Exemplar Warder

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Protectorate Logo.jpg Exemplar Warder

Protectorate Exemplar Solo

While most Exemplars are aggressively deployed on the battlefield against unbelievers, some veterans are singled out for another role. Upon reaching the rank of warder, those with exceptional vigilance and the proper humility and loyalty might be chosen to protect the theocracy’s leaders. Wielding consecrated halberds, these warders drill in defensive tactics and stand ready to endure the blows intended for others.

Basic Info

Exemplar Warder
Missing Info
Exemplar Warder.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 5
STR 6
MAT 8
RAT 4
M.A. N/A
DEF 12
ARM 16 / 18 (★)
CMD 10
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 5
N/A
N/A
FA 2
(★) 18 when you include the Shield
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Bodyguard - Before the start of the game, choose one friendly warcaster, solo, or unit commander to be the Warder's client. This model cannot be the client of another Warder or have the same client as another Warder. While the Warder is within 3" of its client and isn't knocked down or stationary, its client gains Parry and +2 DEF against melee attack rolls, and models attacking the client do not gain back strike bonuses.
  • Inhuman Resolve - 1) This model heals a damage point whenever a living friendly Faction model is killed by an enemy attack while in its CMD range. 2) When this model is disabled, it is knocked down instead of becoming boxed, and remains disabled. If active, its activation ends. If inactive, it cannot activate. 3) If it is still disabled at the start of your next Maintenance Phase, it is destroyed.
  • Set Defense - A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
  • Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.

Weapons

  • Consecrated Halberd - 2" reach, P+S 11 melee weapon
    • Blessed - Attacks with this weapon ignore spells & animi that add to the target's DEF or ARM.
    • Damage Type: Magical
    • Weapon Master - When attacking with this weapon, add an additional die to its damage rolls.
  • Shield - 0.5" reach, P+S 8 melee weapon
    • Shield - This weapon is a shield that gives the model a cumulative +2 ARM bonus. A model does not gain this bonus while the weapon system with the shield is crippled or when resolving damage that originates in its back arc.

Theme Forces

Thoughts on Exemplar Warder

Exemplar Warder in a nutshell

The Warder combines the fighting prowess of an Exemplar with the bodyguard utility of an Ogrun Bokur. He's a hard and accurate hitter with a decent ARM score for his cost and Inhuman Resolve adding to his survivability and creating headaches for his opponents. When he needs to defend his client, he makes them harder to hit and debilitate in melee from Guard Dog while jumping in front of whatever bullets, cannons, or fireballs to save a squishy target. Inhuman Resolve also makes him an excellent model for contesting and/or controlling scenario elements.

Combos & Synergies

  • If you want a Shield Guard for a squishy warcaster (like the warcaster versions of Severius) or solo but can't afford a Devout, you can do a lot worse than taking the Warder.
  • Warcasters who want to be on the front lines will love the additional defensive utility he provides via Bodyguard and Shield Guard. Kreoss2, Kreoss3, Durst, Thyra, Reznik2, and Cyrenia are all potent combatants that appreciate the extra protection.
  • The Harbinger of Menoth loves another Shield Guard she can Martyr. Additionally, she becomes an excellent DEF 18 in melee against living models with Bodyguard and Awe.
  • High Exemplar Gravus and the Covenant of Menoth can prevent the Warder from being knocked down or made stationary.
  • Severius1 can put Vision on it, allowing it to take a big hit as a Shield Guard and live another day.
  • A Reclaimer Gatekeeper solo can put Ashen Veil on your client, giving them a total of +4 DEF against non fire immune, living models in melee. This lets us play our higher ARM casters much more aggressively.

Drawbacks & Downsides

  • He isn't particularly fast, meaning that some of his clients can leave him behind unless he runs.
  • Grievous Wounds will stop him from healing via Inhuman Resolve.
  • Visgoth Juviah Rhoven & Honor Guard provides 2 Shield Guards and a handy utility model for a little under the price of two Warders.

Tricks & Tips

  • Although it's not as thematic, the Warder is perfectly capable of Shield Guarding models that aren't its client.
  • If you're using the Warder to score on a flag, try to keep other warrior models close by; that way, even if he's incapacitated, he still has a chance to get back up if your opponent kills another one of your models around him.

Other

Trivia

  • Originally released in Exemplar Interdiction CID (2018.05)
  • The Warder was originally a warcaster attachment but was changed to a solo after the end of the CID but before the release of its rules.

Other Protectorate models

Protectorate Logo.jpg       Protectorate Index       (Edit)            
Battlegroup & Similar
Warcasters

Amon - Cyrenia - Durant2 - Durst - Feora1 - Feora2 - Feora3 - Harbinger - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Reclaimer1 - Reclaimer2 - Reznik1 - Reznik2 - Severius1 - Severius2 - Thyra - Vindictus

Warcaster attachments Hierophant - Madelyn Corbeau (Mercenary)
Other Warjack Controllers BGC Durant1 - Severius0
Marshals Bastion Seneschal - Reclaimer Gatekeeper
Light

Blessing of Vengeance - Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant

Heavy

Avatar of Menoth - Blood of Martyrs - Castigator - Crusader - Eye of Truth - Fire of Salvation - Guardian - Hand of Judgment - Indictor - Reckoner - Sanctifier - Scourge of Heresy - Templar - Vanquisher

Colossal Judicator - Revelator
Units, Solos, Battle Engines, & Structures
Units

Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Initiates of the Wall - Knights Exemplar - Temple Flameguard - Visgoth Juviah Rhoven & Honor Guard
Ranking Officer CA: Attendant Priest

Solos

Allegiant of the Order of the Fist - Champion of the Order of the Wall - Deliverer Arms Master - Exemplar Warder Elias Gade - Exemplar Warder - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hand of Silence - Hierophant - High Exemplar Gravus - High Paladin Dartan Vilmon - Initiate Tristan Durant - Knights Exemplar Seneschal - Menite Archon - Nicia, Tear of Vengeance - Paladin of the Order of the Wall - Pyrrhus, Flameguard Hero - Reclaimer Gatekeeper - Scrutator Potentate Severius - The Covenant of Menoth Vassal Mechanik - Vassal of Menoth - Wrack

Battle Engines & Structures Vessel of Judgment (BE) - Shrine of the Lawgiver (Structure)
Theme Forces
Exemplar Interdiction - Guardians of the Temple - The Creator's Might - The Faithful Masses - Warriors of the Old Faith
Mercenaries
Refer to Who Works for Whom and/or Category: Protectorate of Menoth Mercenary
This index was last updated: 2019.05

Rules Clarifications

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Rules Clarification : Blessed and/or Creator's Wrath     (Edit)

  • Blessed ignores buffs even if they're not directly on the target. For instance, Haley3's Temporal Distortion spell gives a DEF buff to everyone within 5" ... and Blessed ignores it. (Locked thread)
  • You only ignore the DEF/ARM buff if the spell directly adds to the stat. A spell which instead grants a separate non-spell ability, and the ability gives a DEF/ARM buff, would not be ignored. (Infernal Ruling)
    In this ruling, Blessed does not ignore the DEF from Ashen Veil, because the DEF bonus comes from Concealment, and not the spell itself.
  • If a spell buffs DEF/ARM and [something else] then you ignore the buff but not the [something else].
    • For example, the spell Cloak of Ash grants concealment, and models with concealment gain +2 DEF. You would not ignore this DEF bonus.
    • For example, the spell Death Ward grants +2 ARM and the defender chooses which column suffers damage. You would ignore the ARM bonus, but the defender still picks the column.
  • The Mk3 Blessed icon resembles the old Mk2 Magical Weapon icon. Do not get them confused.
  • This ability only ignores buffs from spells, not buffs from feats (such as Stryker1's Invincibility +5 ARM) or abilities (such as Protective Aura's +2 ARM).
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Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Weapon Master - None yet. (Edit)

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Rules Clarification : Shield and/or Buckler     (Edit)

  • The only time you lose the Shield bonus is when the weapon is crippled, or if the attack originates in your back arc. (Infernal Ruling)
    • In other words, you still get the Shield bonus while knocked down or stationary.
  • You don't get the Shield bonus vs stuff originating in your back arc. This includes stuff that "leaps" off models in your back arc, such as Electro Leap. (Locked thread)


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Rules Clarification : Bodyguard      (Edit)

  • If your opponent takes control of your Client, they get the Bodyguard bonuses for the duration of that control.
  • Similar to an Ogrun Bokur, a Warder cannot choose himself as his own client. (Infernal Ruling)
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Rules Clarification : Inhuman Resolve      (Edit)

  • This model can be healed by normal medics, too.
  • Inhuman Resolve can be triggered multiple times per game.
  • Some abilities/effects can cause a model to be immediately destroyed or removed from play, which will circumvent Inhuman Resolve depending on whether the other effect happens before or after disabled.
  • While this model is disabled, it can still be attacked. (Locked thread)
    • It can be targeted.
    • It can be hit, and trigger 'On hit' stuff like Grievous Wounds and Electro-Leaps.
    • It cannot be damaged (because none of its damage boxes are unmarked) and thus your opponent can't trigger 'On damage' stuff like Drag.
  • While disabled, this model still contests scenarios. (Infernal Ruling)

Rules Clarification : Set Defense - None yet. (Edit)

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Rules Clarification : Shield Guard and/or Shadow Guardian     (Edit)

  • You can't use this ability vs spells.
  • You shift all effects onto the new model, including stuff that triggers on "when this attack hits".
  • When you use this ability vs an AOE attack, the template moves too. Because, with reference to Apdx A, the hit 'moves' at Step 6 and the template placement is determined at Step 7.
  • This ability doesn't work vs Point Blank attacks. Because Point Blank attacks are melee attacks that are made using a ranged weapon.
    • On the other hand, it will work vs Gunfighter attacks.
  • Shield Guard only
    • Since Shield Guard specifies "opponent's turn", it can't be used against stuff that shoots in your own turn (such as Watcher or Counterblast).
    • The Shield Guard does not necessarily need to be in the attacker's LOS or range.
    • The Shield Guarder is always hit even if they have an ability that makes them automatically get missed, such as Stealth. (Automatically missing is determined earlier in the timing sequence than the Shield Guard moving the hit.) (Infernal Ruling)