Dervish

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Protectorate Light Warjack

Faith alone is insufficient to protect the faithful. Thus, the Devout was built to guard the Protectorate’s leaders from heretics and engraved with holy inscriptions to protect its controller from accursed magic. The Dervish, on the other hand, is a divinely inspired weapon that uses its chassis’ unparalleled reflexes wholly for offense.

Basic Info[edit]

Dervish
Dervish.jpg
SPD 5
STR 9
MAT 7
DEF 13
ARM 16
HP 26
Cost 7
See also How to Read the statblock

Weapons[edit]

  • Sword (x2) - 1" reach, P+S 13 melee attack.
  • Combo Strike (★ Attack) - Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon. (Giving a total P+S = {{{1}}}) (Giving this a total P+S of 17)

Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click the link for a full run-down.
  • Construct - This model is a construct and is not a living model.
  • Side Step - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.
  • Parry - This model cannot be targeted by free strikes.


Thoughts on Dervish[edit]

Dervish in a nutshell[edit]

The Dervish is a cheap melee light warjack with two swords, side step, and parry. It's good at getting in among the enemy and stabbing them. Warjack equivalent to an RPG melee rogue.

Combos & Synergies[edit]

With two strong basic attacks and the ability to get places via Side Step the Dervish loves models that make it hit harder and more accurately as a battlegroup wide effect. The Choir of Menoth is of course ubiquitous but two casters stand out:

Non-casters

  • Severius0 provides his +1/+1 bonus to 10" bubble, but he is required to have jack of his own. Not only id dervish the cheapest one the is, but between POW16 swords he can have (EoM+choir), his own sidestep and Sev's Road to War can lead to some interesting movement shenanigans, as he is able to get up to 16" threat range. Add in non-battle group buff from a warcaster (hand of fate, ignite and especially High Exemplar Cyrenia's positive charge) for pretty strong hitter/assassin a lot of people will tend to ignore.

Drawbacks & Downsides[edit]

  • Like almost all lights it isn't that tough - its ARM leaves a lot to be desired. As warjacks go it's a glass cannon and can't brawl. Good job the Protectorate have a lot of damage buffs...

Tricks & Tips[edit]

  • Look for ways to side step behind the enemy for the back strike bonus.


Other[edit]

Trivia[edit]

Originally released in Warmachine: Superiority (2006)

Theme Forces[edit]

Themes for non-character warjacks (Edit)

Other Protectorate models[edit]

Protectorate Logo.jpg       Protectorate Index       (Edit)            
Battlegroup & Similar
Warcasters Durst - Cyrenia1 - Feora1 - Feora2 - Feora3 - Severius1 - Severius2 - Amon - Reznik1 - Reznik2 - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Harbinger - Reclaimer1 - Reclaimer2 - Durant2 - Thyra - Vindictus
Warcaster attachments Hierophant - Madelyn Corbeau (Mercenary)
Other Warjack Controllers BGC Durant1 - Severius0
Marshals Bastion Seneschal - Reclaimer Gatekeeper
Light Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant
Blessing of Vengeance
Heavy Castigator - Crusader - Guardian - Indictor - Reckoner - Sanctifier - Templar - Vanquisher
Avatar of Menoth - Blood of Martyrs - Eye of Truth - Fire of Salvation - Hand of Judgment - Scourge of Heresy
Colossal Judicator - Revelator
Units, Solos, Battle Engines, & Structures
Units

Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Initiates of the Wall - Knights Exemplar - Temple Flameguard - Visgoth Juviah Rhoven & Honor Guard
Ranking Officer CA: Attendant Priest

Solos

Allegiant of the Order of the Fist - Champion of the Order of the Wall - Deliverer Arms Master - Exemplar Warder Elias Gade - Exemplar Warder - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hand of Silence - Hierophant - High Exemplar Gravus - High Paladin Dartan Vilmon - Initiate Tristan Durant - Knights Exemplar Seneschal - Menite Archon - Nicia, Tear of Vengeance - Paladin of the Order of the Wall - Pyrrhus, Flameguard Hero - Reclaimer Gatekeeper - Scrutator Potentate Severius - The Covenant of Menoth Vassal Mechanik - Vassal of Menoth - Wrack

Battle Engines & Structures Vessel of Judgment (BE) - Shrine of the Lawgiver (Structure)
Theme Forces
Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith
Mercenaries
Refer to Who Works for Whom and/or Category: Protectorate of Menoth Mercenary
This index was last updated: 2019.04

Rules Clarifications[edit]

Rules Clarification : Combo Strike - None yet. (Edit)

RC symbol.png

Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

Rules Clarification : Construct - None yet. (Edit)

RC symbol.png

Rules Clarification : Side Step      (Edit)

  • You can't trigger Side Step by hitting friendly models.
  • You can't trigger Side Step from additional attacks that you buy, or out-of-activation attacks (such as free strikes).
  • If you have multiple initial attacks, you have to step after each one. You can't "save up" all your side steps then get a single big 4" or 6" move.

Rules Clarification : Parry - None yet. (Edit)