Theme - Warriors of the Old Faith
|| Theme - Warriors of the Old Faith |
Khador & Protectorate Theme Force
Evil is best only by good, or so believe the followers of Menoth who have united in their devotion to face the Infernal invasion. And with the full conviction of their beliefs and the might of two nations, powerful Menites gather together to prove that faith and the will of the Creator can deny even evils that were foolishly invited to sow the souls of the innocent. They are certain none can prevail if they can’t.
- 1 Theme Rules
- 2 Thoughts on Warriors of the Old Faith
- 3 Other
An army made use the Warriors of the Old Faith theme force can include only the following models:
- Khador cavalry warcasters
- Protectorate cavalry warcasters
- Non-character Khador warjacks
- Non-character Protectorate warjacks
- Khador cavalry models/units
- Protectorate cavalry models/units
- Paladin units/solos
- Choir of Menoth units
- Kossite Woodsmen units
- Hermit of Henge Hold
- Manhunter solos
- Menite Archon solos
- Vassal solos
- Yuri the Axe
- War Dog solos
- Wrack solos
Full model list
This list was last updated: 2019.08 (Edit)
- Note: - You can take a warcaster that doesn't normally belong to your Faction.
- All non-character Khador and Protectorate warjacks
- Note: - Warcasters can take any mix of warjacks they like, regardless of their original Faction.
- Character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.
- Choir of Menoth
- Exemplar Vengers
- Flame Bringers
- Greylord Outriders
- Iron Fang Uhlans
- Kossite Woodsmen
- Initiates of the Order of the Wall
- Champion of the Order of the Wall
- Hand of Silence
- Hermit of Henge Hold
- High Exemplar Gravus
- High Paladin Dartan Vilmon
- Man-o-War Drakhun
- Menite Archon
- Paladin of the Order of the Wall
- Uhlan Kovnik Markov
- Vassal of Menoth
- Vassal Mechanik
- Yuri the Axe
- War Dog - (Warcaster attachment)
- None (other than those listed above)
You can spend each Requisition Point on either:
- Two Vassal solos
- One other small- or medium-based solo
- All models in an army made using this theme force are considered to be both Khadoran and Protectorate models.
- Note: This means Protectorate do get access to Khador warcasters, and vice versa.
- Cavalry models in this army gain Line Breaker.
- Line Breaker - This model gets an extra die on impact attack rolls.
- You can reroll your starting roll for the game. Your starting game roll can be rerolled only once as a result of this special rule.
2019.07 Theme released
Thoughts on Warriors of the Old Faith
If you want to play this theme thoroughly you'll need to buy models that otherwise don't work for your main Faction. On the other hand, this theme is a great stepping stone to expand from your first Faction into a second.
There is advice on planning your purchases at Crossing the Themes.
If you want to use this theme in a two-list tournament then your second list can be either a Khador or Protectorate list, regardless of which caster you use in this theme.
Warriors of the Old Faith in a Nutshell
Spear shall be shaken, shield be splintered! A sword-day, a red day, 'ere the sun rises!
WotOF is a dual-faction theme, designed to use the light and heavy cavalry of both the Khadoran and Menite force, united under a single banner. You will also get various support elements from both sides (the Choir of Menoth and the Initiates of the Order of the Wall among them), as well as all the cavalry-battle engines. This is an elite force with a relatively small model count, which nevertheless looks impressive on the table. If you ever dreamed about massed cavalries, spiked pommels and mighty lances flashing in the sunlight, before thundering down onto the enemy's ranks, this theme got you covered.
- The cost ($) of horses.
The price of cavalry models is moderately high, making this an expensive force to collect. On the other hand, their points cost is also high so at least you don't need to buy a swarm of them to fill a 75 point list.
- Not beginner-friendly in terms of buying models
Beginners should refrain from starting with this theme (unless they plan on collecting both Khador and Protectorate). If this is your first theme that you collect, ever, then you'll end up with a collection of two half-armies. The problem occurs when you try to make a second list to pair with it, half of your collection needs to be shelved before you even start looking at which models you own are allowed in your second theme.
This theme is more for people who already own one faction (or both), and can easily expand their collection into this theme by buying just a few extras.
- Lack of in-faction support models.
There are many non-cavalry support models back in each horse's "home theme force" that you'll lose access to if you instead take the horses in this theme (for example, Iron Fang Uhlans get buffed by Sofia and the Iron Fang Kovnik back in the Legion of Steel theme).
- Limited versatility
There's only 4 casters in this theme (so far), so it will rarely take enemies by surprise.
- Inherent drawbacks of cavalry models
All those horses are large-based models, that can lead to some positioning difficulties if you want to make all your attacks connect. Also, you must rely on terrain as much as possible to avoid being shot off the board by the enemy's gunline. Huge based models like Reznik2 and the battle engines suffer even more (the former only from the magical ranged attacks).
- Alpha-strike dependant
Cavalry really need to strike first and get the most of Linebreaker & Impact Attacks to justify their points cost. Charge denial and/or fast jamming infantry that stop you getting the alpha can cause a lot of headache for your units. Also, your ranged presence is not something to write home about.
Good Early Purchases
The Initiates, as well as the Choir, are almost mandatory choices. The Vassal of Menoth Empowers warjacks, freeing up your warcaster's resources to do other things; since you get two for a single Requisition point, it's usually a good choice. Wracks are much the same and can fill in the last point or two of a list. The Hermit of Hengehold is a good utility solo, and can be taken for a Requisition point as well. The War Dog, being the only caster attachment available in the theme, isn't a bad choice to take, although not necessary in every list.
Starting with a 25 point force
If you want to try this theme but are still stuck for ideas, it is strongly advised to buy models from either Khador or Protectorate, not both. This is so when you build your second list which isn't WotOF, you have a collection of models that still work together. Hence, the following 25 pts examples are mono-faction builds instead of Menite-Khador mixtures.
Pure Menite build:
Pure Khadoran build:
- Judicator - The Judicator benefits greatly from Arcane Ward to keep it safe from spells if you can't put Shielding up on it, Ignite for a damage buff, and Assail for a 12" threat. Death Sentence is a great accuracy booster, especially for its ranged attacks.
- Exemplar Vengers - Divine Inspiration from Kreoss' Elite Cadre and Ignite will allow them to devastate almost any target they go into, especially if Battle Driven is triggered. Line Breaker also stacks with Divine Inspiration, and impact attacks benefit from Ignite, making them both accurate and surprisingly hard-hitting against tougher targets.
- Flame Bringers - Besides their speed and maneuverability, they benefit greatly from Arcane Ward, bringing their DEF to a respectable 16.
- High Exemplar Gravus - Protects your Exemplar Vengers and Kreoss himself from being knocked down or made Stationary. Additionally, he benefits from Kreoss' Divine Inspiration Elite Cadre, and when loaded with souls from Vengers can hit far above his point cost.
- Judicator - Feora runs a mean Judicator between Incite and Redline.
- Fenris - He really likes Incite on his targets.
- Man o War Drakhun - Feora needs to play close to the frontline to cast Incite. A counter-charging solo may force the enemy to think twice before charging her.
- War Dog - The only attachment you can get, and he comes quite handy when you need Parry to safely apply fire from Flame Trail.
- Kodiaks and Ragers both have 3 effective melee attacks to make excellent use of Incite and are able to protect her with clouds and shield guard. Notable here is also that Incite and Hymn of Battle do affect Vent Steam and Unstable explosions.
- Grolar - It reached terrifying levels of melee output with Redline, Incite and Hymn of Battle. We are talking a P+S 24 hammer swing and a P+S 21 fist attack. This surpasses even colossal in raw damage.
- The Devastator can rain death which is also affected by the aforementioned buffs.
- The various Khador battle engines - Man-o-War Assault Chariot, Man-o-War Siege Chariot, Winter Guard Gun Carriage - appreciate Boundless Charge, and their infantry-clearing abilities are drastically boosted with his feat. Spellpiercer allows them to hit targets they'd normally be unable to and ignore enemy magical buffs to their defensive abilities.
- Flame Bringers benefit greatly from Death March, granting them a base threat of 15.5 inches if Vengeance is triggered and MAT 9. Additionally, Reznik's feat will let them devastate any infantry your opponent is foolish enough to clump together.
- Initiates of the Order of the Wall - Being a Huge base caster, Reznik will be a prime target for enemy shooting; with the amount of magical shooting around and the ability to bestow it, it's best not to rely on his native defenses for protection. A unit of Initiates or two can go a long way in protecting him, as well as being tough-to-dislodge models.
- Judicator - You can replicate the High Reclaimer's infamous Hand of Fate + Reliquary combo on this colossal, while Infernal Machine gives a well-deserved speed buff for heavy hitter to keep up with the rest of your army (just don't forget to apply the Choir's hymns first). Besides the Choir you may also want the Menite Archon as damage buff onto those flamers.
- Greylord Outriders - If you don't take Vengers, this list can be low on magical damage sources, making it an uphill battle against Incorporeal solos. Outriders, especially under HoF can solve this problem.
- Flame Bringers - They have natural Parry and Sidestep, but Sprint adds an extra Dash (pun intended) to their threat under Vlad's feat. They are able to clear lots of chaff, which is important in a list that is low on model count by design.
- Wracks and Vassals - They are there to help Vlad's focus efficiency, which is great for him as he has to cast Dash (special mention here for being able to Dash the Hermit), allocate, keep up spells, and still probably wants to go to town himself, too. Being able to Enliven a Khador heavy such as the Spriggan is also very cute.
- Fenris - As always, a good combo with Vladimir3. The difference now is, that Vladimir can take him outside of Wolves of Winter. Or put another way, Vladimir can have the army he wants and then add Fenris to it.
- Menite Archon - Loves getting Dash for a speed bost and Parry, and putting Hand of Fate on it stacks with its native Divine Inspiration. Additionally, Wind Wall can help keep it safe on the way in, and if stuck close to Vlad, can help raise his DEF with Ashen Veil.
- War Dog - Although you'll probably be casting Dash most of the time, having Parry for free is always good. Making Vlad DEF 17 in melee is great, especially if you've managed to score some kills to raise his ARM.
- Purifier - Among Beat Back and Side Step you can move 3" everytime you hit something, while Parry keeps it save from free strikes, making them poten little assassins. The can also thus apply their Flame Trail in uncomfortable places for the enemy.
- Released 2019.07
- During the CID, Durst was made available as a warcaster for the theme. This (unfortunately) didn't survive to the release of the theme.
Other Faction models/themes
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