The Covenant of Menoth
![]() |
The Covenant of Menoth |
Unlimited Only This model can only be used in the Unlimited game mode. You can see the other models with / without mk4 rules on this page. Note that the rest of this page is about the model's Mark III rules. |
The Covenant of Menoth is a call to war. For two millennia it lay hidden and was studied in secret only by select priests. As the Crusade’s flames spread, however, its passages echoed through Immoren once again, strengthening the Lawbringer’s loyal warriors and striking down the arcane tricks of His enemies. It is a devastating weapon of the True Faith.
Contents
Basic Info
Covenant1 | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Abilities
- Ancient Shroud - When a damage roll against this model exceeds its ARM, it suffers 1 damage instead of the of the total rolled.
- Magic Ability [ - ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
- Man-Sized - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of 1.75".
- Spell Ward - This model cannot be targeted by spells.
Weapons
- Unarmed - This model has no weapons.
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
---|---|---|---|---|---|---|---|
Flames of Wrath
|
(★ Action) | - | Command | - | Round | No | |
Choose a friendly Faction model/unit. For one round, while affected models are in this model's command range, enemy models directly hit by their melee or ranged attacks suffer the Fire continuous effect. | |||||||
Lawgiver's Creed
|
(★ Action) | - | Command | - | Round | No | |
For one round, enemy models cannot cast spells while in this model's command range. | |||||||
Power of Faith
|
(★ Action) | - | (★) | - | Round | No | |
For one round, friendly Faction models cannot become knocked down or stationary while within 5" of this model. |
Theme Forces
- Protectorate
- The Creator's Might. It gains Reposition [3] in this theme.
- The Faithful Masses
- Other Factions
- Infernal players can use this model/unit in the Hearts of Darkness theme, but only if Feora is leading the army.
Thoughts on The Covenant of Menoth
The Covenant of Menoth in a nutshell
A reasonably costed solo that provides buffs, blocks line of sight and charge lanes well, and is hard to kill.
Combos & Synergies
- Good at blocking line of sight to small based models. Combine it with a Devout and a small based caster has a nice pocket to sit behind with no knock down or no spells, and a shield guard. This can be a decent way to move up the field except against lists with lots of guns or good AOEs.
- While not the powerhouse combo it was in MKII, combining with Rhupert Carvolo for tough and no knock down is still decent for most infantry.
- While the other two modes are generally better, Flames of Wrath can still be decent on something like Exemplar Errants crossbows or Idrian Skirmishers guns.
Drawbacks & Downsides
- Flames of Wrath only works on direct hits, so no blast damage fire.
- Beware of enemy models with rules such as Deadly Shot that caused a fixed amount of damage instead of a damage roll. This gets around Ancient Shroud and means the investment to kill it can be much lower.
Tricks & Tips
- When taken in The Creator's Might, the covenant's no spells (Lawgiver's Creed) can be a serious issue for your opponents, simply because a CMD of 10 and being able to move 5" + 3" reposition gives it a potential 18" range from start of activation to get their caster into no spells range. This forces your opponent to spend 5 attacks (typically) getting rid of it or move back out of its range, which is particularly effective against Warlocks, since they need to be close enough to force their warbeasts.
- Against an "all jacks" or "all beasts" theme it can be very efficient, because typically these themes won't have much infantry, and multiple beast/jack attacks will need to be devoted to killing it. The difference between a jack/beast activating and killing a 12 point jack vs a 4 point solo can make a real difference in attrition.
Other
Trivia
- Released in Warmachine: Superiority (2006)
- Nicknamed "The Book"
Other Protectorate models
Rules Clarifications
![]() |
Rules Clarification : Unarmed (Edit)
|
![]() |
Rules Clarification : Ancient Shroud (Edit)
|
![]() |
Rules Clarification : Magic Ability (Edit)
|
![]() |
Rules Clarification : Flames of Wrath (Edit)
|
Rules Clarification : Lawgiver's Creed - None yet. (Edit)
Rules Clarification : Power of Faith - None yet. (Edit)
![]() |
Rules Clarification : Man-Sized (Edit)
|
![]() |
Rules Clarification : Sacred Ward and/or Spell Ward (Edit)
|