Theme - Gravediggers

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Cygnar Logo.jpg Theme - Gravediggers

Cygnar Theme Force
Flame in the Darkness - Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division

Trencher art.jpg

Trenchers are men and women of grit found at the forefront of every battlefield. The first on the field and the last to leave, it is the trenchers’ duty to form the vanguard of Cygnar’s military might and seize the battlefield against all opposition. Trenchers dig in and hold the line, proud to spill their blood for their countrymen and seeing the battlefield as the only proper gravesite.

Theme Rules[edit]

Theme Restrictions[edit]

An army made using the Gravediggers theme force can include only the following Cygnar models:

Full model list[edit]

The models allowed in Gravediggers are:   [Show/Hide]

This list was last updated: 2017.09   (Edit)

Warcasters

  • All Cygnar warcasters

Warjacks

  • All non-character warjacks
  • Triumph
  • Other character warjacks can be taken, but only if they're in their bonded model's battlegroup.

Units

Solos

Structures

Mercenaries

  • Up to one unit
  • Up to one solo

(★) Because Gibbs is specifically allowed in this theme, he doesn't use your "Up to one Mercenary" slot.

Theme Bonuses[edit]

  1. This army can include one Mercenary solo and one Mercenary unit that will work for Cygnar.
    • These models/units can be included even if they have the Partisan [Cygnar] rule.
    • Mercenary units can have attachments, including a Ranking Officer.
  2. For every 20 points of Ranger or Trencher models/units in this army, you can add free of cost either:
    • one Trencher weapon crew unit, or
    • one Trencher command attachment, or
    • one Cygnar solo.
    Free models do not count toward the total point value of units in the army when calculating this bonus.
  3. Trencher warrior models in the army gain Rise.
    • Rise - If this model is knocked down, at the beginning of your next Maintenance Phase it stands up for free.
  4. You gain +1 to your starting roll for the game.
Tip lightbulb.png

Tip !
Jonas Murdoch (the Trencher Ranking Officer) counts towards the points, but the merc unit he attaches to does not.

Recent Changes[edit]

No changes since it was released in 2017.09


Thoughts on this Theme Force[edit]

Gravediggers in a nutshell[edit]

Trenchers form the highly-trained core of Cygnar's armed might, and this theme allows you to field an entire force of them.

You end up with quite a balanced army, especially from a scenario-scoring point of view, with a variety of warjacks, units and solos. This makes it a pretty versatile force for playing Steamroller scenarios.

Theme's weaknesses[edit]

Low POW
Countering high ARM values are what Gravediggers will struggle with. Most models will only be equipped with POW 10 or 11 weapons with a similar P+S in melee.

Your main options for mitigating this areare:

  • Combined Ranged Attack on the Trencher Infantry and Long Gunners allows them to put out some high POW shots, although this can mean some hard choices into infantry spam lists played by Cephalyx or even Cryx.
  • The Trencher Commandos mini-feat. POW 14 grenades hurt, but still don't do much into ARM19 or above.
  • Warcasters with damage buffs such as Fury or Positive Charge make Trencher Infantry and Commandos hit very hard with their charge attacks.
  • In a 75 points list, you will want to take 60 points of Trencher models in order to get 3 free solos, CAs or Express Teams (since they are all so good and the theme relies on them), this leaves you 15 points to spend on merc models which can assist with the ARM cracking problem.
    • Ragman and Aiyana and Holt are the standard pick for this, totaling at 12 points, leaving you 3 to upgrade one of your battlegroup jacks.
  • Caine2 offers Fire for Effect, which can make a Combined Ranged Attack, Trencher Express Team or Trencher Blockhouse hit well above their class.
  • Most of the boostable, high POW guns or P+S melee weapons will be on your Warcasters and Warjacks.

Outside high ARM, Incorporeal models can cause a lot of headache too. Your sources for magic damage outside the caster will be Triumph, and the Warcaster Lieutenant with a short ranged, extremely expensive spell, and his blade.

Starter Set[edit]

Starter set

Unlike most themes, Gravediggers have a starter set. This is a decent purchase as you save about 11% over buying the contents individually. The contents are:

You'll notice that there is no warcaster or warjacks included.

List Building Thoughts[edit]

Warcasters[edit]

You're looking at supporting light infantry, sometimes with a DEF skew with certain 'casters.

  • Haley3 is the golden standard for Gravediggers and has huge meta presence with them as of right now. She can cast Tactical Supremacy on Trencher Infantry, allowing them to advance, drop smoke bombs, and reposition outside of them, allowing you to create a wall of smoke to hide your army behind. Her Temporal Distortion bubbles also skews the DEF of your forces. Additionally she can fuel at least two Chargers, three if you are so inclined but you migth want to run a Lancer instead. Lastly, she can play for assassination, attrition or scenario thanks to her echoes, so she is just as versatile as her troops.
  • Siege2 makes Trenchers faster with Desperate Pace and his feat and provides them with Fury, High Ground and Hallowed Avenger. He is the best caster for Commandos since they threaten really far under Desperate Pace and his feat. They also hit relatively hard thanks to Fury. High Ground makes Infantry even better against shooting and Hallowed Avenger punished your opponent for attacking them. Lastely, he too has so good scenario presence thanks to his trusty turret companion.
  • Sloan. She likes Rangers and a cloud wall. She doesn't do much for her units, but Combined Ranged Attack means most are fairly self-sufficient.
    • As a battlegroup warcaster, you probably won't be getting the most free solos, so it's better to play her in Heavy Metal.
  • Caine2 likes a lot of the same units for the same reasons.
  • Styker1 has an interesting combo with Hitch. Hitch gives Feign Death to a unit and Stryker knocks them down with Earthquake, now they can't be shot. And the unit is back to normal next time thanks to Rise, so very little downside.
    • Just don't let them get charged.
    • Or let AOEs drift onto them if they aren't dug in.
  • Jakes2 the best target for her feat, Maxwell Finn, is in this theme. Trencher are fairly self sufficient as well and only really need a damage buff, which Jakes brings in Positive Charge.

Warjacks[edit]

  • Grenadiers.
    • You've got an army swimming in Trenchers, so it's pretty easy to get the maximum number of shots from Manual Reload.
    • The ability to get the most from them is pretty constrained by the amount of focus you can allocate to them. To get the most out of them, consider:
  • Melee warjacks. What you'll be lacking thanks to so many Trenchers is some serious armour cracking. Consider something with serious punch:

It should be noted however, that the theme incentivises you to take 60 points of Trenchers to get all you free models and warjacks don't count for that. Furthermore, your remaining 15 points are best spent on Mercenary models (discussed below). Consequently you will never see battlegroup controllers or marshalled jacks in a good Gravediggers list. Especially since the most popular Gravediggers caster, Haley3, has enough spare focus to fuel 2-3 Grenadiers on her own.

Units[edit]

Easy. Take anything that has 'Trencher' in the title.

This is the core of the most popular Gravedigger lists right now.

  • Rangers generally suit gun casters, but Trenchers don't really have problems hitting anything with guns.
  • Trencher Commandos are more specialised and only really suit a handful of army builds. Siege2 really likes them though.
  • The Trencher Grenadier WAs are nice and all, but genereally not worth spending points on.

Solos[edit]

  • Trench Busters give you some added melee presence, especially if they can trigger Flank. Two are useful.
    • The Shield Guards also mitigate the loss of Arcane Shield in this theme.
  • Commander Anson Hitch stops all of your units gumming each other up.
  • Captain Jonas Murdoch to make Lady Aiyana and Master Holt freindly faction models, which is important for Kiss of Lyliss.
  • Captain Maxwell Finn he makes Trenchers hit more accurately AND is a murder machine in his own right. Seriously, why would you not want to play the toughest bastard alive?!
  • Major Harrison Gibbs Cygnar partisan and as well as a Trencher, thus does not count towards your one merc solo. He's a great utility solo since he can give Ragman or Anastasia reposition and feign death and also provides Hot Meal. If you consider that worth spending 4 points on, rather than the Master Gunner, go for it!
  • Trencher Master Gunner gives your Express Teams an additional attack and has a RAT boost for your Trench Busters, your Grenadiers as well as your Grenadiers
  • Patrol Dog.
    • Who's a good boy?
      • You're a good boy!
        • Yes, you are!
          • Ahem. Outside of certain casters, you will struggle against Stealth targets. Doggo saves the day. For 2 points, he's a steal; depending on what you're facing, he can easily piece trade 4 or even 5 times his point cost in one turn.

Structure[edit]

The Trencher Blockhouse is currently seen as a niche piece. Some support tools and spells can start to make your opponent think it's no longer worth ignoring, though. Consider the following tools:

Mercenaries[edit]

A common combo is Lady Aiyana and Master Holt with Murdoch for the unit, plus Ragman as the solo, to maximise your damage buffs.

  • You need Murdoch to make Aiyana a Faction model, otherwise Kiss of Lyliss doesn't help.
  • Also Aiyana is the only easy way to get magic weapons in Gravediggers (bar your caster of course).
  • Alexia Ciannor & The Risen for some tenacious recursion.
    • Combine with the Trencher Blockhouse and Haley3 for maximmum recursion.
    • Whenever a Trencher dies Alexia gains a corpse token to create a Risen, the Blockhouse puts into play reinforcements or Haley revives the fallen Grunt. (You can't do both Reinforcement and Revive, as both abilities try and Return the same model.)
  • Ragman is all about making those Trenchers worth a damn in melee, and those Trench Busters terrifying.
  • Anastasia di Bray can give you another +1 to the die roll if you really, really want to go first.
  • Rhupert Carvolo, Piper of Ord has two buffs:
    • Hands out concealment which, although it doesn't stack with the cover that Trenchers will normally have from Dig In, at least won't go away when someone with Parry runs past your Trenchers and puts them all "in melee" for 0.5 seconds.
    • Plus, he also hands out pathfinder, which can be crucial depending on the board's terrain.

Starting A 25 point list[edit]

If you're still stuck for ideas, try this. It's relatively newbie friendly.

Other[edit]

Trivia[edit]

  • It was the first theme force to go through CID, with the beta rules released in 2017.06 and the final rules released 2017.09

Other Cygnar models[edit]

Cygnar Logo.jpg       Cygnar Index       (Edit)            
Battlegroup & Similar
Warcasters Caine1 - Caine2 - Caine3 - Constance - Darius - Haley1 - Haley2 - Haley3 - Jakes2 - Kraye - Maddox - Nemo1 - Nemo2 - Nemo3 - Sloan - Stryker1 - Stryker2 - Stryker3 - Siege1 - Siege2 - Sturgis1
Warcaster attachments Squire (Cygnar) - Madelyn Corbeau (Merc) - Reinholdt (Merc) - Wyshnalyrr (Merc)
Other Warjack Controllers

"Junior" Warcasters: Caine0 - Jakes1 - Journeyman - T. Warcaster Lieutenant
'Jack Marshals: Runewood - Strangewayes - Anson Hitch - Stormblade Captain - T. Master Gunner - Gun Mage CA - Stormblade CA - Sword Knights CA

Light Charger - Firefly - Grenadier - Hunter - Lancer - Minuteman - Sentinel
Ace - Thorn
Heavy Avenger - Centurion - Cyclone - Defender - Hammersmith - Ironclad - Reliant - Stormclad
Brickhouse - Dynamo - Gallant - Ol' Rowdy - Thunderhead - Triumph
Colossal Stormwall - Hurricane
Units, Solos, Battle Engines, & Structures
Units

Arcane Tempest Gun Mages - Black 13th Gun Mage Strike Team - Field Mechaniks - Legion of Lost Souls - Long Gunner Infantry - OoI Resolutes - OoI Vigilants - Precursor Knights - Rangers - Silver Line Stormguard - Storm Lances - Stormblades - Stormguard - Stormsmith Grenadiers - Storm Tower - Sword Knights - Tempest Blazers - Tr Cannon Crew - Tr Chain Gun Crew - Tr Commandos - Tr Express Team - Tr Long Gunners - Tr Infantry - Tr Mechaniks
Special CA : Captain Jonas Murdoch (Mercenary unit) - Special WA: Morrowan Battle Priest (any unit)

Solos

Arcane Tempest Rifleman - Archduke Runewood - Captain Arlan Strangewayes - Captain Maxwell Finn - Commander Anson Hitch - Grand Master Gabriel Throne - Glyn Cormier, Illuminated One - Gun Mage Captain Adept - Journeyman Lieutenant Allister Caine - Journeyman Warcaster - Harlan Versh, Illuminated One - Lieutenant Allison Jakes - Lieutenant Bastian Falk - Lieutenant Gwen Keller - Major Katherine Laddermore - Major Harrison Gibbs - Squire - Stormblade Captain - Stormcallers - Tr Buster - Tr Master Gunner - Tr Patrol Dog - Tr Warcaster Lieutenant - Viktor Pendrake

Battle Engines & Structures Storm Strider - Trencher Blockhouse
Theme Forces
Flame in the Darkness - Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division
Mercenaries
Refer to Who Works for Whom and/or Category: Cygnar Mercenary
This index was last updated: 2019.04

Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Rise      (Edit)

RC symbol.png

Rules Clarification: Theme Forces     (Edit)

Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • For your solo, if you select a solo that comes in multiples (such as Swamp Gobber River Raiders) you get the normal number of solos. Not just a single model. (Locked thread)
  • As per the errata to the core rules, if your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Partisans & Theme Forces (Edit)

  1. If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
  2. If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. There is a bug in Warroom that allows you to take multiple.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so...
    • they can count towards free points (if applicable). For instance, Nyss will count towards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
    • they can be taken free of cost (if applicable). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)

Mercenaries and Quasi-Partisans

  • Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
    In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
    • If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.

Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models" . (Infernal Ruling)
  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
  • The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)
Benefits for a single model/unit (eg "One unit of [blah] gains [yaddah]")   [Show/Hide]
  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
Free models and Specialists (ADR)    [Show/Hide]
  • You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments & free points    [Show/Hide]
When to apply theme benefits   [Show/Hide]
  • Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
    Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
    • For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
    • For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.
Number of free models   [Show/Hide]
  • If a model is normally added to your army in multiples (such as 3 Scrap Thralls for two points, 2 Crabbits for seven points, etc) and you choose to use your free card on such a model, you only get one model. (Infernal Ruling)
    • There are some exceptions, such as Storm Division's benefit explicitly saying you'll get 3 stormcallers.
    • There is one odd exception, for Children of the Dragon, where it was ruled that you'll get 5 incubi. However that ruling is an exception, not a general case.

Cryx - Ghost Fleet   [Show/Hide]
  • The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.
Cryx - Scourge of the Broken Coast   [Show/Hide]
Cryx - Slaughter Fleet Raiders   [Show/Hide]
  • Despite being treated as a Cryx unit during a game, the DSM still use up your Mercenary slot during list creation. They are more like a Partisan Mercenary unit, in that respect. (Infernal Ruling)

Protectorate - The Faithful Masses   [Show/Hide]
  • A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)
Protectorate - The Creator's Might   [Show/Hide]

Mercenary - Llaelese Resistance   [Show/Hide]
  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)

Circle - The Bones of Orboros   [Show/Hide]
  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - Call of the Wild   [Show/Hide]
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)
Circle - The Devourer's Host   [Show/Hide]
  • Free Tharn models do count towards the free corpse tokens. (Infernal Ruling)
  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.

Legion - Children of the Dragon   [Show/Hide]
  • If you select Incubi as your "one" solo, you get five of them. (Infernal Ruling)

Skorne - The Exalted   [Show/Hide]
  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)

Trollblood - Kriel Company   [Show/Hide]
  • Despite being treated as a Trollblood unit during a game, Dannon, Blythe, and Greygore still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)

Crucible Guard - Magnum Opus   [Show/Hide]
  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)