Bane Warriors

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Cryx Logo.jpg

Bane Warriors
Cryx Bane Unit
Officer & Standard
Command Attachment

Bane Thralls, cunning undead warriors inscribed with countless runes and sigils of their dark rebirth, are versatile and deadly soldiers among more mindless undead. Wickedly proficient at killing, they host a darkness that both permeates their being and seeps into the world of the living. Few know the means by which these potent creatures are created, and only the most depraved masters of necromancy can begin to understand the nature of the malignant power from whence they arise.
Rune-bound captains lead the blasphemous bane thralls onto the battlefield to slaughter for their own vicious pleasure. Only the most hateful and malevolent of spirits are chosen to lead the banes into battle.

Basic Info

Bane Warriors
Missing Info
Bane Warriors.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
STR {{{str}}}
M.A. N/A
DEF 12
ARM 15
ESSENCE {{{essence}}}
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE 6 / 10 +2CA
COST 10 / 16 +5CA
1.8 each
FA 3
Warcaster 1
the Statblock


  • Entire unit
    • Undead - This model is an undead model and not a living model.
    • Ghostly - This model can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. It cannot be targeted by free strikes.
  • Officer only
    • The officer has +1 MAT, an extra War Axe, and 5 hitboxes.
    • Tactics: Rise - Models in this unit gain Rise. (Rise - If this model is knocked down at the beginning of your Maintenance Phase, it stands up.)
    • Void Bringer (Minifeat) - Once per game the unit can bring back D3+1 Bane Grunts (who can move but not attack this turn).
  • Standard only
    • Standard Bearer - While this model is within 5" of the unit commander, the unit commander gains +2 CMD.
    • Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
    • Granted: Tough - While this model is in formation, models in its unit gain Tough.


  • Leader, Grunts, & Standard
    • War Axe - 1" reach & 11 P+S, but its abilities make up for that.
      • Weapon Master - When attacking with this weapon, add an additional die to its damage rolls.
      • Dark Shroud - While in this model's melee range, enemy models suffer -2 ARM.
  • Officer
    • War Axe (x2) - As above, but double the fun.

Theme Forces

Recent Changes

No changes since 2017.04

Thoughts on Bane Warriors

Command Attachment

Bane Warriors in a nutshell

Bane Warriors are the undisputed ARM crackers of our infantry options and indeed they are some of the hardest hitting infantry in the game. With the addition of Ghostly these guys can get into interesting angles for backstrike and can threaten Jacks and Beasts thats are hiding behind a skirmish unit. They are also handy at delivering the Dark Shroud ARM debuff for our Jacks and other lighter infantry.

Thoughts on adding the CA

The CA is on the pricey end as far as CA go, but it has an armed standard bearer. It also adds quite a lot of survivability and lets you bring about three banes back—but is vulnerable to getting sniped out. Five points is only two points more than you'd spend on a standard pair of banes—cheap at the price.

Combos & Synergies

Banes pair well with anything that helps their average MAT or gets them across the board in one piece. Warcasters that can cast occultation, clouds, recursion effects or restrict enemy LoS will enjoy seeing a mostly full squad be delivered. If you bring the CA be on the lookout from denying yourself soul tokens or for opportunites to deny your opponent souls with the minifeat. Jacks that pair well are ones in which they can pull enemy jacks closer for the Banes to mop up such as Reaper or Malice. Desecrators have a distinct synergy with them because they gain a free focus if within proximity of a bane unit. Machine wraiths can also assist in bringing the enemy Jacks to your banes with Possession. Bane Lord Tarterous loves to pal around with banes. Its his sole purpose in death. A very fun but rare combo is to attack an enemy warjack with the Machine Wraith, use dark domination and walk the jack and present its back to Malice. Malice shoots and drags the warjack to B2B. Malice then hits and uses possession to walk the jack infront of your waiting bane unit. Banes charge the back of the jack....jack dead.

Drawbacks & Downsides

  • Bane Warriors suffer from their short threat range. With no built-in defenses against ranged attacks, they will get shot off the board unassisted or left in the open.
  • DEF 12 means they die to charges and get shot by incoming fire.
  • ARM 15 will fend off blast damage but little more than that.
  • Watch for enemies sniping out the officer or standard,

Tricks & Tips

  • Run a Bane Warrior into melee with an enemy, then send the rest of your army in to benefit from Dark Shroud. A unit of Banes can spread out and cover several enemies.
  • You can get backstrikes more often than you'd expect.
  • Get the Officer into position before returning Grunts to play, and return them before anyone in the unit makes attacks. If none of the unit has attacked yet, the newly-spawned Grunts will be able to make a full advance. They don't get an attack, but doing this does let you spread Dark Shroud to more places.



Other Cryx models

Cryx Logo.jpg       Cryx Index       (Edit)            
Battlegroup & Similar

Agathia - Aiakos2 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Coven - Deneghra1 - Deneghra2 - Deneghra3 - Goreshade1 - Goreshade2 - Goreshade3 - Mortenebra1 - Mortenebra2 - Rahera - Scaverous - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Terminus - Venethrax

Warcaster attachments The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Iron Lich Overseer (Marshal) - Aiakos1 (BGC) - Deneghra0 (BGC)

Cankerworm - Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker


Barathrum - Corruptor - Deathjack - Desecrator - Erebus - Harrower - Kharybdis - Inflictor - Leviathan - Malice - Nightmare - Reaper - Seether - Slayer

Colossal Kraken - Sepulcher
Units, Solos, Battle Engines, & Structures
Units - Living

BO Boarding Party - BO Ironmongers - BO Smog Belchers - Bloodgorgers - Marauders - Cephalyx Drudges - Cephalyx Overlords - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates - The Devil's Shadow Mutineers

Units - Undead

Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - Carrion Thralls - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Soulhunters - The Withershadow Combine

Solos - Living/Construct

Aiakos1 - Axiara - Darragh Wrathe - Deneghra0 - Gerlak - Misery Cage - Satyxis Blood Priestess - Satyxis Raider Captain - Severa Blacktide - Warwitch Siren

Solos - Undead

Agrimony - Bane Lord Tartarus - Bloat Thrall - BTO Mobius - Captain Rengrave - Hellslinger - Iron Lich Overseer - Machine Wraith - Necrotech - Pistol Wraith - Scrap Thrall - Skarlock Thrall - Soul Trapper

Battle Engines & Structures Wraith Engine
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Scourge of the Broken Coast
Refer to Who Works for Whom and/or Category: Cryx Mercenary
This index was last updated: 2019.05

Rules Clarifications

Rules Clarification : Weapon Master - None yet. (Edit)

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Rules Clarification : Dark Shroud      (Edit)

  • Dark Shroud only applies to your melee range, and this doesn't include behind you. Refer to the latest errata.
  • The ARM debuff still applies during a free strike.

Rules Clarification : Undead - None yet. (Edit)

RC symbol.png

Rules Clarification : Ghostly      (Edit)

  • Ghostly doesn't let you move through other models, just terrain.
  • Ghostly doesn't let you ignore damage from hazardous terrain. (Infernal Ruling)
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Rules Clarification : Tactics vs Granted     (Edit)

  • Granted = The unit loses the ability as soon as the model that grants it is taken off the table.
  • Tactics = The unit keeps the ability for the entire game, regardless of who dies.
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Rules Clarification : Rise      (Edit)

Rules Clarification : Tough - None yet. (Edit)

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Rules Clarification : Void Bringer      (Edit)

  • Restrictions on "Any Time" abilities     (Edit)         [Show/Hide]
    • "Any Time" abilities can be used at any time during a model/unit's activation, except:
    1. Units: Before issuing/receiving orders. See step 1 and 2 of the activation sequence, appendix A.
    2. Before any compulsory forfeiture of movement/action. See step 2 of the activation sequence, appendix A.
    3. The model with the Any Time ability has had their activation end "prematurely". By this I mean you resolve anything which includes "its activation ends". Examples include:
      • Running, failing a charge, or failing a slam.
      • Abilities that include "then its activation ends" (such as Reposition and Teleport).
    4. In between declaring your charge target and making your charge movement. (Infernal Ruling)
    5. In between completing your charge movement and determining whether it was a successful charge. (Infernal Ruling)
    6. You're in the middle of moving. (Note: Impact Attacks count as being in the middle of movement).
    7. You're in the middle of an attack. Which also includes effects that occur "after the attack is resolved".
      (Although the attack is "resolved" at Step 11, in terms of using an Any-Time ability the attack is not "finished" until after Step 14. Refer to the first paragraph of Apdx A.)
    8. Your opponent interrupted your activation to trigger one of their own abilities, such as Countercharge.

    • In general you can use "Any Time" abilities while you're knocked down or stationary (except Spells and Feats which specify you can't).
    • If you have a gun with a random ROF, you can use an "Any Time" ability inbetween rolling the number of shots and actually making the first attack. (Infernal Ruling)

    • Units with "Any Time" abilities
    • Even if the ability says "any time during the unit's activation", a model in a unit can't use an Any Time ability if they run, fail a charge, or use an ability like Reposition.
    • Because that model's activation has ended (even if the unit's activation is still ongoing) and you can't use abilities on models that are not active.
    • So, for example:
      • You cannot use a minifeat after the Officer runs. (Infernal Ruling)
      • You cannot use a minifeat after anyone in the unit has begun a Reposition move. (Infernal Ruling)
  • Return to Play - Own Unit (Edit)
    • If you have a model that can return models to its own unit during its own activation (such as Bane Warriors or Blood-Bound) then:
      • The returned models won't have received any orders yet. Orders need to be issued first, before even using an "Any Time" ability.
      • If anyone in the unit has attacked, then the returned models can't use their Normal Movement. If no one has attacked, then they can. (Locked thread)
  • RC symbol.png

    Rules Clarification : Standard Bearer      (Edit)

    • If the Officer dies, the Standard Bearer can give the CMD bonus to the Leader model.
    RC symbol.png

    Rules Clarification : Take Up      (Edit)

    • The model taken off the table is effectively killed by Take Up, not the original attack, so it will stop abilities like Berserk and Killing Spree. (Locked thread)

    Wrench symbol.png

    Note to Editors
    To update the CA's tagged abilities, Click here