, & Structures

Asphyxious4 - Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - BO Boarding Party - BO Ironmongers - BO Smog Belchers - Bloodgorgers - Marauders - Carrion Thralls - Cephalyx Drudges - Cephalyx Overlords - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates - Soulhunters - The Devil's Shadow Mutineers - The Withershadow Combine


Aiakos1 - Agrimony - Axiara - Bane Lord Tartarus - Bloat Thrall - BTO Mobius - Captain Rengrave - Darragh Wrathe - Doctor Stygius - Deneghra0 - Gerlak - Hellslinger - Iron Lich Overseer - Machine Wraith - Master Gurglepox - Misery Cage - Necrotech - Ol' Grim - Pistol Wraith - Satyxis Blood Priestess - Satyxis Raider Captain - Scrap Thrall - Skarlock Thrall - Severa Blacktide - Soul Trapper - Warwitch Siren

Battle Engines & Structures Wraith Engine
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Scourge of the Broken Coast
Refer to Who Works for Whom and/or Category: Cryx Mercenary
This index was last updated: 2020.12

Rules Clarifications

Rules Clarification : Undead - None yet. (Edit)

RC symbol.png

Rules Clarification : Repair      (Edit)

  • When repairing warjacks, you can choose which damage boxes to heal - they don't all have to be the same column.
  • If you get a +1 bonus to a repair roll, that is one extra hitpoint healed. Not +1 to the number of pips showing on the dice.
RC symbol.png

Rules Clarification : Steady      (Edit)

  • Steady models are still susceptible to other effects of knock-down attacks (if there are any).
    • For example, a steady model hit with a Head butt won't be knocked down but will take damage.
  • A knocked down model that gains Steady will remain knocked down, because the "cannot be knocked down" is not retroactively applied.
RC symbol.png

Rules Clarification : Spare Parts      (Edit)

  • If a warjack dies within range of multiple Necrotechs, they all gain a token (not just the closest Necrotech).
    • Because unlike collecting souls and corpse tokens, it's not worded as "this model gains the warjack's scrap token". Instead it's "this model gains a scrap token". (Infernal Ruling)

Rules Clarification : Create Scrap Thrall - None yet. (Edit)