Difference between revisions of "Hierarch Severius"
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− | {{Protectorate}} | + | {{Protbox|{{Protectorate}} [[Warcaster]]}} [[Category: Model]] |
''Severius' voice has always resonated with sacred power, and he demonstrates a strength and surety that belies his age. Those who attend him can see and hear the power of unchecked divinity conveyed through his words and deeds. He has vowed to make it his life's work to unite the Menites of western Immoren, to spread the True Faith to all of humanity, and to usher in a new age by hammering the cathedrals of Morrow to rubble and erecting new temples to the Lawgiver.'' | ''Severius' voice has always resonated with sacred power, and he demonstrates a strength and surety that belies his age. Those who attend him can see and hear the power of unchecked divinity conveyed through his words and deeds. He has vowed to make it his life's work to unite the Menites of western Immoren, to spread the True Faith to all of humanity, and to usher in a new age by hammering the cathedrals of Morrow to rubble and erecting new temples to the Lawgiver.'' | ||
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===Feat : Fires of Communion=== | ===Feat : Fires of Communion=== | ||
− | Choose d3+2 enemy non-warcaster/warlock models in Severius' CTRL range. They take a POW 12 [[magic damage]] roll and if they become boxed, centre a 4" AOE on it then [[RFP]] them. | + | Choose d3+2 enemy non-warcaster/warlock models in Severius' {{CTRL}} range. They take a POW 12 [[magic damage]] roll and if they become boxed, centre a 4" AOE on it then [[RFP]] them. |
The AOE remains in play for one round as a hazardous [[cloud]]. Enemy models that walk around in it suffer a POW 12 [[fire damage]] roll and [[continuous fire]]. | The AOE remains in play for one round as a hazardous [[cloud]]. Enemy models that walk around in it suffer a POW 12 [[fire damage]] roll and [[continuous fire]]. | ||
[[Category:Magical Damage Feat]] [[Category:Remove From Play Feat]] [[Category: Cloud Feat]] [[Category: Fire Damage Feat]] [[Category: Continuous Fire Feat]] | [[Category:Magical Damage Feat]] [[Category:Remove From Play Feat]] [[Category: Cloud Feat]] [[Category: Fire Damage Feat]] [[Category: Continuous Fire Feat]] | ||
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+ | ===Theme Forces === | ||
+ | {{Menoth caster themes}} | ||
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===Trivia=== | ===Trivia=== | ||
Originally released in [[Warmachine: Legends]] (2008) | Originally released in [[Warmachine: Legends]] (2008) | ||
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===Other Protectorate models=== | ===Other Protectorate models=== |
Revision as of 23:15, 11 March 2019
Hierarch Severius |
Severius' voice has always resonated with sacred power, and he demonstrates a strength and surety that belies his age. Those who attend him can see and hear the power of unchecked divinity conveyed through his words and deeds. He has vowed to make it his life's work to unite the Menites of western Immoren, to spread the True Faith to all of humanity, and to usher in a new age by hammering the cathedrals of Morrow to rubble and erecting new temples to the Lawgiver.
Basic Info
Severius2 | |||||||||||||||||||||||||||||
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Abilities
- Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
- Arcane Power - Once per activation, this model can cast a spell without spending focus points.
- Oracular Vision - Once per turn, when this model is directly hit by an attack, it can immediately spend 1 focus to not suffer a damage roll from the attack.
- Field Marshal [Oracular Vision] - Warbeasts/warjacks in this model's battlegroup gain Oracular Vision.
Weapons
- Staff of Authority - 2" reach, POW 8, P+S 13 melee weapon.
- Damage Type: Magical
- Admonisher - When an enemy model is directly hit by an attack with this weapon, the d3 nearest enemy models within 4˝ of the model hit suffer an unboostable POW 10 magical damage roll. These damage rolls are not considered to have been caused by an attack. Damage resulting from Admonisher is simultaneous.
Spells
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Arcane Ward ! style="border-top: 1px solid #A8A8A8;"| 2
! 6
! -
! -
! Upkeep
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target friendly Faction model/unit gains +2 DEF and cannot be targeted by enemy spells. Models are not affected while out of formation.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Ashes to Ashes ! style="border-top: 1px solid #A8A8A8;"| 3
! 8
! (★)
! 10
! -
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|If target model is hit, the d3 nearest enemy models within 4" of it suffer a POW 10 fire damage roll. These additional damage rolls are not considered to have been caused by an attack. Ashes to Ashes damage rolls are simultaneous.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Awareness ! style="border-top: 1px solid #A8A8A8;"| 2
! SELF
! Control
! -
! Round
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|While in the spellcaster's control range, models in its battlegroup ignore cloud effects, forest terrain, and intervening models when determining LOS. Awareness lasts for one round.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Creator's Wrath ! style="border-top: 1px solid #A8A8A8;"| 2
! SELF
! -
! -
! Upkeep
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|The spellcaster gains an additional die on melee attack and melee damage rolls. When making a melee attack, the caster ignores spell effects that add to the target's DEF or ARM.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Hex Blast ! style="border-top: 1px solid #A8A8A8;"| 3
! 10
! 3
! 13
! -
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Rebuke ! style="border-top: 1px solid #A8A8A8;"| 2
! 10
! -
! -
! Upkeep
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target model/unit cannot give orders, receive orders, or make power attacks or special attacks.
Feat : Fires of Communion
Choose d3+2 enemy non-warcaster/warlock models in Severius' control range. They take a POW 12 magic damage roll and if they become boxed, centre a 4" AOE on it then RFP them.
The AOE remains in play for one round as a hazardous cloud. Enemy models that walk around in it suffer a POW 12 fire damage roll and continuous fire.
Theme Forces
Thoughts on Severius2
Severius2 in a nutshell
The epic version of Severius is a support warcaster who does useful things to protect his battlegroup - and ranged warjacks who can take advantage of Awareness to shoot enemies who thought they were safe. As a rule between his feat and the ability to cast Ashes to Ashes three times in a round he's an offensive spellslinger who can thresh infantry while providing some battlegroup support.
Feat thoughts
His feat burns hard to reach infantry, and is very useful to take out units that are reliant on their leaders (like the Stormblades due to their Electrical Arc rule, or the Revenant Crew and their recursion mechanic). Beside the pinpoint removal of unit leaders and solos, this one is also a hard counter against armies which rely on stealth, and even more, smoke cover or likewise methods to stay alive, since Sevvy doesn't need LOS to choose the models. Especially useful against Haley3's Gravediggers, the Llaelese Resistance, an infantry-heavy Jarl list, or against casters with Wind Wall or Freezing Mist.
Mind the wording:
- it is not targeting and the damage roll isn't coming from an attack, bypassing a whole lot of restrictions and mechanisms like Vengeance or Battle Driven
- the AoE placement happens upon boxing the model, so Tough, Self Sacrifice, and other abilities happening the Disabled step may still take away your chance to put down a flaming AoE
Against Battlegroup-heavy lists this feat is less appealing, since heavy beasts and jacks will rarely be afraid of your attacks. However, you can still dent a few light beasts and jacks with a boosted POW12. You can also catch important support solos and units (Shepherds, Choir of Menoth members, Beast Handlers, repair crews, etc.) in your feat zone, forcing them to keep the distance from your caster, and often causing them to lag behind the jacks/beasts they're supposed to escort.
Spell thoughts
- Rebuke: Beside the self evident benefits (blunt charges, or stop slams, head-butts for assassinations, and tricks with trample+reposition), do not forget about the orders. Losing "Press Forward" will bereft enemy units of run and charge (and thus, Assault). Also nullifies other orders, like "Cautious Advance", or "Shield Wall".
- Ashes to Ashes - Menoth's answer to Cygnar's Chain Lightning, it fills the same role - chaff infantry killing. Don't be afraid to cast it onto your own - preferably fire immune - jacks to kill jamming models.
- Arcane Ward - Best targets are either slow, sturdy units, like Exemplar Bastions ( who now resist SPD debuff spells, and are a whooping DEF15 against charges) or evasive units, like Daughters of the Flame or Flame Bringers, who are nigh unassailable in melee under this spell.
- Creator's Wrath - Yeah, it sounds cool for an old man to be technically MAT7 Weapon Master with a Blessed staff, but if you're using this, you probably just survived a melee assassination.
- Hex Blast - Beside the raw damage (which is also not bad), the main feature of this spell is the upkeep/animus removal. If in dire need, feel free to shoot your own troops into the back to get rid of a Parasite or Crippling Grasp.
- Awareness - Pretty great against walls of clouds, from Trenchers, or from Jarl's feat, and also lessening the threat from Wurmwood's forest-generating feat. Ranged jacks like the Vanquisher are all happy about it, as terrain in SR2017 scenarios is in abundance. Melee jacks however are not profiting too much, since Sevvy2 lacks any kind of buff to help their movement through rough terrain.
Drawbacks & Downsides
- Severius has some of the worst defensive stats in the game.
- His feat is not that useful against battlegroup-heavy lists
- No mobility, ARM, or damage buff for his army
- Any focus you save for Oracular Vision is focus you spared from elsewhere.
Tricks & Tips
- Remember, Hex Blast-ing one of your own guys strips enemy upkeep from the whole unit.
- Rebuke as a free spell can be better than Ashes to Ashes or Hex Blast.
List Building Advice
Strategy
His main method of winning is simple attrition; he burns infantry and then turns things into a brawl, with the Choir of Menoth giving the protectorate an advantage in attrition (while if facing Protectorate he just burns their Choir). Awareness shuts down shenanigans, once again letting him turn the fight into a brawl.
Theme Thoughts
The best theme to run him in is probably Creator's Might, because his battlegroup spells and abilities lend towards a larger battlegroup. Also, this theme force rewards you by giving you free support models for taking warjacks.
Alternatively, he can run a pretty good Exemplar Interdiction force because the Blessed bonus it gives to his warjacks will let them ignore Defense and Armor buffs to their targets as well as pretty much all line of sight rules.
- The Errant Officer's Mark Target ability will add accuracy to Severius' ranged battlegroup.
Battlegroup
He normally runs a fairly large battlegroup to take advantage of Oracluar Vision, and an arc node or two - a Revenger, his personal Revenger Blessing of Vengeance, or a Guardian.
- Combine Awareness with the Redeemer's Skyhammer to ruin your opponent's day... They were already getting their infantry zapped before, but you can add quite a few AoEs right into the heart of the enemy to finish them off.
Other
Trivia
Originally released in Warmachine: Legends (2008)
Other Protectorate models
Video Battle Reports
- Advanced Maneuvers, 2018.04 75 points vs Rask
- Advanced Maneuvers, 2018.04 75 points vs Issyria
- See also Category: Video Battle Reports for more casters with videos.
Rules Clarifications
Rules Clarification : Feat
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Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Admonisher (Edit)
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Rules Clarification: : Warcaster (Edit) | |||||
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Rules Clarification : Arcane Power - None yet. (Edit)
Rules Clarification : Oracular Vision (Edit) |
Rules Clarification : Field Marshal (Edit)
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Rules Clarification : Fire (Edit)
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Rules Clarification : Arcane Ward - None yet. (Edit)
Rules Clarification : Ashes to Ashes (Edit)
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Rules Clarification : Awareness and/or Bird's Eye (Edit)
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Rules Clarification : Blessed and/or Creator's Wrath (Edit)
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Rules Clarification : Hex Blast (Edit)
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