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| Deathripper |
The quintessential Cryxian bonejack, the Deathripper is a terrifying weapon of surprising speed and bestial ferocity that charges forward to tear apart its enemies while serving as a magical conduit for the horrifying spells of its master. In a blur of billowing smoke, screaming metal, and bleeding hydraulics, just a few Deathrippers can strip a light warjack down to its components within minutes.
- Mandible - 0.5" reach, P+S 12 melee weapon.
- Sustained Attack - During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
- Other Factions
- Infernal players can use this model in the Hearts of Darkness theme, but only if Mortenebra is leading the army. It gains Accumulator [Soulless] in this theme.
- Mercenary and Convergence players can use it by either:
Thoughts on Deathripper
Deathripper in a nutshell
Cryx is a faction which is rather short on ranged weaponry. Arc Nodes represent the firepower of your caster's focus pool, which can be very significant in several cases. Given how fragile casters can be relative to their importance, arc nodes are absolutely vital parts of most armies.
Deathripper as an arc node
The Arc Node is one of the most useful abilities a model can have, and with Cryx you can field them very cheaply. An arc node allows your warcaster to cast spells using the arc node as the point of origin. The obvious benefit is casting spells on the frontline while staying safely in the backline. You can also use it to launch surprise attacks from unexpected angles, by running an arc node right across the board into a good position before activating your warcaster. For this reason it pays to keep at least one arc node on the outskirts of the conflict, waiting for an opportunity.
Deathripper as a combat jack
You can't channel while engaged by an enemy, so be sure you actually want to get stuck in before committing yourself.
The Mandibles are a decent weapon but far from devastating. To get the most out of Sustained Attack you'll want to give the jack a bunch of focus and then skip boosting damage in favour of getting more auto-hitting attacks. So you won't do much damage vs high ARM targets but mid-to-low ARM targets don't tend to have enough hitboxes to survive your first attack. However, all things considered they are not totally hopeless in melee and if you happen to lose the arc node system to an unlucky damage roll then go ahead and get stuck into melee.
Combos & Synergies
- If you want to use it in melee, try Empowering it with a Warwitch Siren first. With 2 focus it has a better chance of killing whatever it attacks and thus getting itself un-engaged and free to arc spells again.
Drawbacks & Downsides
- Its damage grid has just enough boxes to allow the bonejack to take a good hit and keep going, but a second one will likely leave it crippled if not totally destroyed. This sets the tone for Cryx bonejacks being fast and hard to hit, but easily damaged if they are struck.
- Catch 22 scenario: a melee-only jack needs to stay out of melee so it can arc spells.
- To get the most out of Sustained Attack, you need to feed it a lot of focus to buy attacks with ... and there is probably better ways to use that focus.
- If you are in range to cast arc a spell, in all likelihood, your arcnode is range to be attacked. Arcnodes rarely survive the enemies attention.
Tricks & Tips
- Slam a target to cause damage and leave it knocked down. This has the added benefit of leaving the Deathripper out of combat afterwards so its arc node may still be used.
- Released way back in Warmachine: Prime (2003)
- Sculptor: John Winter
- At one point in Mk I the Deathripper was the cheapest warjack in the game, and formed the core of many Cryx armies.
- In Mk III we see a return to this greatness!
Other Cryx models
Caster - Attack roll
Stealth - It affects both LOS and the attack roll