Black Ogrun Smog Belchers
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Black Ogrun Smog Belchers |
Prime This model is available in one Prime Army, Black Fleet. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Smog belchers are black ogrun who wield heavy culverin-style cannons. Smog belcher weapons are crafted by skilled ironmongers, black ogrun metalsmiths who fuse their craft with rituals of bloodletting and dark magic. From the deck of a Cryxian vessel, smog belchers lay down a barrage of fire, filling the air with a lingering cloud of corrupting ash that rots flesh and blisters the lungs of anyone who breathes it.
Contents
Basic Info
Black Ogrun Smog Belchers | |||||||||||||||||||||||||||||||||||||||
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Abilities
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Tough
- Smoke Cloud - Center a 3" AOE cloud effect on this model when it makes a ranged attack. The AOE remains in play for one round.
Weapons
Smog Belcher | ||||||||||||||
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RNG | ROF | AOE | POW | ||||||||||
12 | 1 | 3 | 13 | |||||||||||
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Hand Weapon | ||||||||||||||
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RNG | POW | P+S | |||||||||||
1 | 4 | 13 | ||||||||||||
Theme Forces
- Other Factions
- Infernal players can use this model/unit in the Hearts of Darkness theme, but only if Mortenebra is leading the army.
Thoughts on Black Ogrun Smog Belchers
Black Ogrun Smog Belchers in a nutshell
The mobile artillery of the Scourge theme, the Smog Belchers bring powerful ranged attacks to the theme force. Smog Belchers bring a substantial amount of control against living warrior models, and their smoke clouds can help protect warcasters and support models that position behind them.
Combos & Synergies
- Any warcaster that doesn't want to be shot off the table, they can stand behind these guys for a bit of LOS-blocking.
- Casters with ARM debuffs to pump their damage output. That is Scaverous, Deneghra1, Venethrax ect.
- Axiara can give them Prowl (giving them Stealth while in their own clouds) or Reposition (to hide behind their own clouds).
- Skarre, Admiral of the Black Fleet Deceleration gives them a 15/17 profile vs ranged attacks and can bring them back with reinforcements.
Drawbacks & Downsides
- Relatively costly and inaccurate shots (without buffs).
- Take up a lot of time on the clock. Not just the AOE attacks and deviations, but positioning them neatly to create a cloud wall and repositioning behind it.
- Despite having boxes, they die pretty fast.
Tricks & Tips
- Don't forget they'll nearly always have +2 DEF from standing in their own clouds. If you don't need to run/charge, make sure you shoot (even if no one is evenly remotely in range).
Other
Trivia
- Released in the Black Fleet expansion (2017.11)
Other Cryx models
Rules Clarifications
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Arcing Fire (Edit)
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Rules Clarification : Choking Ash - None yet. (Edit)
Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : Smoke Cloud - None yet. (Edit)