Wrack

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Wrack
Protectorate Solo

Fluff

Basic Info[edit]

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Tip !
When you purchase a Wrack, you get a pack with 3 models. Despite this, they are added to your army one model at a time.

Wrack
Missing Info
Wracks.jpg
COST N/A
UNIT SIZE N/A
FA N/A
Warcaster 0
BASE Medium
SPD 0
STR 1
MAT N/A
RAT N/A
M.A. N/A
DEF 5
ARM 10
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST 1
N/A
N/A
FA 3
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities[edit]

  • Advance Deployment - Models with advance deployment are placed after normal deployment and may be placed up to 6" further forward.
  • Fiery Blast - When a Wrack is disabled, center a 5" AOE on it then RFP the Wrack. Models in the AOE suffer a POW 14 Fire damage roll.
  • Immobile - This model has no Normal Movement or Combat Action. It cannot be moved or knocked down. It is automatically hit by melee attacks
  • Suffering's Prayer - Wracks start the game with 1 focus. If it has none, it gains 1 focus during the Control Phase. Ranged attacks auto-miss this target while it has a focus. Once per turn during their activation, a friendly Faction warcaster can take that focus. When a focus is removed you roll a d6 and on a 1 or a 2 the Wrack explodes as per Fiery Blast.

Weapons[edit]

  • Unarmed - This model has no weapons.

Thoughts on Wrack[edit]

Wrack in a nutshell[edit]

The Wrack is a cheap solo that provides Warcasters with extra focus. For one point a model, Wracks are the most efficient source of extra focus for the Protectorate. Each turn, all Wracks generate a focus that can be pulled onto a nearby Warcaster. When focus is pulled from them, they occasionally erupt in a fiery explosion that engulfs everything in a 5" AOE. In addition, Wracks have terrible defensive stats and tend to die whenever anything so ever as glances at them. They have an ability called Suffering's Prayer that can help protect them from ranged attacks, but it can be circumvented. Knowing where to place Wracks and when to pull focus from them is key to fully utilizing their effectiveness.

Combos & Synergies[edit]

  • All Warcasters benefit from more focus. At one point for a model, Wracks are an excellent filler option for any list.
  • Thyra, Flame of Sorrow's feat can place the Wrack anywhere completely within 2" of it's starting location. This feat can be used offensively to extent the threat range of the Wrack's Fiery Blast.
  • High Executioner Servath Reznik can create Wracks through his Excruciator ability. He can use these Wracks offensively by killing an enemy warrior model, wracking it near other opposing models, and striking it with his weapon to activate Fiery Blast. If he is exactly 2" away, he won't be hit by it.

Drawbacks & Downsides[edit]

  • The Wrack never produces a soul, even if it explodes via 'Sufffering Prayer', so it has no synergy with anything that collects souls (such as High Exemplar Gravus, Testament of Menoth, Reclaimer Gatekeeper)
  • The Wrack is still susceptible to aoe and blast damage while under the protection of Suffering's Prayer.
  • Attacks that technically aren't ranged attacks, such as electro leaps, can circumvent the protection of Suffering's Prayer.
  • Models with 2" reach on their melee weapons can attack and kill a Wrack without being in range to be hit by Fiery Blast.

Tricks & Tips[edit]

  • You need to be considerate about when you decide to pull focus from a Wrack because it explodes 33% of the time. Never assume that a Wrack will provide more than one focus a game and build your list accordingly.
  • The Wrack's Fiery Blast is Fire damage, so models with Fire Immunity such as Flameguard Cleansers and Exemplar Cinerators can safely walk near a Wrack without worry of taking damage.


Other[edit]

Trivia[edit]

Originally released in Warmachine: Escalation (2004)

Theme Forces[edit]

Other Protectorate models[edit]

Protectorate Logo.jpg       Protectorate Index       (Edit)            
Battlegroup & Similar
Warcasters Durst - Cyrenia1 - Feora1 - Feora2 - Feora3 - Severius1 - Severius2 - Amon - Reznik1 - Reznik2 - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Harbinger - Reclaimer1 - Reclaimer2 - Durant2 - Thyra - Vindictus
Warcaster attachments Hierophant - Madelyn Corbeau (Mercenary)
Other Warjack Controllers BGC Durant1 - Severius0
Marshals Bastion Seneschal - Reclaimer Gatekeeper
Light Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant
Blessing of Vengeance
Heavy Castigator - Crusader - Guardian - Indictor - Reckoner - Sanctifier - Templar - Vanquisher
Avatar of Menoth - Blood of Martyrs - Eye of Truth - Fire of Salvation - Hand of Judgment - Scourge of Heresy
Colossal Judicator - Revelator
Units, Solos, Battle Engines, & Structures
Units

Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Initiates of the Wall - Knights Exemplar - Temple Flameguard - Visgoth Juviah Rhoven & Honor Guard
Ranking Officer CA: Attendant Priest

Solos Allegiant - Champion of the Wall - Deliverer Arms Master - Exemplar Warder - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hierophant (Attached) - Knights Exemplar Seneschal - Paladin of the Order of the Wall - Reclaimer Gatekeeper - Vassal Mechanik - Vassal of Menoth - Wrack
Elias Gade - Hand of Silence - Gravus - Vilmon - Durant1 - Nicia - Pyrrhus - Severius0 - Covenant
Battle Engines & Structures Vessel of Judgment (BE) - Shrine of the Lawgiver (Structure)
Theme Forces
The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple
Mercenaries
Refer to Who Works for Whom and/or Category: Protectorate of Menoth Mercenary
This index was last updated: 2019.02

Rules Clarifications[edit]

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Rules Clarification : Unarmed      (Edit)

  • Since this model has no weapons it does not have a melee range.
    • This means it can't engage other models, declare charges, or make free strikes
    • Also it can't gain abilities that require a melee range (such as Ragman granting this model Dark Shroud).
  • However, other models that do have melee weapons can engage this model. So this model can still gain the "target in melee" shooting bonus.

Rules Clarification : Advance Deployment - None yet. (Edit)

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Rules Clarification : Fiery Blast      (Edit)

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Rules Clarification : Fire      (Edit)

  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
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Rules Clarification : Immovable and/or Immobile and/or Buried     (Edit)

  • There is no functional difference between "cannot move" and "cannot be moved".
    Even if you gain bonus movement (such as Dodge) via a spell or theme benefit, you still can't move. (Locked thread)
  • Witchwood only:
    • Since the Witchwood doesn't have Normal Movement, it can't gain the Aiming bonus.
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Rules Clarification : Suffering's Prayer      (Edit)

  • Battlegroup Controllers can't use a Wrack. They are a solo, not a Warcaster.
  • A Wrack doesn't produce a soul if it explodes from focus being taken, because it never reaches the "destroyed" stage.
  • You have to roll a d6 if any effect removes focus, not just when a friendly warcaster takes it. For example, Spectral Leech.
  • A caster can only collect from one Wrack per turn, even if you have more than one Wrack on the board. (Infernal Ruling)