Wrack

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Protectorate Logo.jpg Wrack

Protectorate Solo

Prior to the release of death, the wracked individual’s soul is redeemed whether his contrition is forced or voluntary, and his body glows white-hot under the scrutiny of Menoth’s gaze. The Lawgiver’s redemption cleanses the penitent, whose soul becomes a radiant source of power for the Protectorate’s warcasters. When the sufferer relinquishes his soul, the release of energy is consumed in an eruption of fiery essence—yet another tangible reminder of the righteousness of Menite faith and glory.

Basic Info

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Tip !
When you purchase a Wrack, you get a pack with 3 models. Despite this, they are added to your army one model at a time.

Wrack
Missing Info
Wracks.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 0
STR 1
MAT {{{mat}}}
RAT N/A
M.A. N/A
DEF 5
ARM 10
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 1
N/A
N/A
FA 3
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • AD symbol.jpg Advance Deployment
  • Fiery Blast - When a Wrack is disabled, center a 5" AOE on it then RFP the Wrack. Models in the AOE suffer a POW 14 Fire damage roll.
  • Immobile - This model has no Normal Movement or Combat Action. It cannot be moved or knocked down. It is automatically hit by melee attacks
  • Suffering's Prayer - Wracks start the game with 1 focus. If it has none, it gains 1 focus during the Control Phase. Ranged attacks auto-miss this target while it has a focus. Once per turn during their activation, a friendly Faction warcaster can take that focus. When a focus is removed you roll a d6 and on a 1 or a 2 the Wrack explodes as per Fiery Blast.

Weapons

  • Unarmed - This model has no weapons.

Theme Forces

Thoughts on Wrack

Wrack in a nutshell

The Wrack is a cheap solo that provides Warcasters with extra focus. For one point a model, Wracks are the most efficient source of extra focus for the Protectorate. Each turn, all Wracks generate a focus that can be pulled onto a nearby Warcaster. When focus is pulled from them, they occasionally erupt in a fiery explosion that engulfs everything in a 5" AOE. In addition, Wracks have terrible defensive stats and tend to die whenever anything so ever as glances at them. They have an ability called Suffering's Prayer that can help protect them from ranged attacks, but it can be circumvented. Knowing where to place Wracks and when to pull focus from them is key to fully utilizing their effectiveness.

Combos & Synergies

  • All Warcasters benefit from more focus. At one point for a model, Wracks are an excellent filler option for any list.
  • Thyra, Flame of Sorrow's feat can place the Wrack anywhere completely within 2" of it's starting location. This feat can be used offensively to extent the threat range of the Wrack's Fiery Blast or contest objectives.
  • High Executioner Servath Reznik can create Wracks through his Excruciator ability. He can use these Wracks offensively by killing an enemy warrior model, wracking it near other opposing models, and striking it with his weapon to activate Fiery Blast. If he is exactly 2" away, he won't be hit by it.

Drawbacks & Downsides

  • The Wrack never produces a soul, even if it explodes via 'Sufffering Prayer', so it has no synergy with anything that collects souls (such as High Exemplar Gravus, Testament of Menoth, Reclaimer Gatekeeper)
  • The Wrack is still susceptible to aoe and blast damage while under the protection of Suffering's Prayer.
  • Attacks that technically aren't ranged attacks, such as electro leaps, can circumvent the protection of Suffering's Prayer.
  • Models with 2" reach on their melee weapons can attack and kill a Wrack without being in range to be hit by Fiery Blast.

Tricks & Tips

  • You need to be considerate about when you decide to pull focus from a Wrack because it explodes 33% of the time. Never assume that a Wrack will provide more than one focus a game and build your list accordingly.
  • The Wrack's Fiery Blast is Fire damage, so models with Fire Immunity such as Flameguard Cleansers and Exemplar Cinerators can safely walk near a Wrack without worry of taking damage.


Other

Trivia

Released in Warmachine: Escalation (2004)

Other Protectorate models

Protectorate Logo.jpg       Protectorate Index       (Edit)            
Battlegroup & Similar
Warcasters

Amon - Cyrenia - Durant2 - Durst - Feora1 - Feora2 - Feora3 - Harbinger - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Reclaimer1 - Reclaimer2 - Reznik1 - Reznik2 - Severius1 - Severius2 - Thyra - Vindictus

Warcaster attachments Hierophant - Madelyn Corbeau (Mercenary)
Other Warjack Controllers BGC Durant1 - Severius0
Marshals Bastion Seneschal - Reclaimer Gatekeeper
Light

Blessing of Vengeance - Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant

Heavy

Avatar of Menoth - Blood of Martyrs - Castigator - Crusader - Eye of Truth - Fire of Salvation - Guardian - Hand of Judgment - Indictor - Reckoner - Sanctifier - Scourge of Heresy - Templar - Vanquisher

Colossal Judicator - Revelator
Units, Solos, Battle Engines, & Structures
Units

Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Initiates of the Wall - Knights Exemplar - Temple Flameguard - Visgoth Juviah Rhoven & Honor Guard
Ranking Officer CA: Attendant Priest

Solos

Allegiant of the Order of the Fist - Champion of the Order of the Wall - Deliverer Arms Master - Exemplar Warder Elias Gade - Exemplar Warder - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hand of Silence - Hierophant - High Exemplar Gravus - High Paladin Dartan Vilmon - Initiate Tristan Durant - Knights Exemplar Seneschal - Menite Archon - Nicia, Tear of Vengeance - Paladin of the Order of the Wall - Pyrrhus, Flameguard Hero - Reclaimer Gatekeeper - Scrutator Potentate Severius - The Covenant of Menoth Vassal Mechanik - Vassal of Menoth - Wrack

Battle Engines & Structures Vessel of Judgment (BE) - Shrine of the Lawgiver (Structure)
Theme Forces
Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith
Mercenaries
Refer to Who Works for Whom and/or Category: Protectorate of Menoth Mercenary
This index was last updated: 2019.05

Rules Clarifications

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Rules Clarification : Unarmed     (Edit)

  • Since this model has no weapons it does not have a melee range.
    • This means it can't engage other models, declare charges, or make free strikes
    • Also it can't gain abilities that require a melee range (such as Ragman granting this model Dark Shroud).
  • However, other models that do have melee weapons can engage this model. So this model can still gain the "target in melee" shooting bonus.
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Rules Clarification : Advance Deployment     (Edit)

  • If you attach a WA or CA to this unit, and the attachment doesn't have Advance Deployment, then they all get to Advance Deploy anyway. (Locked Thread)
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Rules Clarification : Fiery Blast     (Edit)

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Rules Clarification : Fire     (Edit)

  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
  • In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)
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Rules Clarification : Immovableand/or Immobile and/or Buried     (Edit)

  • There is no functional difference between "cannot move" and "cannot be moved".
    Even if you gain bonus movement (such as Dodge) via a spell or theme benefit, you still can't move. (Locked thread)
  • Witchwood only:
    • Since the Witchwood doesn't have Normal Movement, it can't gain the Aiming bonus.
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Rules Clarification : Suffering's Prayer     (Edit)

  • Battlegroup Controllers can't use a Wrack. They are a solo, not a Warcaster.
  • A Wrack doesn't produce a soul if it explodes from focus being taken, because it never reaches the "destroyed" stage.
  • You have to roll a d6 if any effect removes focus, not just when a friendly warcaster takes it. For example, Spectral Leech.
  • A caster can only collect from one Wrack per turn, even if you have more than one Wrack on the board. (Infernal Ruling)