Desecrator

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Cryx Logo.jpg Desecrator

Cryx Heavy Warjack

The Desecrator rises from the ocean's deep, black waters, a terrible sight to behold. The soldiers of the mainland dread encountering its hulking alien form, as their armored formations are no protection from the flesh-eating death its plague bringer renders. Troops have been known to turn their weapons upon themselves rather then suffer its wasting fire. Those who survive the Desecrator's initial volley find the machine already upon them and their blood-curdling shrieks cut short as its vivisector minces their flesh.

Basic Info

Desecrator
Missing Info
Desecrator.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Large
SPD 5
STR 12
MAT 6
RAT 5
M.A. N/A
DEF 12
ARM 18
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 30
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 14
N/A
N/A
FA U
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click the link for a full run-down.
  • Construct - This model is a construct and is not a living model.
  • Steady - This model cannot become knocked down.
  • Amphibious - This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
  • Accumulator [Bane] - When it begins its activation within 3" of one or more other friendly Bane models, this model gains 1 focus point.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

Weapons

  • Vivisector - 1" reach, POW 5, P+S 17 melee attack
    • Critical Shred - On a critical hit with this weapon during this model's Combat Action, after the attack is resolved this model can make one additional attack with this weapon against the model hit.
    • Grievous Wounds - A model hit by this weapon loses Tough and cannot have damage removed from it for one round.
  • Plague Bringer - 12" range, 4" AOE, POW 14 ranged attack

Theme Forces

Recent Changes

No changes since 2017.05


Thoughts on the Desecrator

Desecrator in a nutshell

While the Harrower focuses on melee and Leviathan focuses on shooting, the Desecrator is a bit more flexible.

The Plague Bringer is a solid weapon that closes down charge lanes for infantry, making its ranged weapon the best choice for dealing with single-wound infantry. The Vivisector is a strong weapon, matching the P+S of the Leviathan's Crushing Claw. Critical: Shred allows for the possibility of multiple attacks without spending focus. While the chance of scoring multiple critical hits in a row are slim, most targets won't stand up to three or more attacks with this weapon, especially when combined with the large arsenal of Cryxian debuffs available. A good way to really boost the effectiveness of this model is to add a Warwitch Siren for essentially two free focus when the Desecrator is near Banes. Using that alone, it can charge and buy an extra attack with the Vivisector (assuming Critical: Shred doesn't trigger off the first attack).

To sum up the Desecrator, it is very capable of handling both infantry and warjacks/warbeasts. It only suffers from having average MAT and RAT, but those can easily be boosted by most Cryxian warcasters. If you are unsure of what will be in your opponent's army or you need a tournament list, then a Desecrator is a very suitable helljack.

Combos & Synergies

  • Banes
    • They help the Desecrator by giving it a free focus. Special mention to the Bane warcaster, Agathia.
    • The Desecrator help Banes by dealing with high DEF infantry, which Banes can struggle with. Whether its flat-out killing them, or closing down areas of the board so the Banes can't be charged.
    • Bane Warriors can improve the Desecrator in melee with Dark Shroud for a +2 damage swing.
  • Warwitch Siren can Empower it. Between her, Banes, and Power Up you get a full focus load without draining your caster at all.
  • Withershadow Combine can Puppet Master it, to help you get the critical Shred.
  • Sturgis2 likes one (or two) to lay down Scathers in front of the enemy army, before he pulls them into the Scather with his feat.
  • Venethrax has incredible synergy with the Desecrator. Terminal Velocity increases the poor range of the 'jack as well as vastly increasing the probability of critical Shred vs living targets.
  • Skarre1 has Dark Guidance, granting an additional die on melee attack rolls increasing the probability of critical shred within her control range.

Drawbacks & Downsides

  • Shred is unreliable.
  • As with all crabjack chassis, it's a bit slow.

Tricks & Tips

  • Void Field only applies to the hazard, not to the ranged attack. If the AOE hits/scatters onto Undead models, they will get hurt by it.
  • Activate it near the start of your turn, before running your troops forwards into combat. That lets you see where the Scathers land and if they deviate badly you simply run around them. As opposed to running your army forward then shooting and having a bad scatter land on their heads.
  • Set up "targeting beacons" by shooting your own models in the back, thereby placing hazards exactly where you want them to block your enemy's movement.
  • Shoot at units engaged with Satyxis Raiders under the effects of Force Barrier - the Raiders will be immune to the blast but the enemies they're engaging aren't!

Other

Trivia

  • Originally released in Warmachine: Wrath (2011).
  • The Desecrator was released when the Crabjack kit was upgraded from metal to plastic.

Other Cryx models

Cryx Logo.jpg       Cryx Index       (Edit)            
Battlegroup & Similar
Warcasters

Agathia - Aiakos2 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Coven - Deneghra1 - Deneghra2 - Deneghra3 - Goreshade1 - Goreshade2 - Goreshade3 - Mortenebra1 - Mortenebra2 - Rahera - Scaverous - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Terminus - Venethrax

Warcaster attachments The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Iron Lich Overseer (Marshal) - Aiakos1 (BGC) - Deneghra0 (BGC)
Light

Cankerworm - Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker

Heavy

Barathrum - Corruptor - Deathjack - Desecrator - Erebus - Harrower - Kharybdis - Inflictor - Leviathan - Malice - Nightmare - Reaper - Seether - Slayer

Colossal Kraken - Sepulcher
Units, Solos, Battle Engines, & Structures
Units - Living

BO Boarding Party - BO Ironmongers - BO Smog Belchers - Bloodgorgers - Marauders - Cephalyx Drudges - Cephalyx Overlords - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates - The Devil's Shadow Mutineers

Units - Undead

Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - Carrion Thralls - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Soulhunters - The Withershadow Combine

Solos - Living/Construct

Aiakos1 - Axiara - Darragh Wrathe - Deneghra0 - Gerlak - Misery Cage - Satyxis Blood Priestess - Satyxis Raider Captain - Severa Blacktide - Warwitch Siren

Solos - Undead

Agrimony - Bane Lord Tartarus - Bloat Thrall - BTO Mobius - Captain Rengrave - Hellslinger - Iron Lich Overseer - Machine Wraith - Master Gurglepox - Necrotech - Pistol Wraith - Scrap Thrall - Skarlock Thrall - Soul Trapper

Battle Engines & Structures Wraith Engine
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Scourge of the Broken Coast
Mercenaries
Refer to Who Works for Whom and/or Category: Cryx Mercenary
This index was last updated: 2019.09

Rules Clarifications

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Rules Clarification : Critical Shred      (Edit)

  • Shred only triggers during your Combat Action, so not on free strikes, countercharges, etc.
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Rules Clarification : Grievous Wounds      (Edit)

  • GW prevents "repairs" as well as "heals".
  • It does not stop a warlock transferring damage, or stop the wounded model from being able to 'heal' someone else.
  • Does not affect models with the Massive rule.
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Rules Clarification : Void Field      (Edit)

  • The AOE that remains in play is not a cloud effect.
  • Void Field only applies to the hazard, not the original ranged attack. If the attack hits/scatters on to some Undead models, it will damage them.
  • Hazard templates, and similar "non-hazard damage" templates (Edit)   [Show/Hide]
    • What's a "non-hazard"? Well, most templates that deal damage to models that walk into them are defined as 'Hazards' but some, like Creeping Barrage and Wall of Fire, are not.
      They behave similarly, but a Hazard is classified as a type of terrain and also will only have a Damage Type if it says it does (it doesn't inherit a Damage Type from the gun/spell that put them into play).
    • Many templates deal damage to models that enter or end their activation in them. However, if you put them into play on top of models, then it doesn't do damage to those models (unless it is an AOE from a weapon, or if its rules explicitly say it does damage when you first place it).
    • Damage templates from spells:
      • Spells which leave a template and are not described as a hazard will do magical damage to models that walk around in them. (Example: Razor Wall)
      • Spells which leave a template and are hazards will not do magical damage to models that walk around in them. Instead, they do whatever damage type is specified by the spell description. (Example: Breath of Corruption).
      • (Infernal Ruling)
      • Some spells do both. They aren't labelled as a hazard, so it does magical damage, and also they specify another damage type. For example, Wall of Fire.
    • A model which is "placed" also counts as "entering" an area, so the hazard will damage any one who teleports/spawns into it, too.
    • If two hazard templates are overlapping, a model that enters them will take two points of damage.
    • Damage from a hazard is not from an attack (so won't trigger stuff like Vengeance).
    • Damage from a hazard is not considered to be from the weapon/spell that originally put it into play (so it doesn't gain the Damage Type or any other special rules of the weapon/spell).
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Rules Clarification : Corrosion      (Edit)

  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.


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Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

Rules Clarification : Construct - None yet. (Edit)

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Rules Clarification : Steady      (Edit)

  • Steady models are still susceptible to other effects of knock-down attacks (if there are any).
    • For example, a steady model hit with a Head butt won't be knocked down but will take damage.
  • A knocked down model that gains Steady will remain knocked down, because the "cannot be knocked down" is not retroactively applied.
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Rules Clarification : Accumulator      (Edit)

  • Accumulator does not allow you to go over the normal focus limit (3 for most warjacks). Refer to the Cortex rules.
  • Warjacks which are Jack Marshaled can gain focus via Accumulator, whether or not the marshal is still alive.

Rules Clarification : Amphibious - None yet. (Edit)

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Rules Clarification : Pathfinder      (Edit)